- Release Year: 2015
- Platforms: Windows, Macintosh, Linux
- Publisher: Sekai Project, Inc.
- Genre: Compilation, Visual novel
- Gameplay: Visual novel
- Average Score: 87/100
Description
Narcissu 1st & 2nd is a free-to-play compilation released on April 24, 2015, primarily for Windows, Linux, and Macintosh. This compilation features two kinetic visual novels, Narcissu and Narcissu: Side 2nd, and is designed for a single player. Players can expect an extensive reading experience, typically taking around 10-12 hours to complete, with features like an automode for text progression.
Gameplay Videos
Where to Get Narcissu 1st & 2nd
Guides & Walkthroughs
Reviews & Reception
metacritic.com (83/100): Generally Favorable
steambase.io (96/100): Overwhelmingly Positive
fietkau.blog : The way that Narcissu hones in on its themes with every fiber of its being is both its strongest asset and biggest liability.
backloggd.com (100/100): This is perhaps the most beautiful story I have ever read.
mobygames.com (70/100): Be the first to review this game!
Narcissu 1st & 2nd: A Journey to the End of the Road
“This is a story of disease and suffering; of medication and adverse effects; of thoracotomy scars and cellular poisons; of the living who cannot help but to die and of the dying who cannot help but to live; of a resting place other than ‘on 7F’ or ‘at home.'” These poignant words, from the original fan translation group Insani, encapsulate the profound, unyielding emotional core of Narcissu 1st & 2nd. More than just a video game, this compilation stands as a monumental work in the kinetic visual novel genre, presenting an unflinching, minimalist exploration of terminal illness, human connection, and the search for dignity in the face of inevitable death. Released as a free compilation in 2015, it gathered the original 2005 Narcissu and its 2007 prequel Narcissu: Side 2nd, cementing their legacy as deeply impactful narrative experiences. This review will argue that Narcissu 1st & 2nd is a masterclass in evocative storytelling, leveraging its deliberate thematic focus and minimalist presentation to deliver a uniquely empathetic and unforgettable rumination on mortality that continues to resonate profoundly within the gaming community.
Development History & Context
The Narcissu series originated from the Japanese independent developer stage-nana, with the first installment, Narcissu, released in 2005, followed by its prequel, Narcissu: Side 2nd, in 2007. These titles emerged during a burgeoning period for visual novels, particularly in the Japanese indie scene, though their reach to Western audiences was initially facilitated by dedicated fan translation efforts, most notably by the group Insani. It was these early fan translations that first introduced the stark beauty and emotional depth of Narcissu to a wider, non-Japanese speaking audience, forging its early cult status and “strong legacy in the VN community.”
The compilation, Narcissu 1st & 2nd, was officially published by Sekai Project, Inc., on April 24, 2015, for Windows, Macintosh, and Linux, making it readily accessible as a freeware title on platforms like Steam. This official English release allowed a new generation of players to experience the works without relying on fan efforts, though the compilation notably included the option to choose between two different English translations, acknowledging the original community’s contribution.
The creators’ vision for Narcissu was clear: to tell a raw, empathetic story about terminally ill individuals, devoid of sensationalism or exaggerated melodrama. As described by journalist Julian Fietkau, Narcissu avoids being an “emotional rollercoaster” and instead delivers a “cold collage of loss and hopelessness,” rooted in universal questions about life’s meaning when faced with its definitive end. This deliberate thematic approach, combined with the game’s distinctive aesthetic, positioned it firmly within the “utsuge” genre—a Japanese term for games designed to evoke sadness or despair. Technologically, the game reflects its origins, with some aspects of its engine “showing its age,” such as the lack of a fullscreen mode. However, these perceived constraints were often expertly woven into its artistic identity, with the minimalist presentation serving to enhance, rather than detract from, the core narrative experience. At a time when visual novels were still a niche genre in the West, Narcissu‘s unflinching portrayal of difficult themes set it apart, establishing a benchmark for mature and emotionally challenging interactive fiction.
Narrative & Thematic Deep Dive
The narrative of Narcissu 1st & 2nd is split across two distinct yet interconnected stories, both kinetic visual novels, meaning they offer no player choices, serving instead as a guided reading experience.
Narcissu (The First Story)
The primary narrative of Narcissu centers on an unnamed young man who, after exhausting all medical avenues, is diagnosed with a terminal illness and moved to the “7th floor”—the hospice ward of a local hospital. Here, he encounters Setsumi, a girl of roughly his age, also terminally ill. Setsumi introduces him to the unspoken “rules” of the 7th floor’s inhabitants: those who will die, and those who will die there. Rejecting the binary choice of dying either in the impersonal hospital or the potentially burdensome confines of home, the two embark on a silent, aimless road trip across Japan in his father’s silver car. Their journey, marked by “awkward non-interactions” and quiet introspection, is less about finding a cure and more about seeking a meaningful “resting place”—a symbolic narcissus-filled field that Setsumi yearns to see before her end.
Narcissu: Side 2nd (The Prequel)
Narcissu: Side 2nd serves as a prequel, delving into Setsumi’s past, particularly her early days in the dreaded hospital ward. This story focuses on her struggle to adapt to her condition and the profound impact of her relationship with another patient, Himeko. Himeko, a Japanese Catholic, introduces Setsumi to new perspectives and interests, crucially shaping the standoffish and guarded personality we see in the first game. Side 2nd expands on the themes of faith, hope, and the human response to impending death, not just from the perspective of the dying but also those caring for them. Some players, in retrospect, have found Side 2nd to be an even more impactful and well-rounded experience, perhaps due to its slightly broader cast and more developed interpersonal dynamics.
Characters and Dialogue
The characters in Narcissu are drawn with exceptional depth, revealed through their actions, internal monologues, and subtle interactions rather than overt exposition.
* The Protagonist (Narcissu 1st): Unnamed and largely silent from an external perspective, he functions as a relatable conduit for the player’s empathy. His internal struggles, particularly his quest for a “goal” or purpose when his future has been stolen, drive much of the emotional narrative.
* Setsumi: Initially appearing “standoffish and rude,” Setsumi’s demeanor is a calculated defense mechanism. As Fietkau elaborates, “what, then, if there quite literally is no future? Suddenly there is no point in opening up to anyone new.” Her reluctance to form deep connections is a poignant reflection of her reality, yet her underlying desire for a dignified end pushes the central journey forward.
* Himeko (Side 2nd): Himeko is a pivotal figure in Setsumi’s formative hospital years. Her journey of faith, explored against the backdrop of terminal illness, adds a rich layer of philosophical inquiry to the narrative. Her impact on Setsumi is immense, demonstrating how human connection, even fleeting, can profoundly alter one’s perspective in dire circumstances.
The dialogue is sparse, often giving way to internal monologues and environmental observations, which magnifies the weight of each spoken word. The “awkward non-interactions” highlight the characters’ isolation and their hesitant attempts to connect in a world where future plans are meaningless.
Thematic Deep Dive
Narcissu is a profound meditation on mortality and acceptance. It unflinchingly portrays the realities of terminal illness and palliative care, emphasizing the dehumanizing aspects of hospital life (e.g., being known as “the non-small cell lung carcinoma in room 6”). The narrative rejects easy answers, presenting death not as a dramatic event but as an inevitable, often quiet, process.
A central theme is the meaning of life when faced with death. The characters grapple with questions like “What does it even mean to be alive if there can be nothing to look forward to?” Their road trip is a metaphorical search for a final, meaningful act, a quest for dignity in dying that transcends clinical settings or familial expectations. This search for meaning in the face of absolute finality is a demanding ask of the player’s empathy.
Human connection is explored through the fragile bonds formed between the terminally ill. Setsumi’s initial reluctance and the protagonist’s quiet desperation illustrate the courage required to be vulnerable when a lasting future is impossible. Side 2nd further deepens this by showcasing Himeko’s role in breaking down Setsumi’s walls, demonstrating the enduring power of empathy and companionship even in the bleakest scenarios.
The game is devoid of “up” moments, embodying loss and hopelessness without descending into melodrama. Its “utsuge” nature ensures a consistent tone of quiet despair, making the eventual “bittersweet note of resolution” all the more impactful. Finally, faith versus reality becomes a significant thematic thread in Side 2nd, as Himeko’s religious beliefs are tested and refined by her medical condition, offering another lens through which to view acceptance and meaning. The narrative structure requires patience and introspection, trusting the reader to connect the dots and understand the characters’ motivations through their nuanced, understated actions.
Gameplay Mechanics & Systems
As a kinetic visual novel, Narcissu 1st & 2nd fundamentally deviates from traditional video game “gameplay” in the common sense of the term. Its core design principle is that of a linear, non-interactive story experience, offering “no branching story or player choices.” This deliberate choice funnels the player’s focus entirely onto the narrative, characters, and themes, eschewing any systems that might interrupt the flow or dilute the author’s intended message.
The primary “gameplay loop” involves advancing text. While some players accustomed to more interactive experiences might find this limiting, or even “to darn lazy to continuously hit space to flip through small portions of text” as one user noted, Narcissu 1st & 2nd offers several accessibility features to alleviate this. Players can press the ‘A’ key to activate “automode,” which automatically advances the text at a customizable speed (controlled by ‘0’, ‘1’, ‘2’, and ‘3’ keys). For those who prefer to read larger blocks of text, the ‘O’ key can display “entire pages with each keypress,” reducing the frequency of button presses. These simple, yet effective, controls ensure that the reading experience is as comfortable and unobtrusive as possible, allowing for deep immersion in the narrative.
Beyond text advancement, the game’s systems are minimal but functional. It includes standard visual novel features such as save states, allowing players to pause and resume their journey at their convenience. A notable inclusion is a dedicated soundtrack menu or BGM player, allowing fans to revisit the acclaimed musical compositions outside of the narrative. The compilation also offers the flexibility of choosing between two distinct English translations or the original Japanese script, alongside optional Japanese voice acting, enhancing replayability for linguistic exploration or personal preference.
The game is entirely a single-player experience, designed for solitary reflection. Input is limited to keyboard and mouse. While the engine’s age is apparent in certain technical aspects, such as the absence of a fullscreen mode, these minor flaws do not significantly impede the core experience, which prioritizes narrative delivery above all else. There is no combat, no character progression in a mechanical sense, and no complex inventory or skill systems. Narcissu 1st & 2nd‘s “gameplay” is an exercise in literary immersion, asking the player to engage not with a set of mechanics, but with a deeply personal and emotionally resonant story.
World-Building, Art & Sound
The world-building of Narcissu 1st & 2nd is intensely focused on the internal states of its characters and the immediate, often bleak, environments they inhabit, rather than expansive lore or intricate fantastical settings. The story primarily unfolds within the sterile confines of the “7th floor” hospice ward and the transient, anonymous landscapes encountered during the road trip across Japan. These settings are less about geographical detail and more about their emotional resonance—the 7th floor as a symbol of abandonment and looming death, and the open road as a fleeting illusion of freedom and purpose. The specific “narcissus-filled place” becomes a potent symbolic destination, representing a final, beautiful resting place.
The game’s atmosphere is one of pervasive “drabness,” a “cold collage of loss and hopelessness” that permeates every scene. This is not designed to be melodramatic but rather an authentic portrayal of life in palliative care. The quiet intensity of the themes, rated as “Mild” for “Frightening & Intense Scenes” on IMDb, stems from the existential dread and emotional weight rather than explicit scares or violence. The narrative demands a profound “sense of empathy” from the player, inviting them to step into the shoes of characters facing an unimaginable reality.
The visual direction of Narcissu is arguably its most distinctive artistic choice: minimalism. Rather than relying on detailed character sprites or elaborate animations, the game “mostly show[s] backgrounds with no character sprites or even just a gray void.” “Very few character CGs” punctuate the narrative. This ascetic approach is not a technical limitation but a powerful stylistic decision. By stripping away visual distractions, Narcissu compels the reader to concentrate on the text, the internal monologues, and the emotional nuances of the story. The sparse visuals underscore the characters’ isolation, the uniformity of their hospital experience, and the stark reality of their situation. This minimalist aesthetic, therefore, contributes significantly to the overall experience, fostering a contemplative and introspective mood that complements the narrative’s demanding themes.
Complementing the visuals is an exceptionally strong sound design, particularly its soundtrack. Heavily reliant on “piano pieces,” the music serves as the emotional backbone of the game. These compositions are frequently praised by players for being “melancholic and calming,” “soothing,” and “fantastic.” User reviews often highlight the soundtrack as one of the game’s strongest assets, with some calling them “some of my favorite soundtracks ever.” The piano melodies expertly evoke the somber, reflective, and occasionally hopeful moods of the story, enhancing the emotional impact without overwhelming it. The inclusion of “other instruments in some places” and “two title tracks with Japanese vocals” adds variety and a unique cultural flavor. The option for Japanese voice acting further enriches the auditory experience, with players noting its quality as “very good,” adding another layer of authenticity and emotional resonance to the characters’ struggles. Together, the minimalist art and poignant sound design create an immersive and emotionally charged atmosphere that is central to Narcissu‘s lasting impact.
Reception & Legacy
Upon its initial release, the original Narcissu (2005) and Side 2nd (2007) garnered significant recognition within the nascent Western visual novel community, primarily through the efforts of fan translation groups like Insani. This laid the groundwork for its “strong legacy in the VN community” long before its official compilation release. For the 2015 Narcissu 1st & 2nd compilation, official critic reviews were conspicuously absent, as noted by both MobyGames and Metacritic, which recorded “tbd” or “n/a” for a Metascore. This is not uncommon for niche visual novel releases, especially freeware titles, highlighting a gap in mainstream critical coverage.
However, player reception paints a profoundly different and overwhelmingly positive picture. On Steam, Narcissu 1st & 2nd boasts an “Overwhelmingly Positive” rating with a “Player Score of 96 / 100,” calculated from over 5,000 total reviews. Metacritic’s user score reflects a “Generally Favorable” rating of 8.3/10 based on 18 user ratings (72% positive, 22% mixed, 6% negative). HowLongToBeat reports a 69% rating from 284 players, with an average playtime ranging from 5 hours for the main story to over 15 hours for completionists. This variance in perceived length (some users found it “very short,” others “long for such a short game”) often points to the emotional density of the experience, where every moment carries significant weight.
Players consistently praise the game for its “touching and emotional storyline,” “fantastic soundtrack,” “beautiful writing,” and “graceful pacing.” Many describe it as an “incredibly real and heartbreaking” experience that “makes you think, even after you’ve finished the game,” and “makes it feel personal for you.” Testimonials on platforms like Backloggd range from “exaggeratedly sobbing & shaking while gulping down wine and questioning my existence” to calling it a “masterpiece” and “kamige” (god-tier game). The characterization, particularly of Himeko in Side 2nd, is frequently highlighted as a strong point, enriching Setsumi’s backstory and the overall thematic exploration.
Despite the widespread acclaim, some minor criticisms emerged. The inherently linear nature of a kinetic visual novel was occasionally cited as a detractor for players seeking interactive choices or high replayability. A few found the story’s pace slow or felt it “went nowhere” at times, while one user provocatively labeled it “inspiration porn,” suggesting a potential misinterpretation of its sensitive subject matter by some readers. However, these represent a small minority amidst a chorus of commendation.
The legacy of Narcissu 1st & 2nd is undeniable. Its official compilation and free distribution by Sekai Project significantly broadened its audience, solidifying its position as a seminal work in the visual novel genre. It is often cited as a prime example of an “utsuge” that achieves profound emotional impact through understated storytelling and minimalist presentation. Its influence can be seen in subsequent indie visual novels that explore mature themes with similar artistic restraint. The release of the Narcissu: 10th Anniversary Anthology Project in 2016, with updated graphics and DLCs, further attests to its enduring cultural relevance and the enduring power of its narrative. Narcissu demonstrated that compelling storytelling, even without complex gameplay mechanics, can deliver some of the most memorable and emotionally resonant experiences in interactive media.
Conclusion
Narcissu 1st & 2nd is not merely a game; it is a profound literary experience, a masterclass in kinetic visual novel storytelling that bravely confronts the harrowing realities of terminal illness and the human spirit’s quest for dignity in death. From its origins as a cherished fan-translated indie title to its official, free compilation release by Sekai Project, its legacy as an emotionally devastating yet ultimately affirming work has only grown.
Its greatest strengths lie in its unflinching narrative, which navigates themes of mortality, human connection, and the meaning of life without resorting to melodrama. The characters, particularly Setsumi and Himeko, are rendered with a raw honesty that demands empathy, challenging players to confront uncomfortable truths through subtle interactions and profound internal monologues. This narrative power is amplified by the game’s exquisite minimalist art style, which strips away visual clutter to focus on emotional depth, and an exceptional, piano-driven soundtrack that universally garners praise for its ability to underscore every poignant moment. The accessibility features for text advancement further ensure that the immersive reading experience remains paramount.
While its nature as a kinetic visual novel means a complete absence of player choice or traditional “gameplay” mechanics, and the engine’s age shows in minor technical aspects, these are negligible against the sheer emotional weight and narrative brilliance. The overwhelmingly positive user reception, far outstripping the lack of mainstream critical reviews, unequivocally confirms its status as a beloved and impactful work.
As a professional game journalist and historian, I assert that Narcissu 1st & 2nd holds a definitive and revered place in video game history. It stands as a testament to the power of interactive fiction to explore the deepest facets of the human condition, proving that the most profound experiences can arise from the simplest of presentations. It is a demanding, reflective, and ultimately rewarding journey—one that will linger in the hearts and minds of those who embark upon it long after the final text scroll. For anyone seeking a truly meaningful narrative experience, Narcissu 1st & 2nd is not just recommended, it is essential.