- Release Year: 2005
- Platforms: BlackBerry, GameCube, J2ME, Macintosh, PlayStation 2, PlayStation 3, PSP, Wii, Windows, Xbox
- Publisher: ak tronic Software & Services GmbH, Akella, Mastertronic Group Ltd., Ubisoft Entertainment SA
- Developer: Ubisoft Entertainment Inc.
- Genre: Action
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Acrobatics, Platforming, Puzzle solving, Quick Time Events, Stealth combat, Time manipulation
- Setting: Fantasy, Middle East
- Average Score: 85/100

Description
Prince of Persia: The Two Thrones follows the Prince as he returns to Babylon with his bride Kaileena, only to find their kingdom ravaged by war. After Kaileena’s murder by the Vizier, the Sands of Time are unleashed, granting the Vizier terrifying powers and transforming the Prince into the Dark Prince. The game combines intense combat, puzzles, and exploration as the Prince battles both external enemies and his inner darkness to reclaim his kingdom.
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Prince of Persia: The Two Thrones Reviews & Reception
metacritic.com (85/100): All of the game’s elements mesh, from the music to the storyline, from the puzzles to the control system. I can’t find anything nasty to say about this game. Ubisoft have certainly done their homework.
trustedreviews.com : Let’s get one thing clear straight away: if you’re a committed hardcore gamer, a fan of Prince of Persia, and the kind of person who thinks Devil May Cry 3 or Ninja Gaiden were not nearly hard enough, then feel free to disregard the rest of this review.
gamespot.com : The Two Thrones provides a satisfying conclusion to the Sands of Time trilogy, with a lot of the same puzzle solving and gorgeous environments you remembered from the previous two games.
Prince of Persia: The Two Thrones Cheats & Codes
GameCube
Enter codes at the pause screen unless specified otherwise.
| Code | Effect |
|---|---|
| Left, Left, Right, Right, X, Y, Y, X, Up, Down | Unlocks Baby Toy of Death |
| Up, Up, Down, Down, Left, Right, Left, Right, X, Y, X, Y | Unlocks Chainsaw |
| Hold B on controller four, then quickly press X, X, A, B, B, A, Y, Y on controller one | Restores all sand slots |
| Right, Left, Right, Left, Down, Down, Up, Up, X, Y, X, X, Y, Y | Unlocks Telephone of Sorrow |
| Up, Down, Up, Down, Left, Right, Left, Right, X, Y, X and Y | Unlocks Swordfish weapon |
PlayStation 2
Enter codes at the pause screen.
| Code | Effect |
|---|---|
| Up, Down, Up, Down, Left, Right, Left, Right, Circle, Square, Circle, Square | Unlocks Chainsaw |
| Left, Left, Right, Right, Circle, Square, Square, Circle, Up, Down | Unlocks Baby Toy of Death |
| Right, Left, Right, Left, Down, Down, Up, Up, Circle, Square, Circle, Circle, Square, Square | Unlocks Telephone of Sorrow |
| Up, Down, Up, Down, Left, Right, Left, Right, Circle, Square, Circle and Square | Unlocks Swordfish weapon |
PlayStation 3
Enter codes at the pause screen.
| Code | Effect |
|---|---|
| Up, Up, Down, Down, Left, Right, Left, Right, Square, Triangle, Square, Triangle | Unlocks Chainsaw |
| Left, Left, Right, Right, Square, Triangle, Triangle, Square, Up, Down | Unlocks Baby Toy of Death |
| Right, Left, Right, Left, Down, Down, Up, Up, Square, Triangle, Square, Square, Triangle, Triangle | Unlocks Telephone of Sorrow |
| Up, Down, Up, Down, Left, Right, Left, Right, Square, Triangle, Square and Triangle | Unlocks Swordfish weapon |
PC
Enter codes at the pause screen.
| Code | Effect |
|---|---|
| Up, Up, Down, Down, Left, Right, Left, Right, Up, Down, Up, Down | Unlocks Chainsaw |
| Left, Left, Right, Right, Up, Down, Down, Up, Up, Down | Unlocks Baby Rattle |
| Right, Left, Right, Left, Down, Down, Up, Up, Up, Down, Up, Up, Down, Down | Unlocks Telephone of Sorrow |
| Up, Down, Up, Down, Left, Right, Left, Right, Up, Down, Up, Down | Unlocks Swordfish weapon |
Xbox
Enter codes at the pause screen unless specified otherwise.
| Code | Effect |
|---|---|
| Click and hold the Left Analog-stick and quickly press B, B, A, X, X, A, Y, Y | Restores all sand slots |
| Up, Down, Up, Down, Left, Right, Left, Right, Y, X, Y, X | Unlocks King Sword weapon |
| Right, Right, Left, Left, Y, X, X, Y, Down, Up | Unlocks Baby Rattle weapon |
| Left, Right, Left, Right, Up, Up, Down, Down, Y, X, Y, Y, X, X | Unlocks Telephone weapon |
| Down, Up, Down, Up, Right, Left, Right, Left, Y, X, Y, X | Unlocks Swordfish weapon |
| Down, Down, Up, Up, Right, Left, Right, Left, Y, X, Y, X | Unlocks Chainsaw weapon |
Prince of Persia: The Two Thrones: Review
Introduction
Prince of Persia: The Two Thrones is the climactic conclusion to the Sands of Time trilogy. Aimed at combining the best elements of both Sands of Time and Warrior Within, the game introduces the dual personas of the Prince and Dark Prince while refining gameplay mechanics and visual design. The quest to balance narrative depth with accessible gameplay highs is at the core of its appeal.
Development History & Context
Developed by Ubisoft Montreal and Casablanca, The Two Thrones leveraged the Jade engine to create a visually stunning bridge between the series’ light and dark chapters. With 2005’s gaming market saturated with action-adventure titles, the team strived for a balance: combining Sands of Time’s agile acrobatics with Warrior Within’s combat depth while toning down the latter’s grittier atmosphere. The original Xbox, PlayStation 2, and PC releases captivated fans eager for closure to the trilogy.
Narrative & Thematic Deep Dive
The narrative sees the Prince return home to a war-torn Babylon, now tasked with reclaiming his kingdom and battling inner demons. The story’s duality is allegorical: the Dark Prince represents unchecked ambition and anger, while the Prince’s journey is about accepting responsibility and finding redemption. Characters like Kaileena and Farah add emotional layers, and the dialogue between the Prince and his alter ego delves into the consequences of actions versus inaction.
Gameplay Mechanics & Systems
The gameplay introduces the Speed Kill system, allowing stealthy executions via timed button presses. The Dark Prince adds new moves but introduces a health drain, forcing strategic use. Combining acrobatic exploration with both stealth and combat options, the game walks a line between challenge and accessibility. The UI merges health, sand gauge, and weapon indicators seamlessly, while save fountains offer both checkpoints and healing.
World-Building, Art & Sound
Babylon’s setting fuses Persian architecture with fantasy elements, offering awe-inspiring backdrops from city streets to the Hanging Gardens. The art style blends Sands of Time’s vibrancy with Warrior Within’s darker tones, creating a unique visual identity. The soundtrack by composers Stuart Chatwood and Inon Zur enhances emotional depth during both action and narrative moments.
Reception & Legacy
Critical reception was generally positive, with reviewers praising the synthesis of past games’ best elements. While some die-hard fans saw redundancy compared to Sands of Time, the majority appreciated the improved combat and narrative depth. Commercially successful but not reaching previous peaks, The Two Thrones influenced subsequent Prince of Persia iterations and set standards for action-adventure storytelling.
Conclusion
Prince of Persia: The Two Thrones offers a satisfying conclusion to the Sands of Time trilogy. By skillfully blending gameplay mechanics, narrative themes, and visual design from its predecessors, it delivers both emotional depth and gameplay excitement. While not revolutionary, it remains a benchmark for the genre, providing players with a memorable journey that explores the battle between light and dark within.