- Release Year: 1999
- Platforms: DOS, Windows
- Publisher: Ubi Soft Entertainment Software
- Developer: Ludifactory SARL, Ubi Soft Entertainment Software
- Genre: Action, Compilation
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Platform

Description
Rayman Collector is a compilation game released for Windows in 1999 that bundles together several Rayman titles, including the original Rayman (1995), Rayman Designer, Rayman by his Fans, and Rayman 60 Levels. It also features a collection of mini-games and behind-the-scenes videos from the development of Rayman 2, offering players a comprehensive package of the limbless hero’s early adventures and community-created content.
Rayman: Collector Mods
Rayman: Collector Cheats & Codes
PlayStation
Enter codes with the game paused unless otherwise specified.
| Code | Effect |
|---|---|
| L2, R1, L1, R2 (hold), release L1, L2, R2, R1. Press Circle. Then hold Left, Circle, Square, Triangle, release Left, Triangle, Square, Circle. | 99 lives and full health. |
| L2, R1, L1, R2 (hold), release L1, L2, R2, R1. Press Triangle. Then hold Right, Circle, Square, X, release Right, X, Square, Circle. | 99 lives and full health (PAL Version). |
| Hold R1+R2 at the PlayStation logo (European Version). | View Hidden Rayman Animation. |
| Hold R1+R2 at the ‘Presents’ screen (Japanese Version). | View Hidden Rayman Animation. |
| Hold R1+R2 at the ‘Presents’ screen and press Start (North American Version). | View Hidden Rayman Animation. |
Game Boy Advance
Highlight any level on the map screen.
| Code | Effect |
|---|---|
| Select, B, R (together twice) | All Electoons in that level. |
Jaguar
| Code | Effect |
|---|---|
| 1, 3, 5, 7, 9 during the opening ‘walking hands’ sequence. | All power-ups and maps. |
| 5, 1, 5, 2, 5, 3 during the opening ‘walking hands’ sequence. | Fifty lives per continue. |
DS
Input codes at the pause screen in the specified order. Re-enter to toggle off.
| Code | Effect |
|---|---|
| L-Trigger, Down, Up, Down, R-Trigger | 10 Hitpoints |
| L-Trigger, Up, Left, Right, Left, L-Trigger | 25 Blue Tings |
| L-Trigger Left, Right, Down, Right, Left, R-Trigger | 99 Lives |
| L-Trigger, Right, Up, Right, Left, Right, R-Trigger | Invincibility |
| R-Trigger, Up, Left, Right, Down, Right, L-Trigger | Level Select (Paused on the world map) |
| R-Trigger, Up, Left, Right, Left L-Trigger | Level Skip |
| R-Trigger, Down, Left, Right, Left, Up, L-Trigger | Unlock all of Rayman’s powers |
Saturn
Enter codes while the game is paused. For button combinations, hold inputs from left to right as listed, then unpause.
| Code | Effect |
|---|---|
| Left, A+C, R+L+Z, X+Z+Up | 10 continues |
| A, Right + B, Down + Left + R, Y + C + Z | 20 Lives |
| B, X, B, Z, L+R+Down+B | 5 lives |
| Up, X+B+Z, L, R, L, R, Up+Y | 99 lives |
| Hold B+C while paused | Clean Pause; text is removed from pause screen. |
| R, Down, Left, Up, Right, B+C, L+R | Full health |
PC
Enter codes while the game is paused. A round of applause confirms correct entry.
| Code | Effect |
|---|---|
| gothere | Allows the player to select any level |
| nomovies | Allows the player to skip cutscenes with the Enter key |
| nomoremurfy | Disables all Murfy cutscenes |
| gimmelumz | Gains 10 lums |
| gimmelife | Gains full health |
| allvign | Shows alternate loading screens |
| glowfist | Unlocks charged shots |
| hangon | Unlocks grapple ability |
PS2
Press Square or Circle 15 times during the balloon cutscene in the Iron Mountains.
| Code | Effect |
|---|---|
| Square or Circle (15 times during the balloon cutscene) | Unlock ‘The Schplong’ Minigame |
Dreamcast
During gameplay, quickly enter codes on controller 2. VMU 1 on Controller 1 will display a checkmark for confirmation.
| Code | Effect |
|---|---|
| D-Pad Down, A, D-Pad Down, B, A, Y, X | Kaleidoscope Textures (after next load screen) |
| D-Pad Up, X, Y, D-Pad Down, Y, X, D-Pad Left, D-Pad Right | Set the BIOS icon of VMU 1 on Controller 1 to Rayman 2 |
N64
On the ‘Access Denied’ screen, input the button sequence.
| Code | Effect |
|---|---|
| A, C-Up, C-Left, C-Right, C-Left, C-Right | Enter Bonus Level Without All Yellow Lums and Cages |
3DS
At the ‘Access Denied’ screen, input the button sequence. CHEAT appears on screen.
| Code | Effect |
|---|---|
| B, Y, D-Pad Right, D-Pad Left, D-Pad Right, D-Pad Left | Allows access to a bonus level without collecting all cages and lums |
Rayman: Collector: Review
Introduction
In the pantheon of classic platformers, Rayman: Collector stands as a testament to Ubisoft’s early ingenuity and the enduring charm of its limbless hero. Released in 1999, this compilation is a treasure trove for fans of the original Rayman (1995), offering not just the base game but a plethora of additional content that extends the experience far beyond its original scope. This review will delve into the game’s development history, narrative depth, gameplay mechanics, and its lasting legacy in the gaming world.
Development History & Context
Rayman: Collector is a compilation that encapsulates the early creative spirit of Ubisoft, a studio that was still finding its footing in the late 1990s. The original Rayman game was a groundbreaking title, known for its vibrant art style and fluid animations, which set it apart from the more pixelated offerings of the time. The game was initially developed for the Atari Jaguar but was later ported to multiple platforms, including the PlayStation, Sega Saturn, and PC.
The Collector edition was a strategic move by Ubisoft to capitalize on the game’s popularity while also providing fans with additional content. The compilation includes the original Rayman game, the Rayman Designer level editor, Rayman by his Fans (a collection of fan-created levels), Rayman 60 Levels (60 new levels created by Ubisoft), three mini-games, and behind-the-scenes videos from the making of Rayman 2.
The development team behind Rayman: Collector was relatively small, consisting of just seven people, including programmers, graphic designers, and project managers. This small team was able to leverage the existing assets from the original game and expand upon them, creating a comprehensive package that appealed to both casual players and hardcore fans.
Narrative & Thematic Deep Dive
The narrative of Rayman is a whimsical tale of heroism and adventure. Rayman, a limbless protagonist, must save his world from the clutches of Mr. Dark, who has stolen the Great Protoon, a magical orb that maintains the balance between nature and the people of Rayman’s valley. The story is told through a series of levels, each with its own unique theme and challenges.
Rayman: Collector expands on this narrative by including additional levels and content that explore different aspects of the game’s world. The fan-created levels, in particular, offer a glimpse into the creativity of the game’s community, showcasing how players interpreted and expanded upon the original game’s themes and mechanics.
The thematic depth of Rayman lies in its ability to blend humor and fantasy seamlessly. The game’s world is filled with quirky characters and surreal environments, from the Eraser Plains to the Land of the Livid Dead. This blend of the fantastical and the mundane creates a unique atmosphere that is both charming and engaging.
Gameplay Mechanics & Systems
At its core, Rayman is a side-scrolling platformer with a focus on precise controls and challenging gameplay. The original game introduced several innovative mechanics, such as Rayman’s ability to use his hair as helicopter blades for transportation and his telescopic fists for attacking enemies from a distance.
Rayman: Collector builds upon these mechanics by introducing new levels and challenges. The Rayman Designer level editor allows players to create their own levels, adding a layer of replayability and community engagement. The fan-created levels and the 60 new levels by Ubisoft offer a variety of gameplay experiences, from straightforward platforming to more complex puzzles and challenges.
The compilation also includes three mini-games that provide a break from the main gameplay. These mini-games are simple but fun, offering a change of pace that keeps the experience fresh.
World-Building, Art & Sound
The art style of Rayman is one of its most enduring features. The game’s vibrant, cartoonish visuals were a departure from the more realistic graphics of the time, and they helped to establish Rayman as a unique and memorable character. The Collector edition maintains this art style, ensuring that the game’s visual appeal is preserved.
The sound design of Rayman is equally impressive. The game’s soundtrack features a mix of orchestral and electronic music, creating a whimsical and immersive atmosphere. The sound effects are also well-crafted, adding to the game’s overall charm.
Reception & Legacy
Rayman: Collector received positive reviews upon its release, with critics praising its comprehensive content and the inclusion of the level editor. The game was seen as a valuable addition to the Rayman series, offering fans a chance to revisit the original game while also experiencing new content.
The legacy of Rayman: Collector lies in its ability to capture the essence of the original Rayman while also expanding upon it. The game’s level editor and the inclusion of fan-created content were innovative features that anticipated the rise of user-generated content in gaming. Today, Rayman: Collector is remembered as a beloved compilation that showcased the creativity and passion of both Ubisoft and its community.
Conclusion
Rayman: Collector is a testament to the enduring appeal of the Rayman series. Its comprehensive content, innovative gameplay mechanics, and charming art style make it a standout title in the platformer genre. While it may not have the same level of recognition as some of its contemporaries, it remains a beloved compilation that offers a unique and engaging experience. For fans of the original Rayman or those looking to experience a classic platformer, Rayman: Collector is a must-play title.