Ricochet

Ricochet Logo

Description

Ricochet is a shareware action game released in November 2001, inspired by the classic Arkanoid and Breakout formulas. Set in a sci-fi/futuristic universe, players control a paddle at the bottom of the screen to bounce a ball and destroy all bricks in each of the 170 levels across four difficulty settings. The game features enhanced graphics, sound effects, and power-ups such as extra balls, bombs, and fireballs to aid in clearing levels.

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Ricochet Reviews & Reception

reddit.com : Why is the game Ricochet so unpopular?

mobygames.com (78/100): A relax one-handed-game.

myabandonware.com (78/100): No, not just another Breakout clone, for this game by Reflexive Entertainment is one of the most original brick busting games yet.

Ricochet Cheats & Codes

Ricochet Lost Worlds: Recharged v1.1.29.1 [PC]

Start the game and enter codes when a Round has been loaded and you are in control of the paddle. Most codes also work in the Menu System but have little effect.

Code Effect
KillMeNow Instant Kill
DebugGetRings Earn Most Rings (gives golden rings for all Rounds of the selected/loaded level pack except for Rounds 1 & 2)
DebugUnlockLast Unlocks Last Area (unlock access to most Round of the selected/loaded level pack. However, this will not unlock Rounds within the Final Starting Point)
DebugUnlockAll Unlocks All Levels (unlock access to all Rounds of the selected/loaded level pack)
DebugSkip Skip Current Level
flipad Flips the advertisement in upper-right
Cheatzach Crazy Score Display (point values higher than usual)
showMPH Shows Ball Speed in Miles Per Hour
showFPS Shows Frames Per Second
CheatReverse Reversed Controls (as in: ‘Left goes Right’ & ‘Right goes Left’)

Ricochet (2004) [PC]

Type GARGLUVSBIGBOTS at the main menu to enable cheat mode with unlimited lives. Press [Clr/Home] followed by one of the following keys.

Code Effect
[Inst/Del] Add screen
[Plus] or [Minus] Cycle through screens
[F7] Delete screen from memory
Joystick Move cursor
N Name Screen
Fire Place block
[F1] Position angry yak
[Clr/Home] Return to game
[Commodore] View memory coordinates

Ricochet Infinity [PC]

Enter one of the following codes during game play.

Code Effect
debug3way 3 Way Ball Split
debug8way 8 Way Ball Split
debugacid Acidball
debugunlockall All balls, ships and levels up to GMI rank
debugunlockplanets All levels
lxylxy All levels of current set
debugunlocklast All levels of current set except the last one
debugcatch Ball Catcher
debugballgen Ballgenerator
debugbloss Blossom
debugunlockset Complete current set
debugoff Disable debugging
blitx Disable realtime scaling
pmon Display statistics

Ricochet Xtreme [PC]

Enter one of the codes during gameplay.

Code Effect
cheatmiss Missiles
cheatgun Guns
cheatnext Level skip
cheatrail Rail ball
cheatsmall Small ball
cheatfire Fire ball
cheatsplit Multiple balls
cheatzach Crazy score display
cheatreverse Reverse mouse movement
cheatshrink Shrink bat
cheatgrow or cheatexpand Grow bat

Ricochet [Acorn BBC A/B/B+/Master/Micro/Electron]

Use the provided level passwords to access specific levels.

Code Effect
ENIGMATIC Level 2, Techlev
SPIRITUAL Level 3, Derelict
SUPERNOVA Level 4, UFO
CIRCUITRY Level 5, Ancient

Ricochet Lost Worlds [PC]

During gameplay, type in the following (Case Sensitive). Note that you must have a ball in play in order for these to work. Also, note that any code with ‘cheat’ or ‘debug’ in it doesn’t allow future level unlocks. However, it only affects the user’s profile. It is best to experiment these codes by creating a new profile.

Code Effect
Cheatzach Crazy Score Display (point values higher than usual)
DebugGetRings Earn Most Rings
flipad Flips the advertisement in upper-right
KillMeNow Instant Kill
debugleft Moves Ball Left
debugright Moves Ball Right
CheatReverse Reversed Controls
showMPH Shows Ball Speed in Miles Per Hour
showFPS Shows Frames Per Second
DebugSkip Skip Current Level
DebugUnlockAll Unlocks All Levels
DebugUnlockLast Unlocks Last Area

Ricochet: A Deep Dive into Reflexive’s Breakout Revolution

In the early 2000s, as the gaming world hurtled toward the next console generation, a small shareware studio named Reflexive Entertainment quietly launched a game that would redefine a decades-old genre. Ricochet, released in November 2001, was not just another Breakout clone—it was a neon-soaked, intergalactic reimagining of brick-breaking that fused arcade nostalgia with futuristic flair. This is the story of how a simple paddle-and-ball concept evolved into a beloved franchise, and why Ricochet remains a cult classic in the annals of PC gaming.


Development History & Context

Reflexive Entertainment, founded in 1995, had already made a name for itself with titles like Zax: The Alien Hunter and Big Kahuna Reef. By 2001, the studio was riding the wave of the shareware boom, distributing games through platforms like RealArcade and later Steam. Ricochet was their boldest experiment yet—a sci-fi twist on Breakout that leveraged the Velocity game engine to deliver 3D graphics and smooth animations at a time when such features were rare in indie games.

The game’s development was spearheaded by James C. Smith, who served as producer, lead programmer, and even contributed to the background story. The team’s vision was clear: take the addictive simplicity of Breakout and inject it with enough visual and mechanical polish to stand out in a crowded market. The result was a game that felt both familiar and revolutionary, with 170 levels spread across four difficulty settings, each packed with moving bricks, power-ups, and chain-reaction triggers.


Narrative & Thematic Deep Dive

While Ricochet is not a narrative-heavy game, its thematic framing is worth exploring. The official description paints a picture of an “intergalactic competition” where players pilot ships with curved shields to clear space mines. This sci-fi veneer transforms the mundane act of brick-breaking into a high-stakes tournament, complete with pulsating electronic music and slick 3D environments. The game’s tagline, “The future of interstellar competition, today!” encapsulates this ethos, blending arcade excitement with a sense of cosmic grandeur.

Thematically, Ricochet taps into the era’s fascination with space and technology. Its levels span alien planets, underwater realms, and Mayan temples, creating a sense of exploration and wonder. The inclusion of a chihuahua-like alien mascot named Rico in later entries (like Ricochet Infinity) adds a touch of whimsy, grounding the game’s futuristic setting in playful charm.


Gameplay Mechanics & Systems

At its core, Ricochet is a Breakout game, but its mechanics are anything but basic. Players control a curved shield (the “bat”) at the bottom of the screen, deflecting an “ion sphere” to destroy bricks. The game’s innovation lies in its level design and power-ups. Bricks are arranged in intricate patterns, some of which move or trigger chain reactions when destroyed. This adds a layer of strategy, encouraging players to think beyond simple ball deflection.

The power-up system is another standout feature. Players can collect bonuses like extra balls, bombs, fireballs, and even a “Rail Ball” that cuts through bricks like butter. These power-ups are not just flashy—they fundamentally alter gameplay, offering new ways to tackle challenges. The game also introduces a rank system in Ricochet Infinity, unlocking new ships and ball skins as players progress, adding a sense of progression and customization.


World-Building, Art & Sound

Ricochet’s visual and auditory design is a major part of its appeal. The game’s 3D graphics were a significant leap forward for the genre, with vibrant colors, smooth animations, and detailed environments. Each level feels distinct, from the neon-lit corridors of space stations to the lush jungles of alien worlds. The art direction, led by Jeff McAteer and Chad Max, strikes a balance between futuristic sleekness and playful charm.

The sound design is equally impressive. The electronic soundtrack, composed by Zach Young, pulses with energy, syncing with the on-screen action to create a sense of urgency. Sound effects, from the satisfying “thwack” of the ball to the explosive boom of bombs, add to the game’s immersive quality. Reflexive even released a “Reactive Music” add-on, which dynamically adjusted the music’s intensity based on gameplay—a feature that was ahead of its time.


Reception & Legacy

Upon release, Ricochet received generally positive reviews, with critics praising its graphics, level design, and power-up system. PCMag.com awarded it 4 out of 5 stars, calling it a “jazzed-up” take on Breakout, while GameStar (Poland) lauded its “excellent graphics.” However, some critics, like VictoryGames.pl, felt the game lacked depth, awarding it a modest 60%.

Commercially, Ricochet was a success, spawning three sequels: Ricochet Lost Worlds (2004), Ricochet Lost Worlds Recharged (2004), and Ricochet Infinity (2007). The series expanded on the original’s formula with new environments, power-ups, and even a level editor, fostering a passionate community of modders. Reflexive’s acquisition by Amazon in 2008 marked the end of the series, but the games’ legacy lives on through fan sites like Ricochet Universe and the enduring popularity of Ricochet Infinity on Steam.


Conclusion

Ricochet is more than just a Breakout clone—it’s a testament to the creativity and innovation of indie game development in the early 2000s. By blending arcade nostalgia with futuristic aesthetics and strategic depth, Reflexive Entertainment created a game that still holds up today. Its influence can be seen in modern indie titles that reimagine classic genres, and its community-driven legacy ensures that Ricochet will continue to be celebrated by fans for years to come.

In the pantheon of PC gaming, Ricochet may not be a household name, but for those who’ve experienced its neon-lit brilliance, it’s a shining example of how a simple idea, executed with passion and polish, can leave a lasting impact. Whether you’re a retro gaming enthusiast or a curious newcomer, Ricochet is a journey worth taking—one brick at a time.

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