- Release Year: 2014
- Platforms: Windows
- Publisher: Wrestling Gamers United
- Developer: Wrestling Gamers United
- Genre: Sports
- Perspective: 3rd-person
- Gameplay: Fighting
- Setting: Wrestling
- Average Score: 45/100

Description
Pro Wrestling X is a fan-developed professional wrestling game born from the dissatisfaction with early 2000s wrestling titles like WCW: Backstage Assault. Created by Dave Wishnowski and Wrestling Gamers United, the game emphasizes community-driven design, offering an authentic wrestling experience tailored to hardcore fans. Initially sparked by online discussions and launched after over 12 years of development, it aims to deliver the gameplay depth and excitement that mainstream producers overlooked.
Gameplay Videos
Where to Buy Pro Wrestling X
PC
Pro Wrestling X Guides & Walkthroughs
Pro Wrestling X Cheats & Codes
NES (Game Genie)
Enter codes using a Game Genie device or an emulator that supports Game Genie codes.
| Code | Effect |
|---|---|
| IEETTZGP | Only have 5 seconds to get back into ring |
| ZEETTZGO | Only have 10 seconds to get back into ring |
| TOETTZGO | Have 30 seconds to get back into ring |
| PEXIKYIA | Rounds are only 1 minute |
| LEXIKYIA | Rounds are only 3 minutes |
| AEXIKYIE | Rounds are 8 minutes |
| ZEXIKYIE | Rounds are 10 minutes |
| ZAVVTGLA | 2-second pin count |
| IAVVTGLA | 5-second pin count |
| YAVVTGLA | 7-second pin count |
| OZSTGTVS + NTSTIVLE + SASTTTEY + YTSTYVZA | Infinite health |
| AAUETALA | Skip intro screen |
Pro Wrestling X: Review
A Crowdfunded Passion Project That Never Escaped Early Access Purgatory
Introduction
For over two decades, wrestling games have struggled to recapture the magic of WWF No Mercy (2000)—a pinnacle of arcade-style grappling revered for its fluid mechanics and emergent storytelling. Pro Wrestling X emerged as a grassroots rebellion against corporate complacency, promising to resurrect this golden era through the sheer will of disillusioned fans. Spearheaded by industry outsider Dave Wishnowski in 2002, the game became a symbol of DIY ambition in an age of franchised mediocrity. Yet, 12 years after its troubled Early Access debut in 2014, Pro Wrestling X stands as a cautionary tale about the gap between nostalgic idealism and technical execution.
Development History & Context
A Revolt Born on Message Boards
Spring 2002 was a nadir for wrestling gaming: Titles like WCW: Backstage Assault had gutted fan goodwill, while THQ’s WrestleMania X8 brazenly misled players by abandoning No Mercy’s simulation depth for superficial spectacle. Wishnowski—using the alias “WishboneX”—channeled collective outrage into Wrestling Gamers United (WGU), a hub for disgruntled enthusiasts. A pivotal exchange on a WrestleMania X8 GameFAQs forum cemented his mission: When challenged with “If you think you can do better, why don’t you make your own game?” Wishnowski quit his job and incorporated WishboneX Creations Ltd. by March 2003.
Technological Turbulence and Crowdfunded Hopes
Built using Unity, Pro Wrestling X faced Sisyphean challenges:
– Budget Constraints: Initially self-funded, the team later secured Kickstarter backing in 2014 but remained under-resourced compared to AAA studios.
– Scope Creep: The original vision—a streamlined homage to AKI-engine classics—clashed with demands for modding tools, cage matches, and character customization.
– Development Limbo: By 2017, updates grew sporadic; the last patch predates the COVID-19 pandemic, leaving the game stranded in perpetual Early Access with no “1.0” release in sight.
The game’s 2014 Steam launch was less a triumph than a survival milestone, banking on community patience to mask its skeletal state.
Narrative & Thematic Deep Dive
A “Story” Written by Fans
Unlike narrative-driven RPGs, Pro Wrestling X’s “plot” is meta-textual—a crusade against creative stagnation. The game’s roster of three generic wrestlers (parodies of ’90s icons like Sting and The Undertaker) serves as blank canvases, urging players to project their own kayfabe sagas. Dialogue is nonexistent; taunts are reduced to canned animations. Yet, this austerity aligns with Wishnowski’s manifesto: “Give love and respect to pro wrestling for the memories it has given us.” Thematically, it’s a love letter to wrestling’s pre-attitude era, rejecting slick presentation for tactile, fan-driven purity.
The Ghost of No Mercy
Every design choice whispers AKI’s legacy: the emphasis on weighty collisions, limb-targeting, and risk-reward grapples. Yet, without licensed stars or cinematic flair, Pro Wrestling X relies entirely on nostalgia-smitten players to create its drama—a risky bet that polarized its audience.
Gameplay Mechanics & Systems
Promises vs. Reality
Wishnowski’s “Roadmap to 1.0” outlined foundational AKI-style systems:
| Planned Features | Early Access Execution |
|---|---|
| 4 front grapples | Clunky input detection |
| Irish whips & turnbuckle climbs | Janky animations, frequent clipping |
| Block/parry mechanics | Unresponsive timing windows |
| Modding tools | Basic asset swaps, no SDK |
Player reviews (44% positive on Steam) skewer the disconnect:
– ”Feels like moving action figures through molasses” (Negative review, 2019).
– ”The spirit is there, but it’s a broken marionette” (Positive review, 2021).
Innovation Amid the Glitches
The sole triumph is the physics-driven weapon system: Steel chairs wobble realistically when dropped, and tables fracture dynamically. Yet, these flourishes drown in technical debt: AI opponents rarely initiate submissions, pinfall logic is erratic, and the “blue steel cage” (a callback to WWF WrestleFest) often traps players in geometry.
World-Building, Art & Sound
Aesthetic Austerity
Pro Wrestling X’s visual identity is defined by contradiction:
– Character Models: Wrestlers sport PS2-era textures—muscle groups lack definition, and facial animations are frozen in uncanny scowls.
– Arenas: A single, featureless ring sits under flat lighting, devoid of crowd dynamism or entrance theatrics. The lone “WrestleFest cage” feels like a proof-of-concept asset.
– Sound Design: Generic crowd murmurs loop endlessly; impact sounds lack crunch. No entrance themes or commentator voices exist, amplifying the sterile atmosphere.
The art direction—what little exists—prizes functionality over flair, evoking early Unity store assets more than a cohesive vision.
Reception & Legacy
Critical Silence, Community Division
No major critic reviewed Pro Wrestling X, but its Steam and MobyGames footprints reveal polarization:
– Praise: Niche fans laud its ambition (“Finally, someone gets it!”). Even Sanders Keel, producer of WWF No Mercy, donated to its Kickstarter.
– Condemnation: Detractors call it “a scam” (Steam, 2020), citing abandoned updates and Wishnowski’s radio silence post-2019.
– MobyGames Score: Unrated due to insufficient critic input; only four user collections include it.
A Fading Echo
While Fire Pro Wrestling World (2017) later succeeded as a moddable homage, Pro Wrestling X’s legacy is cautionary:
– Influence: It inspired indie successors like RetroMania Wrestling, proving demand for retro-styled grapplers.
– Cultural Footprint: The game is now a meme in modding circles—a symbol of “passion over polish.” Its Discord server remains active with .05% of its peak 2015 user base.
Conclusion
Pro Wrestling X is a poignant artifact of gaming’s crowdfunding boom—a project that mistook fervor for feasibility. Dave Wishnowski’s defiance against corporate complacency was noble, even revolutionary, but without the resources or technical expertise to execute it, the game collapsed under its own idealism. Today, it lingers as a digital ghost town: a $9.99 Early Access curio for wrestling historians and masochistic completionists. Its greatest contribution? Proof that even the purest love letter needs a competent postage stamp.
Final Verdict: A well-intentioned misfire—more fascinating as a development case study than a playable game. ⭐½ (1.5/5)