- Release Year: 2024
- Platforms: Windows
- Publisher: Pretty Gamer
- Developer: Pretty Gamer
- Genre: Driving, Racing
- Perspective: Behind view
- Setting: Fantasy
- Adult Content: Yes

Description
Peachy Derby is an anime-style racing game set in a whimsical fantasy world where ninja girls with quirky personalities compete in high-speed tournaments. Players control Natsuki, a narcoleptic ninja trainee indebted to the demon Mephisto, who assembles a team of eccentric allies—like gluttonous eaters and gun-toting fighters—to race against bizarre opponents such as faceless nuns and homunculi, using drifts, dashes, power-ups, and leaps across multiple laps in Story and Bounty modes to win prize money and resolve her debts.
Gameplay Videos
Where to Buy Peachy Derby
PC
Peachy Derby Reviews & Reception
waytoomany.games : The story itself is a fun one, full of unrepentant silliness that doesn’t always pay off, but it’s charming anyways.
Peachy Derby: Review
Introduction
In an era where indie developers continue to blend high-octane racing with anime-inspired fanservice, Peachy Derby bursts onto the scene like a shuriken hurled from a swimsuit-clad ninja’s hand—flashy, chaotic, and unapologetically niche. Released in late 2024 by the enigmatic Pretty Gamer (with publishing support from Cattingames and development input from KaitingTech), this humanoid kart racer masquerading as a JRPG hybrid promises 16 story chapters, 10 playable girls, 600 lines of Japanese voice acting, and a hefty dose of “outerwear destruction” mechanics that nod to the Senran Kagura series. At first glance, it evokes the whimsical absurdity of horse-girl derbies like Uma Musume: Pretty Derby, but swaps equine elegance for foot-racing ninjas in a fantasy tournament. Yet beneath the peach emoji vibes lies a game that’s equal parts charming diversion and frustrating grind. My thesis: Peachy Derby is a delightful snack of silly, single-player racing joy for anime enthusiasts willing to overlook its bugs and interminable post-game busywork, but it falls short of Derby greatness due to its threadbare narrative and repetitive execution.
Development History & Context
Pretty Gamer, a small indie outfit with a penchant for anime-flavored titles, spearheaded Peachy Derby‘s creation using the ever-reliable Unity engine—a choice that underscores the era’s dominance of accessible tools enabling solo or micro-team devs to punch above their weight. Released on October 25, 2024, initially for Windows via Steam at $14.99 (with bundles and DLCs dropping the effective price lower), it quickly expanded to Nintendo Switch, PlayStation 5, Xbox One/Series, and even wishlist dreams on GOG. Publishers Cattingames and co-developer KaitingTech handled localization across 10 languages, including full Japanese support, hinting at a targeted appeal to otaku markets in Asia and the West.
The 2024 gaming landscape was ripe for this peculiar brew: post-pandemic indie racers like Crew Motorfest and GRIP: Combat Racing emphasized arcade thrills, while fanservice-heavy titles (Senran Kagura spiritual successors and Niku Buki clones) thrived on Steam’s algorithm-fueled niches. Technological constraints were minimal—Unity’s lightweight footprint allowed for smooth behind-view racing on modest hardware (minimum GTX 970)—but the era’s single-player focus (no online multiplayer despite PvP tags) reflected a cautious indie approach amid rising server costs. Creators envisioned a “Peachy Girl’s Adventure,” blending Mario Kart-style combat racing with JRPG tropes, but execution reveals a lean budget: no orchestral scores, rough sprite work, and a grind-heavy endgame suggest a team prioritizing volume (600 VO lines, 100 dances) over polish. Japanese (真空女忍, “Vacuum Kunoichi”) and Chinese (真空少女H) alternate titles further position it as an export-friendly lewd racer, capitalizing on global anime boom without AAA pretensions.
Narrative & Thematic Deep Dive
Peachy Derby‘s story unfolds across 16 “chapters”—little more than bite-sized exposition bookending races—chronicling Natsuki, a narcoleptic ninja-in-training drowning in debt to the demon-horned loan shark Mephisto. Forced into the “Ninja Racing Tournament,” Natsuki recruits a quirky posse of fellow kunoichi: gluttonous eaters, gun-toting oddballs, flying Takoyaki sisters, a faceless Mystic/Masked Nun (a naming inconsistency that screams QA oversight), a homunculus, and even an Egyptian goddess wannabe. The plot rockets forward with zero preamble: win the prize to settle the score, befriend rivals via “power of friendship,” and unravel a nonsensical superpower subplot that fizzles unresolved.
Characters as Caricatures: Natsuki anchors the tale as the relatable everyninja—her narcolepsy adds slapstick flair, like dozing mid-drift—but supporting cast shines through quirks. Mephisto evolves from antagonist to unlockable demon maid (via DLC), embodying redemption arcs done with winking absurdity. Allies offer banter gold: one mom’s perpetual bench-sitting subplot hilariously undercuts high-stakes races. Antagonists, like the unsettling faceless nun (Natsuki’s “familiar” vibe goes unexplored), inject weirdness without depth.
Themes: Silliness Over Substance: At its core, Peachy Derby satirizes shonen tropes—debt slavery, tournament arcs, friendship beams—via farcical lens. Unrepentant nonsense (world’s fastest ninja? Out of eight, including deities?) pokes at JRPG clichés, but execution falters: dialogue is sparse, untranslated in full (VO covers sentiments only), and payoffs absent (superpowers? Nun mystery?). It’s charmingly threadbare, clocking ~45 minutes total, prioritizing lewd unlocks (swimsuits, dances) over coherent plotting. In a genre echoing Senran Kagura‘s busty battles, themes of female empowerment via fanservice feel performative, yet the unpretentious joy lands for what it is: a parody of anime excess.
Gameplay Mechanics & Systems
Foot-powered kart racing defines Peachy Derby‘s loop: direct-control behind-view sprints across varied tracks laden with ramps, hazards (lasers, walls), speed boosters, and item pickups. Core inputs—run, slow/reverse (seldom used), drift (recharges dual dash meter), leap—yield chaotic, Mario Kart-lite action. Power-ups like shurikens (projectile spam), invincibility tornadoes (self-buff supremacy), and explosions add combat flair; items often auto-dash, leaping post-booster chains boosts. Story Mode demands multi-lap victories across 16 races (1-7 AI foes); Bounty Mode (post-story) escalates via single-lap circuits, unlocking seasons with cutthroat AI that punishes errors (one laser hit = last place).
Progression & Modes: Play 10 girls with DLC stat-boosting outfits (e.g., Natsuki’s “Back to School” or Mephisto’s “Demon Maid”). Coins from races/Lounge Mode (idling characters harvest every 10 real minutes) grind toward 10 million for full unlocks—Mephisto’s bikini sway demands hours. Lounge offers posing, 100 dances, photo mode, and 600 VO lines (excited, hurt, weirded-out variants), while Steam Workshop extends longevity via customs (absent on Switch).
Flaws & Innovation: UI is intuitive but buggy—terrain sticking on ramps, drift-trapping explosions, coin-dodging AI irks. No online multiplayer hampers replay; grind feels punitive post-Bounty Level 6. Yet innovations shine: reactive VO builds personality, track variety (directions, hazards) sustains chaos. It’s 75% racing, 15% story, 10% idling—a tight loop until tedium hits.
| Mechanic | Strengths | Weaknesses |
|---|---|---|
| Controls | Responsive drift/dash chaining | Reverse underutilized; bugs disrupt flow |
| Power-ups | Balanced offense/defense (shuriken/tornado kings) | RNG-dependent |
| AI | Scales from dumb to brutal | Exploitable early; coin avoidance feels cheap |
| Progression | Unlocks fuel short bursts | Extreme grind (10M coins) |
World-Building, Art & Sound
A fantasy ninja realm unfolds via compact tracks—waterfalls, ancient ruins, hazard-filled loops—evoking Ninku-era ninja vibes crossed with Shin Megami Tensei‘s occult flair (no direct relation, but MobyGames links persist). Atmosphere thrives on absurdity: racers dash past Egyptian motifs and Takoyaki flyers, building a playground of whimsy over immersion.
Visuals: Anime/manga sprites charm with cute designs, unique costumes (DLC expands), and Senran Kagura-esque photo posing/swimsuit swaps. Landscapes detail ramps/items effectively, but roughness shows—unsettling faces (faceless nun), paywalled outfits sting. Destruction system teases lewdity sans full execution.
Sound Design: 600 Japanese VO lines impress—robust variety (hundreds per racer) via Lounge playback elevates world-building. Trackside blurbs sync sentiments, adding life. Soundtrack’s generic-positive mix (piano, electro, J-pop instrumentals) fits arcade pulse without memorable hooks. SFX pops crisply, though Switch ports amplify bugs.
Collectively, elements craft a peachy vibe: visuals/audio amplify silliness, turning repetition into cozy chaos.
Reception & Legacy
Launched to quiet fanfare—no MobyGames or Metacritic critic scores yet, zero player reviews on Moby—Peachy Derby garners niche Steam praise (81% positive user tags amid 50+ reviews). WayTooManyGames’ 6.0 verdict (Graphics 6, Gameplay 5.5, Sound/Fun 7/6.5) captures consensus: “fun, short Happy Meal” with grindy lewd bait. Tags (Nudity, Hentai, Ninja, Anime) signal target demo; DLC sales (7 outfits) and bundles boost longevity.
Commercially modest ($14.99 base, discounts to ~$7-11), it thrives in indie’s long tail—Steam Workshop customs extend play on PC. Legacy? Too nascent for pantheon status, but influences micro-niche “lewd racers” (echoing Senran Kagura‘s bust-physics racers). No industry ripple yet, akin to SkyDrift or Hydro Thunder obscurities, but otaku cult potential looms if patches fix bugs.
Conclusion
Peachy Derby distills indie ambition into a 45-minute story sprint, explosive races, and grindy fanservice—charming for its unbridled silliness, voiced ninja quirks, and chaotic loops, yet hampered by bugs, absent multiplayer, and a coin-hoarding slog eclipsing its brevity. Pretty Gamer delivers a niche gem for Uma Musume fans craving combat karts, but broader appeal eludes via polish gaps. In video game history, it slots as a 2024 curiosity: not revolutionary like Mario Kart, nor lewd landmark like Senran Kagura, but a peachy footnote for arcade anime racers. Verdict: 6.5/10 – Worth a quick Steam sale spin for the groove, skip the grind.