Repton 3

Repton 3 Logo

Description

Repton 3 is a classic puzzle adventure game set in a fantasy world where players guide the reptilian protagonist through 2D scrolling levels. The gameplay emphasizes strategic puzzle-solving over arcade action, requiring players to navigate intricate environments, collect treasures, and avoid hazards through methodical planning rather than reflexes. Originally released in 1986 and later remade for platforms like Windows, iOS, and Android, it retains its focus on organized puzzle mechanics that distinguish it from similar titles.

Gameplay Videos

Repton 3 Mods

Repton 3 Guides & Walkthroughs

Repton 3 Reviews & Reception

everygamegoing.com (88/100): As gripping, entertaining and downright frustrating as ever, but with the sprite and screen designer, Repton 3 offers something more.

Repton 3 Cheats & Codes

Commodore 64

Enter the following POKEs before starting the game with ‘Run’, or paste the BASIC commands in the console before executing the program.

Code Effect
POKE 6680,X Set number of lives to X
SYS 16384 Execute to apply lives setting
POKE 41085,0 Enable faster in‑game music
POKE 16953,234 Enable unlimited lives (slot 1)
POKE 16954,234 Enable unlimited lives (slot 2)
POKE 16955,234 Enable unlimited lives (slot 3)
SYS 16384 Execute to activate unlimited lives
PRELUDE Level 1‑A
CITADEL Level 1‑B
MORNING Level 1‑C
AWKWARD Level 1‑D
FRITTER Level 1‑E
LAWLESS Level 1‑F
RATION Level 1‑G
TOBACCO Level 1‑H
TOCCATA Level 2‑A
UPSTART Level 2‑B
OCTAGON Level 2‑C
CHAOTIC Level 2‑D
MAJESTY Level 2‑E
REVENUE Level 2‑F
FORESEE Level 2‑G
RESERVE Level 2‑H
FINALE Level 3‑A
ENLIVEN Level 3‑B
CONTEST Level 3‑C
ILLEGAL Level 3‑D
APPEASE Level 3‑E
STUDENT Level 3‑F
AVERAGE Level 3‑G
PHOENIX Level 3‑H

BBC Micro

Input the six‑character level passwords at the main menu to access specific screens.

Code Effect
PRELUDE Level 1‑A
CITADEL Level 1‑B
MORNING Level 1‑C
AWKWARD Level 1‑D
FRITTER Level 1‑E
LAWLESS Level 1‑F
RATION Level 1‑G
TOBACCO Level 1‑H
TOCCATA Level 2‑A
UPSTART Level 2‑B
OCTAGON Level 2‑C
CHAOTIC Level 2‑D
MAJESTY Level 2‑E
REVENUE Level 2‑F
FORESEE Level 2‑G
RESERVE Level 2‑H
FINALE Level 3‑A
ENLIVEN Level 3‑B
CONTEST Level 3‑C
ILLEGAL Level 3‑D
APPEASE Level 3‑E
STUDENT Level 3‑F
AVERAGE Level 3‑G
PHOENIX Level 3‑H

Archimedes (Repton 3, Repton Thru Time, The Life of Repton, etc.)

Enter the shown password into the editor for the appropriate screen or use the editor code to modify the screen.

Code Effect
PRELUDE Screen A – Repton 3
58899 Editor code for Screen A – PRELUDE
RESCIND Screen B – Repton 3
61566 Editor code for Screen B – RESCIND
PERIWIG Screen C – Repton 3
56484 Editor code for Screen C – PERIWIG
MORTIFY Screen D – Repton 3
55379 Editor code for Screen D – MORTIFY
FORSAKE Screen E – Repton 3
46945 Editor code for Screen E – FORSAKE
GRATIFY Screen F – Repton 3
45386 Editor code for Screen F – GRATIFY
THISTLE Screen G – Repton 3
57817 Editor code for Screen G – THISTLE
SPANGLE Screen H – Repton 3
37228 Editor code for Screen H – SPANGLE
TOCCATA Screen A – Toccata
59725 Editor code for Screen A – TOCCATA
NOCTURN Screen B – Toccata
60006 Editor code for Screen B – NOCTURN
LIBERAL Screen C – Toccata
64377 Editor code for Screen C – LIBERAL
INSPECT Screen D – Toccata
55222 Editor code for Screen D – INSPECT
DELIGHT Screen E – Toccata
63743 Editor code for Screen E – DELIGHT
BOTANIC Screen F – Toccata
42412 Editor code for Screen F – BOTANIC
VITRIOL Screen G – Toccata
56207 Editor code for Screen G – VITRIOL
SACKING Screen H – Toccata
49777 Editor code for Screen H – SACKING
FINALE Screen A – Finale
63739 Editor code for Screen A – FINALE
YARDARM Screen B – Finale
64265 Editor code for Screen B – YARDARM
ZEALOUS Screen C – Finale
46364 Editor code for Screen C – ZEALOUS
WITHOUT Screen D – Finale
52210 Editor code for Screen D – WITHOUT
AVIATOR Screen E – Finale
52320 Editor code for Screen E – AVIATOR
ELDERLY Screen F – Finale
51776 Editor code for Screen F – ELDERLY
JUNIPER Screen G – Finale
55410 Editor code for Screen G – JUNIPER
CRIMSON Screen H – Finale
56608 Editor code for Screen H – CRIMSON
American Repton – AMERICA Screen A – American Repton
72965 Editor code for Screen A – AMERICA
HERBAGE Screen B – American Repton
77437 Editor code for Screen B – HERBAGE
KITCHEN Screen C – American Repton
75585 Editor code for Screen C – KITCHEN
OUTCAST Screen D – American Repton
47472 Editor code for Screen D – OUTCAST
QUARTER Screen E – American Repton
62367 Editor code for Screen E – QUARTER
UNTWINE Screen F – American Repton
68145 Editor code for Screen F – UNTWINE
TREMBLE Screen G – American Repton
76453 Editor code for Screen G – TREMBLE
STRANGE Screen H – American Repton
46852 Editor code for Screen H – STRANGE
Arctic Repton – ARCTIC Screen A – Arctic Repton
47534 Editor code for Screen A – ARCTIC
KINETIC Screen B – Arctic Repton
55458 Editor code for Screen B – KINETIC
GONDOLA Screen C – Arctic Repton
53231 Editor code for Screen C – GONDOLA
LOZENGE Screen D – Arctic Repton
28015 Editor code for Screen D – LOZENGE
ROTUNDA Screen E – Arctic Repton
50323 Editor code for Screen E – ROTUNDA
FRONTAL Screen F – Arctic Repton
46430 Editor code for Screen F – FRONTAL
YOUNGER Screen G – Arctic Repton
49460 Editor code for Screen G – YOUNGER
CLEANSE Screen H – Arctic Repton
38538 Editor code for Screen H – CLEANSE
Oriental Repton – ORIENT Screen A – Oriental Repton
60222 Editor code for Screen A – ORIENT
ORGANIC Screen B – Oriental Repton
61969 Editor code for Screen B – ORGANIC
ARMHOLE Screen C – Oriental Repton
61318 Editor code for Screen C – ARMHOLE
VISIBLE Screen D – Oriental Repton
65375 Editor code for Screen D – VISIBLE
NEGLECT Screen E – Oriental Repton
44713 Editor code for Screen E – NEGLECT
BIPLANE Screen F – Oriental Repton
47349 Editor code for Screen F – BIPLANE
UMBRAGE Screen G – Oriental Repton
51043 Editor code for Screen G – UMBRAGE
JANITOR Screen H – Oriental Repton
59941 Editor code for Screen H – JANITOR
… (additional screen passwords and editor codes omitted for brevity)

Repton 3: Review

Introduction

Emerging from the golden era of British computer gaming in the mid-1980s, Repton 3 stands as a towering testament to the elegance and cruelty of pure puzzle design. As the third installment in Superior Software’s iconic Repton series, it transcends its predecessors by synthesizing their most compelling elements while introducing revolutionary mechanics that elevated it beyond mere Boulder Dash clone. More than 35 years since its debut, Repton 3 remains a paragon of logical problem-solving, its 24 labyrinthine levels continuing to challenge players with a potent blend of resource management, spatial reasoning, and heart-pounding time pressure. This review delves into the intricate design, cultural context, and enduring legacy of a game that not only defined an era but also shaped the very DNA of puzzle gaming.

Development History & Context

Conceived by Superior Software in 1986, Repton 3 marked a significant departure in the series’ lineage. While the original Repton (1985) and its sequel were programmed by series creator Tim Tyler, the third installment was entrusted to Matthew Atkinson, who approached the project with meticulous ambition. The development cycle stretched to an unprecedented eight months—eight times longer than the first two games—reflecting the ambition to evolve the formula beyond its arcade-puzzle roots. This occurred during the zenith of the BBC Micro and Acorn ecosystems in British homes, where Superior Software was a premier purveyor of intellectually demanding software. Technologically, the game squeezed remarkable complexity from the BBC Micro’s 32KB RAM, utilizing its 2D scrolling capabilities to create expansive, interconnected cave systems. The release landscape was dominated by titles like Jet Set Willy and Chuckie Egg, yet Repton 3 distinguished itself through its cerebral design, eschewing platforming reflexes for deliberate, strategic thought—a niche it would dominate.

Narrative & Thematic Deep Dive

Repton 3‘s narrative is a masterclass in minimalist storytelling, conveyed through environmental design and thematic expansions rather than explicit exposition. The core premise casts the player as Repton, a tenacious green lizard tasked with retrieving diamonds from treacherous subterranean labyrinths. Each level unfolds as a self-contained micro-narrative of survival and greed, where the player must navigate hazards like boulders, monsters hatched from eggs, and spirits confined to cages. The introduction of a time bomb—a literal countdown to oblivion—injects existential urgency, transforming the quest for treasure into a race against annihilation.

Superior Software amplified this through three expansive add-ons: Around the World in 40 Screens (1987), The Life of Repton (1987), and Repton Thru Time (1988). These transformed Repton 3 into a serialized saga, with Around the World casting Repton as a globetrotting thief evading law enforcement in America, the Arctic, and beyond. The Life of Repton offered a poignant biographical arc, tracing Repton’s childhood, rebellious youth, and tragic decline into insanity—a dark meta-commentary on the psychological toll of perpetual puzzle-solving. Thru Time ventured into temporal paradoxes, linking Repton to dinosaur ancestors and Victorian detectives. These expansions elevated the game beyond a mere collection of screens, embedding it within a rich, albeit unconventional, mythos.

Gameplay Mechanics & Systems

Repton 3‘s brilliance lies in its deceptively complex systemic interplay. At its core, the player must collect all diamonds, kill monsters, cage spirits, and defuse a time bomb within a strict time limit, demanding perfect route efficiency. New mechanics fundamentally altered the series’ dynamics:
Fungus: A creeping plague that expands into empty spaces, creating inescapable dead zones and forcing players to plan paths with clockwork precision.
Time Capsules: Resetting the timer, they introduce strategic dilemmas—collect them to prolong the mission, but risk mispositioning.
Crowns: Optional collectibles that reward points but complicate navigation.
Time Bomb: The level’s endpoint, requiring players to end their sequence of actions flawlessly.

The game’s structure—24 levels in three difficulty-themed files (Prelude, Toccata, Finale)—balanced accessibility with escalating challenge. Passwords allowed jumping to later levels, crucial for tackling its unforgiving difficulty. A revolution was the integrated map editor, empowering players to design custom levels and share them via physical media. This fostered a vibrant community, with Superior Software releasing official add-ons that expanded the universe with new themes and objects. The Commodore 64 port (1987) maintained this design ethos, though boulder physics differed slightly from the BBC original.

World-Building, Art & Sound

Repton 3‘s world-building is defined by its claustrophobic, geological intimacy. Levels resemble sprawling, interconnected mineshafts, with earth (diggable terrain), walls (immobile barriers), and boulders (falling hazards) forming the fundamental topography. Themed expansions recontextualized these elements: diamonds became hamburgers in America levels, fish in Arctic screens, and pearls in Pacific sequences. This thematic consistency anchored the abstract gameplay in tangible locales, enhancing immersion.

Visually, the game exemplifies the BBC Micro’s charm through its chunky, characterful sprites. Repton—a bright green lizard with a determined gait—contrasts vividly against muted earth tones and hazardous purples. Enemies like monsters and spirits are instantly recognizable through simple yet effective design, while the spreading fungus adds kinetic dread. The map editor further deepened player agency, allowing custom graphics to transform levels entirely. Sound design was sparse but evocative, utilizing the BBC Micro’s beeper for directional cues (e.g., boulder falls) and victory fanfares. The original score, composed by Paul Hughes and Peter Clarke, replaced Scott Joplin’s The Chrysanthemum from Repton 2 with a more urgent, theme-driven underscore that amplified the game’s tension.

Reception & Legacy

Upon release, Repton 3 was lauded as a pinnacle of puzzle gaming, praised for its depth and creativity. While exact sales figures are elusive, the series sold ~125,000 copies between 1985–1990, with Repton 3‘s expansions sustaining momentum. Contemporary reviews highlighted its “superbly crafted” puzzles and editor, though its steep difficulty polarized some. The game’s legacy is twofold: it solidified Repton as a British institution and pioneered user-generated content in gaming. The map editor directly inspired later titles like Sensible Soccer‘s level design tools and nurtured a culture of player creativity. Ports to Commodore 64, Windows (2005), iOS (2014), and Android (2016) introduced new generations to its charms, with modern versions enhancing visuals while retaining the original’s soul. Critically, it is revered as an antecedent to modern puzzle games like The Witness and Return of the Obra Dinn, proving that systemic depth outweighs graphical fidelity. Its influence on the Boulder Dash subgenre is undeniable, though Repton 3 distinguishes itself through its narrative expansions and time-pressure mechanics.

Conclusion

Repton 3 endures not merely as a relic of 8-bit nostalgia but as a timeless monument to puzzle design. By merging the accessibility of Repton with the ambition of Repton 2 and adding groundbreaking mechanics like fungus and time capsules, it created a formula that remains challenging and rewarding. The inclusion of a map editor transformed it from a game into a creative platform, fostering community and longevity that few 1980s titles can claim. Its thematic expansions elevated it beyond a simple collection of screens, weaving a darkly humorous narrative arc that resonates with veteran players. While its difficulty may daunt modern sensibilities, Repton 3‘s genius lies in its purity: a system where every action has consequence, every second counts, and victory is sweeter for its scarcity. In the annals of video game history, Repton 3 stands as an essential masterpiece—a testament to the enduring power of clever puzzles and imaginative design.

Scroll to Top