- Release Year: 2006
- Platforms: Macintosh, PlayStation 2, Windows, Xbox 360
- Publisher: Electronic Arts, Inc.
- Developer: EA Black Box
- Genre: Open world driving, Racing
- Perspective: Third-person
- Game Mode: Single-player
- Gameplay: Car customization, Open world driving, Racing
- Setting: City
- Average Score: 78/100

Description
In ‘Need for Speed: Carbon (Collector’s Edition)’, players engage in high-stakes street racing across neon-lit urban streets and treacherous canyon roads, battling rival crews to dominate the city. This special edition enhances the experience with four exclusive cars, ten pre-tuned vehicles, six new races, drift challenges, and bonus vinyl kits, alongside a behind-the-scenes DVD showcasing game development and audiovisual remixes.
Gameplay Videos
Need for Speed: Carbon (Collector’s Edition) Free Download
Need for Speed: Carbon (Collector’s Edition) Cracks & Fixes
Need for Speed: Carbon (Collector’s Edition) Patches & Updates
Need for Speed: Carbon (Collector’s Edition) Mods
Need for Speed: Carbon (Collector’s Edition) Guides & Walkthroughs
Need for Speed: Carbon (Collector’s Edition) Reviews & Reception
metacritic.com (77/100): Carbon almost always manages to feel as finely tuned as any of its high performance sleds, and with downloadable content on the way, it seems safe to think that it’ll be an adrenaline generating favorite for a good long while.
bullz-eye.com : In ‘Need for Speed: Carbon,’ EA has gone the distance in every way imaginable.
ebay.com : I love the features that are in this game, the makers did a good job on it.
Need for Speed: Carbon (Collector’s Edition) Cheats & Codes
PC
Type codes at the ‘CLICK TO CONTINUE’ or ‘PRESS ANY KEY’ screen. Some codes may also work at the main menu. Incorrect entry requires restarting the game.
| Code | Effect |
|---|---|
| canyonalltheway | All Tracks |
| shinycarsarethebestcars | Chrome Cars |
| 5grand5grand | Castrol Cash |
| friendlyheadlocksapplied | Unlimited Crew Charge |
| nosforeverever | Unlimited NOS |
| slowitdownwhenyouwant | Unlimited SpeedBreaker |
| givemethechargersrt8 | 2006 Dodge Charger SRT8 |
| givemethedb9 | 2005 Aston Martin DB9 |
| chasingheadlocksappliedrashtalk | Mazda Dealership |
| speed3foryou | Mazda Speed3 |
| watchoutthebigtruckishere | Dump Truck in Quick Race Mode |
| bigredfiredrive | Firetruck in Quick Race Mode |
| trashtalking | Rhino in Quick Race Mode |
| guesswhoisback | Cross Corvette Z06 in Quick Race Mode |
| chasingmobile | Corvette Z06 Interceptor in Quick Race Mode |
| cooperlogofreeforyou | Cooper Tire Logo |
| pharrellvinylgogo | Pharrell Vinyl |
| lotsoffreevinyls | NFS: Carbon Special Vinyls |
| lotsoffreelogos | NFS: Carbon Vinyls |
| syntecskin | Castrol Syntec Vinyl |
| inthezoneskin | Autozone Vinyl |
PlayStation 2
Enter the following button combinations at the title screen.
| Code | Effect |
|---|---|
| Down, Up, Left, Down, Right, Up, Square, Triangle | Extra money |
| Down, Up, Up, Right, Left, Left, Right, Square | Unlimited Crew Charge |
| Left, Up, Left, Down, Left, Down, Right, Square | Unlimited NOS |
| Down, Right, Right, Left, Right, Up, Down, Square | Unlimited Speedbreaker |
| Right, Up, Down, Up, Down, Left, Right, Square | Unlocks NFSC Vinyl |
| Up, Up, Down, Down, Down, Down, Up, Square | Unlocks Cardboard Box and Driver Vinyl |
PlayStation 3
Enter the following button combinations at the main menu.
| Code | Effect |
|---|---|
| Down, Up, Left, Down, Right, Up, Square, Triangle | Castrol Cash – $10,000 |
| Down, Up, Up, Right, Left, Left, Right, Square | Unlimited Crew Charge |
| Right, Up, Down, Up, Down, Left, Right, Square | NFS:C Vinyl |
| Down, Right, Right, Left, Right, Up, Down, Square | Unlimited Speedbreaker |
| Up, Up, Down, Down, Down, Down, Up, Square | Cardboard Box And Driver Vinyl |
| Left, Up, Left, Down, Left, Down, Right, Square | Unlimited Nitrous |
Xbox
Enter the following button combinations at the title screen.
| Code | Effect |
|---|---|
| Down, Up, Left, Down, Right, Up, X, B | Extra money |
| Down, Up, Up, Right, Left, Left, Right, X | Unlimited Crew Charge |
| Left, Up, Left, Down, Left, Down, Right, X | Unlimited NOS |
| Down, Right, Right, Left, Right, Up, Down, X | Unlimited SpeedBreaker |
| Right, Up, Down, Up, Down, Left, Right, X | Unlocks NFS:C Vinyl |
| Up, Up, Down, Down, Down, Down, Up, X | Unlocks Cardboard Box and Driver Vinyl |
Xbox 360
Enter the following button combinations at the title screen.
| Code | Effect |
|---|---|
| Down, Up, Left, Down, Right, Up, X, B | $10,000.00 added to money balance |
Wii
Enter the following button combinations at the title screen.
| Code | Effect |
|---|---|
| Left, Up, Left, Down, Left, Down, Right, 1 | Infinite nitrous |
| Down, Up, Up, Right, Left, Left, Right, 1 | Infinite crew charge |
| Down, Right, Right, Left, Right, Up, Down, 1 | Infinite SpeedBreaker |
| Right, Up, Down, Up, Down, Left, Right, 1 | Need For Speed Carbon Logo Vinyls |
| Up, Up, Down, Down, Down, Down, Up, 1 | Need For Speed Carbon Special Logo Vinyls |
| Down, Up, Left, Down, Right, Up, 1, B | Extra money |
Game Boy Advance
Enter the following button combination at the title screen.
| Code | Effect |
|---|---|
| Up, Up, Down, Left, A, B, B, A | Infinite Nitrous |
PlayStation Portable
Enter the following button combinations at the title screen.
| Code | Effect |
|---|---|
| Down, Up, Left, Down, Right, Up, Square, Triangle | Additional money |
| Left, Up, Left, Down, Left, Down, Right, Square | Unlimited nitrous |
| Down, Up, Up, Right, Left, Left, Right, Square | Unlimited Speedbreaker |
| Down, Up, Up, Right, Left, Left, Right, Square | Unlimited crew charge |
| Right, Up, Down, Up, Down, Left, Right, Square | Unlocks Need for Speed Carbon logo vinyls |
| Up, Up, Down, Down, Down, Down, Up, Square | Unlocks Cardboard Box and Driver vinyl |
GameCube
Enter the following button combinations at the title screen.
| Code | Effect |
|---|---|
| Down, Up, Left, Down, Right, Up, X, B | Castrol Cash – $10,000 |
| Down, Up, Up, Right, Left, Left, Right, X | Unlimited Crew Charge |
| Right, Up, Down, Up, Down, Left, Right, X | NFS:C Logo Vinyl |
| Up, Up, Down, Down, Down, Down, Up, X | Cardboard Box And Driver Vinyl |
| Left, Up, Left, Down, Left, Down, Right, X | Unlimited Nitrous |
Collector’s Edition (PlayStation 2) – CodeBreaker
Load the ‘Enable Code (Must Be On)’ first, then activate desired cheats. Requires CodeBreaker v7.0 or higher.
| Code | Effect |
|---|---|
| B4336FA9 4DFEFB79 85A46EA8 78C73D30 68130131 1A30842B B8410177 1CD690DF |
Enable Code (Must Be On) |
| 8ED4AF68 AC2A205C | Infinite Cash |
| 18F25333 E68CB16A | Max Cash |
| A93606EC E7EED28D | Infinite NOS Usage |
| 00230756 78210ECB | Infinite Speedbreaker |
| 29F8BCE5 7E13731E | Infinite Crew Charge Bar |
| 1226160F E8E61AE5 9770DD99 063D76B5 |
Buying Parts Doesnt Decrease Cash |
| 513A1579 25B2C106 46DE43E4 8E005889 |
Buying Parts Increases Cash |
| 33C33BD9 857B1829 A0240D14 36F36843 53734B2B 9DABA3E5 9974FCFF 6BB25713 6CD99196 77AF0C77 |
Max Infinite NOS |
| 15A84590 6EECE3AE 41312EB3 FC2770BB |
Normal NOS Acceleration |
| 532307EA DE68F45C 41312EB3 FC2770BB |
Super NOS Acceleration |
| 67143154 82ED10CD 41312EB3 FC2770BB |
Ultra NOS Acceleration |
| 8680CFEE FF0B4723 3922F0BB CA4DC84B |
All Races Only Have 1 Racer |
| 615A4184 260E1B4B EE7158F8 440E2F4D C7FC1580 49E9A23A 9A8DDC52 7E59D95C 8AF8BAA0 3CB1C824 |
Have All Challenges Completed |
Collector’s Edition (PlayStation 2) – GameHacking.org
Requires CodeBreaker v7+
| Code | Effect |
|---|---|
| B4336FA9 4DFEFB79 85A46EA8 78C73D30 68130131 1A30842B B8410177 1CD690DF |
Enable Code (Must Be On) |
Need for Speed: Carbon (Collector’s Edition): Review
Introduction
Beneath the neon-soaked skies of Palmont City, Need for Speed: Carbon (Collector’s Edition) (2006) marks a pivotal moment in Electronic Arts’ flagship racing saga. A direct sequel to Most Wanted, Carbon refuels the series’ obsession with underground racing crews, police pursuits, and vehicular customization — but does it eclipse its predecessor? This review argues that while Carbon iterates rather than innovates, its Collector’s Edition packages a definitive, content-rich experience that sharpens the edges of EA Black Box’s vision, even as it grapples with the weight of expectation in a post-Most Wanted landscape.
Development History & Context
Studio Vision & Technological Constraints
Developed by EA Black Box — the Vancouver-based studio behind Underground and Most Wanted — Carbon aimed to fuse narrative-driven racing with deeper mechanical complexity. Released in October 2006, it debuted amid a crowded racing market, competing with Burnout: Revenge and Test Drive Unlimited. Targeting the emergent HD era (Xbox 360, PS3), Carbon leveraged Speed engine upgrades for dynamic lighting and destructible environments in canyon races, though sixth-gen consoles (PS2, Xbox) received pared-back visuals without real-time character animations.
The Collector’s Edition, designed to entice series loyalists, bundled four exclusive cars, six new races, and a behind-the-scenes DVD — a strategic move to offset critiques of asset reuse from Most Wanted. For PC pre-orders, EA Downloader added the 1971 Dodge Challenger and Pagani Zonda F, framing the game as a modular platform for post-launch content. Yet Carbon’s development cycle, constrained by EA’s annualized release model, led to recycled textures, car models, and audio from Most Wanted, a reality critics noted as a key weakness.
The 2006 Racing Landscape
Carbon arrived during a seismic shift toward open-world racing. Test Drive Unlimited (2006) redefined scale with its 1:1 O‘ahu map, while Burnout perfected arcade chaos. Carbon’s response? A condensed, combat-focused metropolis (Palmont City) and the introduction of Autosculpt technology, allowing granular customization of body kits — a bid to one-up Forza Motorsport’s simulation ethos. Despite debuting atop the UK sales charts, dethroning Pro Evolution Soccer, Carbon faced skepticism over its iterative design.
Narrative & Thematic Deep Dive
Plot & Character Dynamics
Set weeks after Most Wanted’s Rockport exodus, Carbon casts players as a fugitive racer (voiceless, unlike later NFS protagonists) returning to Palmont City — a fractured turf ruled by crews like 21st Street and Bushido. Betrayed years prior by mentor Darius (Tahmoh Penikett), the player rebuilds their reputation amid bounty hunter chases, aided by ex-lover Nikki (Emmanuelle Vaugier) and crewmates Neville and Sal. The narrative, conveyed through FMV cutscenes (omitted on Wii/GC), explores themes of revenge, loyalty, and redemption, echoing crime-drama tropes but lacking Most Wanted’s razor-edged urgency.
Weaknesses in Storytelling
While Darius’ manipulation and Nikki’s moral ambiguity add depth, secondary characters (e.g., Kenji, Angie) feel underdeveloped, their motivations reduced to territorial posturing. The dialogue leans into B-movie bravado (“Enjoy your victory — until someone faster takes it”), yet the story’s pacing suffers when canyon duels abruptly replace police sieges. Ultimately, Carbon’s narrative serves as a functional scaffold for its crew-based gameplay rather than a standalone triumph.
Gameplay Mechanics & Systems
Core Loop & Innovations
Carbon’s gameplay orbits three pillars: territory conquest, crew warfare, and customization. Players invade rival zones via circuit sprints, drift challenges, and checkpoint races, each victory chipping away at gang control. The crew system — Carbon’s standout addition — lets players recruit AI wingmen with distinct roles:
– Blockers (ram rivals)
– Scouts (reveal shortcuts)
– Drafters (boost nitro via slipstreams)
While these mechanics add tactical depth, wingman AI often falters, with Scouts occasionally guiding players into dead ends.
Canyon Duels & Police Pursuits
The tōge-inspired canyon duels redefine boss battles: Players tail rivals in a high-stakes proximity contest, then switch roles in a second round. Guardrail-less cliffs amplify tension, though instant-fail states frustrate. Police pursuits, diluted from Most Wanted, feel less relentless; spike strips and roadblocks appear less frequently, reducing heat levels’ impact.
Autosculpt & Customization
Carbon’s Autosculpt system revolutionized series customization. Players could morph body parts — widening fenders, lowering spoilers — with real-time visual feedback. Combined with layered vinyls and performance tuning (geared toward three classes: Tuner, Muscle, Exotic), this offered unrivaled personalization. However, tiered car upgrades locked progression arbitrarily, forcing players to abandon low-tier favorites mid-campaign.
World-Building, Art & Sound
Palmont City: Style Over Substance
Palmont’s four districts — industrial Kempton, neon-drenched Downtown, affluent Silverton, and suburban Fortuna — dazzle with variety but lack Most Wanted’s open-road sprawl. Environmental storytelling emerges in graffiti tags and crew-specific billboards, yet the map feels cramped, prioritizing arena-like race zones over exploratory freedom. Night-only lighting bathes streets in moody blues and cyans, masking texture reuse but enhancing the noir aesthetic.
Soundtrack & Audio Design
Carbon’s EA Trax soundtrack splinters by car class: electronica (Tuner), rock (Muscle), and rap (Exotic). Artists like Kyuss, Sway, and Evil Nine amplify the rebellious tone, while Trevor Morris’ score — throbbing synths during pursuits, minimalist piano in canyons — remains iconic. The Collector’s Edition DVD further contextualized these choices, showcasing mocap sessions and vehicle sound profiling.
Reception & Legacy
Launch Reception & Critiques
Carbon earned a Metacritic average of 74–78% across platforms. Praise centered on Autosculpt, canyon duels, and the crew system, while critics lambasted reused assets and undercooked police chases. GameSpot noted, “About 80% of Carbon looks, sounds, and feels like Most Wanted,” encapsulating the “expansion pack” sentiment.
Commercial Performance & Influence
The game sold 3.2 million copies in the US, with the PS2 version earning a Double Platinum ELSPA award (600K+ UK sales). Though overshadowed by Most Wanted, Carbon’s crew mechanics influenced The Crew (2014), while Autosculpt paved the way for Forza Horizon’s flexible customization. The 2021 shutdown of online services underscored its transient legacy, yet modding communities still celebrate its modular design.
Conclusion
Need for Speed: Carbon (Collector’s Edition) is a paradox: a visually polished, mechanically ambitious racer hamstrung by its rushed dev cycle and reliance on proven formulas. Its Collector’s Edition — with exclusive cars, events, and deeper customization — remains the definitive version, enhancing an experience that thrives in canyon duels and garage tinkering but stumbles in narrative coherence and innovation. While not the series’ apex, Carbon solidified EA Black Box’s knack for marrying street racing fantasy with technical experimentation, earning its place as a cult chapter in the NFS odyssey. For historians, it’s a snapshot of mid-2000s racing design; for players, it’s a nitro-charged time capsule best enjoyed with tempered expectations.