Privateer 2: The Darkening (Deluxe Edition)

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Description

Privateer 2: The Darkening (Deluxe Edition) is a 1997 special edition of the space trading and combat simulator set in the remote Tri-System Confederation of the Wing Commander universe in 2790. Players control Ser Lev Arris (Clive Owen), an amnesiac survivor of a crashed cargo ship on planet Crius, who embarks on a privateer career involving trading, dogfights, and uncovering his past through live-action FMV cutscenes featuring stars like Mathilda May, John Hurt, and Christopher Walken, with the deluxe package including the game, a limited edition poster, and an embroidered squadron patch.

Gameplay Videos

Where to Buy Privateer 2: The Darkening (Deluxe Edition)

PC

Privateer 2: The Darkening (Deluxe Edition) Patches & Updates

Privateer 2: The Darkening (Deluxe Edition) Mods

Privateer 2: The Darkening (Deluxe Edition) Guides & Walkthroughs

Privateer 2: The Darkening (Deluxe Edition) Reviews & Reception

mobygames.com (76/100): For you to like this game you have to forget that this is a sequel and treat it as a totally different product.

gamespot.com (68/100): If you can accept its multiple shortcomings, you will find that Privateer 2 is actually a fairly solid game.

metacritic.com (76/100): This is easily one of my top ten favorite games for any platform.

Privateer 2: The Darkening (Deluxe Edition) Cheats & Codes

PC

During space flight, press Alt+N to enter the navigation screen, then type F followed by one of the codes, then press Enter. Note: These codes last until you land.

Code Effect
NO TALENT Invincibility
REP ME UP Repairs weapons and shields
PETY PETY Refills afterburner fuel
CHILL OUT Cools laser temperature
NAPALM Unlimited nukes

Privateer 2: The Darkening (Deluxe Edition): Review

Introduction

Imagine awakening from cryogenic sleep amid the wreckage of a crashed cargo hauler on the smog-choked streets of Mendra City, your mind a blank slate haunted by anterior amnesia, thrust into a galaxy of cutthroat privateers, shadowy corporations, and warring pirate clans. This is the gripping hook of Privateer 2: The Darkening (Deluxe Edition), a 1997 Windows 95 special release that elevates its predecessor Wing Commander: Privateer into a full-blown space opera. As a sequel developed outside the core Origin Systems Austin team, it swaps sandbox freelancing for cinematic intrigue, boasting an all-star cast led by Clive Owen and featuring luminaries like Christopher Walken, John Hurt, and Jürgen Prochnow. My thesis: While it sacrifices the original’s boundless freedom for a more linear, FMV-driven narrative, Privateer 2 delivers a technically revolutionary space sim that remains a cult cornerstone of 1990s genre evolution, its Deluxe trappings—poster, embroidered Chirichan Pirate Clan patch, and native Win95 support—making it the definitive way to experience this ambitious Tri-System odyssey.

Development History & Context

Privateer 2: The Darkening emerged from EA Manchester, a UK satellite studio led by producer Erin D. Roberts—son of Origin founder Chris Roberts—during the post-Wing Commander III boom. With a hefty $5 million budget, the project aimed to evolve Privateer‘s (1993) trading-combat hybrid into a “cinematic evolution,” blending interactive movie tropes with sim depth. Filming live-action cutscenes at Pinewood Studios infused Hollywood polish: scripted by Star Trek alum Diane Duane and directed by Steve Hilliker, sequences starred Clive Owen as amnesiac protagonist Ser Lev Arris, supported by David Warner (Rhinehart), Mathilda May (Melissa Banks), Brian Blessed (Uncle Kashumai), and Amanda Pays (Assassin #3). Dani Behr voiced the ship’s AI, “Dani.”

Technological constraints defined the era: Powered by the BRender engine, it pushed SVGA polygons with Phong shading, spotlights, lens flares, and high-detail textures on Pentium hardware (min: 75MHz, 16MB RAM; rec: 90MHz). The Deluxe Edition (Sep 1997) addressed launch gripes—no native DOS/Windows 95 support in the Dec 1996 original—via DirectX compatibility, 40MB install, and bundled manuals (Pilot’s Manual, Your Guide to the Universe, reference card). Amid a gaming landscape dominated by Quake and Duke Nukem 3D, it competed in space sims like Descent and Forsaken, but its FMV-heavy approach echoed Phantasmagoria. Post-release, key devs founded Warthog Games, birthing Starlancer (2000). GOG’s 2013 emulated port revived it, but the Deluxe’s physical extras evoke ’90s collector allure.

Narrative & Thematic Deep Dive

Privateer 2‘s story unfolds in 2790 Tri-System Confederation—a self-sufficient pocket of the Wing Commander universe, parallel to Terran history for ~3,000 years. Humans colonized Anhur millennia ago, inventing FTL independently. The plot kicks off with the Canera‘s crash on Crius (voiced by David McCallum), stranding cryo-sleeper Lev Arris (Clive Owen) in a fugue state. No records exist pre-crash; kidnapped from Crius Hospital, he pawns heirlooms for a starter Straith fighter, freelancing to uncover his identity amid dynamic news bulletins (e.g., “CIS net big brain bust,” famine scares on Janus IV).

Core Plot Arcs:
Amnesia & Identity: Arris probes databases via PAD (Personal Access Device), chasing leads like Xavier Shondi (Prochnow), Joe Kane (Hurt), and David Hassan (Walken). Subplots unlock via “random cinematic mini-plot missions,” revealing black-market dealings, pirate clans (Chirichan, Jincilla, Kiowan, Papogod), and Kindred cultists.
Key Characters: Rhinehart (Warner) mentors as a grizzled fixer; Melissa Banks (May) adds romance; Uncle Kashumai (Blessed) hawks gear. Antagonists like assassins (Pays, Sapara) and corporations (Shernikov Medical, Kappa Labs) weave corporate intrigue.
Themes: Identity in a commodified galaxy—Arris embodies the privateer’s existential drift, trading organs, nerve toxins, or “Pleasure Borgs” amid fluctuating markets (Plasteen booms post-strikes). Darkening evokes cyberpunk decay: toxin scandals, black-market firearms, mutant uprisings. Non-linear branches (150+ missions) via shrewd detective work contrast FMV rigidity, but choices feel gated by cutscenes.

Scripted by Duane, dialogue crackles with B-movie flair (“Your ship’s nothing without upgrades”), bolstered by Pinewood polish. Subplots vary per playthrough, but linearity—plot via FMV, not emergent play—frustrates, prioritizing interactive movie over sim agency.

Gameplay Mechanics & Systems

Privateer 2 refines Privateer‘s loops: trade commodities (industrial like Titan Alloys; luxury Bex Beer; black-market Brain Implants) across three systems (Crius, Anhur, Janus hubs like Bex, Hermes); combat in 18 pilotable ships (light Aurora, heavy Faldari Mk II); progress via upgrades, wingmen.

Core Loops:
Trading: Hire freighters (Gea Transit) for hauls; markets shift via CNN news (e.g., “Ore market crashes”). No player cargo hold—escort duty adds tension.
Combat: Stellar 3D engine shines: afterburner (Tab), cycle targets (A/Z), guns (Space/G), missiles (Enter/M). Weapons: Stream Laser to Kraven Mk IV guns; Brute/Python missiles; Hi-Ex/Viral mines; gadgets like BSE virus (Alt-B), Warp Shields (Alt-W). Turrets, ECM, nukes (cheat: NAPALM). Wingmen (e.g., Bruiser McDoozer) hireable, but AI is knob-level.
Progression: Modules (Afterburner Enhancer Mk III, Coolant Units); ships from Duress to Danrik. Land on 20+ planets/stations for bars, prisons, PAD queries. Controls: Intuitive keys (F1-F10 views), joystick support.

Innovations/Flaws:
Pros: Smooth frame rates, hi-speed furballs; non-linear missions (detective hunts unlock gear).
Cons: Linear escort/trade; no RMG (replay killer); jump-point ambushes trap you (no retreat); bugs (glitches, nuke exploits). UI: Cluttered HUD toggleable (D/C), but PAD/news overwhelming. Cheats (Alt-N > “NO TALENT” invincibility) ease frustration.

Deluxe adds Win95 stability, but core feels rushed—solid, not revolutionary.

World-Building, Art & Sound

The Tri-System pulses with lived-in grit: 18 planets (fiery Hephaestus, famine-wracked Janus IV); stations (Rampant Robot Bar, Sinners Inn); pirate lairs. Commodities (70+ like Rhodium, Synthi Skin) and companies (Crazy Eric’s Ordnance, Taffin Reclamation) fuel economy. News (200+ bulletins: “MegaLocusts hit Bex!”) simulates dynamism. Fixtures: Jump Gates (short-range time travel), buoys, escape pods.

Visuals: BRender’s textured polygons glow—phong-shaded hulls, lens flares on Freij Mk II, debris fields. Planetside FMV (bars, hospitals) contrasts cockpit SVGA. Sound: James Hannigan/Ray Shulman’s MIDI inflight score evokes isolation; voice acting (Behr’s Dani: sassy comms) elevates. Explosions thump, lasers whine—immersive, if dated.

Atmosphere: Claustrophobic darkening—corporate greed, pirate menace—builds dread amid vast black.

Reception & Legacy

Launch (EU Dec 13 ’96, NA Dec 28) mixed: GameSpot (6.8/10, Kasavin): “Solid if flawed,” slamming bugs/Windows woes, linearity vs. Privateer‘s freedom. Next Generation: “Rejuvenated the genre,” praising flight/graphics despite FMV reliance. PC Games (B/A); Arcane (7/10): “Fun while it lasts, but repetitive.” Runner-up Computer Game Entertainment “Best Action” (lost to Duke Nukem 3D). Sales solid, but bugs/replay issues curbed longevity.

Evolution: Cult status grew via abandonware, GOG 2013. No direct sequels, but influenced Starlancer, freelance sims (EVE Online echoes trading). In Wing Commander canon, expands lore sans Kilrathi. Deluxe (poster/patch) appeals collectors; Win95 patch fixed gripes. Flawed pioneer: Prioritized spectacle over sandbox, presaging Freelancer (2003).

Conclusion

Privateer 2: The Darkening (Deluxe Edition) is a paradoxical triumph—a $5M spectacle that streamlines Privateer‘s chaos into cinematic rails, yielding peerless flight combat and star-studded drama amid Tri-System intrigue. Its flaws—linearity, bugs, absent RMG—stem from FMV ambition clashing sim roots, yet revolutionary visuals, deep economy, and amnesia epic endure. In video game history, it bridges ’90s space sims to modern narratives (Mass Effect), a must-emulate gem for genre historians. Verdict: 8.5/10—Essential for Wing Commander fans; play the Deluxe for polish, forgive the rails, savor the stars.

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