- Release Year: 2001
- Platforms: Windows
- Publisher: FRAGMENT, s.r.o., Liguori Multimedia
- Developer: InterMedia MMH
- Genre: Educational, Pre-school, Reading, toddler, Typing, writing
- Game Mode: Single-player
- Gameplay: Interviewing, Newspaper compilation, Writing articles
- Average Score: 96/100

Description
Reporter is an educational PC game designed to teach players about journalism and newspaper creation. Players take on the role of a journalist, learning to conduct interviews, write articles, and compile a newspaper using provided layouts, images, and other elements. The game allows players to print their finished newspaper, offering a hands-on experience in traditional media production.
Where to Buy Reporter
PC
Reporter Reviews & Reception
verticalslicegames.com (97/100): Reviews express overwhelmingly positive sentiment towards Clair Obscur: Expedition 33, frequently hailing it as a masterpiece and a landmark achievement, especially for a debut studio.
opencritic.com (95/100): The best games of 2025 (so far)
metacritic.com (97/100): A triumphant return to form for the series.
Reporter Cheats & Codes
PC
Select the “Settings” option, then choose the “Secret Codes” selection. Enter one of the following codes to activate the corresponding cheat function:
| Code | Effect |
|---|---|
| GOLDRUSH | 1957 49ers team |
| LIONPOWER | 1957 Lions team |
| STABLES | 1958 Colts team |
| JOLLYGREEN | 1958 Giants team |
| THEREWASAMAN | 1962 Oilers team |
| GETEM | 1962 Texans team |
| MEGIVEYOU | 1966 Chiefs team |
| WHOSHOTJR | 1966 Cowboys team |
| CHAMPS | 1966 Packers team |
| TUNDRA | 1967 Cowboys team |
| SNOWPLOW | 1967 Packers team |
| BLITZER | 1967 Rams team |
| SHOCKER | 1968 Colts team |
| TVTIMEOUT | 1968 Jets team |
| HEIDI | 1968 Raiders team |
| NOFLUKE | 1969 Chiefs team |
| AllFLUKE | 1969 Vikings team |
| MNF | 1970 Browns team |
| DAMNYANKEES | 1970 Jets team |
| PEOPLEEATER | 1970 Vikings team |
| OVERTIME | 1971 Chiefs team |
| STARS | 1971 Cowboys team |
| LONGESTGAME | 1971 Dolphins team |
| AIRSHOW | 1972 Colts team |
| PERFECT | 1972 Dolphins team |
| AIRTIME | 1972 Jets team |
| SOUR | 1972 Raiders team |
| LUCKY | 1972 Steelers team |
| JUNGLECATS | 1973 Bengals team |
| DEFENDERS | 1974 Dolphins team |
| STRUGGLE | 1974 Raiders team |
| STEELCURTAIN | 1974 Steelers team |
| TARK | 1974 Vikings team |
| HAILMARY | 1975 Cowboys team |
| MIRACLELEAP | 1975 Steelers team |
| PURPLE | 1975 Vikings team |
| GHOSTTOTHEPOST | 1977 Colts team |
| THEGHOST | 1977 Raiders team |
| ROLLER | 1978 Chargers team |
| CANNEDTUNA | 1978 Dolphins team |
| EARL | 1978 Oilers team |
| HOLY | 1978 Raiders team |
| DYNASTY | 1978 Steelers team |
| PIRATES | 1979 Bucaneers team |
| COMEBACK | 1979 Cowboys team |
| THECATCH | 1981 49ers team |
| TIGERS | 1981 Bengals team |
| IRONMAN | 1981 Chargers team |
| NOCHANCE | 1981 Cowboys team |
| HOMESICK | 1983 Raiders team |
| MADDEN84 | 1984 All-Madden team |
| DANTHEMAN | 1984 Dolphins team |
| MAD1985 | 1985 All-Madden team |
| UPSET | 1985 Bears team |
| FLYAWAY | 1985 Falcons team |
| BLOWOUT | 1985 Patriots team |
| 86MADDEN | 1986 All-Madden team |
| THEDRIVE | 1986 Broncos team |
| 1987MAD | 1987 All-Madden team |
| MADDEN88 | 1988 All-Madden team |
| NOHOPE | 1988 Bengals team |
| MAD1989 | 1989 All-Madden team |
| CRUSHED | 1989 Broncos team |
| 90MADDEN | 1990 All-Madden team |
| WIDERIGHT | 1990 Bills team |
| ONEEYE | 1990 Raiders team |
| 1991MAD | 1991 All-Madden team |
| NEONLIGHTS | 1991 Falcons team |
| TOOMUCH | 1991 Lions team |
| MADDEN92 | 1992 All-Madden team |
| COMEBACKKID | 1992 Bills team |
| HOWBOUTEM | 1992 Cowboys team |
| MAD1993 | 1993 All-Madden team |
| NOTAGAIN | 1993 Bills team |
| BYTHEBAY | 1994 49ers team |
| 94MADDEN | 1994 All-Madden team |
| OUCH | 1994 Broncos team |
| CHARGE | 1994 Chargers team |
| 1995MAD | 1995 All-Madden team |
| MADDEN96 | 1996 All-Madden team |
| ALMOST | 1996 Packers team |
| DEFENSE | 1996 Panthers team |
| MAD1997 | 1997 All Madden team |
| THECATCHTWO | 1998 49ers team |
| 98MADDEN | 1998 All-Madden team |
| NOLUCK | 1998 Packers team |
| MISSEDCHANCE | 1998 Vikings team |
| 1999MAD | 1999 All-Madden team |
| NOWHEREMAN | 1999 Rams team |
| MIRACLEPLAY | 1999 Titans team |
| GREENWINGS | 1960 Eagles team |
| USATEAM | 1977 Cowboys team |
| GOLDNINERS | All 49ers team |
| BROWNBEAR | All Bears team |
| BLUEBILLS | All Bills team |
| BUCKINGBRONCO | All Broncos team |
| BLUECHARGERS | All Chargers team |
| REDCHIEFS | All Chiefs team |
| WHITECOLTS | All Colts team |
| BLUECOWBOYS | All Cowboys team |
| AQUAFINS | All Dolphins team |
| GREENEAGLES | All Eagles team |
| BLACKFALCONS | All Falcons team |
| BIGGIANTS | All Giants team |
| GREENJETS | All Jets team |
| SILVERLIONS | All Lions team |
| YELLOWPACK | All Packers team |
| BIGCATS | All Panthers team |
| REDPATS | All Patriots team |
| SILVERRAID | All Raiders team |
| GOLDRAMS | All Rams team |
| REDINDIANS | All Redskins team |
| MARCHINGIN | All Saints team |
| BLACKSTEEL | All Steelers team |
| CONQUER | All Vikings team |
| INTHEGAME | EA Sports team |
| KINGTUT | Mummies team |
Reporter: A Forgotten Gem in the Landscape of Educational Gaming
Introduction: The Unassuming Pioneer of Journalistic Simulation
In the vast, ever-expanding universe of video games, where high-octane action, sprawling open worlds, and cinematic narratives dominate the limelight, Reporter (2001) stands as a quiet, almost forgotten testament to the power of educational gaming. Developed by InterMedia MMH and published by FRAGMENT, s.r.o. and Liguori Multimedia, Reporter is a title that dared to venture beyond the conventional boundaries of entertainment, offering players a unique, immersive experience into the world of journalism. At a time when the gaming industry was riding the wave of the sixth-generation console era—marked by the release of the PlayStation 2, Xbox, and GameCube—Reporter carved out a niche for itself as an educational tool disguised as a game, teaching players the intricacies of conducting interviews, crafting articles, and compiling newspapers.
This review aims to shed light on Reporter, a game that, despite its obscurity, holds a significant place in the history of educational gaming. We will delve into its development history, narrative and thematic depth, gameplay mechanics, world-building, and its reception and legacy. By the end, we will argue that Reporter is not just a relic of its time but a pioneering title that laid the groundwork for future educational games, deserving of recognition and appreciation.
Development History & Context: A Game Born in the Shadow of Giants
The Studio and the Vision
InterMedia MMH, the developer behind Reporter, was a relatively small studio operating in the early 2000s, a period when the gaming industry was undergoing a seismic shift. The sixth generation of consoles had just begun, and the PlayStation 2 was rapidly becoming the dominant force in the market. Amidst this backdrop, InterMedia MMH sought to create a game that was not just entertaining but also educational—a rarity in an era dominated by action-adventure titles, first-person shooters, and racing games.
The vision for Reporter was clear: to simulate the day-to-day responsibilities of a journalist, from conducting interviews to writing articles and designing newspaper layouts. This was a bold ambition, especially considering the technological constraints of the time. The game was designed for Windows PCs, leveraging the CD-ROM format to deliver a rich, multimedia experience. The developers aimed to create a tool that could be used in educational settings, particularly for pre-school and early elementary students, to teach them the basics of reading, writing, and even typing.
Technological Constraints and Innovations
The early 2000s were a time of rapid technological advancement, but they also came with significant limitations. The CD-ROM format, while revolutionary, had limited storage capacity compared to modern standards. This meant that Reporter had to be efficient in its use of assets, relying on compressed images, simple animations, and text-based interactions to convey its educational content.
Despite these constraints, Reporter managed to incorporate a surprising amount of interactivity. Players could choose from a variety of newspaper layouts, insert pictures, cartoons, horoscopes, and advertisements, and even print out their final product using a real-life printer. This level of customization was impressive for an educational game of its time, offering players a tangible sense of accomplishment as they saw their work come to life in physical form.
The Gaming Landscape of 2001
The year 2001 was a landmark year for the gaming industry. It saw the release of iconic titles such as Halo: Combat Evolved, Grand Theft Auto III, Metal Gear Solid 2: Sons of Liberty, and Final Fantasy X. These games pushed the boundaries of storytelling, graphics, and gameplay, setting new standards for what video games could achieve. In contrast, Reporter was a humble, low-profile title that catered to a niche audience.
Yet, Reporter was not alone in its educational ambitions. The early 2000s saw a growing interest in educational gaming, with titles like The Oregon Trail, Where in the World Is Carmen Sandiego?, and Reader Rabbit gaining popularity in schools and homes. Reporter distinguished itself by focusing specifically on journalism, a subject that had not been widely explored in the gaming medium. Its release was a testament to the diversity of the gaming landscape, proving that video games could be more than just entertainment—they could be tools for learning and skill development.
Narrative & Thematic Deep Dive: The Art of Storytelling Through Journalism
The Plot: A Journey into the World of Journalism
Reporter does not follow a traditional narrative structure. Instead, it presents players with a series of tasks and challenges that simulate the work of a journalist. The game begins with the player assuming the role of a junior reporter, tasked with conducting interviews, gathering information, and writing articles. As the player progresses, they are introduced to more complex aspects of journalism, such as editing, layout design, and even the ethical considerations of reporting.
The game’s “plot” is essentially a progression of journalistic tasks, each designed to teach the player a new skill or concept. For example, early missions might involve interviewing a fictional character about a local event, while later missions could require the player to investigate a more complex story, complete with multiple sources and conflicting information. This structure allows Reporter to function as both a game and an educational tool, blending gameplay with real-world skills.
Characters and Dialogue: The Human Element of Journalism
While Reporter does not feature a cast of fully fleshed-out characters in the traditional sense, it does include a variety of NPCs (non-playable characters) that the player interacts with throughout the game. These characters serve as sources, interviewees, and editors, each playing a role in the journalistic process. The dialogue in Reporter is functional rather than dramatic, focusing on conveying information and guiding the player through the tasks at hand.
One of the game’s strengths is its ability to simulate the human element of journalism. Players must learn to ask the right questions, listen carefully to responses, and synthesize information into coherent articles. This process is supported by the game’s dialogue system, which provides feedback and hints to help the player improve their journalistic skills.
Themes: The Power and Responsibility of the Press
At its core, Reporter is a game about the power and responsibility of journalism. It teaches players not only the technical skills of writing and editing but also the ethical considerations that come with being a journalist. The game emphasizes the importance of accuracy, fairness, and integrity in reporting, instilling in players a sense of responsibility for the information they disseminate.
Reporter also touches on the role of journalism in society. Through its tasks and challenges, the game highlights how journalism can inform, educate, and even inspire change. It encourages players to think critically about the information they encounter and to consider the impact of their words on the world around them.
Gameplay Mechanics & Systems: The Tools of the Trade
Core Gameplay Loop: From Interview to Publication
The core gameplay loop of Reporter revolves around the process of creating a newspaper. Players begin by selecting a story to cover, which could range from a simple local event to a more complex investigative piece. Once a story is chosen, the player must conduct interviews with relevant sources, gathering information and quotes to use in their article.
After collecting enough information, the player moves on to the writing phase, where they must craft a coherent article based on the details they’ve gathered. This involves organizing the information, writing a compelling headline, and ensuring that the article is both informative and engaging. Once the article is complete, the player can then design the newspaper layout, choosing where to place the article, images, and other elements such as advertisements and horoscopes.
Finally, the player can print out their newspaper using a real-life printer, giving them a physical copy of their work. This tangible outcome is one of the game’s most unique features, providing players with a sense of accomplishment and a lasting memento of their journalistic efforts.
Combat and Character Progression: Learning Through Practice
Reporter does not feature traditional combat mechanics, as it is not an action-oriented game. Instead, the “combat” in Reporter takes the form of intellectual challenges, such as conducting effective interviews, writing clear and concise articles, and designing visually appealing newspaper layouts. The game’s progression system is tied to the player’s ability to complete these tasks successfully, with each completed article and newspaper serving as a milestone in the player’s journalistic journey.
Character progression in Reporter is less about leveling up a fictional avatar and more about the player’s own skill development. As players complete more tasks, they become more proficient in the various aspects of journalism, from interviewing techniques to writing styles. The game provides feedback and guidance throughout this process, helping players to refine their skills and become better journalists.
UI and Innovative Systems: A User-Friendly Approach to Journalism
The user interface (UI) of Reporter is designed to be intuitive and user-friendly, making it accessible to younger players and those new to journalism. The game features a clean, organized layout that guides players through each step of the journalistic process, from selecting a story to printing the final newspaper.
One of the game’s most innovative systems is its newspaper design tool, which allows players to customize the layout of their newspaper with ease. Players can drag and drop articles, images, and other elements onto a virtual newspaper page, adjusting their size and position to create a visually appealing design. This system is both fun and educational, teaching players the basics of graphic design and layout composition.
World-Building, Art & Sound: Crafting an Immersive Journalistic Experience
Setting and Atmosphere: The Newsroom Comes to Life
Reporter is set in a fictional newsroom, where players take on the role of a junior reporter. The game’s setting is designed to be immersive and engaging, with a variety of locations to explore, from the bustling newsroom to the quiet streets of the town where stories unfold. The atmosphere of Reporter is one of professionalism and creativity, reflecting the real-world environment of a working newsroom.
The game’s art style is simple yet effective, using bright colors and clear visuals to create an inviting and educational experience. The characters and environments are designed to be easily recognizable, helping players to focus on the tasks at hand without being distracted by overly complex graphics.
Visual Direction: Clarity and Accessibility
The visual direction of Reporter prioritizes clarity and accessibility, ensuring that the game is easy to understand and navigate. The use of bright colors and simple shapes helps to create a visually appealing experience that is also functional, guiding players through the various tasks and challenges.
The game’s visuals are complemented by its sound design, which includes a variety of sound effects and background music to enhance the immersive experience. The sound effects, such as the clattering of a typewriter or the ringing of a telephone, help to create a sense of realism, while the background music sets the tone for the game’s various scenes.
Reception & Legacy: The Impact of Reporter on Educational Gaming
Critical and Commercial Reception
Reporter was released in 2001 to a niche audience, primarily targeting educational institutions and young learners. As such, it did not receive the same level of critical attention as mainstream titles of the time. However, within its intended audience, Reporter was well-received for its innovative approach to teaching journalism and its user-friendly design.
The game’s ability to simulate the journalistic process in an engaging and educational manner was praised by educators and parents alike. Its unique feature of allowing players to print out their newspapers was particularly lauded, as it provided a tangible outcome that reinforced the learning experience.
Evolution of Reputation and Influence
While Reporter may not have achieved widespread commercial success, its influence on the educational gaming genre is undeniable. The game’s focus on real-world skills and its interactive approach to learning set a precedent for future educational titles. Games like Imagine: Reporter (2010) and Detective Story: Reporter (2021) can trace their roots back to Reporter, building on its foundation to create even more immersive and educational experiences.
Reporter also contributed to the broader conversation about the potential of video games as educational tools. At a time when video games were often dismissed as mere entertainment, Reporter demonstrated that games could be used to teach valuable skills and foster critical thinking. This legacy continues to inspire developers and educators to explore the educational potential of video games.
Conclusion: Reporter’s Place in Video Game History
Reporter is a game that defies easy categorization. It is neither a blockbuster action title nor a sprawling open-world adventure. Instead, it is a quiet, thoughtful game that seeks to educate and inspire. Its focus on journalism, a subject rarely explored in video games, sets it apart from its contemporaries and gives it a unique place in the history of the medium.
While Reporter may not have achieved the same level of fame as other titles from 2001, its impact on educational gaming is significant. It paved the way for future titles that blend learning with gameplay, proving that video games can be powerful tools for education and skill development. For this reason, Reporter deserves to be remembered not just as a relic of its time, but as a pioneering title that helped to shape the future of educational gaming.
In the grand tapestry of video game history, Reporter may be a small thread, but it is an important one. It reminds us that video games can be more than just entertainment—they can be tools for learning, platforms for creativity, and catalysts for change. And in a world where the power of journalism is more important than ever, Reporter serves as a timely reminder of the responsibility that comes with the press.
Final Verdict: A Hidden Gem Worth Rediscovering
Rating: 7.5/10 – A Pioneering Educational Experience
Reporter is a game that may have been overlooked in its time, but its innovative approach to teaching journalism and its unique blend of gameplay and education make it a title worth rediscovering. While it may not offer the same level of excitement as mainstream action games, its focus on real-world skills and its immersive journalistic experience set it apart as a pioneering title in the educational gaming genre.
For educators, parents, and anyone interested in the potential of video games as learning tools, Reporter is a must-play. It is a testament to the power of games to educate, inspire, and foster critical thinking—a legacy that continues to influence the gaming industry to this day.