- Release Year: 2016
- Platforms: Windows
- Publisher: Digital Cybercherries Limited
- Developer: Digital Cybercherries Limited
- Genre: Simulation
- Perspective: 1st-person
- Game Mode: Online PVP, Single-player
- Gameplay: Arcade, Mini-games, Physics-based, Simulation
- Setting: Retro Arcade
- Average Score: 60/100
- VR Support: Yes

Description
New Retro Arcade: Neon is a virtual reality simulation game that immerses players in a nostalgically recreated 1980s/90s-style arcade environment. Developed by Digital Cybercherries using Unreal Engine 4, the game allows users to explore a customizable retro arcade filled with playable mini-games like bowling, air hockey, and skeeball, as well as 30 emulated classic arcade cabinets. Players can interact with period-appropriate objects such as guitars, drum machines, and light guns, enhancing the immersive experience. Compatible with HTC Vive, Oculus Rift, and non-VR modes, the game emphasizes atmospheric authenticity and multiplayer functionality, though its physics-based interactions and online features received mixed feedback.
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New Retro Arcade: Neon Reviews & Reception
chalgyr.com : mashes together a lot of genres and ideas into a very cool overall experience
roadtovr.com : has undoubtedly rebuilt an important piece of gaming history, and all beautifully rendered in virtual reality
opencritic.com (60/100): realizes an immensely cool idea but that idea alone requires further refinement to become a must-play
New Retro Arcade: Neon: Review
Introduction
Step into a flickering, neon-soaked time capsule where quarters clink, joysticks click, and the hum of CRT monitors fills the air—New Retro Arcade: Neon is a love letter to the Golden Age of Arcades, reimagined for the virtual reality era. Developed by Digital Cybercherries and released in 2016, this VR-first simulation blends painstakingly recreated arcade atmospherics with modern customization tools, inviting players to curate their own pixelated paradise. Yet, beneath its nostalgic veneer lies a complex interplay of DIY ethos and technological constraints. This review argues that while New Retro Arcade: Neon excels as an atmospheric homage, its reliance on user-driven content curation and uneven mechanics leaves it straddling the line between cult classic and missed opportunity.
Development History & Context
Digital Cybercherries, a UK-based indie studio, envisioned New Retro Arcade: Neon as a VR-powered revival of 1980s/1990s arcade culture—a passion project fueled by reverence for classics like Street Fighter and Pac-Man. Built using Unreal Engine 4, the game leveraged the then-nascent capabilities of VR headsets like the HTC Vive and Oculus Rift to immerse players in a tactile, interactive environment.
The mid-2010s gaming landscape was ripe for such a concept. VR was hitting its early-adopter stride, and retro nostalgia was surging, driven by titles like Shovel Knight and the Arcade Archives series. However, Neon faced unique challenges: licensing hurdles for authentic arcade ROMs pushed the team to instead provide a customizable framework, requiring players to source and integrate their own games—a decision that both empowered and alienated its audience.
Narrative & Thematic Deep Dive
New Retro Arcade: Neon eschews traditional narrative, instead weaving its themes through environmental storytelling. The game’s “plot” is your own journey as a patron—or perhaps caretaker—of a derelict arcade, slowly restoring it to its neon-lit glory. Posters of fictional bands and worn carpet textures whisper tales of decades past, while the absence of human NPCs lends the space a melancholic, almost ghostly aura.
Themes of preservation and digital archaeology dominate. By requiring players to hunt down and install ROMs, the game mirrors the real-world struggle of keeping retro gaming alive. It’s a meta-commentary on emulation culture: empowering yet legally murky, celebratory yet tinged with loss.
Gameplay Mechanics & Systems
At its core, Neon is two experiences in one: a curated collection of original mini-games and a sandbox for user-generated nostalgia.
Core Mini-Games
The included diversions—bowling, air hockey, skeeball, and a Duck Hunt-esque light gun game—are charming but shallow. Physics-based interactions, like tossing a bowling ball or flicking a hockey puck, showcase VR’s potential but lack depth. Road to VR’s review noted that motion controls felt underutilized, with interactions often “decidedly lackluster” compared to dedicated VR sports titles.
Arcade Cabinet Customization
The game’s heartbeat lies in its 30 blank cabinets, which players can populate with their own ROMs via the bundled Arcade Builder tool. This process, while powerful, is clunky. As noted by Chalgyr’s Game Room, configuring cabinets requires “research and patience,” involving file directories and manual tweaks. Once set up, though, the payoff is magical: stepping up to a Street Fighter II cabinet and gripping a virtual joystick is an unparalleled rush.
Multiplayer & UI
Online multiplayer, heavily marketed pre-launch, proved divisive. Road to VR criticized its “physics-based chaos” as more frustrating than fun, with lag and collision issues undermining competitive play. The UI, meanwhile, is functional but utilitarian—a missed opportunity to echo retro design aesthetics.
World-Building, Art & Sound
Neon’s greatest triumph is its atmosphere. The arcade is a labyrinth of cathode-ray glow, with neon signs casting long shadows over wood-paneled walls and sticky floors. Every detail—from the pixel-perfect recreations of snack machines to the VHS-quality trailers on in-game TVs—evokes a specific time and place.
The sound design is equally meticulous: the clatter of tokens, the whir of arcade fans, and a synthwave soundtrack by James Landino (of Shovel Knight fame) deepen the immersion. UploadVR praised the game’s ability to “[capture] the vibe of arcades down to the scent of stale soda,” though some critics noted the absence of crowd noise left the space feeling eerily empty.
Reception & Legacy
New Retro Arcade: Neon debuted to mixed reviews. Critics lauded its authenticity but balked at its DIY demands. Road to VR’s 72% score encapsulated this divide, calling it “immensely detailed” yet “lackluster” in execution. The game found a niche among emulation enthusiasts and VR early adopters, but its complexity limited broader appeal.
Its legacy lies in pioneering VR’s potential for nostalgic immersion. While surpassed by more polished titles like Pierhead Arcade, Neon remains a touchstone for retro gaming preservationists. Modding communities have kept it alive, adding features like multiplayer enhancements and custom environments, cementing its status as a cult classic.
Conclusion
New Retro Arcade: Neon is a paradoxical gem—a flawed masterpiece that shines brightest for those willing to meet it halfway. Its unmatched atmosphere and customization freedom make it a VR essential for retro aficionados, yet its technical friction and shallow mini-games hinder mainstream success.
In the annals of gaming history, Neon will be remembered not as the definitive arcade simulator, but as a bold experiment—a bridge between the arcades of yesterday and the virtual spaces of tomorrow. For those with the patience to rebuild its neon-lit dream, it offers a time machine powered by quarters and pixels. For everyone else, it’s a poignant reminder of what once was, and what could still be.
Final Verdict: A lovingly crafted, if uneven, portal to gaming’s past—best appreciated by tinkerers and nostalgists.
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