- Release Year: 2016
- Platforms: Windows
- Publisher: Daniel Davis Games
- Developer: Daniel Davis Games
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Platform
- Average Score: 87/100

Description
PRiO is a 2D scrolling platform action game developed by Daniel Davis Games and released for Windows in March 2016. Players navigate side-scrolling levels in this action-packed title, featuring music composed by Erik Danielson.
Where to Buy PRiO
PC
PRiO Patches & Updates
PRiO Guides & Walkthroughs
PRiO Reviews & Reception
metacritic.com (87/100): The football here is unpredictable and undefinable. Matches take on their own personality, depending on who is playing, both on the pitch and behind the controller.
opencritic.com (83/100): PES’s legacy problems remain, but the football itself has never been better.
bleacherreport.com : There’s no sports game available that features more fluid movements, true-to-life collisions, intelligent A.I. and solid gameplay.
PRiO: A Masterclass in Minimalist Platforming
Introduction
PRiO is a hidden gem in the indie platformer landscape, a game that defies expectations with its deceptively simple premise and profound depth. Released in 2016 by Daniel Davis Games, PRiO is a visually striking, yet challenging platformer that tasks players with manipulating the environment by toggling between red, yellow, and blue blocks to navigate levels. At first glance, it appears to be a straightforward puzzle-platformer, but beneath its vibrant surface lies a game that demands precision, patience, and a keen eye for detail. This review will dissect PRiO across its various facets, from its development history to its gameplay mechanics, narrative themes, and lasting legacy.
Development History & Context
PRiO was developed by Daniel Davis, a solo developer who poured his creativity and technical prowess into crafting a game that stands out in the crowded indie scene. Released on March 18, 2016, PRiO arrived during a time when indie games were gaining significant traction, thanks to platforms like Steam that democratized game distribution. The game’s development was a labor of love, with Davis handling most of the programming, design, and art direction, while Erik Danielson contributed the game’s original soundtrack.
The technological constraints of the era limited the scope of what could be achieved, but PRiO leverages these limitations to its advantage. The game’s 2D scrolling visuals and side-view perspective harken back to classic platformers, but with a modern twist. The use of color as a core mechanic was innovative for its time, and the game’s level editor, a feature often reserved for larger studios, was a testament to Davis’s ambition.
Narrative & Thematic Deep Dive
PRiO is a game that thrives on environmental storytelling. While it lacks a traditional narrative with dialogue or cutscenes, the game’s levels are designed to convey a sense of progression and challenge. The absence of a formal story allows the gameplay to take center stage, but the themes of persistence and adaptation are palpable. Each level is a test of the player’s ability to toggle between colors, avoid hazards, and light up all blocks—a metaphor for overcoming obstacles through adaptability and quick thinking.
The game’s minimalist approach to storytelling is reminiscent of titles like Inside and Limbo, where the environment speaks volumes. The absence of text or spoken word forces players to interpret the game’s world through its mechanics and visual design. The stark contrast between the vibrant colors of the blocks and the monochrome hazards creates a visual language that is both intuitive and engaging.
Gameplay Mechanics & Systems
PRiO‘s core gameplay loop is built around its color-toggling mechanic. Players must navigate levels by switching between red, yellow, and blue blocks, each of which is active at different times. This mechanic introduces a layer of strategy and planning, as players must anticipate the timing of their jumps and movements to avoid spikes, turrets, and other hazards.
The game features 50 action-packed levels, each designed to test the player’s mastery of the color-toggling mechanic. The difficulty curve is well-balanced, starting with simple puzzles and gradually introducing more complex challenges. The inclusion of an Endless Mode adds a layer of replayability, as players race against a rising floor of deadly spikes, trying to achieve the highest score possible.
One of PRiO‘s standout features is its fully functional level editor. This tool allows players to create their own levels, save and load them, and even share them with friends via level codes. The editor is intuitive and powerful, enabling players to design levels that range from simple puzzles to complex, multi-layered challenges. This feature not only extends the game’s lifespan but also fosters a sense of community among players.
The game’s UI is clean and unobtrusive, with clear indicators for the active color and remaining lives. The controls are responsive, with full controller support and a color-blind mode that ensures accessibility for all players. The game’s striking visuals, characterized by beautiful lighting effects and particles, enhance the overall experience, making each level a feast for the eyes.
World-Building, Art & Sound
PRiO‘s art direction is a blend of abstract and geometric design, creating a world that is both familiar and alien. The use of primary colors—red, yellow, and blue—gives the game a vibrant and energetic feel, while the monochrome hazards provide a stark contrast. The lighting effects and particle animations add depth and dynamism to the game’s visuals, making each level feel unique and engaging.
The soundtrack, composed by Erik Danielson, complements the game’s visual style perfectly. The music is upbeat and energetic, with a mix of electronic and ambient elements that enhance the game’s atmosphere. The soundtrack is available on Bandcamp, allowing players to enjoy the music even outside the game.
Reception & Legacy
PRiO received critical acclaim upon its release, praised for its innovative gameplay mechanics, striking visuals, and replayability. The game’s level editor was particularly lauded, as it allowed players to create and share their own levels, extending the game’s lifespan and fostering a sense of community. The game’s minimalist approach to storytelling was also well-received, as it allowed the gameplay to take center stage.
Despite its positive reception, PRiO did not achieve widespread commercial success. Its niche appeal and lack of marketing likely contributed to its relative obscurity. However, the game has developed a cult following among platformer enthusiasts, who appreciate its unique mechanics and challenging levels.
PRiO‘s influence can be seen in subsequent indie platformers that emphasize environmental interaction and puzzle-solving. Games like Semblance and Planet Alpha share PRiO‘s focus on manipulating the environment to overcome obstacles, demonstrating the game’s lasting impact on the genre.
Conclusion
PRiO is a masterclass in minimalist platforming, a game that proves that simplicity can be a virtue. Its innovative color-toggling mechanic, striking visuals, and engaging level design make it a standout title in the indie scene. While it may not have achieved mainstream success, PRiO has carved out a niche for itself among platformer enthusiasts, who appreciate its unique challenges and creative level editor.
In the annals of video game history, PRiO stands as a testament to the power of innovative gameplay and thoughtful design. Its legacy is one of inspiration, influencing a new generation of indie developers to push the boundaries of what is possible in the platformer genre. For those willing to embrace its challenges, PRiO offers a rewarding and unforgettable experience.