- Release Year: 2009
- Platforms: Windows
- Publisher: bitComposer Games GmbH, SimBin Studios AB
- Developer: SimBin Studios AB
- Genre: Compilation, Licensed
- Perspective: First-person
- Game Mode: Online PVP, Single-player
- Gameplay: Car tuning, Racing, Realistic driving physics
- Setting: Modern
- Average Score: 75/100

Description
Race On Bundle is a compilation of three racing simulation games developed by SimBin Studios, including Race 07: Official WTCC Game, Race On, and STCC: The Game. Released in 2009, this bundle offers a realistic driving experience with detailed car customization and authentic physics, catering to hardcore simulation fans. The games focus on licensed racing series like the World Touring Car Championship (WTCC) and the Scandinavian Touring Car Championship (STCC), providing a mix of competitive online multiplayer for 2-24 players and immersive single-player modes.
Race On Bundle Guides & Walkthroughs
Race On Bundle Reviews & Reception
metacritic.com (73/100): Race On is a title that takes patience and dedication to master. It is not a title for the casual racer.
mobygames.com (77/100): This compilation includes: Race 07: Official WTCC Game, Race On, STCC: The Game.
gamesradar.com : A fine racing simulator only available on PC, it’s a nice deal if you don’t have RACE 07, but those that do will see it as a pricier expansion pack.
Race On Bundle: A Deep Dive into SimBin’s Sim Racing Legacy
Introduction: The Pinnacle of Sim Racing in 2009
The Race On Bundle (2009) stands as a testament to SimBin Studios’ dedication to hyper-realistic motorsport simulation. Released during a golden era of racing games—competing with titles like Forza Motorsport 3 and Need for Speed: Shift—this compilation bundled Race 07: Official WTCC Game, Race On, and STCC: The Game into a single, definitive package. While it lacked the mainstream appeal of arcade racers, it carved a niche for hardcore sim enthusiasts, offering unparalleled physics, meticulous car handling, and a no-compromise approach to authenticity.
This review explores the Race On Bundle’s development, gameplay mechanics, reception, and lasting influence on the sim racing genre.
Development History & Context: SimBin’s Vision and the Racing Landscape of 2009
The Studio Behind the Wheel
SimBin Studios, a Swedish developer founded in 2002, had already established itself as a leader in racing simulations with titles like GTR (2005) and Race 07 (2007). Their philosophy was clear: realism over spectacle. Unlike arcade racers, SimBin’s games prioritized physics accuracy, tire modeling, and aerodynamic realism, often at the expense of flashy visuals or accessibility.
The Race On Bundle was not just a compilation but a refinement of their existing formula, incorporating feedback from the sim racing community. It arrived at a time when racing games were diverging into two camps:
– Arcade/Accessible (Forza 3, Need for Speed: Shift)
– Hardcore Simulation (iRacing, rFactor, SimBin’s titles)
Technological Constraints & Innovation
- Engine & Physics: Built on SimBin’s proprietary engine, the game used advanced tire and suspension modeling, making it one of the most realistic racing sims of its time.
- Graphics: While not cutting-edge (even in 2009), the game focused on functional realism—track details, car damage, and dynamic weather effects were prioritized over flashy shaders.
- Multiplayer & Modding: Supported up to 24 players online, a rarity for sim racers at the time. The community later expanded its lifespan through mods.
The Gaming Landscape in 2009
- Forza Motorsport 3 (Microsoft) dominated consoles with its accessible yet deep approach.
- Need for Speed: Shift (EA) attempted to bridge the gap between arcade and sim.
- Gran Turismo 5 (Polyphony) was still in development, leaving a void for PC sim racers.
SimBin’s Race On Bundle filled that gap, catering to purists who demanded authenticity over mainstream appeal.
Narrative & Thematic Deep Dive: The Story of Speed
Unlike narrative-driven racing games (Driver: San Francisco, The Crew), Race On Bundle lacks a traditional story. Instead, its “narrative” is embedded in real-world motorsport culture:
Themes & Atmosphere
- The WTCC (World Touring Car Championship): Players step into the shoes of real drivers, competing in licensed 2008 season races with accurate regulations.
- American Muscle & Scandinavian Precision: The inclusion of Detroit muscle cars (Dodge Charger, Chevrolet Camaro) and Swedish Touring Cars (STCC) created a clash of driving philosophies—raw power vs. technical finesse.
- The Loneliness of the Long-Distance Racer: The game’s sterile, no-frills presentation reinforced its focus on pure driving skill rather than cinematic spectacle.
Characters & Dialogue
- No NPCs, No Cutscenes: The “characters” are the cars themselves, each with distinct handling quirks.
- Multiplayer as the True Narrative: Online races became unscripted dramas, where rivalries and comebacks unfolded organically.
Gameplay Mechanics & Systems: The Art of Precision Driving
Core Gameplay Loop
- Tuning & Setup: Players adjust gear ratios, tire pressure, suspension, and aerodynamics—critical for competitive racing.
- Practice & Ghost Racing: A time-trial mode lets players race against their own best laps or friends’ ghosts.
- Championship Mode: Structured seasons with real-world WTCC, STCC, and Formula Masters regulations.
Physics & Handling
- Tire Modeling: One of the most advanced systems of its time, simulating temperature, wear, and grip loss.
- Damage System: Crashes resulted in realistic deformation, mechanical failures, and performance degradation.
- Force Feedback: Optimized for steering wheel peripherals, delivering subtle vibrations for road texture and tire slip.
Multiplayer & AI
- Online Racing (2-24 Players): A hardcore, no-assists experience where clean racing etiquette was enforced by the community.
- AI Behavior: Competent but predictable—better suited for practice than true competition.
Flaws & Criticisms
- Steep Learning Curve: Newcomers struggled with no driving aids and punishing physics.
- Outdated UI: Menus were clunky and uninspired, lacking the polish of Forza or Gran Turismo.
- Limited Accessibility: No rewind feature, dynamic difficulty, or casual modes.
World-Building, Art & Sound: The Illusion of Reality
Tracks & Environments
- 12 Real-World Circuits: Including Okayama (Japan), Brands Hatch (UK), and Scandinavian tracks like Knutstorp.
- Dynamic Weather & Time of Day: Affected grip levels and visibility, adding strategic depth.
- Trackside Details: Spectator crowds, pit crews, and dynamic lighting enhanced immersion.
Car Models & Liveries
- 16 Unique Cars (8 Classes): From WTCC sedans to Formula Masters open-wheelers.
- Authentic Liveries: Officially licensed BMW, Chevrolet, and SEAT race cars.
Sound Design
- Engine Roars & Tire Screeches: Recorded from real cars, with dynamic audio shifts based on RPM and load.
- Ambient Track Noise: Crowd cheers, wind rush, and mechanical creaks reinforced realism.
Reception & Legacy: A Cult Classic’s Journey
Critical Reception (2009)
- GameStar (Germany): 78% – Praised physics but criticized outdated graphics.
- PC Games (Germany): 76% – Called it “too dry for casuals, paradise for sim fans.”
- Metacritic: 73/100 (Mixed or Average) – Divided between hardcore fans and mainstream critics.
Awards & Community Recognition
- Voted “Race Game of the Year 2009” by RaceDepartment fans.
- Modding Scene: The community extended its lifespan with new cars, tracks, and physics tweaks.
Legacy & Influence
- Paved the Way for Modern Sims: Games like Assetto Corsa and iRacing owe a debt to SimBin’s physics-first approach.
- Proved There Was a Market for Hardcore Sims: Despite niche appeal, it demonstrated that realism could sustain a franchise.
- SimBin’s Decline: Financial struggles led to the studio’s closure in 2012, but its legacy lives on in Sector3 Studios’ RaceRoom Racing Experience.
Conclusion: A Masterclass in Sim Racing, Flawed but Unforgettable
The Race On Bundle was not for everyone. It demanded patience, skill, and a deep love for motorsport. Yet, for those who embraced its challenges, it delivered one of the most authentic racing experiences of its era.
Final Verdict: 8.5/10 – A Sim Racer’s Dream, a Casual’s Nightmare
✅ Pros:
– Unmatched physics and tire modeling.
– Deep tuning and multiplayer for hardcore fans.
– Authentic WTCC/STCC experience.
❌ Cons:
– Steep learning curve with no hand-holding.
– Dated presentation (UI, graphics).
– Limited appeal outside the sim racing niche.
Where It Stands in History
While overshadowed by Forza and Gran Turismo in sales, the Race On Bundle remains a cult classic—a time capsule of sim racing’s golden age. It proved that realism could be a selling point, influencing every major racing sim that followed.
For purists, it’s a must-play. For casuals, it’s a humbling lesson in what real racing feels like.
Final Thought:
“Race On Bundle didn’t just simulate cars—it simulated the soul of motorsport.” 🏁