- Release Year: 2017
- Platforms: PlayStation 4, PlayStation 5, Windows Apps, Windows, Xbox Cloud Gaming, Xbox One
- Publisher: Capcom Co., Ltd.
- Developer: Capcom Co., Ltd.
- Genre: Action, Survival horror
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Puzzle elements, Survival horror
- Setting: Contemporary, North America
- Average Score: 85/100
- Adult Content: Yes
- VR Support: Yes

Description
Resident Evil 7: Biohazard is the seventh main installment in the Resident Evil series, marking a shift to a first-person perspective. Players take on the role of Ethan Winters, who travels to a rural Louisiana farmhouse in search of his missing wife, Mia. The game blends survival horror with puzzle elements, starting Ethan in a vulnerable state where enemies are difficult to defeat and do not stay dead. Ethan must navigate a terrifying environment, manage limited inventory, and uncover the truth behind his wife’s disappearance, all while facing grotesque foes and solving puzzles.
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Resident Evil 7: Biohazard Reviews & Reception
opencritic.com (86/100): Not the dramatic reinvention I expected, but this is tense and refined survival horror with a brilliantly bleak, grimy atmosphere.
metacritic.com (86/100): Capcom has delivered a refreshing return to horror, saving face and the franchise by focusing on a tight single-player experience.
Resident Evil 7: Biohazard: A Triumphant Return to Horror Roots
Introduction
In 2017, Resident Evil 7: Biohazard emerged as a phoenix from the ashes of a franchise many feared had lost its way. After the divisive, action-heavy Resident Evil 6, Capcom boldly redefined survival horror by stripping the series back to its core: fear through immersion. With a shift to first-person perspective, a claustrophobic setting, and a family of Southern Gothic nightmares, RE7 didn’t just revitalize the franchise—it set a new standard for modern horror gaming. This review dissects how Capcom’s daring reinvention delivered one of the most terrifying and mechanically refined entries in the series’ storied history.
Development History & Context
Studio Vision & Technological Ambition
Developed by Capcom’s internal team using the proprietary RE Engine (later used in Devil May Cry 5 and Resident Evil Village), RE7 was a calculated gamble. Director Koshi Nakanishi (Resident Evil: Revelations) sought to return to the franchise’s survival horror roots, drawing inspiration from classics like The Evil Dead and Texas Chainsaw Massacre. The decision to adopt a first-person perspective—a series first for a mainline title—was controversial but critical to heightening immersion, especially in VR (a feature built from the ground up for PlayStation VR).
Era Constraints & Industry Landscape
Released amid a resurgence of indie horror titles like Outlast and Amnesia, RE7 stood out by blending modern gameplay innovations with classic Resident Evil DNA. The team scaled back the global spectacle of RE6 to focus on a single, oppressive location: the Baker family plantation. Technical compromises, such as reduced resolution in VR mode and door-loading animations, were necessary to maintain atmosphere without sacrificing performance. Early demos like Kitchen (2016) and Beginning Hour teased the shift in tone, priming fans for a darker, more intimate experience.
Narrative & Thematic Deep Dive
A Southern Gothic Nightmare
RE7 follows Ethan Winters, an everyman searching for his missing wife, Mia, in rural Louisiana. His journey leads him to the derelict Baker estate, where he encounters a family transformed by Eveline, a bioweapon codenamed “E-001.” The Bakers—Jack, Marguerite, Lucas, and the wheelchair-bound Eveline in disguise—are tragic victims of infection, their humanity eroded by a psychotropic mold that induces hallucinations and violent impulses.
Themes of Family & Control
The game explores toxic familial bonds and loss of agency. Eveline, a childlike bioweapon, craves a “family” to manipulate, twisting the Bakers into grotesque parodies of domesticity. Ethan’s struggle to save Mia (or Zoe, the Bakers’ daughter) forces morally ambiguous choices, reflecting the series’ recurring theme of survival at any cost.
Dialogue & Character Flaws
While Ethan’s bland persona drew criticism, the Bakers shine as unforgettable antagonists. Jack’s sadistic humor (“Welcome to the family, son!”) and Marguerite’s insectoid transformation elevate them beyond mere villains—they’re victims of a larger conspiracy, tying into the Umbrella Corporation’s legacy. However, the final act’s shift to lab-centric exposition disrupts the pacing, a common critique among fans.
Gameplay Mechanics & Systems
Core Loop: Survival Reimagined
RE7 masterfully balances resource scarcity and exploration. The game limits inventory space (expandable via backpacks) and forces players to strategize between combat and evasion. Healing items auto-prioritize weaker options, and the absence of pause-menu safety ratchets tension.
Combat & Progression
Combat is deliberate and punishing. Early encounters with Jack highlight the futility of direct confrontation, encouraging stealth and environmental traps. Weapon variety—from a humble knife to a makeshift flamethrower—expands as the game progresses, but ammo conservation remains critical. The Madhouse Mode (unlocked post-completion) remixes enemy placements and item locations, rewarding mastery of mechanics.
Innovations & Flaws
– VR Integration: A landmark achievement, VR immerses players in the Baker estate’s horrors, though visual fidelity suffers.
– VHS Tapes: Playable flashbacks (e.g., Mia’s Shipwreck) echo RE2’s “Zapping System,” offering narrative depth and puzzle clues.
– Weaknesses: Limited enemy variety (primarily The Molded) and underwhelming boss fights in the late game detract from the experience.
World-Building, Art & Sound
Atmosphere as Antagonist
The Baker estate is a character in itself—a labyrinth of rotting wood, flickering lights, and hidden passages. Capcom’s use of photogrammetry (scanning real objects and textures) lends grotesque realism to environments, from Marguerite’s insect-infested greenhouse to the sludge-drenched basement.
Visual & Auditory Terror
The shift to first-person amplifies the dread of tight corridors and sudden encounters. Sound design is exemplary: creaking floorboards, Marguerite’s distant whispers, and the relentless stomp of Jack’s footsteps create a suffocating soundscape. The rearranged folk song “Go Tell Aunt Rhody” serves as a haunting leitmotif, underscoring the game’s Southern Gothic roots.
Reception & Legacy
Critical & Commercial Success
RE7 earned widespread acclaim, holding an 86/100 on Metacritic and selling 14 million copies by 2024. Critics praised its return to horror fundamentals, with Destructoid declaring it “the best Resident Evil in years.” However, the divisive final act and lack of enemy diversity were noted flaws.
Industry Influence
The game redefined survival horror, proving AAA studios could innovate within the genre. Its success paved the way for Resident Evil Village (2021) and inspired titles like The Dark Pictures Anthology. The RE Engine became Capcom’s gold standard, driving technical excellence in subsequent releases.
Conclusion
Resident Evil 7: Biohazard is a masterclass in reinvention. By marrying classic survival horror tropes with modern immersion, Capcom resurrected a faltering franchise and set a new benchmark for the genre. While imperfect, its bold vision—from the Baker family’s tragic descent to VR’s heart-pounding intimacy—cements its place as a pivotal chapter in gaming history. For veterans and newcomers alike, RE7 isn’t just a game; it’s an unforgettable descent into darkness.
Final Verdict: A landmark title that redefined horror for a new generation—9/10.