Need for Speed (Deluxe Edition)

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Description

Need for Speed (Deluxe Edition) is a 2015 racing video game developed by Ghost Games and published by Electronic Arts, serving as a reboot of the iconic franchise. Set in the fictional city of Ventura Bay, inspired by Los Angeles, the game blends high-speed street racing with deep customization options, featuring real-world tuning companies and a redesigned ‘Wrap Editor.’ Players engage in five distinct gameplay styles—Speed, Style, Crew, Build, and Outlaw—while progressing through interconnected storylines centered around meeting legendary motorsport icons like Magnus Walker and Ken Block. The Deluxe Edition includes additional digital extras and content, enhancing the base game’s immersive, always-online experience.

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Where to Buy Need for Speed (Deluxe Edition)

PC

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Need for Speed (Deluxe Edition) Reviews & Reception

metacritic.com (90/100): A gorgeous-looking, very well designed game that offers five different racing styles to tackle – and a bevy of interesting cars to modify and make your own.

ign.com : It looks incredible, sounds fantastic, and while the handling is still standard arcade fare developer Ghost Games has added a welcome dose of nuance by letting us tune our cars for either grip or drift.

gameslearningsociety.org : The Need for Speed (2015) deluxe edition offers a unique package of exclusive content, bonus items, and early access to DLC, which can enhance the overall gaming experience.

Need for Speed (Deluxe Edition) Cheats & Codes

PlayStation 4

When the main menu comes up, press play. When your car loads up, press the button sequence.

Code Effect
Square, Circle, Triangle, X, L1, R1, R2, L2 Get $2,500 added to your account

Need for Speed (Deluxe Edition): A Reboot That Revitalized and Divided

Introduction

The Need for Speed franchise has been a cornerstone of arcade racing since its debut in 1994, evolving through high-stakes police chases, underground street racing, and cinematic set pieces. By 2015, the series was at a crossroads. After the divisive Need for Speed: Rivals and a year-long hiatus—the first since 2001—Electronic Arts and Ghost Games sought to reinvigorate the brand with a full reboot. Need for Speed (2015), and its Deluxe Edition, emerged as a bold attempt to return to the series’ roots while embracing modern gaming trends. This review dissects the game’s development, narrative, gameplay, and legacy, arguing that while Need for Speed (2015) is a visually stunning and culturally rich tribute to car enthusiasts, its always-online design and narrative missteps prevent it from achieving greatness.


Development History & Context

The Rebirth of a Franchise

The development of Need for Speed (2015) was a collaborative effort led by Ghost Games, with support from Criterion Games and Visceral Games, under the Frostbite 3 engine. The project, codenamed “Genesis”, aimed to reboot the franchise by blending the underground street racing ethos of Need for Speed: Underground (2003) with the open-world freedom of modern racing games. Ghost Games, formed in 2011, took over the Need for Speed franchise from Criterion Games, which had previously helmed Hot Pursuit (2010) and Most Wanted (2012).

The decision to skip a 2014 release—breaking a 13-year streak of annual entries—allowed the team to focus on quality over quantity. EA CEO Andrew Wilson emphasized the need for a “high-quality experience”, and the extended development cycle reflected this ambition. The game’s creative direction was heavily influenced by Speedhunters, EA’s car culture community, ensuring authenticity in its depiction of tuning, drifting, and street racing subcultures.

Technological Constraints and Innovations

Need for Speed (2015) was designed as an always-online experience, a controversial choice that drew comparisons to SimCity (2013), which suffered from server issues at launch. The rationale behind this decision was the integration of Autolog, a social feature that allowed players to share in-game photos and earn reputation points based on community engagement. While this fostered a connected experience, it also meant players couldn’t pause the game—a design flaw that frustrated many.

The game’s Frostbite 3 engine enabled stunning visuals, including dynamic weather effects, realistic car reflections, and a living, breathing open world. However, the PC version faced delays, ultimately releasing in March 2016 with enhancements like 4K resolution support, an unlocked frame rate, and manual transmission options—features that console players would later receive via updates.

The Gaming Landscape in 2015

At the time of its release, Need for Speed (2015) competed with titles like Forza Horizon 2 and The Crew, both of which offered expansive open worlds and deep customization. However, Need for Speed distinguished itself with its nocturnal setting, live-action cutscenes, and real-world automotive icons like Magnus Walker, Ken Block, and Akira Nakai. The Deluxe Edition, priced at $69.99, included exclusive content such as the BMW M3 E46 “Deluxe”, performance upgrades, and a 10% discount on in-game purchases, making it an attractive option for hardcore fans.


Narrative & Thematic Deep Dive

A Story of Street Cred and Rivalry

Need for Speed (2015) centers on the player’s journey from an unknown racer to an icon of car culture, guided by a crew of five distinct characters:

  • Spike (Adam Long): A hotheaded racer obsessed with Magnus Walker, the king of Porsche customization.
  • Amy (Faye Marsay): A drifting enthusiast inspired by Akira Nakai, the founder of RAUH-Welt Begriff.
  • Robyn (Christina Wolfe): A stylish racer drawn to the Risky Devil crew.
  • Manu (Howard Charles): A speed demon aiming to impress Ken Block, the rallycross legend.
  • Travis (Leo Gregory): The crew’s leader, inspired by Shinichi Morohoshi, a legendary Japanese street racer.

The narrative unfolds through live-action cutscenes, a bold but polarizing choice. While the performances are energetic, the dialogue often veers into cringe-worthy territory, with excessive slang, forced humor, and an over-reliance on “hashtag” culture. The story’s pacing is uneven, with a abrupt shift in tone during the final act, where Spike’s jealousy over the player’s success feels underdeveloped.

Themes of Identity and Community

At its core, Need for Speed (2015) explores themes of identity, rivalry, and camaraderie. The player’s anonymity—hidden behind a mask in the final cutscene—reinforces the idea that street racing is about reputation, not fame. The game’s five progression paths (Speed, Style, Build, Crew, Outlaw) reflect different facets of car culture, from tuning and drifting to evading police and crew-based challenges.

The inclusion of real-world icons adds authenticity, but their roles are largely ceremonial. Players race against these legends to earn their respect, but interactions are limited to brief cutscenes. The game’s nocturnal setting—where races take place from dusk to dawn—creates a moody, cinematic atmosphere, though the lack of daytime racing feels like a missed opportunity.


Gameplay Mechanics & Systems

A Return to Customization

One of Need for Speed (2015)’s strongest features is its deep customization system, a callback to the Underground era. Players can modify their cars with:

  • Performance Upgrades: Engine swaps, turbochargers, and suspension tuning.
  • Visual Customization: Body kits, spoilers, paint jobs, and stance adjustments (ride height, rake, track width).
  • Wrap Editor: A robust tool for creating custom liveries, though limited by the game’s always-online requirement (players must upload designs to share them).

The Handling Slider is a standout feature, allowing players to fine-tune their car’s behavior between grip and drift setups. This system bridges the gap between the arcade handling of Hot Pursuit and the sim-lite physics of Shift, though it occasionally suffers from rubber-banding AI in races.

The Five Ways to Play

The game’s progression is divided into five overlapping storylines, each tied to a crew member and a driving style:

  1. Speed: High-velocity sprints and circuit races.
  2. Style: Drift contests and gymkhana challenges.
  3. Build: Car customization and tuning.
  4. Crew: Team-based events and multiplayer interactions.
  5. Outlaw: Police chases and illegal street races.

While this structure encourages variety, it also leads to repetitive mission design. Many events boil down to “race from point A to point B”, with little innovation beyond the core mechanics. The absence of drag racing at launch (added later via the Hot Rods Update) was a glaring omission, given its prominence in the Underground series.

The Always-Online Albatross

The game’s always-online requirement is its most controversial aspect. While it enables features like Autolog photo-sharing and multiplayer SpeedLists, it also introduces several frustrations:

  • No Pause Button: Players cannot pause mid-race, a major inconvenience.
  • Server Dependence: Frequent “maintenance” downtimes disrupt gameplay.
  • No Offline Mode: Even single-player content requires an internet connection.

These design choices were criticized by reviewers, with IGN’s Luke Reilly calling them “extraordinarily annoying”. The lack of a pause feature, in particular, feels like an oversight in an era where single-player experiences are expected to respect the player’s time.


World-Building, Art & Sound

Ventura Bay: A Nocturnal Playground

Need for Speed (2015) is set in Ventura Bay, a fictionalized version of Los Angeles that blends urban streets, harbor districts, and winding canyon roads. The city is rendered in stunning detail, with neon-lit streets, dynamic weather, and realistic car reflections that make it one of the most visually impressive racing games of its time.

However, the world feels underutilized. Despite its size, Ventura Bay lacks meaningful exploration incentives. Collectibles like “Urbex Spots” (abandoned locations) and “Vista Spots” (scenic viewpoints) are scattered throughout, but they offer little beyond reputation points. The absence of fast travel means players must drive everywhere, which can become tedious during later stages.

A Soundtrack That Divides

The game’s soundtrack is a mix of electronic, hip-hop, and rock, curated to match its underground aesthetic. Tracks from artists like Lil Jon & The East Side Boyz (a nod to Underground) and iSHi complement the high-speed action, though the in-game radio lacks the depth of GTA’s stations.

The sound design is exceptional, with engine roars, tire screeches, and police sirens creating an immersive experience. The Frostbite 3 engine ensures that every gear shift and exhaust crackle feels visceral, enhancing the sense of speed.


Reception & Legacy

Critical Reception: A Mixed Bag

Need for Speed (2015) received “mixed or average” reviews, with Metacritic scores of 66 (PS4), 65 (Xbox One), and 68 (PC). Critics praised its visuals, customization, and soundtrack but criticized its short campaign, always-online design, and repetitive missions.

  • GameSpot (8/10): Praised the “visually stunning city” and “deep customization” but noted “rubber-banding AI” and “draconian drift scoring”.
  • IGN (6.3/10): Called it “not quite firing on all cylinders”, citing “daft time-of-night effects” and “no drag racing at launch”.
  • TrustedReviews (4.5/5): Loved the “stunning night racing” but panned the “insufferable live-action cutscenes”.

Despite its flaws, the game was nominated for “Racing Game of the Year” at the D.I.C.E. Awards, a testament to its ambition and presentation.

Commercial Performance and Player Base

The game sold well, debuting at #2 in the UK charts (behind Call of Duty: Black Ops III) and #7 in the US. However, its always-online requirement and lack of offline play limited its longevity. By January 2016, EA reported that Need for Speed had doubled the active player base of Rivals, though server issues and frequent maintenance likely contributed to player frustration.

Influence on Future Titles

Need for Speed (2015)’s legacy is mixed but influential. Its customization depth and nocturnal aesthetic set the stage for later entries like Heat (2019) and Unbound (2022). However, its always-online design served as a cautionary tale, with subsequent games like Payback (2017) offering offline modes.

The Deluxe Edition, with its exclusive BMW M3 E46 and performance upgrades, remains a collector’s item, though its $69.99 price tag was steep for what amounted to cosmetic and convenience bonuses.


Conclusion: A Flawed but Ambitious Reboot

Need for Speed (Deluxe Edition) is a visually stunning, culturally rich, but mechanically flawed reboot. Its deep customization, authentic car culture representation, and nocturnal open world make it a standout entry in the series. However, its always-online requirement, repetitive missions, and underwhelming narrative prevent it from reaching the heights of Underground or Most Wanted.

For hardcore Need for Speed fans, the Deluxe Edition offers exclusive content and a unique experience, but casual players may find its $69.99 price tag hard to justify. Ultimately, Need for Speed (2015) is a game of contradictions: beautiful yet empty, ambitious yet flawed, revered yet forgotten.

Final Verdict: 7.5/10 – A bold reboot that stumbles on its own ambition.


Additional Resources

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