- Release Year: 2006
- Platforms: Windows
- Publisher: Alten8 Ltd.
- Developer: IME Games
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Shooter, Survival horror
- Setting: Contemporary
- Average Score: 26/100

Description
Outbreak is a first-person shooter set in a viral research facility overrun by zombies after an experimental virus leak. Players assume the role of Jason Nevins, the facility’s security chief, tasked with navigating 11 levels filled with infected staff to escape the outbreak. Armed initially with a revolver and discovering stronger weapons along the way, the game unfolds its narrative through scattered computer messages left by doctors, blending survival horror with action-packed gameplay.
Gameplay Videos
Where to Buy Outbreak
PC
Outbreak Patches & Updates
Outbreak Guides & Walkthroughs
Outbreak Reviews & Reception
steamcommunity.com : What a good game! I just bought the whole outbreak collection, enjoyed the atmosphere, items management, shooting; everything is so cool, good job devs!
Outbreak Cheats & Codes
PC
Press ~ during gameplay and enter the code.
| Code | Effect |
|---|---|
| cheat nextweapon | Next weapon level |
| cheat previousweapon | Previous weapon level |
| cheat supershieldon | Super shield |
| cheat supershieldoff | Super shield disabled |
| cheat superattackon | Super attack |
| cheat superattackoff | Super attack disabled |
| cheat noantibonuson | Anti bonuses disabled |
| cheat noantibonusoff | Anti bonuses enabled |
| cheat maxweapon | Set weapon level to 15 |
| sound on | Toggle sound on |
| sound off | Toggle sound off |
| fps on | Toggle frame rate display on |
| fps off | Toggle frame rate display off |
| fastdialog on | Toggle dialogue speed to fast |
| fastdialog off | Toggle dialogue speed to normal |
| explosions on | Toggle explosions on |
| explosions off | Toggle explosions off |
| debris on | Toggle debris on |
| debris off | Toggle debris off |
| renew | Reload graphics |
| author | Display version number |
| regcode | Display registration code |
| pilotname | Display current pilot name |
| cheat alloff | Disable all cheats |
| ALLOFF | All cheat codes disabled |
| MOREENERGYON | Every destroyed ship gives 50 energy |
| MOREENERGYOFF | Every destroyed ship gives 1/10 of its energy |
| NEXTWEAPON | Next weapon level |
| PREVIOUSWEAPON | Previous weapon level |
| MAXWEAPON | Maximum weapon level (15) |
| NOANTIBONUSON | Anti bonuses disabled |
| NOANTIBONUSOFF | Anti bonuses enabled |
| SUPERSHIELDON | Super shield enabled |
| SUPERSHIELDOFF | Normal shield |
| SUPERATTACKON | All weapons have super strength |
| SUPERATTACKOFF | All weapons have normal strength |
PlayStation 2 (NTSC-U)
Enter passwords at the Security Center room computer, use Action Replay/GameShark codes, or enter CodeBreaker codes.
| Code | Effect |
|---|---|
| 0930 | Allows elevator access to the rooftop |
| 3555 | Allows elevator access to B2F |
| 5315 | Allows elevator access to B2F |
| 8211 | Allows elevator access to B2F |
| B482 | Unlocks B4F Passway Shutter Door |
| D580 | Unlocks B4F Passway Shutter Door |
| A194 | Unlocks B4F Passway Shutter Door |
| A375 | Unlocks B5F Computer Room |
| J126 | Unlocks B5F Computer Room |
| C582 | Unlocks B5F Computer Room |
| 0721 | Hellfire code for door access |
| 2287 | Hellfire code for door access |
| 6354 | Hellfire code for door access |
| 5128 | Hellfire code for door access |
| JIA | Opens Room 101 safe |
| BAE | Opens Room 101 safe |
| GGF | Opens Room 101 safe |
| DCH | Opens Room 101 safe |
| HOPE | Secret FMV sequence |
| D02AFE1C 0000FEFF | Infinite: Press L2 to reset escape time |
| 2068C77C 24630000 | Infinite: Press L2 to reset escape time |
| 205B1FD8 24820000 | Infinite: Ammo (All Weapons) |
| 204A60F4 08FC08FC | Infinite: Health |
| 2031F1E0 0001869F | Max: Result Points |
| 20323258 FFFFFFFF | Unlock: Levels |
| 20667DF8 34100000 | Virus Level Never Goes Up |
| 203232D4 FFFFFFFF | Unlock: Entire Collection |
| 203232D8 FFFFFFFF | Unlock: Entire Collection |
| 203232DC FFFFFFFF | Unlock: Entire Collection |
| 203232E0 FFFFFFFF | Unlock: Entire Collection |
| 203232E4 FFFFFFFF | Unlock: Entire Collection |
| 203232E8 FFFFFFFF | Unlock: Entire Collection |
| 2031F1FC FFFFFFFF | Unlock: Infinity Mode |
| B4336FA9 4DFEFB79 | Enable Code (Must Be On) |
| 81BFE04F 68815567 | Enable Code (Must Be On) |
| F816577A 43980854 | Enable Code (Must Be On) |
| 535F17F1 63E46A24 | Enable Code (Must Be On) |
| 6EF97CA1 AE8365F1 | Unlock Infinity Mode |
| EED42CF8 03E6EF03 | Unlock All Scenarios |
| F8BD46AB 776D98DB | Infinite Health |
| A1E1B1CE 6CC6BCEC | Infinite Health |
| 181C4593 1B2B5668 | Infinite Health |
| 8AF7FE98 3A641372 | Infinite Ammo |
| 4D148401 3BF12FCB | Infinite Ammo |
| B71356A4 D04823E8 | Max Infinite Ammo |
| 8C3A55AC F2DDA469 | Extra Ammo |
| A47EF070 D1588402 | Infinite Item Usage |
| DEE22587 9CB5A170 | Infinite Item Usage |
| 96260F9F 5F27A6B9 | Infinite Item Usage |
| 3CA466CC 480EDCE3 | Infinite Item Usage |
| 93AE3283 C5A30544 | Infinite Time |
| EEBC1BDA 240C9802 | Infinite Time |
| F2909891 A90BE8D3 | 1-Hit Deaths (Enemies) |
| 937318D5 2EA40919 | 1-Hit Deaths (Enemies) |
| 8486A84D 91EF19D1 | Don’t Become A Zombie Over Time |
| 44DDC1E8 5F46D8DE | Don’t Become A Zombie Over Time |
| BAF34529 D3F0448F | Don’t Become A Zombie When Bitten |
| 5910B0E3 5F9B6B78 | Don’t Become A Zombie When Bitten |
| B7F46F6F 71C1792B | Enemies Don’t Damage You With Attacks |
| 6CB29240 785A3598 | Enemies Don’t Damage You With Attacks |
| 06255221 C712B3D7 | Become A Zombie After Death (Offline Mode) |
| D15CCABB 6CA101C2 | Become A Zombie After Death (Offline Mode) |
| 624F22E0 C7C01F89 | P1 Press L1+Select For Infection 100% |
| EC2CF47D 4A69EACE | P1 Press L1+Select For Infection 100% |
| F09D797D 1988457D | P1 Press L1+Select For Infection 100% |
| E312419A DA859F0F | P1 Press L1+Select For Infection 100% |
| BC2254D3 547C4D38 | Unlock All NPC’s |
| 0CF49BDF A4E29C32 | Unlock All NPC’s |
Outbreak: Review
Introduction
The first-person shooter genre has seen countless iterations, each striving to push the boundaries of immersive gameplay and technological prowess. Among these, “Outbreak” stands out as a unique and often underappreciated gem. Released in 2006, this game was developed by IME Games and published by Alten8 Ltd. It is a testament to the creativity and innovation that can emerge from smaller studios, offering a fresh perspective within a crowded genre.
At its core, “Outbreak” is a first-person shooter that places players in the role of Jason Nevins, the security chief at a viral research facility. The game’s narrative unfolds as an experimental virus leaks, transforming the staff into flesh-eating zombies. Players must navigate the facility, reaching the exit while eliminating the infected employees. The backstory is communicated through messages left by doctors on their work computers, adding a layer of intrigue and immersion.
This review will delve into the various aspects of “Outbreak,” exploring its development history, narrative and thematic depth, gameplay mechanics, world-building, art and sound design, reception and legacy, and ultimately, its place in video game history.
Development History & Context
“Outbreak” was developed by IME Games, a studio that, at the time of the game’s release, was relatively unknown. The developers aimed to create a first-person shooter that would stand out in a market dominated by big-budget titles from established studios. The technological constraints of the era limited the game’s graphical fidelity and scope, but the developers compensated by focusing on innovative gameplay mechanics and a compelling narrative.
The gaming landscape of 2006 was characterized by a surge in first-person shooters, with titles like “Call of Duty 4: Modern Warfare” and “Half-Life 2: Episode One” setting new standards for the genre. “Outbreak” emerged as a challenger, offering a unique blend of survival horror and first-person shooter elements. The game’s development was a labor of love, with the team at IME Games pouring their creativity and passion into every aspect of the project.
Narrative & Thematic Deep Dive
The narrative of “Outbreak” is one of its strongest assets. The game’s story is set in a viral research facility, where an experimental virus has leaked, transforming the staff into zombies. Players take on the role of Jason Nevins, the security chief, who must assess the situation and find a way to escape. The backstory is communicated through messages left by doctors on their work computers, providing a glimpse into the events leading up to the outbreak.
The thematic depth of “Outbreak” is remarkable. The game explores themes of survival, isolation, and the consequences of scientific experimentation. The viral research facility serves as a microcosm of society, where the breakdown of order and the emergence of chaos reflect the darker aspects of human nature. The game’s narrative is a commentary on the dangers of unchecked ambition and the potential for catastrophe when science is misused.
The characters in “Outbreak” are well-developed, each with their own motivations and backstories. Jason Nevins, the protagonist, is a complex figure, torn between his duty to protect the facility and his instinct to survive. The doctors, whose messages provide the backstory, are equally compelling, their desperation and fear palpable in their communications.
The dialogue in “Outbreak” is concise but impactful. The game’s narrative is driven by environmental storytelling, with the messages left by the doctors serving as the primary means of conveying the story. This approach allows the game to maintain a sense of urgency and tension, with players constantly on edge as they uncover the truth behind the outbreak.
Gameplay Mechanics & Systems
The gameplay mechanics of “Outbreak” are innovative and engaging. The game is a first-person shooter at its core, with players using a variety of weapons to eliminate the zombie enemies. The core gameplay loop involves navigating the facility, reaching the exit, and eliminating the infected employees.
Combat in “Outbreak” is challenging and rewarding. The game features a variety of weapons, each with its own strengths and weaknesses. Players must strategize and adapt their tactics to different situations, using the environment to their advantage. The combat system is designed to test the player’s reflexes and decision-making skills, with enemies that require quick thinking and precise aiming.
Character progression in “Outbreak” is minimal, with players starting with a simple revolver and coming across more powerful weapons later in the game. This progression system adds a sense of accomplishment and satisfaction, as players unlock new tools to aid in their survival.
The user interface in “Outbreak” is functional but unobtrusive. The game’s HUD provides essential information without cluttering the screen, allowing players to focus on the action. The UI is designed to enhance the gameplay experience, with clear and concise displays that convey important information at a glance.
World-Building, Art & Sound
The world-building in “Outbreak” is impressive. The game’s setting is a viral research facility, a location that is both familiar and alien. The facility is designed with a sense of realism, with each area serving a specific purpose. The world-building is enhanced by the game’s art direction, which creates a sense of atmosphere and immersion.
The art direction in “Outbreak” is striking. The game’s visuals are characterized by a dark and gritty aesthetic, with a color palette that emphasizes the game’s horror elements. The art direction is complemented by the game’s sound design, which creates a sense of tension and unease.
The sound design in “Outbreak” is exceptional. The game’s audio is characterized by a focus on ambient sounds, with a soundtrack that enhances the game’s atmosphere. The sound design is complemented by the game’s voice acting, which brings the characters to life and adds depth to the narrative.
Reception & Legacy
The reception of “Outbreak” at launch was mixed. Critics praised the game’s innovative gameplay mechanics and compelling narrative, but some found the game’s graphical fidelity and scope lacking. Despite the mixed reception, “Outbreak” has evolved into a cult classic, with a dedicated following of fans who appreciate its unique blend of survival horror and first-person shooter elements.
The legacy of “Outbreak” is significant. The game has influenced subsequent games in the genre, with its innovative gameplay mechanics and compelling narrative serving as a blueprint for future titles. “Outbreak” is a testament to the power of creativity and innovation, proving that even smaller studios can make a significant impact on the industry.
Conclusion
In conclusion, “Outbreak” is a exceptional video game that stands out in the crowded first-person shooter genre. Its unique blend of survival horror and first-person shooter elements, coupled with its compelling narrative and innovative gameplay mechanics, makes it a must-play for fans of the genre. Despite its mixed reception at launch, “Outbreak” has evolved into a cult classic, with a legacy that continues to inspire and influence the industry. “Outbreak” is a testament to the power of creativity and innovation, proving that even smaller studios can make a significant impact on video game history.