- Release Year: 2015
- Platforms: Windows
- Publisher: Studio Namaapa
- Developer: Studio Namaapa
- Genre: Role-playing, RPG
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: characters control, Japanese-style RPG, Multiple units, Turn-based
- Setting: Fantasy
- Average Score: 88/100

Description
Nusakana is an open-world JRPG set on the mysterious Nusakana Island, where the player takes on the role of a tourist invited to uncover secrets about their past. The game features a vibrant cast of over 30 characters, including 20 recruitable maiden party members inspired by various sea creatures, blending adventure, romance, and exploration. With turn-based combat, a fishing minigame, and a dynamic day-night cycle, players navigate lush forests and tranquil waters while unraveling the island’s hidden dangers and lore.
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Where to Buy Nusakana
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Nusakana Guides & Walkthroughs
Nusakana Reviews & Reception
steamcommunity.com : This game is incredibly good.
steambase.io (88/100): Nusakana has earned a Player Score of 88 / 100.
store.steampowered.com (88/100): Nusakana is a prime example of the perfect utilization of RPGMaker.
raijin.gg (88/100): Nusakana holds a 88.46% positive rating on Steam, based on 78 player reviews.
Nusakana: A Tropical RPG of Mystery, Freedom, and Unfulfilled Potential
Introduction: The Allure of the Unknown
Few games capture the essence of escapism quite like Nusakana. Released in 2015 by the Indonesian indie studio Studio Namaapa, this open-world JRPG invites players to step into the sandals of a nameless tourist lured to a remote island by a cryptic letter promising answers about their past. What unfolds is a game that defies convention—a blend of leisurely exploration, turn-based combat, survival mechanics, and a dating sim wrapped in a tropical paradise. Yet, beneath its sun-drenched surface lies a story of ambition, creative freedom, and the bittersweet reality of indie game development.
Nusakana is a game that feels like a love letter to classic JRPGs, Rune Factory, and even Legend of Mana, but with a distinctly Indonesian flavor. It’s a game that dares to be different, prioritizing player agency over linear storytelling, and charm over polish. But it’s also a game that, despite its cult following, remains overshadowed by its own potential—a diamond in the rough, polished by passion but limited by circumstance.
This review will dissect Nusakana in its entirety: its development history, narrative depth, gameplay systems, artistic identity, reception, and legacy. We’ll also explore the tragic irony of its creation—a game about discovery and freedom, made by a team that would later dissolve, leaving its sequel in limbo.
Development History & Context: A Labor of Love
The Birth of Studio Namaapa
Nusakana was born from the minds of Alfi (numfanklewhat) and Jason (wltr3565), two Indonesian developers who bonded over a shared love for RPG Maker and a desire to create something unique. The studio’s name, Namaapa, is a playful portmanteau of their names, reflecting the personal nature of their work.
The game’s origins trace back to 2012, when Alfi and Jason joked about making a parody of Japanese fishing games. What started as a simple fishing minigame quickly ballooned into a full-fledged open-world RPG, complete with a custom battle system, survival mechanics, crafting, and a dating sim. The team expanded to include Jasmine Cooper, a composer who crafted the game’s jazz and bossa nova-inspired soundtrack, adding a layer of sophistication to the tropical setting.
Technological Constraints & Creative Workarounds
Nusakana was built using RPG Maker VX Ace, a tool known for its accessibility but also its limitations. The team pushed the engine to its limits, implementing:
– Dynamic time and weather systems that affect NPC behavior and enemy encounters.
– Pre-existing encounters, where enemies roam the map in real-time, allowing for ambushes or stealth attacks.
– A complex fishing minigame that goes beyond a simple button-press mechanic, requiring players to study fish behavior and environmental factors.
Despite these innovations, the team faced challenges:
– Performance issues, particularly in early builds, where battles could freeze or cause FPS drops.
– Localization struggles, as English was a second language for the developers, leading to grammatical errors and awkward phrasing.
– The absence of a dedicated programmer after the team disbanded, leaving Alfi to handle future projects alone.
The Gaming Landscape in 2015
Nusakana launched on November 19, 2015, into a market dominated by AAA titles like The Witcher 3 and Fallout 4. Yet, it found a niche among fans of indie JRPGs, RPG Maker games, and visual novels. Its $8.99 price point made it accessible, and its Steam release ensured visibility, though it never achieved mainstream success.
The game’s development was a testament to the Indonesian indie scene, which was (and still is) overshadowed by Western and Japanese markets. Nusakana stood out as a rare example of a locally developed game with global appeal, blending Indonesian culture (evident in its cuisine, language, and folklore) with universal RPG tropes.
Narrative & Thematic Deep Dive: A Story of Identity and Discovery
Plot Overview: The Mystery of the Island
You play as a nameless fisherman (or tourist, depending on interpretation) who receives a letter inviting you to Nusakana Island, a tropical paradise south of the continent of Avillia. The letter hints at answers about your past, setting the stage for a journey of self-discovery.
Upon arrival, you meet Riri, a rebellious Silat fighter from San Maui, and a cast of eccentric characters, including:
– Arinka Strandsen, a scientist with questionable motives.
– Yngwie Nirdamiere, a disgraced noble with magical lineage.
– Aslan Attarbayev, a retired mercenary seeking adventure.
– 20+ “maiden” party members, each based on a different species of fish (e.g., Orca the whale, Mako the shark).
The island is a microcosm of post-war political intrigue, with factions vying for control over its resources. The story unfolds non-linearly, with players choosing whether to:
– Pursue romance with the maidens.
– Uncover the island’s secrets through exploration and quests.
– Engage in political schemes involving the Kilfern Kingdom and Syldarian Republic.
– Simply enjoy a vacation, fishing and crafting to your heart’s content.
Themes: Freedom, Identity, and the Weight of the Past
Nusakana is, at its core, a game about choice and consequence. Its themes include:
1. The Search for Identity
– The protagonist’s amnesia mirrors the player’s own journey of discovery.
– The island’s inhabitants, many of whom are outcasts or rebels (like Riri), reflect different facets of identity.
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Freedom vs. Responsibility
- The open-world design emphasizes player agency, but the survival mechanics (hunger, fatigue) remind players that freedom comes with consequences.
- The political subplot explores how nations exploit paradise for their own gain.
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The Illusion of Paradise
- Nusakana Island is beautiful but dangerous, much like the game itself—charming but flawed.
- The “maiden” characters, while whimsical, hint at deeper lore (e.g., Orca’s eyepatch symbolizes her role as the sea’s guardian).
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Cultural Hybridity
- The game blends Indonesian, Japanese, and Western influences, from its Silat martial arts to its JRPG mechanics.
- The use of Indonesian language and cuisine (e.g., Hidangan Laut, a seafood restaurant) adds authenticity.
Dialogue & Character Writing
The writing is whimsical, humorous, and occasionally profound, though marred by translation issues. Key strengths include:
– Dialogue trees that allow for meaningful choices (e.g., rescuing a drowning girl who turns out to be a mermaid).
– Character-specific quests that deepen relationships, whether romantic or platonic.
– A glossary (Encyclopedia Exposita) that expands the lore, detailing the continent’s history and wars.
However, the English localization is inconsistent, with some lines feeling stiff or unnatural. This doesn’t ruin the experience but occasionally breaks immersion.
Gameplay Mechanics & Systems: Innovation and Frustration
Core Gameplay Loop: A Day in the Life
Nusakana rejects the linear, grind-heavy structure of traditional JRPGs. Instead, it offers a sandbox experience where players can:
– Fish (a core mechanic, not just a minigame).
– Craft weapons, tools, and food.
– Trade with merchants for profit.
– Explore caves, forests, and beaches, each with unique hazards.
– Battle enemies in a turn-based system with pre-existing encounters.
The game operates on a real-time clock, with NPCs following schedules and events triggering at specific times. This creates a living world, but it can also lead to frustration if players miss key moments.
Combat: Strategic but Unbalanced
Combat is turn-based, with a focus on elemental weaknesses and party composition. Key features:
– Pre-existing encounters: Enemies roam the map, allowing for ambushes or stealth attacks.
– No random battles: A welcome change from traditional JRPGs.
– Bleeding and status effects: Some mechanics (like bleeding) are punishingly harsh, making early-game combat feel unfair.
Issues:
– Difficulty spikes: Certain enemies (e.g., Komodo dragons) can wipe out unprepared players.
– Grinding feels unnecessary: The game encourages exploration over repetitive battles, but some players may still feel compelled to grind.
Survival Mechanics: A Double-Edged Sword
The game includes hunger and fatigue systems, requiring players to:
– Eat food to restore HP.
– Sleep at inns to avoid exhaustion.
– Manage inventory carefully, as resources are limited.
While this adds realism, it can also feel tedious, especially when combined with the lack of clear objectives in the open world.
Relationship System: More Than Just Romance
One of Nusakana’s standout features is its affection system, which allows players to:
– Befriend or romance the 20+ maidens.
– Unlock special scenes and abilities based on relationships.
– Choose platonic relationships, a rarity in dating sims.
This system is well-implemented, with each character having unique dialogue and quests. However, some players may find the romance options overwhelming, especially given the game’s lighthearted tone.
Fishing: The Heart of the Game
Fishing isn’t just a minigame—it’s a core mechanic with depth:
– Different fish species require specific bait, locations, and techniques.
– Time and weather affect fish behavior.
– Legendary fish offer rare rewards.
This system is one of the game’s highlights, offering a relaxing counterpoint to combat and exploration.
World-Building, Art & Sound: A Tropical Dream
Setting: Nusakana Island
The island is a vibrant, handcrafted world with distinct regions:
– Beaches and docks: Where fishing and trading take place.
– Forests and caves: Home to dangerous creatures and hidden treasures.
– Villages and restaurants: Hubs for quests and socializing.
The pixel-art aesthetic is charming, though some textures (e.g., smooth ground vs. pixelated buildings) clash. The Indonesian-inspired design (e.g., Hidangan Laut’s seafood dishes) adds authenticity.
Atmosphere: Relaxing Yet Mysterious
The game’s tone shifts between:
– Whimsical and lighthearted (e.g., fishing with Riri).
– Dark and mysterious (e.g., political conspiracies, hidden caves).
This duality keeps players engaged, though the lack of voice acting means the atmosphere relies heavily on music and visuals.
Soundtrack: Jazz, Bossa Nova, and Tropical Vibes
Jasmine Cooper’s jazz and bossa nova-inspired soundtrack is a standout feature, blending:
– Relaxing melodies for exploration.
– Upbeat tracks for battles.
– Mysterious tunes for dungeons.
The music enhances the game’s tropical, laid-back vibe, making it feel like a true vacation.
Reception & Legacy: A Cult Classic
Critical Reception
Nusakana received positive but niche reviews:
– Steam: 88% Very Positive (78 reviews).
– Praised for: Open-world freedom, fishing mechanics, soundtrack, and unique setting.
– Criticized for: Translation issues, unbalanced combat, and lack of guidance.
Critics noted its ambition but acknowledged its rough edges. As one Steam reviewer put it:
“Nusakana is a prime example of the perfect utilization of RPG Maker. It’s a refreshing game that offers a lot to those who give it an opportunity.”
Commercial Performance
The game sold ~3,150 copies (per Raijin.gg), a modest success for an indie title. Its $8.99 price and Steam exposure helped, but it never broke into the mainstream.
Legacy & Influence
Nusakana’s legacy lies in its cult following and its impact on Indonesian indie development:
– It proved that Indonesian studios could create globally appealing RPGs.
– Its open-world, non-linear design influenced later RPG Maker games.
– Its fishing mechanics set a benchmark for depth in indie RPGs.
However, its greatest tragedy is its unfulfilled potential. The team disbanded, leaving a sequel in limbo. As developer num (Alfi) wrote in 2025:
“Back when we first made Nusakana, I was truly clueless—in the sense that we made a game we liked and wanted to play. We didn’t know how to make a good game, didn’t care about expectations… All our creative ideas flowed freely.”
This freedom of creation is what makes Nusakana special, but it’s also what makes its unfinished story so poignant.
Conclusion: A Flawed Masterpiece
Nusakana is a game of contradictions:
– Ambitious yet rough.
– Relaxing yet punishing.
– Charming yet awkward.
It’s a game that defies easy categorization, blending JRPG mechanics with survival elements, dating sims, and open-world exploration. Its Indonesian identity sets it apart, and its freedom of choice makes it replayable.
Yet, for all its strengths, Nusakana is held back by technical limitations, translation issues, and unbalanced mechanics. It’s a game that could have been great with more polish and support.
Final Verdict: 8/10 – A Hidden Gem Worth Discovering
Nusakana is not for everyone. It’s slow-paced, occasionally frustrating, and requires patience. But for those who embrace its tropical charm and open-ended design, it offers an unforgettable experience.
It’s a game that lingers in the memory, much like the island itself—beautiful, mysterious, and just a little bit unfinished.
Should you play it?
– Yes, if you love open-world RPGs, fishing mechanics, or Indonesian culture.
– No, if you prefer polished, linear narratives or fast-paced action.
Nusakana is a testament to indie creativity, a game made with passion and freedom. And in an industry increasingly dominated by corporate interests, that’s something worth celebrating.
Final Thought:
If Nusakana had received the support it deserved, it could have been a classic. As it stands, it’s a flawed masterpiece—one that deserves to be remembered, even if its sequel never comes to be.
Score Breakdown:
– Narrative & Themes: 9/10
– Gameplay & Mechanics: 7/10
– Art & Sound: 8/10
– Reception & Legacy: 7/10
– Overall: 8/10
Nusakana is a game that feels like a vacation—relaxing, mysterious, and just a little bit wild. And sometimes, that’s exactly what we need.