- Release Year: 2006
- Platforms: Macintosh, PlayStation 2, Wii U, Wii, Windows, Xbox 360
- Publisher: ak tronic Software & Services GmbH, Buka Entertainment, Ubisoft Entertainment SA
- Developer: Shanghai UBIsoft Computer Software Co., Ltd., Ubisoft Eood, Ubisoft Pictures SAS
- Genre: Action
- Perspective: 3rd-person
- Game Mode: Co-op, Hotseat, Single-player
- Gameplay: Boss battles, Competition, Crafting, Mini-games, Puzzle, Racing, rhythm, Shooting, Unlocking
- Setting: Coliseum, Earth
- Average Score: 74/100

Description
In Rayman: Raving Rabbids, the fourth mainline installment in the series, Earth is invaded by chaotic Rabbids who imprison Rayman in a coliseum. To escape, Rayman must compete in over 75 zany mini-games—such as throwing cows, milking cows, making Rabbids dance, and racing warthogs or eagles—earning plungers to build a ladder after each victory. After completing three trials, players face boss challenges like on-rails shooters or races. The game features Story Mode for unlocking content, Score Mode for high scores and online rankings, and supports single-player or multiplayer for up to four players in competitive or cooperative gameplay.
Gameplay Videos
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Rayman: Raving Rabbids Reviews & Reception
metacritic.com (76/100): A funny collection of mini games. Nothing more, nothing less.
ign.com : A collection of clever and engaging mini-games that will make you laugh.
imdb.com : It’s kind of weird. I feel like I should be angry at this game for destroying the rayman franchise when it came out.
vgamerz.com : Creativity is something, this video doesn’t fail to offer. There is a variety of mini-games that are creative and immersive.
Rayman: Raving Rabbids Cheats & Codes
GBA
Enter the codes using a GameShark, Codebreaker, or Xploder device.
| Code | Effect |
|---|---|
| 9018AB661C2C 5CAF61E0B372 B9CBDED175D3 | Master Code |
| 6776EB386D16 F54556E17553 | All Orbs Collected |
| 7D3FAB37EC1A B0C31CC33ECE | All Lums Collected |
| 87823C6EB2FC | Infinite Health |
| 8E48BAEEF9E9 | Infinite Lives |
| 6BEE45CD0752 | Have Fists |
| F087AA0EF84F 03B21D028E2C | Infinite Helico |
| E314DA0CFA4F BC592EEF78CD | Mini-Ray (Press Select+Down) |
| 43A41D57AA3D 18FB5B0D4D21 | Moon Jump |
| 2320D30CC21F FC4D26EF70DD | Normal-Ray (Press Select+Up) |
| 30A3A7CEC05D 51B755DC8772 | Quick Fist Charge |
PlayStation 2
Enter the codes using an Action Replay MAX or CodeBreaker device. A master code is typically required to activate other cheats.
| Code | Effect |
|---|---|
| H91A-77D8-CJPBT Y0MN-8W6U-HCD9K | Master Code (Action Replay MAX) |
| VZZE-C587-PZC52 RMWY-JNEP-GNPPX | Disable Timer (Action Replay MAX) |
| 6CCP-RHQE-BXVWV 69RD-VDHJ-U87RU | Super Scoring (Action Replay MAX) |
| T9FU-J99T-4XW31 | Head Costume Mod (Action Replay MAX) |
| JB9E-91K0-74840 | Head: Rayman Costume (Action Replay MAX) |
| NKZH-UXPQ-DTGD1 | Head: Gothic Costume (Action Replay MAX) |
| PNMN-BTJE-BQZTT | Head: ??? (Action Replay MAX) |
| EJP5-BXB0-RU9NR | Body: Granny Costume (Action Replay MAX) |
| YZEZ-EPCR-7YK3E | Body: ??? (Action Replay MAX) |
| P7F2-AT30-CHCQC | Body: Disco Costume (Action Replay MAX) |
| KQFP-4VX7-CNPRV | Body: ??? (Action Replay MAX) |
| 6YZF-EPUD-CA5KQ | Body: Rock ‘n’ Roll Costume (Action Replay MAX) |
| RXJ3-EE36-410UZ | Body: ??? (Action Replay MAX) |
| XN3Y-DWP4-69YEJ | Body: Gangsta Costume (Action Replay MAX) |
| WG2Q-YC0V-53Y04 | Body: ??? (Action Replay MAX) |
| JGVB-EKK9-3RJ79 | Body: Dee-Jay Costume (Action Replay MAX) |
| PM7X-UABG-QYRZY | Body: ??? (Action Replay MAX) |
| 3U5B-76ED-DEBYQ | Body: Rayman 2 Costume (Action Replay MAX) |
| 7RB1-K5M0-A95F5 | Body: ??? (Action Replay MAX) |
| 27VN-WKBR-ZB993 | Legs: Bunny Costume (Action Replay MAX) |
| VPPM-ZNG2-1A427 | Legs: ??? (Action Replay MAX) |
| X6V7-MDCV-J6RXY | Legs: Mariachi Costume (Action Replay MAX) |
| Q2ZW-J4H6-0BRA1 | Legs: ??? (Action Replay MAX) |
| HMV9-GAWP-WDE66 | Legs: Shadow Costume (Action Replay MAX) |
| Z1U9-2GUH-MYZZY | Legs: ??? (Action Replay MAX) |
| TNDU-6HK4-MBJA4 | Legs: Glasses Costume (Action Replay MAX) |
| DVTY-4D89-2JQ82 | Legs: ??? (Action Replay MAX) |
| WFF3-DQYC-PR08H | Shoes: ??? (Action Replay MAX) |
| JB9E-91K0-74840 | Shoes: Rayman Costume (Action Replay MAX) |
| K0MA-8EVA-7RT49 | Shoes: Gothic Costume (Action Replay MAX) |
| R5U8-JD3Z-KHPAQ | Shoes: ??? (Action Replay MAX) |
| F28D-BC1G-R6VDT | Shoes: Granny Costume (Action Replay MAX) |
| M6UG-25Z6-RJPZM | Shoes: ??? (Action Replay MAX) |
| PZ38-1MWQ-FUC4D | Shoes: Disco Costume (Action Replay MAX) |
| E2VR-JUBG-DAW45 | Shoes: ??? (Action Replay MAX) |
| GM4C-MJJG-WHR96 | Shoes: Rock ‘n’ Roll Costume (Action Replay MAX) |
| CYW6-R9EU-TDPEP | Shoes: ??? (Action Replay MAX) |
| 0PC0-RY4G-MFZ1P | Shoes: Gangsta Costume (Action Replay MAX) |
| N0XT-8V1A-JGJRU | Shoes: ??? (Action Replay MAX) |
| PXGJ-QKZ7-TGP0Q | Shoes: Dee-Jay Costume (Action Replay MAX) |
| C40H-UYY5-EV3G9 | Shoes: ??? (Action Replay MAX) |
| U5RQ-V7EB-94PCV | Shoes: Rayman 2 Costume (Action Replay MAX) |
| XA2W-RCWN-YHHG4 | Shoes: ??? (Action Replay MAX) |
| 8BDP-H5X8-NV8J4 | Shoes: Bunny Costume (Action Replay MAX) |
| T9Z9-1YBV-G1TR1 | Shoes: ??? (Action Replay MAX) |
| B1UN-QZTY-EXERX | Shoes: Mariachi Costume (Action Replay MAX) |
| 2U93-ZVFB-DXD0M | Shoes: ??? (Action Replay MAX) |
| MXU6-7P8V-1N2DC | Shoes: Shadow Costume (Action Replay MAX) |
| 4VNZ-B8CM-5RTY6 | Shoes: ??? (Action Replay MAX) |
| GX32-RDAJ-G0D92 | Clothes: ??? (Action Replay MAX) |
| G9TT-XJUT-N30CF | Clothes: ??? (Action Replay MAX) |
| TZUQ-8Y7F-5MYGA | Clothes: ??? (Action Replay MAX) |
| JB9E-91K0-74840 | Clothes: Rayman Costume (Action Replay MAX) |
| EDJJ-CHJT-GK3RP | Clothes: Gothic Costume (Action Replay MAX) |
| 114C-YQFB-W693K | Clothes: ??? (Action Replay MAX) |
| 9XAG-0QQK-RHK9N | Clothes: Granny Costume (Action Replay MAX) |
| 3CQ7-0GEK-YHZYG | Clothes: ??? (Action Replay MAX) |
| DCAN-6717-HPNGF | Clothes: Disco Costume (Action Replay MAX) |
| 5262-T0H2-5AF2Z | Clothes: ??? (Action Replay MAX) |
| AYRQ-M57J-12D2E | Clothes: Rock ‘n’ Roll Costume (Action Replay MAX) |
| UPKG-CTXZ-362JG | Clothes: ??? (Action Replay MAX) |
| AGDA-6HWD-TT4AB | Clothes: Gangsta Costume (Action Replay MAX) |
| 0UYD-ABAU-J8F29 | Clothes: ??? (Action Replay MAX) |
| M189-B2YU-44NGE | Clothes: Dee-Jay Costume (Action Replay MAX) |
| 7DK2-UBWY-YDXKB | Clothes: ??? (Action Replay MAX) |
| 2N75-RT4H-YDMMX | Clothes: Rayman 2 Costume (Action Replay MAX) |
| 84R7-PB8G-NM0UE | Clothes: ??? (Action Replay MAX) |
| UBQP-ZE56-XWD8J | Clothes: Bunny Costume (Action Replay MAX) |
| PEUR-N6HG-UNPUK | Clothes: ??? (Action Replay MAX) |
| 6F3J-K07T-BF07D | Clothes: Mariachi Costume (Action Replay MAX) |
| 1VHK-05QR-UNUPY | Clothes: ??? (Action Replay MAX) |
| 0FVV-2R35-B9TEF | Clothes: Shadow Costume (Action Replay MAX) |
| KG1A-V45M-F1PQR | Clothes: ??? (Action Replay MAX) |
| 089H-W13E-17RQ9 | Shoes: ??? (Action Replay MAX) |
| E8UM-WK6T-PMVMZ | Shoes: ??? (Action Replay MAX) |
| C6RA-10V8-9WZQ6 | Shoes: ??? (Action Replay MAX) |
| JB9E-91K0-74840 | Shoes: Rayman Costume (Action Replay MAX) |
| 9RKJ-TW27-CGX1B | Shoes: Gothic Costume (Action Replay MAX) |
| PNDX-B0JR-UH0D9 | Shoes: ??? (Action Replay MAX) |
| UQDF-KYFC-NRZZ0 | Shoes: Granny Costume (Action Replay MAX) |
| ZMWE-PWN5-FYM9C | Shoes: ??? (Action Replay MAX) |
| H13A-47BA-M4FHW | Shoes: Disco Costume (Action Replay MAX) |
| 7ZME-6AA0-2K2KD | Shoes: ??? (Action Replay MAX) |
| ZZM9-HWCV-KAMZN | Shoes: Rock ‘n’ Roll Costume (Action Replay MAX) |
| JCA9-U2DQ-HVMWM | Shoes: ??? (Action Replay MAX) |
| EN3C-HT0G-324EK | Shoes: Gangsta Costume (Action Replay MAX) |
| 3AV7-UHJP-V311P | Shoes: ??? (Action Replay MAX) |
| 5P3Q-0BR5-D833J | Shoes: Dee-Jay Costume (Action Replay MAX) |
| 6MUE-XFF2-WUEWB | Shoes: ??? (Action Replay MAX) |
| 3T1A-7HP3-V002K | Shoes: Rayman 2 Costume (Action Replay MAX) |
| YAFB-TPJB-UKBCN | Shoes: ??? (Action Replay MAX) |
| 62ZG-RJKA-2URTP | Shoes: Bunny Costume (Action Replay MAX) |
| MQE4-UQQ4-AACN7 | Shoes: ??? (Action Replay MAX) |
| DVTN-DH96-DCFVP | Shoes: Mariachi Costume (Action Replay MAX) |
| T1M0-27D5-GER5D | Shoes: ??? (Action Replay MAX) |
| 1RQ0-EK20-JP36E | Shoes: Shadow Costume (Action Replay MAX) |
| P49C-5048-M1R45 | Shoes: ??? (Action Replay MAX) |
| QX9Q-7EJA-1HXF7 | Shoes: ??? (Action Replay MAX) |
| E4KW-DNAE-59AQK | Shoes: ??? (Action Replay MAX) |
| B4336FA9 4DFEFB79 B7D48EB9 B0C8A9CB 807F7E57 41392488 9E0E7ED2 8AB7620E | Master Code (CodeBreaker) |
| 0E63138B 67F682B2 | Quick Score Gain (CodeBreaker) |
| 1198E4ED 0BEB1B6D | Super Quick Score Gain (CodeBreaker) |
| 661E6224 8CA86914 | Ultra Quick Score Gain (CodeBreaker) |
| 3EB25E49 D4774B39 | Infinite Time (CodeBreaker) |
| F7F63EC5 494BFEC5 F4EC0F71 5B597E49 | Points Dont Decrease From Misses (CodeBreaker) |
Rayman: Raving Rabbids: Review
Introduction
In the pantheon of video game reinventions, few transformations were as audacious—or as unexpectedly successful—as Rayman: Raving Rabbids. What began as a traditional 3D platformer titled Rayman 4 morphed into a chaotic, motion-controlled party game that became one of the Nintendo Wii’s defining launch titles. Departing sharply from the series’ platforming roots, this 2006 spin-off thrust its limbless hero into a gladiatorial arena ruled by screaming, plunger-wielding rabbit-like creatures, the Rabbids. The result was a fever dream of absurdity, where cow-tossing, rhythm-dancing, and warthog-racing minigames coalesced into a global phenomenon. This review argues that Rayman: Raving Rabbids was not merely a game but a cultural pivot—a title that redefined Ubisoft’s mascot, showcased the Wii’s revolutionary potential, and inadvertently birthed one of gaming’s most enduring franchises, all while championing accessible, anarchic humor over narrative depth.
Development History & Context
The genesis of Rayman: Raving Rabbids is a tale of technological serendipity and corporate risk-taking. Initially developed by Ubisoft Montpellier (led by series creator Michel Ancel) as a conventional platformer, Rayman 4 was envisioned as a Pixar-inspired adventure where characters acknowledged their status as video game avatars. However, the 2005 unveiling of Nintendo’s Wii—with its motion-sensing capabilities—prompted a seismic shift. Fearing that a traditional platformer would fail to leverage the console’s innovative controls, Ubisoft scrapped months of work and pivoted entirely to a party-game format. This radical redesign, completed in under a year, transformed a linear adventure into a collection of over 75 minigames centered around the Rabbids—ancient, zombie-like bunnies sketched by Ancel as “vicious, but at the same time totally stupid.”
The studio faced significant constraints. The Wii’s hardware limitations mandated simplified graphics and physics, while the rushed timeline left little room for polish. Ubisoft Sofia was tasked with porting the game for PC and other consoles, adapting motion-based controls to traditional inputs. This led to clunky compromises on platforms like the PlayStation 2 and Xbox 360, where rapid button-mashing replaced intuitive shaking or tilting. A leaked prototype of the original Rayman 4 in 2022 revealed a starkly different game: a dark adventure with laser combat, mountable creatures, and cinematic finishers—highlighting just how drastically the project’s identity had shifted.
Narrative & Thematic Deep Dive
The narrative of Rayman: Raving Rabbids is a masterclass in minimalism and absurdity. It begins innocuously enough: Rayman enjoys a picnic with Globox’s children until an earthquake swallows the babies, and three Rabbids emerge. Their leader, the hulking Serguei (a gorilla-like Rabbid with a militaristic streak), kidnaps Rayman, imprisoning him in a colosseum where he must endure 15 days of “trials” to entertain the Rabbid horde. The plot is intentionally flimsy—a macguffin to justify the minigames—but its comedic brilliance lies in its subversion of expectations. Rayman, traditionally a silent hero, becomes a reluctant gladiator, while the Rabbids evolve from antagonists into a fickle, raucous audience that eventually cheers for him.
Character interactions drip with surreal humor. The Rabbids communicate exclusively through guttural “Bwah!” screams and chaotic pantomime, their blank stares bulging with manic energy. Serguei, despite his brute force, becomes a begrudging ally, even furnishing Rayman’s jail cell with amenities like posters and a radio. The game’s themes revolve around the absurdity of spectacle: Rayman is reduced to a jester for an alien audience, his “freedom” contingent on performing increasingly ridiculous tasks. This meta-commentary on entertainment—where the line between participant and performer blurs—elevates the narrative beyond mere parody. The post-credits scene, with Rayman wedged in a rabbit hole while sheep lick his face, encapsulates the game’s ethos: escape is never straightforward, and humor thrives in futility.
Gameplay Mechanics & Systems
At its core, Rayman: Raving Rabbids is a relentless showcase of motion-controlled chaos. Players navigate a colosseum hub world (a third-person arena) to select minigames, which fall into eclectic categories: Workout (rapid arm-shaking), Precision (aiming plungers), Shake Your Booty (rhythm dancing), and Bunny Hunt (on-rails shooting). Three random minigames precede a daily “final challenge,” such as warthog racing or plunger-based rail-shooting, culminating in a plunger reward. These plungers stack to build an escape ladder—a tangible symbol of progression.
The Wii version leverages its hardware brilliantly. Dancing minigames demand synchronized shaking to pop hits like “La Bamba,” while combat challenges involve flinging the remote like a lasso. This physicality creates moments of communal joy, as players contort to dodge Rabbid projectiles or mimic dance moves. However, the game’s structure reveals flaws. Minigames often repeat core mechanics (e.g., multiple “door-slamming” challenges), and the single-player campaign can be completed in under 10 hours. Multiplayer, supporting up to four players, is hampered by turn-based scoring rather than simultaneous play, limiting its party appeal.
Ports for non-Wii platforms falter. The PlayStation 2 and Xbox 360 versions rely on button-mashing, draining the minigames of their kinetic energy. The PC adaptation, with keyboard/mouse or gamepad controls, feels sterile compared to the Wii’s motion-driven frenzy. Yet the core loop—unlocking minigames, customizing Rayman with outfits, and chasing high scores—remains addictive. The reward system, tied to plungers, brilliantly ties gameplay to narrative progression, making each trial feel purposeful.
World-Building, Art & Sound
Rayman: Raving Rabbids builds its universe on contrasts. The colosseum hub is a sterile, oppressive arena with stark stone walls, while the minigame worlds explode with color: Rabbid-infested sewers, disco floors, and jungle obstacle courses. This dichotomy mirrors the game’s tone—a sterile prison setting for gleefully chaotic gameplay. The Rabbids themselves are visual icons: white-furred, buck-toothed, with bulging eyes that turn red during “adrenaline rushes.” Their design evolves from eerie prototypes to cartoonish pests, emphasizing slapstick over menace.
The art style is a triumph of simplicity. Vibrant, cel-shaded graphics prioritize expressiveness over realism, with exaggerated animations (e.g., Rabbids vibrating with rage or Rayman’s propeller hair spinning during flight). Sound design is equally vital. Rabbids emit piercing “Bwah!” shrieks, punctuated by squelching plungers and clattering objects. Minigame music blends absurdity with nostalgia: disco beats for dancing challenges, mariachi bands for racing, and classical strings for “serious” trials. This auditory chaos creates an unforgettable atmosphere, where every soundbite reinforces the game’s anarchic spirit.
Reception & Legacy
Upon release, Rayman: Raving Rabbids was lauded as a Wii showcase. It holds a Metacritic score of 76/100 for the Wii, with IGN praising its “hilarious” minigames and GameSpot commending its “quirky humor.” Critics noted how motion controls transformed simple tasks into physical comedy, making it accessible to all ages. However, ports were less forgiving: the PlayStation 2 version scored 64/100, criticized for “clunky” controls, while the Xbox 360 edition managed 67/100, deemed “gimmicky” without the Wii’s innovation.
Commercially, the game was a juggernaut. As a Wii launch title, it sold 81,000 units in the U.S. alone in January 2007, trailing only Wii Sports and cementing Ubisoft’s dominance in the casual market. Its success birthed the Rabbids franchise, which would spawn over 16 titles, including standalone adventures like Rabbids Go Home (2009) and crossovers like Mario + Rabbids Kingdom Battle (2017). Culturally, the Rabbids transcended gaming: they starred in a Nickelodeon TV series (Rabbids Invasion, 2013–2021), theme park attractions (e.g., Futuroscope’s “Time Machine” ride), and even UNICEF commercials promoting education. Michel Ancel’s vision of “bunny humor” had evolved into a global phenomenon, with Rabbids merchandise—from plush toys to apparel—flooding retail stores.
Conclusion
Rayman: Raving Rabbids is a paradox: a game that abandoned its protagonist’s identity to achieve immortality. As a Wii launch title, it masterfully demonstrated motion controls’ potential, turning simple minigames into communal spectacles. Its flaws—repetitive structure, shallow narrative—are overshadowed by its infectious humor and innovative design. More than a game, it was a cultural catalyst, transforming the Rabbids from minor antagonists into Ubisoft’s most recognizable franchise. While the Rayman series eventually returned to its platforming roots, Raving Rabbids stands as a landmark in party gaming history—a testament to how embracing absurdity can redefine a character’s legacy. In the end, as Rayman wedges himself into that rabbit hole, we are left with a truth worth “Bwah!”-ing about: sometimes, the most daring escape is one into uncharted, hilarious territory.