- Release Year: 2002
- Platforms: Windows
- Publisher: Beijing Unistar Software Co., Ltd., Softstar Entertainment Inc.
- Developer: Softstar Technology (Beijing) Co., Ltd.
- Genre: Gambling, Strategy, Tactics
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Board game, Business simulation, Managerial
- Setting: Comedy
- Average Score: 50/100

Description
Richman 6 is a digital board game that combines elements of Monopoly with a unique twist. Set in a 3D environment, players navigate a game board filled with property plots and special tiles, aiming to amass wealth and bankrupt opponents. The game offers two modes: traditional turn-based play and a real-time mode inspired by its predecessor, Da Fuweng 5. Players can purchase properties, invest in a simulated stock market, and engage in various minigames and random events to gain an advantage.
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Richman 6: Review
Introduction
In the pantheon of digital board games, few franchises have endured as tenaciously as Softstar Entertainment’s Richman series. Launched in 1989, this Taiwanese answer to Monopoly carved out a niche with its whimsical characters, strategic depth, and comedic flair. Richman 6 (2002) arrived at a pivotal moment—bridging the series’ pixelated past and its 3D future. This review argues that while Richman 6 delivered a competent modernization of the formula, its technical ambition was hamstrung by era-constrained design, resulting in a game that pleased loyalists but failed to redefine the genre.
Development History & Context
Developed by Softstar Technology (Beijing), Richman 6 debuted in 2002 as the first fully 3D entry in the series. At the time, PC gaming was embracing 3D acceleration, and Softstar aimed to leverage this shift to revitalize its flagship franchise. However, the studio faced significant challenges: the Richman series had traditionally relied on 2D sprites and grid-based boards, and transitioning to 3D required reimagining mechanics for a new visual language.
The game’s release followed Da Fuweng 5 (2001), which introduced real-time gameplay—a feature carried over into Richman 6. This dual-mode approach (turn-based and real-time) reflected Softstar’s desire to appeal to both traditionalists and players seeking faster-paced strategy. Yet, the early 2000s were dominated by competitors like Fortune Street and Mario Party, leaving Richman 6 struggling to stand out in a crowded market.
Narrative & Thematic Deep Dive
As with most board games, Richman 6’s narrative is threadbare, serving primarily as a vehicle for its eccentric cast. Players choose from characters like Barkeley, a time-traveling dinosaur with a grudge against humanity, and Wumela, a pop idol-turned-director seeking Hollywood glory. The expansion pack added Gigi, a sentient robot sold by his bankrupt creator—a poignant twist that underscored the series’ knack for blending humor with unexpectedly dark undertones.
Thematic coherence takes a backseat to absurdity. Maps range from ancient Egypt to space stations, with no unifying lore beyond capitalist satire. However, the game’s comedic tone—epitomized by characters’ exaggerated defeat quotes and chaotic chance events—proves endearing. For example, landing on a “News” tile might trigger an “Alien Invasion” event, demolishing property values, while a “Dirty Cop” could extort players for fictional traffic violations.
Gameplay Mechanics & Systems
Richman 6 retains the series’ core: roll dice, buy properties, and bankrupt rivals. Its innovation lies in real-time mode, where players move simultaneously, creating frenetic scrambles for prime real estate. This mode rewards quick thinking but feels underdeveloped compared to the polished turn-based classic.
Key mechanics include:
– Remote Dice: Lets players choose dice numbers, mitigating randomness.
– Timer Bombs: Deployable traps that hospitalize opponents after a set number of turns.
– God System: deities like the Grim Reaper (a 13-day curse) and Flower Fairy (temporary invincibility) randomly possess players, swinging fortunes dramatically.
However, the UI is clunky by modern standards. Menus lack intuitive navigation, and the 3D camera often obscures critical board details. The lack of online multiplayer (a staple today) further limits replayability.
World-Building, Art & Sound
Richman 6’s jump to 3D was a double-edged sword. Environments like the neon-lit Las Vegas map or the candy-colored “Toy Party” board are charmingly surreal, but character models suffer from僵硬 animations and low-resolution textures. The art style—anime-inspired with exaggerated proportions—shines in 2D portraits but feels awkward in awkward in three dimensions.
Sound design is a highlight. Voice acting (in Mandarin) brims with personality, from Wumela’s determined “I won’t lose to you!” to Barkeley’s growling “Victory will be mine!” The soundtrack mixes cheerful loops with tense stock-market cues, though repetitive tracks grate over long sessions.
Reception & Legacy
Critically, Richman 6 garnered mixed reviews. Praise focused on its humor and real-time experimentation, while criticism targeted technical flaws and lack of innovation. It underperformed commercially compared to Richman 4 (1998), which remains a fan favorite.
Yet its legacy is nuanced. The 3D framework laid groundwork for Richman 8 (2006), and the real-time mode influenced later spinoffs like Richman Fight (2018). Today, it’s a relic of early-2000s ambition—a game that dared to evolve but stumbled under the weight of its own aspirations.
Conclusion
Richman 6 is neither a masterpiece nor a misfire. It’s a transitional title—a flawed yet fascinating snapshot of a franchise navigating technological change. For series devotees, it offers nostalgia and glimpses of brilliance; for newcomers, its janky edges may frustrate. While eclipsed by predecessors and successors alike, Richman 6 deserves recognition for risking innovation in a genre prone to stagnation. In the annals of board-game hybrids, it remains a curious footnote—a testament to the chaos and charm of early 3D gaming.
Final Verdict: A diamond in the rough for collectors; a historical curiosity for others.