- Release Year: 2024
- Platforms: Windows
- Publisher: Flaring Cloister
- Developer: Flaring Cloister
- Genre: Role-playing (RPG)
- Perspective: Behind view
- Gameplay: Action RPG, Roguelike
- Setting: Futuristic, Sci-fi
- Average Score: 15/100

Description
Nornium is a sci-fi action RPG set at the end of the 22nd century, where civilization has regressed from science to beliefs in astrology, feng shui, voodoo, and spiritualism, piloting mechs through intense real-time space combat and roguelike exploration in a futuristic universe with anime-style visuals.
Nornium Reviews & Reception
steambase.io (15/100): Overwhelmingly Negative
Nornium: Review
Introduction
In the crowded cosmos of 2024’s gacha-dominated action RPG landscape, Nornium (失乐星图) blasts onto the scene like a rogue asteroid—flashy, ambitious, and ultimately doomed to a fiery reentry. Developed and published by the indie Chinese studio Flaring Cloister, this mecha musume (machine girl) extravaganza promises cosmic ARPG air combat, roguelike voyages, and a bizarrely pseudoscientific sci-fi narrative set in a 22nd-century world where astrology trumps quantum physics. As a game historian chronicling the evolution of mobile-to-PC ports and gacha hybrids, I approach Nornium not as a blockbuster, but as a microcosm of the genre’s highs and lows: exhilarating dogfights amid exploitative mechanics and cultural localization pitfalls. My thesis? Nornium dazzles with kinetic combat and ethereal visuals but crashes under the weight of predatory gacha systems, absent Western support, and a reception that borders on catastrophic, cementing it as a cautionary tale in the roguelike-mecha boom.
Development History & Context
Flaring Cloister, a relatively obscure studio hailing from China, entered the fray with Nornium as their apparent flagship title, launching simultaneously on Steam (App ID 2877160), Android, iOS, and PC on August 9, 2024. Billed as a “three years of polishing” project, the game emerged from a mobile-first ecosystem, drawing inspiration from juggernauts like Genshin Impact for exploration, Honkai Impact 3rd for squad-based action controls, and mecha classics like Zone of the Enders and Armored Core for aerial skirmishes. Promotional materials emphasize iterative tech advancements in graphics, physics, and combat fluidity, positioning it as a “mecha-themed air combat action RPG” with roguelike twists.
The 2024 gaming landscape was saturated: gacha titans like Wuthering Waves and Zenless Zone Zero dominated with polished global releases, while Steam’s Early Access floodgates welcomed countless Chinese imports. Nornium arrived amid this deluge, uniquely as a Steam Early Access title without English localization—a deliberate choice per developer FAQs, prioritizing an “uncensored” experience for Chinese players while teasing betas and mobile ports. This era’s technological constraints favored cross-platform parity, with mobile-optimized touch controls bleeding into PC via “direct control” interfaces. Yet, Flaring Cloister’s vision—a blend of high-octane space opera, time-jumping “Coral Tree of Time” mechanics, and “leisurely slow life” in presidential suites—reflected the post-Honkai trend of fusing fanservice-heavy waifu collectors with hardcore action. No major funding or partnerships are noted, suggesting a bootstrapped effort that prioritized visual spectacle over broad accessibility, a gamble that echoes early 2010s mobile experiments like AirMech.
Narrative & Thematic Deep Dive
Nornium‘s plot unfurls in the twilight of the 22nd century, where humanity’s solar system has been “drastically altered by civilization,” birthing a society enthralled by “astrology” over empiricism. Science lingers as a relic, overshadowed by feng shui, voodoo, spiritualism, hypnosis, and “ancestral old-west medicine.” Players follow the “astronomy of flesh and blood, cloaked in starlight,” piloting squads of seductive machine girls through parallel timelines via the enigmatic “Coral Tree of Time” (or “Time Tree” in some translations). Trailers hint at narrative sequences weaving cosmic voyages with intimate character interactions, where players bond with these anthropomorphic mechs in luxurious settings like presidential suites.
Characters and Dialogue: At its core are the “machine girls”—risqué, anime-styled waifus with exposed attire and “close and intimate interactions,” as flagged by Steam’s age gate. Squads of three feature unique skills and ultimates (e.g., super armor, rush punches), evoking Honkai‘s Valkyries but with mecha flair. Dialogue, per sparse promo snippets, drips with pseudomystical flair: astrology as societal bedrock critiques modern pseudoscience cults, blending satire with fanservice. No full script is public, but gacha norms suggest pull-dependent story unlocks, fragmenting progression.
Themes: Deeply, Nornium interrogates faith versus reason in a futuristic dystopia—humanity’s regression to mysticism amid stellar expansion mirrors real-world anti-science trends. Time manipulation adds multiversal layers, testing “limits of the machine girls” in roguelike loops. Yet, the narrative’s pulpy charm (fleshly astronomy? Voodoo in space?) risks dilution by gacha progression, where plot serves as bait for summons. As a historian, it parallels Ciel nosurge‘s cosmic mysticism (a related MobyGames title), but Nornium‘s gacha infusion commodifies themes, turning philosophical depth into monetized lore drops.
Gameplay Mechanics & Systems
Nornium‘s core loop is a frenetic fusion: real-time ARPG space combat with roguelike randomization, gacha collection, and open exploration. Behind-view perspective delivers fluid 3D dogfights, unbound by planes—dodge bullets, unleash skill barrages, and trigger ultimates in “quick and intense” bouts akin to Armored Core‘s precision amid Genshin‘s traversal.
Core Loops and Combat: Pilot a battleship through a revamped solar system, engaging ARPG cosmic air battles or roguelike voyages. Formulate strategies around machine girl synergies: build squads of three, enhance via pulls and roguelike upgrades (e.g., “choose your enhancements” post-run). Combat shines in trailers—impressive flight controls, punchy visuals—but Steam’s “Overwhelmingly Negative” tide (15/100 from 2,258 reviews) decries paywalls, grindy loops, and balance issues. Gacha dominates progression: summon waifus, equip paid skins, iterate builds.
Character Progression and UI: Roguelike elements via “Coral Tree of Time” enable timeline jumps, replaying sectors with new mods. Progression ties to gacha pulls for rarer girls/skills, with slow-life interludes (suite management?) offering respite. UI, optimized for mobile, uses direct control but suffers PC clunkiness sans localization. Flaws abound: predatory monetization (crystals, rerolls noted in QooApp trades), repetitive runs, and absent controller polish (partial Steam support).
Innovations and Flaws: Free navigation and squad ultimates innovate on mecha tropes, but gacha fatigue—echoed in Reddit roadmaps and TapTap comments—undermines replayability. It’s a high-skill ceiling hampered by F2P barriers.
World-Building, Art & Sound
The universe of Nornium is a psychedelic sci-fi fever dream: a human-altered solar system pulsing with astrological anomalies, where battleships roam nebulae and machine girls defy physics. Exploration mirrors Genshin‘s open skies—freely navigate, uncover secrets—fostering awe in drastically reshaped celestial bodies.
Visual Direction: Anime/manga art explodes in trailers: vibrant cosmic vistas, kinetic particle effects, and hyper-detailed mecha musume with “more exposed parts.” Physics-iterated flight yields “unique visual experiences,” from bullet-hell swarms to ultimate blasts. Slow-life suites contrast chaos with opulent intimacy, enhancing immersion.
Atmosphere and Sound: Ethereal starlight cloaks a world of mystical decay, amplified by presumed orchestral scores (no soundtrack credits yet). Sound design likely emphasizes whooshes, explosions, and sultry voice lines, building tension in roguelikes. Collectively, these forge a hypnotic pull—combat’s spectacle and world’s otherworldliness elevate mundane gacha grinds, though censorship variances (uncut China vs. toned Steam) disrupt cohesion.
Reception & Legacy
Launched to crickets critically—no MobyGames scores, zero player reviews there, absent IGN/Game8 deep dives beyond previews—Nornium tanked on Steam: “Overwhelmingly Negative” (334 positive vs. 1,924 negative as of late 2025). Complaints flood: absent English (Chinese-only), ravenous gacha, pantless models (“at least put a pant on,” TapTap), dev “starving” vibes. Mobile ports fare similarly per QooApp trades; roadmaps tease 2024-2025 updates, but momentum stalled.
Commercially, it’s a digital storefront pull—grouped with delisted Steam EAs. Influence? Marginal: amplifies mecha musume niche (Touhou Danmaku Kagura kin), warns of localization sins in Chinese exports. As historian, it slots beside Milky Way Map—futuristic RPGs lost to obscurity—foreshadowing gacha burnout amid 2024’s Balatro/Helldivers 2 triumphs. No industry ripples yet; a cult footnote at best.
Conclusion
Nornium soars on paper—a roguelike mecha odyssey blending Armored Core thrills, Genshin freedom, and satirical sci-fi—but plummets via gacha greed, language walls, and unpolished execution. Flaring Cloister’s ambition shines in combat kinetics and cosmic allure, yet execution falters, yielding a 4/10 hallmark of 2024’s indie pitfalls. In video game history, it resides as a tragic also-ran: innovative spark extinguished by market realities, urging studios toward global empathy. Play for waifu dogfights if you dare the grind; otherwise, orbit safer stars.