- Release Year: 2015
- Platforms: Windows
- Publisher: CodeHatch Corp.
- Developer: CodeHatch Corp.
- Genre: Action
- Perspective: 1st-person
- Game Mode: Online PVP
- Gameplay: Open World, Sandbox, Survival
- Setting: Medieval
- Average Score: 55/100

Description
Reign of Kings is a medieval survival game set in a harsh, open-world environment where players must hunt, mine, build, and craft to survive. The game encourages competition and power struggles, with players vying for control of resources and the Ancient Throne. Form guilds, wage war, and decide the fate of the kingdom in this immersive and intense survival experience.
Gameplay Videos
Where to Buy Reign of Kings
PC
Reign of Kings Cracks & Fixes
Reign of Kings Patches & Updates
Reign of Kings Mods
Reign of Kings Guides & Walkthroughs
Reign of Kings Reviews & Reception
metacritic.com (54/100): No one plays and the people in it are toxic and the game is abandoned and finally the combat is ****
Reign of Kings Cheats & Codes
Reign of Kings (Admin Commands)
Enter commands in the in‑game chat or console.
| Code | Effect |
|---|---|
| /ban [userName] (days|reason) | Bans the specified player from the server, optionally for a set number of days and/or with a reason. |
| /banlist (userName) | Lists all banned users, optionally filtering by username. |
| /bettergui | Switches the in‑game GUI to its alternative layout. |
| /build [sphere|cube] (radius) (material) | Creates a shape out of blocks (sphere, cube, etc.) with the specified radius and material. |
| /butcher (radius) (“silent”) | Kills all monsters and critters within the specified radius; optional silent mode suppresses messages. |
| /clearinv (userName) | Clears the inventory of the specified user or the player issuing the command. |
| /config | Displays or modifies the server configuration. |
| /fly (userName) | Toggles fly mode for the player or the specified user. |
| /give [item] [amount] (userName) | Gives the specified amount of an item to the player or a specified user. |
| /giveall | Gives the maximum amount of every available item to the player. |
| /godmode (username) | Enables godmode for the player or the specified user. |
| /heal (username) | Heals the player or the specified user to full health. |
| /hydrate (username) | Hydrates the player or the specified user. |
| /instantbuild | Toggles instant building for the local player. |
| /itemlist | Lists all item names for use with the /give command. |
| /kick [username] | Kicks the specified player from the server. |
| /killall (radius) (“silent”) | Kills all entities within the specified radius; optional silent mode suppresses messages. |
| /list | Displays a list of all online players. |
| /nosecurity | Toggles server security on or off. |
| /notice [message] | Shows a message from the server to all players. |
| /nourish (username) | Nourishes the player or the specified user. |
| /permission | Displays or modifies player permissions. |
| /popup [message] | Shows a popup message to all players. |
| /question [message] | Shows a yes/no question popup to all players. |
| /say [username] [message] | Forces the specified user to say a message. |
| /shutdown | Saves the server state and stops the server. |
| /stophunger [username] | Stops hunger for the player or the specified user. |
| /stopthirst [username] | Stops thirst for the player or the specified user. |
| /time | Controls the world’s time; use /help time for full options. |
| /tp [x] [z] | Teleports the player to the specified coordinates (defaults to 0,0). |
| /unban [username|index] | Unbans the specified player or by ban list index. |
| /videofly | Toggles flying camera mode. |
| /weather | Changes the world’s weather; use /help weather for full options. |
| /whitelist | Enables or disables the whitelist, allowing only specified players to log in. |
| /me | Displays a custom message starting with the player’s name. |
| /guild | Sends a message to the player’s guild. |
| /suicide | Kills the player. |
| /giveSearch [search] | Gives a full stack of all items containing the search string. |
| /buildFarm | Builds a farm structure. |
| /buildreport (username) | Creates a report of the current game state for developers. |
| /categoryList | Lists all item categories for use with /giveCategory. |
| /clearFarm | Clears the farm area. |
| /fastBuild | Toggles fast build mode for objects. |
| /fastCrest | Toggles fast mode for crest conquer times. |
| /fastDecay | Sets decay time to approximately 5 minutes. |
| /fastFarm | Toggles fast farming mode. |
| /fastSetup | Toggles fast setup mode for objects. |
| /giveCategory [search] | Gives a full stack of all items in the specified category. |
| /giveFirst [search] | Gives a full stack of the first item containing the search string. |
| /giveFish [fish type] [width] [height] [length] | Gives one fish of the specified type with the given dimensions. |
Reign of Kings: Review
Introduction
In the volatile landscape of early-access survival sandboxes, Reign of Kings (2015) emerged as a brutal medieval playground where players could seize thrones, build castles, and decapitate rivals—all before fading into obscurity due to developer abandonment. Developed by Canadian studio CodeHatch, the game promised a gritty blend of Rust’s survival systems and Chivalry’s visceral combat, set in a ruthlessly competitive medieval world. While it captivated a niche audience with its unapologetic violence and ambitious systems, Reign of Kings ultimately became a cautionary tale of unrealized potential. This review dissects its rise, flaws, and fleeting legacy.
Development History & Context
The Studio Behind the Chaos
CodeHatch, a studio already notorious for the disastrous launch of Starforge (2013), sought redemption with Reign of Kings. The team positioned the game as a spiritual successor to their failed sci-fi project, pivoting to medieval survival—a genre booming in the mid-2010s thanks to Rust and DayZ. However, accusations swirled that Reign of Kings was funded using Starforge’s crowdfunding money, a claim bolstered by CodeHatch’s abrupt shift in focus.
Technological Ambitions and Limitations
Built on Unity, Reign of Kings aimed for a seamless open world with physics-driven siege mechanics and modular building. Yet, the engine struggled under the weight of large-scale battles and persistent bases, leading to frequent lag and instability. The game’s reliance on peer-to-peer servers (rather than dedicated hosting) exacerbated these issues, inviting rampant hacking and griefing.
A Crowded Market
Launched into Steam Early Access in 2015, Reign of Kings faced fierce competition from polished contemporaries like Ark: Survival Evolved. CodeHatch’s lack of post-launch support—only minor bug fixes were released—left the game overshadowed and undercooked. By 2016, updates ceased entirely, and the studio moved on to HEAT, another survival title that met a similar fate.
Narrative & Thematic Deep Dive
A World Without Memory
Reign of Kings ditches traditional storytelling for emergent narratives. Players awaken on a forsaken island with no backstory, thrust into a Hobbesian struggle where “war of all against all” defines existence. The closest thing to lore is the cursed Plague Village, a zombie-infested zone offering high-risk loot, and the Ancient Throne, a supernatural artifact symbolizing absolute power.
Themes of Power and Betrayal
The game’s core theme is dominance. Claiming the throne grants the king divine authority to tax resources and wield the unbreakable Ancient Sword, but it paints a target on their back. This creates a cycle of uprising and tyranny, echoing Machiavellian politics. Captured players face humiliation in stocks or execution via guillotine, reinforcing the bleak, Darwinian tone.
Character Customization: Identity in Chaos
While lacking deep RPG mechanics, players could customize their avatar’s appearance, voice, and guild banner. These choices mattered little in practice, as most interactions devolved into frenzied PvP. The lack of NPCs or quests left the world feeling hollow, a canvas for player-driven chaos rather than a living realm.
Gameplay Mechanics & Systems
Survival of the Cruelest
The core loop revolves around gathering resources (wood, stone, ore) to craft tools, weapons, and fortifications. Early-game survival hinges on clubbing crabs for food and avoiding players armed with steel. Progression unlocks siege engines like trebuchets and ballistae, enabling raids on stone castles—a system praised for its creativity but plagued by janky physics.
Combat: Clunky but Visceral
Melee combat, inspired by Chivalry, emphasized directional attacks and timing. Landing a decapitating blow with a broadsword or impaling foes with a javelin delivered cathartic satisfaction, but hit detection and desync issues often undermined battles. The “orifice slot” mechanic—allowing prisoners to hide lockpicks in their rectum—summed up the game’s dark humor.
Building and Siege Warfare
Building mechanics resembled Minecraft’s block-by-block system, with materials ranging from flimsy thatch to siege-proof stone. Guilds could claim territory using crests, protecting structures from randoms. However, offline raids and hoarding exploits rendered hours of construction moot, fueling toxicity.
The Broken Kingmaker
The throne system was Reign of Kings’ most innovative feature. Kings could tax resources and rename the realm, but server populations rarely exceeded 50 players, making governance irrelevant. Most servers devolved into anarchic deathmatches, with the throne serving as a glorified PvP trophy.
World-Building, Art & Sound
Aesthetic Ambition
The island’s biomes—forested hills, snow-capped mountains, and murky swamps—were visually cohesive, if bland. Day-night cycles and weather added atmosphere, though texture pop-in and crude asset reuse (e.g., copy-pasted ruins) betrayed the game’s low budget.
Sound Design: Clangs and Cries
Sword clashes and gurgling death rattles sold the brutality, while creaking gallows and crackling fires added immersion. The lack of a dynamic soundtrack, however, left exploration eerily silent—a missed opportunity to heighten tension.
Reception & Legacy
Launch and Early Hype
Reign of Kings sold an estimated 714,000 copies, buoyed by streamers like FrankieonPC showcasing its emergent chaos. Critics praised its ambition, with Brash Games noting, “It’s like Game of Thrones meets Survivor.” However, its Steam rating languished at Mixed (53% positive) due to bugs and hacker infestations.
The Abandonment Narrative
By 2016, CodeHatch’s radio silence killed its momentum. Player counts plummeted, and servers became ghost towns. The studio’s reputation tanked further when Starforge was delisted for being “literally unplayable.”
Influence on the Genre
Despite its failures, Reign of Kings influenced later titles like Conan Exiles and The Black Death, which iterated on its throne mechanics and capture systems. Modders kept the game alive briefly with RP servers, but CodeHatch’s negligence doomed it to obscurity.
Conclusion
Reign of Kings is a tragic case of “what could have been.” Its blend of savage combat, feudal politics, and modular building hinted at a groundbreaking sandbox, but CodeHatch’s incompetence and abandonment strangled its potential. Today, it stands as a relic—a reminder that even the most promising worlds can crumble without stewardship. For historians, it’s a fascinating study; for players, it’s a gravesite of wasted hours and broken trebuchets. Proceed with caution—or not at all.