Outbreak

Outbreak Logo

Description

Outbreak is a first-person shooter set in a viral research facility overrun by zombies after an experimental virus leak. Players assume the role of Jason Nevins, the facility’s security chief, tasked with navigating 11 levels filled with infected staff to escape the outbreak. Armed initially with a revolver and discovering stronger weapons along the way, the game unfolds its narrative through scattered computer messages left by doctors, blending survival horror with action-packed gameplay.

Gameplay Videos

Where to Buy Outbreak

PC

Outbreak Patches & Updates

Outbreak Guides & Walkthroughs

Outbreak Reviews & Reception

steamcommunity.com : What a good game! I just bought the whole outbreak collection, enjoyed the atmosphere, items management, shooting; everything is so cool, good job devs!

Outbreak Cheats & Codes

PC

Press ~ during gameplay and enter the code.

Code Effect
cheat nextweapon Next weapon level
cheat previousweapon Previous weapon level
cheat supershieldon Super shield
cheat supershieldoff Super shield disabled
cheat superattackon Super attack
cheat superattackoff Super attack disabled
cheat noantibonuson Anti bonuses disabled
cheat noantibonusoff Anti bonuses enabled
cheat maxweapon Set weapon level to 15
sound on Toggle sound on
sound off Toggle sound off
fps on Toggle frame rate display on
fps off Toggle frame rate display off
fastdialog on Toggle dialogue speed to fast
fastdialog off Toggle dialogue speed to normal
explosions on Toggle explosions on
explosions off Toggle explosions off
debris on Toggle debris on
debris off Toggle debris off
renew Reload graphics
author Display version number
regcode Display registration code
pilotname Display current pilot name
cheat alloff Disable all cheats
ALLOFF All cheat codes disabled
MOREENERGYON Every destroyed ship gives 50 energy
MOREENERGYOFF Every destroyed ship gives 1/10 of its energy
NEXTWEAPON Next weapon level
PREVIOUSWEAPON Previous weapon level
MAXWEAPON Maximum weapon level (15)
NOANTIBONUSON Anti bonuses disabled
NOANTIBONUSOFF Anti bonuses enabled
SUPERSHIELDON Super shield enabled
SUPERSHIELDOFF Normal shield
SUPERATTACKON All weapons have super strength
SUPERATTACKOFF All weapons have normal strength

PlayStation 2 (NTSC-U)

Enter passwords at the Security Center room computer, use Action Replay/GameShark codes, or enter CodeBreaker codes.

Code Effect
0930 Allows elevator access to the rooftop
3555 Allows elevator access to B2F
5315 Allows elevator access to B2F
8211 Allows elevator access to B2F
B482 Unlocks B4F Passway Shutter Door
D580 Unlocks B4F Passway Shutter Door
A194 Unlocks B4F Passway Shutter Door
A375 Unlocks B5F Computer Room
J126 Unlocks B5F Computer Room
C582 Unlocks B5F Computer Room
0721 Hellfire code for door access
2287 Hellfire code for door access
6354 Hellfire code for door access
5128 Hellfire code for door access
JIA Opens Room 101 safe
BAE Opens Room 101 safe
GGF Opens Room 101 safe
DCH Opens Room 101 safe
HOPE Secret FMV sequence
D02AFE1C 0000FEFF Infinite: Press L2 to reset escape time
2068C77C 24630000 Infinite: Press L2 to reset escape time
205B1FD8 24820000 Infinite: Ammo (All Weapons)
204A60F4 08FC08FC Infinite: Health
2031F1E0 0001869F Max: Result Points
20323258 FFFFFFFF Unlock: Levels
20667DF8 34100000 Virus Level Never Goes Up
203232D4 FFFFFFFF Unlock: Entire Collection
203232D8 FFFFFFFF Unlock: Entire Collection
203232DC FFFFFFFF Unlock: Entire Collection
203232E0 FFFFFFFF Unlock: Entire Collection
203232E4 FFFFFFFF Unlock: Entire Collection
203232E8 FFFFFFFF Unlock: Entire Collection
2031F1FC FFFFFFFF Unlock: Infinity Mode
B4336FA9 4DFEFB79 Enable Code (Must Be On)
81BFE04F 68815567 Enable Code (Must Be On)
F816577A 43980854 Enable Code (Must Be On)
535F17F1 63E46A24 Enable Code (Must Be On)
6EF97CA1 AE8365F1 Unlock Infinity Mode
EED42CF8 03E6EF03 Unlock All Scenarios
F8BD46AB 776D98DB Infinite Health
A1E1B1CE 6CC6BCEC Infinite Health
181C4593 1B2B5668 Infinite Health
8AF7FE98 3A641372 Infinite Ammo
4D148401 3BF12FCB Infinite Ammo
B71356A4 D04823E8 Max Infinite Ammo
8C3A55AC F2DDA469 Extra Ammo
A47EF070 D1588402 Infinite Item Usage
DEE22587 9CB5A170 Infinite Item Usage
96260F9F 5F27A6B9 Infinite Item Usage
3CA466CC 480EDCE3 Infinite Item Usage
93AE3283 C5A30544 Infinite Time
EEBC1BDA 240C9802 Infinite Time
F2909891 A90BE8D3 1-Hit Deaths (Enemies)
937318D5 2EA40919 1-Hit Deaths (Enemies)
8486A84D 91EF19D1 Don’t Become A Zombie Over Time
44DDC1E8 5F46D8DE Don’t Become A Zombie Over Time
BAF34529 D3F0448F Don’t Become A Zombie When Bitten
5910B0E3 5F9B6B78 Don’t Become A Zombie When Bitten
B7F46F6F 71C1792B Enemies Don’t Damage You With Attacks
6CB29240 785A3598 Enemies Don’t Damage You With Attacks
06255221 C712B3D7 Become A Zombie After Death (Offline Mode)
D15CCABB 6CA101C2 Become A Zombie After Death (Offline Mode)
624F22E0 C7C01F89 P1 Press L1+Select For Infection 100%
EC2CF47D 4A69EACE P1 Press L1+Select For Infection 100%
F09D797D 1988457D P1 Press L1+Select For Infection 100%
E312419A DA859F0F P1 Press L1+Select For Infection 100%
BC2254D3 547C4D38 Unlock All NPC’s
0CF49BDF A4E29C32 Unlock All NPC’s

Outbreak: Review

Introduction

The first-person shooter genre has seen countless iterations, each striving to push the boundaries of immersive gameplay and technological prowess. Among these, “Outbreak” stands out as a unique and often underappreciated gem. Released in 2006, this game was developed by IME Games and published by Alten8 Ltd. It is a testament to the creativity and innovation that can emerge from smaller studios, offering a fresh perspective within a crowded genre.

At its core, “Outbreak” is a first-person shooter that places players in the role of Jason Nevins, the security chief at a viral research facility. The game’s narrative unfolds as an experimental virus leaks, transforming the staff into flesh-eating zombies. Players must navigate the facility, reaching the exit while eliminating the infected employees. The backstory is communicated through messages left by doctors on their work computers, adding a layer of intrigue and immersion.

This review will delve into the various aspects of “Outbreak,” exploring its development history, narrative and thematic depth, gameplay mechanics, world-building, art and sound design, reception and legacy, and ultimately, its place in video game history.

Development History & Context

“Outbreak” was developed by IME Games, a studio that, at the time of the game’s release, was relatively unknown. The developers aimed to create a first-person shooter that would stand out in a market dominated by big-budget titles from established studios. The technological constraints of the era limited the game’s graphical fidelity and scope, but the developers compensated by focusing on innovative gameplay mechanics and a compelling narrative.

The gaming landscape of 2006 was characterized by a surge in first-person shooters, with titles like “Call of Duty 4: Modern Warfare” and “Half-Life 2: Episode One” setting new standards for the genre. “Outbreak” emerged as a challenger, offering a unique blend of survival horror and first-person shooter elements. The game’s development was a labor of love, with the team at IME Games pouring their creativity and passion into every aspect of the project.

Narrative & Thematic Deep Dive

The narrative of “Outbreak” is one of its strongest assets. The game’s story is set in a viral research facility, where an experimental virus has leaked, transforming the staff into zombies. Players take on the role of Jason Nevins, the security chief, who must assess the situation and find a way to escape. The backstory is communicated through messages left by doctors on their work computers, providing a glimpse into the events leading up to the outbreak.

The thematic depth of “Outbreak” is remarkable. The game explores themes of survival, isolation, and the consequences of scientific experimentation. The viral research facility serves as a microcosm of society, where the breakdown of order and the emergence of chaos reflect the darker aspects of human nature. The game’s narrative is a commentary on the dangers of unchecked ambition and the potential for catastrophe when science is misused.

The characters in “Outbreak” are well-developed, each with their own motivations and backstories. Jason Nevins, the protagonist, is a complex figure, torn between his duty to protect the facility and his instinct to survive. The doctors, whose messages provide the backstory, are equally compelling, their desperation and fear palpable in their communications.

The dialogue in “Outbreak” is concise but impactful. The game’s narrative is driven by environmental storytelling, with the messages left by the doctors serving as the primary means of conveying the story. This approach allows the game to maintain a sense of urgency and tension, with players constantly on edge as they uncover the truth behind the outbreak.

Gameplay Mechanics & Systems

The gameplay mechanics of “Outbreak” are innovative and engaging. The game is a first-person shooter at its core, with players using a variety of weapons to eliminate the zombie enemies. The core gameplay loop involves navigating the facility, reaching the exit, and eliminating the infected employees.

Combat in “Outbreak” is challenging and rewarding. The game features a variety of weapons, each with its own strengths and weaknesses. Players must strategize and adapt their tactics to different situations, using the environment to their advantage. The combat system is designed to test the player’s reflexes and decision-making skills, with enemies that require quick thinking and precise aiming.

Character progression in “Outbreak” is minimal, with players starting with a simple revolver and coming across more powerful weapons later in the game. This progression system adds a sense of accomplishment and satisfaction, as players unlock new tools to aid in their survival.

The user interface in “Outbreak” is functional but unobtrusive. The game’s HUD provides essential information without cluttering the screen, allowing players to focus on the action. The UI is designed to enhance the gameplay experience, with clear and concise displays that convey important information at a glance.

World-Building, Art & Sound

The world-building in “Outbreak” is impressive. The game’s setting is a viral research facility, a location that is both familiar and alien. The facility is designed with a sense of realism, with each area serving a specific purpose. The world-building is enhanced by the game’s art direction, which creates a sense of atmosphere and immersion.

The art direction in “Outbreak” is striking. The game’s visuals are characterized by a dark and gritty aesthetic, with a color palette that emphasizes the game’s horror elements. The art direction is complemented by the game’s sound design, which creates a sense of tension and unease.

The sound design in “Outbreak” is exceptional. The game’s audio is characterized by a focus on ambient sounds, with a soundtrack that enhances the game’s atmosphere. The sound design is complemented by the game’s voice acting, which brings the characters to life and adds depth to the narrative.

Reception & Legacy

The reception of “Outbreak” at launch was mixed. Critics praised the game’s innovative gameplay mechanics and compelling narrative, but some found the game’s graphical fidelity and scope lacking. Despite the mixed reception, “Outbreak” has evolved into a cult classic, with a dedicated following of fans who appreciate its unique blend of survival horror and first-person shooter elements.

The legacy of “Outbreak” is significant. The game has influenced subsequent games in the genre, with its innovative gameplay mechanics and compelling narrative serving as a blueprint for future titles. “Outbreak” is a testament to the power of creativity and innovation, proving that even smaller studios can make a significant impact on the industry.

Conclusion

In conclusion, “Outbreak” is a exceptional video game that stands out in the crowded first-person shooter genre. Its unique blend of survival horror and first-person shooter elements, coupled with its compelling narrative and innovative gameplay mechanics, makes it a must-play for fans of the genre. Despite its mixed reception at launch, “Outbreak” has evolved into a cult classic, with a legacy that continues to inspire and influence the industry. “Outbreak” is a testament to the power of creativity and innovation, proving that even smaller studios can make a significant impact on video game history.

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