- Release Year: 1998
- Platforms: DOS, Macintosh, PlayStation, Windows
- Publisher: Empire Interactive Europe Ltd., Micro Application, S.A., Syscom Entertainment Inc.
- Developer: Cunning Developments
- Genre: Action
- Perspective: First-person
- Game Mode: Hotseat, Online PVP, Single-player
- Gameplay: Pinball
- Setting: United States
- Average Score: 79/100

Description
Pro Pinball: Big Race USA is a dynamic pinball game set on a taxi-themed table that simulates a cross-country road trip across the United States. Players launch the ball to navigate bustling city streets, pick up quirky passengers, and rack up points by completing taxi missions, dodging obstacles, and triggering bonus mini-games on the dot-matrix display, where crashing into rival cars while ferrying fares to their destinations adds thrilling high-score potential in this immersive 1998 release from the acclaimed Pro Pinball series.
Gameplay Videos
Where to Buy Pro Pinball: Big Race USA
PC
Pro Pinball: Big Race USA Free Download
Guides & Walkthroughs
Reviews & Reception
thepixelempire.net : Big Race USA may well provide the most attractive and impressive-looking table of its entire lineage.
mobygames.com (75/100): Perfection of the genre, cunning developments outdid themselves with big race.
gamespot.com (87/100): If you are even remotely interested in pinball, you would be wise to add this to your collection.
gamesreviews2010.com (75/100): Pro Pinball: Big Race USA stands as a testament to the enduring appeal of pinball.
Pro Pinball: Big Race USA: Review
Introduction
Imagine the clatter of a pinball ricocheting off ramps, the satisfying thwack of flippers launching it skyward, and the thrill of a cross-country road trip distilled into a single, electrifying table— that’s the essence of Pro Pinball: Big Race USA. Released in 1998 as the third entry in the acclaimed Pro Pinball series, this title from Cunning Developments solidified the studio’s reputation for blending arcade authenticity with digital innovation. In an era when video games were exploding in complexity, Big Race USA stood out by simulating the tactile joy of real pinball machines while wrapping it in a whimsical taxi-racing narrative across the American heartland. Its legacy endures as a pinnacle of the genre, often hailed for its meticulous physics and depth, yet critiqued for its unforgiving design. My thesis: While Big Race USA doesn’t reinvent the wheel like its predecessor Timeshock!, it refines the art of digital pinball to near-perfection, offering an addictive, customizable experience that captures the chaotic freedom of the open road—provided you have the skill to navigate its challenges.
Development History & Context
Cunning Developments, a UK-based studio founded in the mid-1990s, entered the pinball simulation space with a clear vision: to bridge the gap between physical arcade machines and home computing. Led by director and designer Adrian Barritt, who handled both creative direction and programming alongside talents like Richard T. Horrocks (under the alias “Champie”) and Adrian Page, the team drew inspiration from Williams’ real-world pinball tables, particularly the road-trip themed Red & Ted’s Road Show. For Big Race USA, the developers aimed to evolve the series’ realism, responding to feedback on Pro Pinball: Timeshock! (1997)’s steep difficulty curve by introducing adjustable skill levels and simulation tweaks.
The late 1990s gaming landscape was a fertile ground for such ambitions. PC gaming was booming with hardware advancements like 3D acceleration via cards such as the 3dfx Voodoo, allowing for smoother animations and higher resolutions—features Big Race USA exploited with its motion-blur effects and textured ball. Pinball simulations were niche but growing, competing with multi-table compilations like 3D Ultra Pinball. Empire Interactive, the publisher, positioned it as a premium title in a market dominated by first-person shooters and RPGs, emphasizing its “pro” simulation ethos. Technological constraints of the era, like limited RAM and CPU power (optimized for Pentium-era machines), forced clever optimizations; the game ran on Windows, DOS, PlayStation, and later Macintosh, with a PlayStation port in 1998 and Mac version in 1999.
The vision was ambitious: create a table so detailed it mimicked a tournament-grade machine, complete with operator menus for auditing scores and adjusting wear. Playtesting by a team including Jonathan Deitch and Brian McLean ensured fidelity, while music from Ian Chattam and the Virtual Destructors added a rock-infused Americana soundtrack. Budgeted as a mid-tier release (around $40-50 at launch), it benefited from Empire’s marketing push, tying into the series’ cult following. In context, Big Race USA arrived amid a pinball renaissance in arcades, but digital versions like this helped preserve the hobby as physical machines waned due to rising costs and video game competition.
Narrative & Thematic Deep Dive
At its core, Pro Pinball: Big Race USA eschews traditional storytelling for an emergent narrative woven through gameplay modes, embodying the chaotic, episodic spirit of a classic American road trip. You embody a plucky yellow taxi, the game’s anthropomorphic protagonist, embarking on a high-stakes journey from New York to San Francisco for “The Big Race USA.” Along the way, the pinball represents your vehicle, slamming into targets that trigger vignettes of adventure: picking up eccentric passengers (a salesman, an elderly lady, an Elvis impersonator, and even an alien), evading police pursuits, and dueling rival cars like the Hot Rod, Monster Truck, Mini Bug, and Sports Car.
The plot unfolds progressively across 16 cities, each “unlocked” by completing objectives that advance your position on a glowing backglass map. Early stops evoke East Coast hustle—gridlock in urban sprawl—while western locales ramp up the absurdity with alien invasions or giant creature chases. Themes of freedom and rebellion permeate: the taxi’s “YEE-HA!” shouts during Magno-Chargers symbolize breaking free from routine, while duels against rivals (complete with Star Wars-esque taunts like “The Force is strong with this one” from the police car) highlight competition and underdog triumph. Passenger Frenzy, a multiball mode triggered by collecting all four riders, underscores camaraderie amid chaos, turning solitary pinball into a frenzied ensemble.
Dialogue, delivered via voice artists Adam and Shelley Longworth, is punchy and Mad Libs-style, with cities announcing themselves as “The Home of [Mode]” (e.g., “The Home of Alien Invasion”). This lighthearted, satirical lens critiques American excess—Viva Las Vegas glitz, endless highways—without heavy-handedness. Subtle nods to pop culture abound: the Monster Truck channels Forrest Gump (“Magic tires!”), and the overall tone shifts the series’ darker vibes (The Web‘s horror, Timeshock!‘s sci-fi dread) to a lighter, more accessible romp. Yet, the narrative’s depth lies in replayability; failing a duel or mode resets progress, mirroring real-life setbacks, and wizard modes like “The Really Big Race” culminate in a narrative payoff of 500 million points and $500,000 in virtual cash. It’s not a linear tale but a thematic tapestry of exploration, risk, and reward, where every drained ball feels like a detour on the journey.
Gameplay Mechanics & Systems
Big Race USA excels as a pinball simulator by deconstructing the core loop—launch, trap, aim, multiball—into a symphony of interconnected systems, all tied to the road-trip theme. The single table is a labyrinth of four flippers (including an upper-left stunner), ramps, loops, and saucers, demanding precision in a first-person perspective that zooms dynamically for clarity. Core gameplay revolves around building combos via the TRUNK spelling bonus (raising base values up to 10x) and earning cash at Jay’s secret shop for upgrades like lottery tickets or Nitro Boosts (a “smart bomb” that clears flashing shots).
Key mechanics include skill shots: a basic upper-right ramp hit nets $5,000, escalating to secret super shots via analog plunger control for $25,000 and 5x multipliers. Modes activate via city visits—timed challenges like Car Wash Calamity (left ramp spam) or Police Chase Frenzy (hot pursuit multiball)—with video modes simulating road rage, where you crash into cars for extra balls or rewards. Multiballs are the adrenaline rush: Passenger Frenzy (four-ball with all riders) or the ten-ball “Million Dollar Madness” after capping your $1M meter. Duels against rivals require combo patterns (barrel rolls, U-turns) to “defeat” them, advancing your race position and lighting wizard modes like “Speedway Mania” (hurry-up shots worth 20M+).
Innovations shine in customization: adjust table slope, flipper strength, friction (for “worn” vs. new machine feel), and even individual feature difficulties. The Air Bag (a central post saver) and Magno-Chargers prevent drains, but anti-frustration features like auto-advance on low scores (under 50M) or spot progression on easy modes temper the Nintendo Hard difficulty. UI is intuitive via the dot-matrix display for mode prompts and a operator’s menu for audits, though the top-left flipper’s visibility issues and central drain vulnerability frustrate. Progression ties to cash economy—earn via shots, spend at Jay’s—creating loops of risk-reward. Flaws include repetitive extra-ball hunts (needing 10 successive loops) and momentum-killing gutters, but the physics (spinning ball texture, airballs slamming glass) feel tournament-real, making skilled runs euphoric.
World-Building, Art & Sound
The game’s world is a vibrant microcosm of Americana, confined to one table yet evoking vast highways and quirky locales through clever theming. The playfield’s yellow-and-blue palette mirrors a sunlit road trip, with backglass art by Peter Richardson depicting a cartoonish taxi convoy racing westward, headlights as eyes adding sentient charm. Cities materialize via lit inserts—New York gridlock to Vegas neon—unlocking a progress map that builds immersion, turning abstract shots into narrative milestones. Modes expand this: Alien Invasion saucers hover over urban skylines, while Attack of the Creature unleashes a 50-foot monster on dusty trails, blending whimsy with spectacle.
Art direction is a high-water mark for 1998 tech: high-res textures, motion blur on ramps, and a imperfect 3D ball reveal spin direction, enhancing tactical depth. Graphics scale from low-end DOS to PlayStation’s full-motion views, with three camera angles (top-down, low, dynamic) preventing occlusion—though low angles hide upper play. The table’s “worn” modes add atmospheric grit, simulating scuffs and fades for realism.
Sound design amplifies the roar of the road: flippers clack with mechanical authenticity, bumpers boing satisfyingly, and the ball’s whir tracks velocity. Ian Chattam’s rock soundtrack—upbeat tracks for duels, tense synths for chases—pairs with Virtual Destructors’ contributions, evoking 1950s diners and open throttles. Voice work is campy gold: the taxi’s sudden shouts (“YEE-HA!”) punctuate successes, while rivals banter in tropes (Luke, I Am Your Father from the police car). Dot-matrix animations—crashing cars in video mode—add visual flair without overwhelming. Collectively, these elements craft an atmosphere of boundless adventure, where every ping feels like miles devoured, immersing players in a pinball highway that outshines its static confines.
Reception & Legacy
Upon release, Pro Pinball: Big Race USA garnered solid acclaim, averaging 75% from 34 critics on MobyGames and 79% on GameRankings for PC, dipping to 71% on PlayStation due to port quirks like smaller visuals on TV. Outlets like Computer Gaming World (90%) praised its “exacting precision” and physics tweaks, awarding it the 1999 “Quick-Fix Gaming” Special Award for addictiveness. GameSpot (8.7/10) called it “the best pinball simulation ever,” while FamilyPC (91%) lauded customization and online head-to-head mode. European press, like PC Games Germany (90%), hailed it as essential for “power-flipperers,” though some, like IGN’s PlayStation review (4.8/10), critiqued the single-table value at full price.
Commercially, it succeeded modestly, bundling into collections like Pro Pinball Trilogy (2001) and Gamefest: Pinball Classics (2000), with re-releases on GOG ($5.99) sustaining sales. Player scores averaged 3.3/5 on MobyGames, with fans like Des Dearman (2010) deeming it “perfection of the genre” for physics, but noting hardness and design flaws (e.g., top-left flipper visibility). Reputation evolved positively among retro enthusiasts; TV Tropes highlights its lighter tone and tropes like Hot Pursuit, while Wikipedia notes its influence on simulation depth.
Legacy-wise, Big Race USA set benchmarks for pinball realism, inspiring titles like Pinball Arcade series with adjustable wear and physics. It influenced the genre’s shift toward narrative modes (Zen Pinball‘s tables) and multiplayer (early online duels prefigured modern nets). As arcades declined, it preserved pinball’s spirit digitally, influencing indie revivals like Pinball FX. Not as revered as Timeshock!, it remains a series high point, proving single-table depth trumps quantity, and cementing Cunning Developments’ (later folded into Creative Reality) as pioneers before the series ended with Fantastic Journey (1999).
Conclusion
Pro Pinball: Big Race USA masterfully captures the exhilarating unpredictability of pinball through its road-trip facade, blending hyper-realistic simulation with thematic whimsy in a package that’s as customizable as it is challenging. From its developmental roots in late-90s innovation to its narrative of defiant journeys, exhaustive mechanics, vivid art-sounscape, and enduring critical praise, it stands as a testament to the genre’s potential. Flaws like punishing difficulty and sparse central play temper its shine, but they underscore its authenticity—pinball isn’t easy, and neither is the race.
In video game history, Big Race USA occupies a vital niche: a bridge between arcade nostalgia and digital evolution, influencing simulations long after its 1998 debut. For purists and casuals alike, it’s an essential download—addictive, detailed, and a roaring good time. Verdict: 8.5/10. A must-play for anyone who hears the call of the highway in every flipper flick.