- Release Year: 2023
- Platforms: Linux, Macintosh, Windows
- Developer: Lila
- Genre: Adventure, Visual novel
- Perspective: 3rd-person (Other)
- Game Mode: Single-player
- Setting: Fantasy
- Average Score: 88/100

Description
In ‘Nuts: A Dark Romance Game’, players follow Hazel, a sentient hazelnut farmer, as she navigates a surreal woodland dating show where fellow sentient nuts and animals vie for her affection. Set in government-monitored biospheres after a mysterious shift grants forest inhabitants intelligence, the game blends quirky humor with dark themes like implied cannibalism and mortality. With 4 main suitors, hidden romance paths, and 15 unique endings ranging from heartfelt to sinister, this visual novel offers partially voiced characters, unlockable art, and a mix of whimsy and unsettling undertones.
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lilalove.itch.io : I loved this game… I think this game was different in a good way.
Nuts: A Dark Romance Game: Review
Introduction
In an industry saturated with predictable romance tropes and sanitized fantasy worlds, Nuts: A Dark Romance Game dares to ask: What if love interest #3 was a sentient doughnut? Released in June 2023 as a free indie visual novel for Otome Jam and Josei Jam, this absurdist dark comedy—part dating sim, part psychological thriller—marries Lewis Carroll-esque absurdity with Silence of the Lambs-style tension. Directed by Lila Love and developed by a distributed team of 47 creatives, Nuts subverts expectations with its grotesquely charming premise: a hazelnut farmer romancing anthropomorphic nuts and animals on a government-monitored dating show. This review argues that Nuts, despite its technical shortcomings and uneven pacing, represents a bold evolution of indie visual novels—a fusion of whimsy and existential dread that redefines “nutty” as both descriptor and warning.
Development History & Context
Studio & Vision
Nuts emerged from Lila Love’s third Otome Jam participation, leveraging a two-month development window and a decentralized team spanning writers, voice actors, and artists. The project’s irreverent tone was deliberate: Lila described the concept as “[going] bananas—I mean, nuts” after envisioning suitors like Ackerman the Acorn, a emotionally stunted scientist, and Red the Squirrel, a predator masquerading as a producer. Crowdsourced via Casting Call Club and itch.io, the team prioritized dark humor and subversive romance, challenging otome conventions by blending body horror (implied cannibalism) with Southern Gothic camp.
Technological Constraints
Built in Ren’Py, Nuts faced limitations typical of jam games. Custom GUI elements—like acorn-shaped menus—clashed with accessibility features, leaving self-voicing tools nonfunctional. Sprite rendering issues (e.g., dismembered portraits on Windows 8) plagued early releases, patched minimally post-launch due to team dispersal. Despite this, the game’s scope was ambitious: 30,000 words, 15 endings, and partial voice acting for eight characters—a feat achievable only through modular workflows, with writers like Quicknuminex and artists like Shiroishi (Red/Owl sprites) operating asynchronously.
2023 Landscape
Debuting amid a surge of meta-narrative VNs (Doki Doki Literature Club! clones), Nuts stood out by weaponizing its absurdity. Unlike market-driven otome, it rejected escapism, mirroring 2023’s cultural anxieties—climate collapse (via the collapsing “biosphere” setting), performative reality TV, and transactional relationships. Its unpaid voice cast (e.g., Max Herzfeld as Red) reflected indie passion over commercial polish, echoing trends in queer-led game jams like NaNoRenO.
Narrative & Thematic Deep Dive
Plot & Structure
Hazel, a hazelnut farmer, enters the Woodland Forest Dating Show, a government experiment observing sentient flora/fauna. Her suitors—four “botanical nuts” and two secret non-nuts (Owl, Squirrel)—mask sinister agendas: Coco the Coconut hides piratical exploitation; Peter the Peanut wrestles with survivor’s guilt. The game’s branching paths oscillate between romantic fluff and existential horror, culminating in endings where Hazel is consumed (literally or metaphorically).
Character Archetypes & Subversion
– Ackerman (Acorn): A Kowalski-esque scientist whose clinical detachment masks parental neglect. His “atomic bond” speeches parody STEM romance tropes.
– Red (Squirrel): The game’s tonal anchor, voiced with Eric Northman-esque hunger. His route explores predator-prey dynamics, weaponizing Hazel’s naiveté for dark comedy (“Come to Red for a cuddle?“).
– O (Owl): Buff, monocled, and secretly romanceable via cheat code (“Owlette”), O embodies unattainable authority figures. His abs, lore confirms, exist solely to distract from systemic corruption.
Themes
– Consumption & Identity: Hazel’s potential devouring by suitors literalizes fears of codependency. Red’s snacking habits and Owl’s talons symbolize transactional love.
– Performativity: The dating show frame critiques reality TV’s exploitation—Hazel’s “choices” are surveilled, her suitors incentivized to manipulate.
– Ecological Anxiety: The collapsing biosphere mirrors climate disaster; sentient nuts rebel against ecological hierarchies (“traditional circle of life thrown off balance“).
Dialogue & Puns
Rhyming narration—“The nuts had awoken, and gave the squirrel a fright”—juxtaposes Dr. Seuss whimsy with grim implications. Dialog veers from screwball (“Did you hear the joke about the acorn? It was nut funny.“) to melancholic (“These nutjobs giving you trouble? Want me to crack some shells?“).
Gameplay Mechanics & Systems
Core Loop & Agency
Nuts employs standard VN branching: players select dialog options to build affinity with suitors, unlocking 15 endings (Friendship, Romance, Solo, Bad). However, path design subverts agency:
– Illusion of Choice: Early routes force interactions with unwanted suitors, exposing Hazel’s lack of control.
– Secret Routes: Owl and Squirrel require cheat codes or guide-diving, reflecting narrative secrecy.
Combat & Progression
No traditional combat exists, but psychological warfare permeates:
– Red’s “Hunger” Mechanic: Choosing affectionate options risks triggering his predator instincts (textual cues foreshadow cannibalism).
– Ackerman’s Logic Puzzles: His route demands precise dialog trees to bypass emotional walls.
UI/UX Critique
– Strengths: Diegetic menus (acorn icons, leaf-shaped save slots) reinforce the woodland theme.
– Flaws: Sprite rendering glitches—reported for Don and Red—break immersion. Self-voicing incompatibility limits accessibility.
World-Building, Art & Sound
Visual Design
– Character Art: A stylistic tug-of-war—Shiroishi’s photorealistic Owl (chiseled abs, black-sclera eyes) clashes with Roka’s cartoonish Hazel. This dissonance works, evoking the absurdity of dating a doughnut.
– CGs: Seven unlockable illustrations highlight tonal whiplash. Crying’s “Ackerman Caress” CG juxtaposes tenderness with his clinical precision.
– Backgrounds: Adobe Stock landscapes, filtered to appear dreamlike, contrast with claustrophobic “intimate rooms.”
Sound Design
– Voice Acting: Standouts include Max Herzfeld’s predatory purrs as Red and Jason Hall’s upper-crust Owl. Tyanni Mah’s Hazel veers from Southern-belle warmth to visceral panic.
– Music: Wander’s dating-show jazz clashes with Eric Matyas’ forest ambience, destabilizing player comfort.
Atmosphere
The biosphere evokes The Truman Show by way of Annihilation: a “government observation” facade crumbling to reveal rot. Soundtrack swells cue dread—e.g., Zapsplat’s “Difficult Decisions” underscores cannibalism reveals.
Reception & Legacy
Launch Reception
Nuts polarized critics:
– Praise: “Hilarious… an endless parade of puns” (Reddit/u/aplainmourning). VNDB lauded its “gorgeous characters” (4.83/6).
– Critique: “Endings feel unearned” (itch.io/user/Raven). Steam players cited “UI jank,” though scores remain “Very Positive.”
Cultural Impact
While commercially modest (free, niche platforms), Nuts influenced:
– Indie Trends: Inspired darker Otome Jam 2024 entries, like Karamu’s horror-romance hybrids.
– Fandom: Fan art and routes (e.g., Owl’s “abs discourse”) proliferated on Twitter.
Longevity
Its legacy lies in audacity: no mainstream studio would greenlight a game where love interests monologue about “consuming” the protagonist. Nuts proves indie VNs can weaponize absurdity as critique.
Conclusion
Nuts: A Dark Romance Game is a paradoxical masterpiece—flawed yet fearless, grotesque yet endearing. Its scattershot pacing and technical hiccups can’t overshadow its brilliance: a rancid walnut of satire, bursting with commentary on consumption, performativity, and ecological collapse. For visual novel historians, Nuts exemplifies indie innovation at its most unhinged—a game where Owl abs and cannibal squirrels coexist not despite absurdity, but because of it. Is it polished? No. Is it memorable? Unforgettably. As O himself might say: “May we meet again on a sunny day… preferably with snacks.”
Final Verdict: A cult classic in the making—76/100. Approach with gallows humor and tempered expectations.