- Release Year: 1997
- Platforms: Windows
- Publisher: Strategic Simulations, Inc., Ubisoft Entertainment SA
- Developer: Strategic Simulations, Inc.
- Genre: Strategy, Tactics
- Perspective: Top-down
- Game Mode: LAN, Online PVP, Single-player
- Gameplay: Hexagonal map, Research track, Turn-based strategy, Unit leaders
- Setting: Africa, Europe, Historical events, North America, World War II
- Average Score: 82/100

Description
Panzer General II is a turn-based strategy game set during World War II, featuring scenarios across Eastern and Western Europe, North Africa, and an alternate ‘what-if’ scenario in the USA. Players can command various factions, including Germans, Russians, English, and Americans, through historically significant and hypothetical battles. The game offers a modified graphics engine with hand-drawn maps and scanned unit pictures, providing a more immersive experience.
Gameplay Videos
Where to Buy Panzer General II
PC
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Panzer General II Mods
Panzer General II Guides & Walkthroughs
Panzer General II Reviews & Reception
gamespot.com (83/100): There is obviously a great bubbling need for a quick-playing, accessible, slick, historical wargame – and Panzer General II more than fits the bill.
mobygames.com (79/100): Unplayable shod
gamepressure.com (85/100): Panzer General II is an official continuation of the legendary turn-based game by Strategic Simulations Inc. from 1994. The second part of the series takes us back to the times of World War II.
Panzer General II Cheats & Codes
PC Version 1.0
Edit the ‘panzer.ini’ file by adding ‘TestCheat = TRUE’ to the [SIM] section. Enter codes during gameplay.
| Code | Effect |
|---|---|
| [F12] | End scenario with a loss |
| [Ctrl] + [F12] | End scenario with a minor victory |
| [Ctrl] + [Shift] + [F12] | End scenario with a victory |
| [Ctrl] + [Shift] + [End] | Destroy your vehicle |
| [Ctrl] + [Shift] + [Delete] | Destroy currently targeted vehicle |
PC (Scenario Editor)
Load a scenario in the editor and type ‘0’ in the ‘Number Of Turns’ box, then click the down-arrow.
| Code | Effect |
|---|---|
| 0 | Sets turns to 255 |
Panzer General II: A Defining Chapter in Turn-Based Strategy
Introduction
In the pantheon of turn-based wargames, Panzer General II (1997) stands as a titan. A sequel to the genre-redefining Panzer General (1994), this Strategic Simulations, Inc. (SSI) title expanded its predecessor’s legacy with refined mechanics, ambitious campaigns, and a controversial visual overhaul. While critics hailed it as a masterpiece, its divisive interface and high difficulty alienated some players. This review argues that Panzer General II is a flawed yet foundational title—a bridge between classic hex-grid wargames and modern accessible strategy—that continues to cast a long shadow over the genre.
Development History & Context
Studio Vision & Constraints
Developed by SSI’s Special Projects Group, Panzer General II emerged during a transitional era for PC gaming. The mid-1990s saw wargames grappling with the rise of real-time strategy titans like Command & Conquer. SSI aimed to modernize its flagship series with the “Living Battlefield” engine, emphasizing aesthetics without sacrificing depth. However, technological limitations of the time—such as 640×480 screen resolutions—forced compromises, particularly in UI readability.
The Gaming Landscape
Released in 1997, the game entered a market dominated by Total Annihilation and Age of Empires. SSI’s decision to stick with turn-based gameplay was bold, doubling down on cerebral strategy over twitch reflexes. It also followed SSI’s Allied General and Pacific General, cementing the “Five-Star General” formula. Despite its niche appeal, Panzer General II sold 100,000 copies in its first week—a testament to its predecessor’s acclaim.
Narrative & Thematic Deep Dive
Historical & Hypothetical Campaigns
The game spans WWII’s European and North African theaters, from the Spanish Civil War (1938) to alternate-history invasions of the U.S. in 1946. Players command German, Soviet, British, or American forces, with branching campaigns that reward “Brilliant Victories” with prototype units like the Maus super-heavy tank. However, historical accuracy wobbles: the Spanish Civil War’s “Madrid” scenario bizarrely omits Madrid itself.
Themes & Tone
Panzer General II avoids moralizing, framing war as a tactical puzzle rather than a moral quagmire. Its dry, military-manual presentation—complete with unit dossiers and battlefield briefings—immerses players in the role of a detached strategist. Dialog is sparse, prioritizing functionality over narrative flair.
Gameplay Mechanics & Systems
Core Loop & Innovation
The hex-based turn system remains intact, with players maneuvering regiments/battalions across terrain that impacts movement and combat. Key innovations include:
– Prestige Points: Currency earned through victories, spent on reinforcements and elite units.
– Unit Leaders: Randomly generated commanders who grant buffs (e.g., extended artillery range).
– Three-Tiered Victories: “Tactical,” “Normal,” or “Brilliant” outcomes affecting campaign progression.
Combat & Logistics
Units—from Panzer IVs to Spitfires—have detailed stats (armor, fuel, ammo) and gain experience. Combined-arms tactics are essential: infantry excels in cities, while tanks dominate open terrain. However, the game’s ruthlessness shines in supply lines: overextended forces risk being cut off and annihilated.
UI & Accessibility
The interface polarized fans. While SSI added quality-of-life features like a “jump to next unit” button, the redesigned menus buried critical data (e.g., supply status). The shift to larger unit sprites and muted terrain palettes also made units blend into maps—a regression from the original’s clarity.
Difficulty & Balance
Panzer General II is unforgiving. Early missions, like the Polish Campaign, punish poor resource management, and the AI aggressively exploits gaps in defenses. While rewarding for veterans, this steep curve alienated newcomers.
World-Building, Art & Sound
Visual Design
The hand-drawn maps, from Norway’s fjords to Libya’s deserts, are richly detailed but often cluttered. Seasonal variations (e.g., snow-clad Eastern Front) add atmosphere, though unit sprites—while larger—suffer from poor color contrast. The removal of animated battles, present in the original, was a contentious choice.
Soundtrack & Atmosphere
Kevin Manthei and Steven Methy’s score elevates the experience, blending martial brass with haunting orchestral themes. Bagpipe tracks for British campaigns and Wagnerian motifs for German offensives deepen immersion. Sound effects—like artillery barrages—are functional but lack punch by modern standards.
Reception & Legacy
Critical & Commercial Response
Panzer General II earned acclaim, with Computer Gaming World awarding it a rare 100% and PC Gamer ranking it among the top 50 PC games of all time (2000). However, player reviews were mixed: some praised its depth, while others lambasted its UI and difficulty (MobyScore: 7.8/10).
Industry Influence
The game’s legacy is twofold:
1. Mechanical Blueprint: Its “prestige” system and leader mechanics inspired successors like Panzer Corps (2011).
2. Modding Community: Unofficial patches (e.g., v2.20) and fan-made campaigns extended its lifespan, proving its flexibility.
Despite being overshadowed by SSI’s later Panzer General III, the 2010 GOG.com re-release introduced it to new audiences.
Conclusion
Panzer General II is a paradox: a masterclass in strategic depth marred by questionable presentation choices. Its demanding campaigns and intricate systems reward patience, but the cluttered UI and steep learning curve remain hurdles. Yet, for those willing to endure its quirks, it offers an unparalleled WWII sandbox—one that shaped wargame design for decades. As both a relic of its time and a timeless strategy gem, Panzer General II deserves its place in the pantheon of great PC games.
Final Verdict: A flawed masterpiece—essential for genre enthusiasts, but approach with grit and a strategy guide.