- Release Year: 2024
- Platforms: Macintosh, Windows
- Publisher: Team Crucible
- Developer: Team Crucible
- Genre: Action
- Perspective: Third-person
- Game Mode: Single-player
- Gameplay: Beat ’em up, brawler, Stealth
- Setting: Futuristic, Sci-fi
- Average Score: 89/100

Description
Raw Metal is a sci-fi action game set on the barren exoplanet Charybdis, where players take on the role of a lone scavenger infiltrating the massive mining facility Katabase 6, operated by the corrupt megacorporation Orpheus Tech. Blending stealth, beat ’em up combat, and dungeon-crawling elements, the game challenges players to navigate tense environments, scavenge gear, and survive against oppressive forces using both cunning and brute force.
Gameplay Videos
Where to Buy Raw Metal
PC
Raw Metal Free Download
Raw Metal Patches & Updates
Raw Metal Mods
Raw Metal Guides & Walkthroughs
Raw Metal Reviews & Reception
rockpapershotgun.com : It can make small missteps frustrating.
game8.co (88/100): It’s able to combine the meticulous gameplay of a stealth-focused game with the fast-pace gameplay of a beat-em up gracefully.
Raw Metal Cheats & Codes
PC
Use PLITCH software to activate cheats.
| Code | Effect |
|---|---|
| Fill health | Restores health to maximum |
| Disable cameras | Disables in-game cameras |
| Disable lights | Disables in-game lights |
| Invulnerable | Makes the player invulnerable |
| Unlimited Health | Grants unlimited health |
| Easy kills | Makes enemies easier to kill |
| Add taser darts | Adds taser darts to inventory |
| Add concussion grenades | Adds concussion grenades to inventory |
| Sub taser darts | Removes taser darts from inventory |
| Sub concussion grenades | Removes concussion grenades from inventory |
| Add noisemakers | Adds noisemakers to inventory |
| Sub noisemakers | Removes noisemakers from inventory |
| Add tear modules | Adds tear modules to inventory |
| Sub tear modules | Removes tear modules from inventory |
| Add electromagnets | Adds electromagnets to inventory |
| Sub electromagnets | Removes electromagnets from inventory |
Raw Metal: Review
Introduction
In the increasingly crowded landscape of indie genre hybrids, Team Crucible’s Raw Metal (2024) arrives as a daring fusion of stealth-action and beat-’em-up gameplay—a “suplex delivered to genre conventions,” as one critic put it. Set against the grim backdrop of a dystopian mining facility on the exoplanet Charybdis, this debut title wears its inspirations proudly: the top-down tactical tension of Metal Gear Solid collides with the combo-driven fury of Sifu and Absolver. Yet beneath its stylish veneer lies a game of contradictions—praised for its bold vision but critiqued for its uneven execution. Raw Metal‘s legacy, even in its infancy, is already defined by its audacity to marry two seemingly incompatible genres. This review argues that while Raw Metal stumbles under the weight of its ambitions, it remains a fascinating artifact of indie ingenuity, pushing boundaries even as it grapples with them.
Development History & Context
Studio Vision & Constraints
Developed by the Rochester-based Team Crucible, Raw Metal emerged from a core team led by Corrigan Owen (Creative Director, Writer, Animator) and Zack Wilson (Lead Programmer, Composer). Built in Unity, the game began development in 2022, with early builds showcased at PAX East and indie expos. The studio’s vision was clear: to create a “high-stakes push-your-luck” experience blending stealth’s methodical pacing with a brawler’s kinetic feedback loop (Pavel Kozulya’s dev blog).
Technological & Design Challenges
As a small team, constraints shaped the project. Hand-crafted levels replaced procedural generation to ensure intentional encounter design, while the camera system—shifting from top-down stealth to third-person brawling—proved divisive in early playtests. The studio leaned into a Persona-inspired UI and comic-book stylization (via artist Pavel Kozulya) to mask budgetary limitations, focusing on high-contrast lighting and fluid animation to sell the game’s “raw” aesthetic.
2024’s Gaming Landscape
Raw Metal debuted amidst a surge of indie genre-blenders (Hades II, Crowsworn) and AAA stealth revivals (Metal Gear Solid Δ). Its March 2024 release capitalized on a nostalgia wave for PS2-era action-stealth titles while offering a fresh, punishing twist. Team Crucible’s decision to avoid roguelike mechanics—opting for a fixed progression loop with gear-based permadeath—stood in stark contrast to contemporaries like Have a Nice Death.
Narrative & Thematic Deep Dive
Plot & Characterization
The story follows Scavenger Gamma, a silent, nameless mercenary infiltrating Katabase 6, a mining complex operated by the tyrannical megacorp Orpheus Tech. Narrative takes a backseat to gameplay, relayed through environmental cues: audio logs detail worker exploitation, while boss monologues (voiced by Jordan Harshaw, Zack Wilson, and Vivian Reed) drip with capitalist villainy. The Scavenger’s motivation is survival, not heroism—a “rash” figure who “digs too deep” (Kozulya’s lore notes).
Themes & Subtext
Corporate greed and bodily autonomy underpin Raw Metal‘s world. Orpheus Tech weaponizes the exoplanet Charybdis as a resource colony, with guards outfitted as cyber-augmented thralls. The Scavenger’s reliance on salvaged gear—modifying armor for stealth or combat—echoes themes of resistance through repurposed technology. Boss fights escalate these ideas: the second boss, “Foreman Sigma,” wields a hydraulic drill-arm, symbolizing industrial dehumanization.
Dialogue & Pacing
While writing (solely by Owen) is functional, the narrative’s lack of early hooks drew criticism. Like Hotline Miami, the plot unfolds obliquely, rewarding repeated runs with lore unlocks. The Scavenger’s silence contrasts sharply with his flamboyant combat taunts (“SICK,” “VISCERAL”), creating tonal dissonance—a deliberate choice framing violence as performative rebellion.
Gameplay Mechanics & Systems
Core Loop & Risk/Reward
Raw Metal orbits around infiltration cycles:
1. Top-Down Stealth: Identify patrols, disable cameras, and isolate enemies. Noise alerts trigger lockdowns.
2. Combat Transition: If detected, the camera shifts to an Yakuza-like third-person view for brawling.
3. Extraction: Use elevators to exit with loot or push deeper for rarer gear, risking permadeath-like confiscation.
Combat: Aggression as Survival
The 4-button combat system (light/heavy punches/kicks) emphasizes aggression. Successful combos reduce enemy posture (à la Sekiro), rewarding juggling, wall-splats, and gadget integration. A “tear grenade”—teleporting enemies mid-fight—exemplifies the inventive risk/reward design. Critics likened combat to “a fighting game trapped in a stealth title” (Rock Paper Shotgun), praising its depth but noting erratic AI and a narrow parry window.
Gadgets & Gear
Players deploy five gadgets:
– Tazer: Disables cameras or stuns enemies.
– Tear Module: Warps foes to random rooms (unique but situational).
– Noisemaker: Lures guards.
Gear customization offers tangible playstyle shifts (e.g., gloves boosting concussion grenades), though many upgrades felt “negligible” (Game8).
Pain Points
The locked camera frustrates situational awareness, while boss battles (e.g., the bullet-sponge third boss “CORE-879”) highlight balance issues. Quality-of-life oversights—like no mid-run saves—amplify repetition.
World-Building, Art & Sound
Setting & Atmosphere
Katabase 6’s nine handcrafted levels layer industrial decay with sci-fi dread. Level -3 (Quarantine Zone) introduces toxic sludge pools, forcing players to navigate hazards while evading hazmat-suited guards. The art direction’s comic-book aesthetic—bold shadows, neon accents—echoes Transistor, but monotone textures and “boxy” rooms (per RPS) betray the indie scope.
Sound Design & Music
Zack Wilson’s synth-metal soundtrack oscillates between ambient drones and combat crescendos. Boss themes, like Foreman Sigma’s industrial percussion suite, received universal acclaim. Sound design shines in stealth: creaking vents, echoing footsteps, and the visceral crunch of suplexes immerse players in the facility’s claustrophobia.
Reception & Legacy
Launch Reception
Raw Metal garnered “Very Positive” Steam reviews (90% of 399 reviews as of 2026), praised for its genre-blending and style. However, critics were divided:
– Rock Paper Shotgun: “A raw fusion of ideas that doesn’t quite hang together.”
– Game8: “A stealthy invite to Suplex City… an indie gem.”
– Metacritic: Mixed-to-average scores, citing camera and difficulty issues.
Post-Launch Evolution
Post-release patches addressed bugs (e.g., soft-locking via Tear Module) and added Boss Training Mode. The “Scavenger Bundle” (artbook/soundtrack) cemented its cult appeal.
Industry Influence
Despite modest sales, Raw Metal inspired indie developers to explore stealth-melee hybrids. Its “aggro-stealth” combat system presaged later titles like Neon White’s speed-violence synthesis.
Conclusion
Raw Metal is a game of thrilling highs and frustrating lows—a love letter to genre purists and a cautionary tale for design maximalists. Its combat thrills with kinetic ingenuity, its stealth demands meticulous planning, and its aesthetic oozes indie charm. Yet claustrophobic level design, uneven difficulty, and narrative thinness undermine its ambitions. For historians, Raw Metal epitomizes indie gaming’s 2020s Renaissance: a bold experiment that valued innovation over polish. It may not be a masterpiece, but it’s undeniably significant—a raw, unrefined alloy that demands to be studied.
Final Verdict: Raw Metal is a flawed triumph, essential for genre enthusiasts but a hard sell for casual players. Its place in history is secure as a proof-of-concept for aggressive stealth—a stepping stone toward bolder hybrids yet to come.