- Release Year: 1997
- Platforms: Nintendo 64, PlayStation, Windows
- Publisher: Activision Publishing, Inc., Sony Computer Entertainment Europe Ltd., Sony Computer Entertainment Inc.
- Developer: Kalisto Entertainment SA
- Genre: Action
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: 3rd-person action, Adrenaline meter, Melee Combat
- Setting: City – London, Fantasy, Horror
- Average Score: 63/100
- Adult Content: Yes

Description
In 1834 London, the rogue scientist Adam Crowley unleashes a demonic contagion upon the city, transforming its citizens into grotesque monsters. Players take on the role of either Ignatius Blackward, a priest and occult expert, or his daughter Nadia, a biologist and gymnast. As one of these two protagonists, you must battle through the streets of London to defeat the mutated nightmare creatures, the Brotherhood of Hecate, and the villainous Crowley himself. The game is a third-person action title that emphasizes visceral melee combat, offering unique fighting styles and special moves for each character, all while an adrenaline meter adds tension to the fast-paced horror adventure.
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Nightmare Creatures Reviews & Reception
gamespot.com (55/100): This port of the PlayStation game carries over the original’s infuriating control and shallow gameplay to make for a short-lived but pretty-looking Tomb Raider knockoff.
completionator.com : Once you have control of your character, the first thing you’ll probably notice is that movement in this game is a little, um, clunky.
metacritic.com (82/100): This game is amazing… The concept of mixing horror with that hack n’ slash action combat that is, of course, very well achieved, is wonderful.
imdb.com (40/100): This game was a nightmare to me.
gamepressure.com (75/100): Nightmare Creatures on PC and PS1 is a powerful action game with adventure elements, in which all activities are observed from a third party perspective (TPP).
Nightmare Creatures Cheats & Codes
PC
At the main menu, enter code and press Enter. You must first type ‘EVERYWHERE’.
| Code | Effect |
|---|---|
| EVERYWHERE | Level select / Enable other codes |
| ALAIN GUYET | Enable all cheats |
| BOULON | Unlimited lives and items |
| CHICO | Reduce enemy size |
| GU | Cut body |
| BRONKO | Play monster |
| DAVID | Disable combos |
| BLUR | Play blur effects |
| LOVDIK | Development team message |
| BES | Debug mode |
| MOBY | CD track select |
PlayStation
Enter password codes at the Password screen. After activating Cheat Mode, use controller codes for effects.
| Code | Effect |
|---|---|
| Left, Up, X, Square, Down, Triangle, Square, Down | Cheat Mode (infinite continues, level select, monster play) |
| Left, Up, Triangle, Down, Circle, Triangle, Square, Down | Cheat Mode Activated |
| Left, Up, Triangle, Down, Triangle, Triangle, X, Up | Cheat Mode (alternate password) |
| L2, L2, R1, R1, L1, R2, Select | Baby monsters (small enemies with shrunk size) |
| L1, L2, L2, L1, L2, L2, L1, Select | Blurry screen |
| L1, R1, L2, R2, Select | One-hit kills |
| L1, L1, L1, L1, R1, R1, R1, Select | Change music track |
| L1, L1, L1, R1, R1, R1, L2, L2, L2, R2, R2, R2, Select | Debug mode |
| L1, R2, R1, L2, Select | Unlimited items and continues |
| L1, L1, L2, R1, R1, R2, Select | Enable level select |
| L2, L2, R1, R1, L1, R2, Select | Reduce enemy size |
| L1x5, R1, L1x4, R1, L1x3, R1, L1x2, R1, L1, R1, R2, L2, L1, R1, Select | All cheats combined (not available in US version) |
| L1, R1, L1, R1, L2, R2, Select | Alternate code for level select |
Nintendo 64
At the main menu, hold controller inputs listed below.
| Code | Effect |
|---|---|
| C-Down, Up, C-Up, C-Left, C-Up, Left, C-Down, C-Left | Cheat mode enabled (infinite continues, level select) |
| C-Up, C-Right, R, L, Z | Cut body |
| C-Up, C-Up, C-Up, C-Right, C-Right, C-Right, L, L, L, R, R, R, Z | Debug mode |
| C-Up, C-Right, R, L, C-Up, C-Up, L, Z | Disable combos |
| C-Up, C-Up, R, C-Right, C-Right, L, Z | Level select – must enter first |
| C-Up, R, R, C-Up, R, R, C-Up, Z | Play blur effects |
| R, C-Right, C-Up, L, C-Up, C-Right, Z | Play monster mode |
| R, R, C-Right, C-Right, C-Up, L, Z | Reduce enemy size |
| C-Up, L, C-Right, R, Z | Unlimited lives and items |
| C-up, C-right, C-up, R, L, Z | CD track select |
| Up, B, A, C-left, C-down | Begin game as Nadia with bent walking mode |
PlayStation (Alternate Cheats)
Enter these codes on a modified screen or during gameplay.
| Code | Effect |
|---|---|
| L1, L1, L2, R1, R1, R2, Select | Level select while in cheat mode |
| L1, R1, L1, L2, R1, R1, R2, R1, R2, L1, Select | Team greetings |
| Left, Up, Triangle, Down, Circle, Triangle, Square, Down | Secret weapon unlock |
| L1, R1, L2, R2, L1, R1, Select | Alternate code for monster play |
| L1, R1, L2, L2, R2, Select | Undo enemy size reduction |
| C-Up, C-Right, C-Up, C-Up, C-Right, C-Right, C-Right, C-Up, R, C-Right, R, C-Up, L, C-Right, L, C-Up, Z | Team greetings (extended sequence) |
Nightmare Creatures: A Cult Classic of Gothic Horror
Introduction
In the pantheon of 1990s horror games, Nightmare Creatures stands as a forgotten gem, a title that dared to blend gothic horror with action-adventure gameplay in a way that was both ambitious and deeply flawed. Developed by Kalisto Entertainment and released in 1997, Nightmare Creatures transported players to the fog-laden streets of 19th-century London, where they battled grotesque monsters unleashed by the mad scientist Adam Crowley. This review aims to dissect the game’s legacy, analyzing its development, narrative, gameplay mechanics, and enduring influence on the horror genre.
Development History & Context
The Studio and Its Vision
Kalisto Entertainment, a French developer founded by Nicolas Gaume, was a studio known for its innovative approach to game design. Nightmare Creatures was one of their early projects, and it showcased their ambition to push the boundaries of 3D gaming. The game was developed using LibSys, Kalisto’s proprietary 3D development program, which allowed for detailed environments modeled after 19th-century maps and blueprints. The studio’s vision was to create a horror experience that was both atmospheric and action-packed, drawing inspiration from classic gothic literature and early survival horror titles.
Technological Constraints and the Gaming Landscape
The late 1990s were a transitional period for the gaming industry, marked by the shift from 2D to 3D graphics. Nightmare Creatures was released during this transitional phase, which presented both opportunities and challenges. The game’s 3D environments were impressive for the time, but the technology of the era limited the level of detail and fluidity of movement. The controls, in particular, were a source of frustration for many players, as the clunky mechanics clashed with the fast-paced action.
The Competitive Landscape
In 1997, the horror genre was dominated by titles like Resident Evil and Silent Hill, which focused on survival horror elements such as limited resources and puzzle-solving. Nightmare Creatures differentiated itself by emphasizing action and combat, making it more akin to a beat ’em up than a traditional survival horror game. This unique approach allowed it to carve out a niche in the market, but it also meant that it faced criticism for lacking the depth and tension of its competitors.
Narrative & Thematic Deep Dive
The Plot and Its Gothic Roots
The narrative of Nightmare Creatures is steeped in gothic horror, drawing inspiration from classic literature and the works of H.P. Lovecraft. The story begins in 1666, when the Brotherhood of Hecate, a devil-worshipping cult, conducts sinister experiments in London to create superhuman soldiers. Their experiments go awry, resulting in the creation of grotesque monsters known as “nightmare creatures.” The cult’s headquarters are destroyed by one of their own, Samuel Pepys, resulting in the First Great Fire of London.
Fast forward to 1834, and London is once again plagued by evil occurrences. Monster sightings are reported, and the dead are rising from their graves. The city is in chaos, and the mad scientist Adam Crowley, based on the real-life occultist Aleister Crowley, is behind the chaos. The player takes on the role of either Ignatius Blackward, a priest and occult expert, or Nadia Franciscus, a biologist and gymnast, as they battle the creatures and the Brotherhood of Hecate.
Characters and Dialogue
The characters in Nightmare Creatures are archetypal but well-crafted, fitting seamlessly into the gothic horror genre. Ignatius Blackward is the stoic, religious figure, while Nadia Franciscus is the more agile and modern protagonist. The dialogue is sparse but effective, adding to the game’s eerie atmosphere. The game’s narrative is advanced through cutscenes and text, which, while not groundbreaking, effectively convey the story’s dark themes.
Themes and Atmosphere
The game’s themes revolve around the struggle between good and evil, the consequences of unchecked ambition, and the horrors of transformation. The atmosphere is a key strength of Nightmare Creatures, with its gothic architecture, fog-laden streets, and haunting soundtrack creating a sense of dread and unease. The game’s environments are meticulously designed, drawing players into a world that is both beautiful and terrifying.
Gameplay Mechanics & Systems
Core Gameplay Loops
Nightmare Creatures is a single-player action-adventure game with a focus on melee combat. Players can choose between Ignatius or Nadia, each with unique move sets and fighting styles. The game features an adrenaline meter that depletes over time, forcing players to engage in constant battles to keep it full. This mechanic adds a layer of tension and urgency to the gameplay, as players must balance exploration with combat.
Combat and Character Progression
The combat system is the game’s core mechanic, featuring over 30 combos and a variety of weapons and items. Players can use primary weapons such as staffs and swords, as well as secondary weapons like pistols, mines, and magic spells. The game’s combat is fast-paced and brutal, with dismemberment and gore being key features. However, the combat system is not without its flaws, as the controls can be clunky and the camera often obstructs the view of the action.
User Interface and Controls
The user interface is functional but dated, with a health bar, adrenaline meter, and inventory system. The controls are a major point of criticism, as they are often unresponsive or too sensitive, making precise movements difficult. The camera system, while generally effective, can be frustrating during combat and platforming sections.
Innovative and Flawed Systems
One of the game’s innovative features is its use of an adrenaline meter, which adds a layer of tension and urgency to the gameplay. However, this mechanic can also be frustrating, as players are forced to engage in constant battles to keep the meter full. The game’s inventory system is also clunky and annoying to use, especially in the heat of combat.
World-Building, Art & Sound
Setting and Atmosphere
The setting of Nightmare Creatures is one of its strongest aspects, with its gothic architecture, fog-laden streets, and haunting soundtrack creating a sense of dread and unease. The game’s environments are meticulously designed, drawing players into a world that is both beautiful and terrifying. The game’s use of lighting and sound effects further enhances the atmosphere, making it a key strength of the game.
Visual Direction and Art Style
The game’s visual direction is a mix of gothic horror and 1990s 3D graphics. The environments are detailed and atmospheric, with a focus on gothic architecture and dark, moody lighting. The character models are less impressive, with stiff animations and limited facial expressions. However, the game’s use of gore and dismemberment adds a visceral quality to the combat.
Sound Design and Music
The sound design is a key strength of Nightmare Creatures, with its haunting soundtrack and effective use of sound effects. The game’s music is composed by Frédéric Motte, a rock musician who brings a unique blend of rock and gothic horror to the game’s soundtrack. The sound effects are also well-designed, with the sounds of combat, ambient noise, and environmental effects all contributing to the game’s atmosphere.
Reception & Legacy
Critical and Commercial Reception
Nightmare Creatures received mixed reviews upon its release, with critics praising its atmosphere and monster designs but criticizing its controls and camera system. The PlayStation version of the game received “favorable” reviews, while the Nintendo 64 and PC versions received “mixed” reviews. The game was a commercial success, selling over 1.5 million units by January 2000.
Influence on the Industry
Despite its flaws, Nightmare Creatures had a significant impact on the horror genre. Its unique blend of action and horror influenced subsequent games, and its gothic atmosphere and monster designs set a new standard for the genre. The game’s use of an adrenaline meter and fast-paced combat also influenced the development of future action-horror titles.
Evolution of Its Reputation
Over the years, Nightmare Creatures has gained a cult following among horror fans and retro gamers. Its unique blend of action and horror, along with its gothic atmosphere and monster designs, has made it a beloved title among fans of the genre. The game’s legacy has been further cemented by its influence on subsequent horror titles and its enduring popularity among retro gamers.
Conclusion
Nightmare Creatures is a game that defies easy categorization. It is both a product of its time and a title that stands out for its ambition and innovation. Its gothic atmosphere, monster designs, and fast-paced combat make it a unique and memorable experience, while its clunky controls and camera system hold it back from greatness. Despite its flaws, Nightmare Creatures remains a cult classic and a testament to the power of gothic horror in video games. Its legacy continues to influence the genre, and it stands as a reminder of the creative potential of the 1990s gaming landscape.