- Release Year: 2007
- Platforms: Windows
- Publisher: Rock Brigade
- Developer: Play Systems, SGuerra Design Ltda.
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Music, rhythm
- Average Score: 77/100

Description
Roko-Loko no Castelo do Ratozinger Remix is an action and music/rhythm game featuring side-view 2D scrolling gameplay, set in the castle of Ratozinger. This enhanced edition introduces two new bonus stages alongside exclusive content including a making-of video with testimonials from Brazilian rock and metal bands like Sepultura and Angra, eight TV show clips, and a music video by Exxótica.
Gameplay Videos
Roko-Loko no Castelo do Ratozinger Remix Mods
Roko-Loko no Castelo do Ratozinger Remix Reviews & Reception
store.steampowered.com (90/100): Roko-Loko must go through several stages and face terrible threats in this very fun game, which also features the most definitive rock’n’roll soundtrack in the gaming world.
steambase.io (82/100): Roko-Loko into Ratozinger’s Castle has earned a Player Score of 82 / 100.
Roko-Loko no Castelo do Ratozinger Remix: A Brazilian Rock ‘n’ Roll Odyssey
Introduction
In the vibrant tapestry of independent game history, certain titles emerge not just as entertainment, but as cultural artifacts—products of a specific time, place, and subculture. Roko-Loko no Castelo do Ratozinger Remix, the 2007 expanded edition of a Brazilian indie phenomenon, stands as a testament to this. Born from the pages of the legendary rock magazine Rock Brigade and the ink of cartoonist Marcio Baraldi, this game isn’t merely a platformer; it’s a love letter to heavy metal, a satirical jab at authoritarianism, and a bold declaration of Brazil’s nascent game development scene. Its legacy—spanning comic books, books, CD-ROMs, and a 2020 Steam re-release—cements its status as a cult classic. This review dissects the remix’s audacious fusion of gameplay, art, and cultural commentary, arguing that while its technical execution shows its age, its spirit remains defiantly, gloriously alive.
Development History & Context
The story of Roko-Loko begins in 1995, when Marcio Baraldi created the characters for Rock Brigade, Brazil’s oldest and most influential rock publication. Over a decade, Roko-Loko and Adrina-Lina became icons, starring in two bestselling books before making the leap to gaming in 2005 with Roko-Loko no Castelo do Ratozinger. This original was groundbreaking: Brazil’s first “adult-oriented” game (as opposed to the prevalent children’s licenses like Turma da Mônica) released commercially in physical stores, leveraging Baraldi’s established fanbase. It sold a staggering 500,000 copies—earning a Disco de Diamante (Diamond Disc)—a feat unheard of for a niche indie title in a pre-digital market.
The 2007 Remix edition, developed by SGuerra Design Ltda. and Play Systems with publishing by Rock Brigade, was a deliberate expansion. Capitalizing on the original’s success, it added two bonus stages, a “making-of” documentary featuring testimonials from Brazilian metal titans like Sepultura, Angra, and Korzus, TV clips, and an Exxótica music video. Technologically, it was constrained by the era: Windows XP compatibility, DVD-ROM media, and 2D scrolling visuals inspired by 80s classics like Sonic the Hedgehog and Prince of Persia. The development team, led by Sidney Guerra and Baraldi, prioritized authenticity over innovation, creating a product that felt both retro and defiantly contemporary. The game’s existence during a period dominated by global AAA releases highlights Brazil’s struggle for recognition in the industry, making its grassroots success even more remarkable.
Narrative & Thematic Deep Dive
At its core, Roko-Loko is a punk-rock fairy tale. The plot is deceptively simple: Roko-Loko, Earth’s “ultimate rock ’n’ roll fan,” storms the fortress of Ratozinger—a portmanteau of “rat” and “Ratzinger” (a clear jab at then-Pope Benedict XVI). This ultra-conservative “religious monster” despises rock music and sexuality, imprisoning Roko-Loko’s girlfriend, Adrina-Lina, and legendary musicians like Iron Maiden’s Eddie, Ozzy Osbourne, and Gene Simmons. The narrative is a heavy-metal allegory for rebellion against censorship and dogma, with Ratozinger representing institutional oppression.
The dialogue and writing drip with satirical wit. Ratozinger’s speeches decry “the devil’s music” with campy zeal, while Roko-Loko retorts with guitar-laden bravado. Captured rockstars offer quips like “Freebird!” upon liberation, blending real-world metal lore with in-game lore. The game’s themes are unapologetically anarchic: it champions sexual freedom (Adrina-Lina is a liberated, powerful figure), mocks organized religion, and frames rock as a weapon of liberation. Its Brazilian context adds layers, subtly critiquing local conservatism while celebrating the nation’s thriving metal scene. The 2007 remix amplifies this through its documentary content, where real musicians praise Roko-Loko as a “symbol of resistance,” blurring the line between fiction and reality.
Gameplay Mechanics & Systems
The Remix retains the original’s 2D side-scrolling action-platformer framework, enriched with rhythm-game elements. Players control Roko-Loko through three labyrinthine castle stages, each themed after a different region of the Vatican (the “Vaticão”). Core gameplay loops involve:
– Combat & Obstacles: Spiders, bats, and lava pits require precise jumps and timed dashes. Rhythm sections appear when rescuing guitarists—players must hit keys in sync with riffs to free them.
– Puzzle Elements: Guitars trapped on anvils must be “tuned” via quick-time events, combining platforming with musical input.
– Boss Battles: The final showdown against Ratozinger is a rhythm duel, where dodging fireballs and throwing him into crocodiles requires syncing to the soundtrack.
Character progression is minimal: Roko-Loko gains no new abilities, but collecting hidden records unlocks bonus stages. The UI, utilitarian and keyboard-driven, reflects its 2007 origins—no mouse support, minimalist menus. Flaws emerge: collision detection is finicky, and difficulty spikes (e.g., lava sections) feel unfair. Yet, the rhythm integration is ingenious, turning combat into a visceral rock concert. The two new bonus stages in the Remix offer tighter design, though they don’t fundamentally rework the core loop.
World-Building, Art & Sound
The castle is a character unto itself—a grotesque parody of religious opulence. Its design draws from Baraldi’s comic book aesthetic: exaggerated, ink-heavy lines, vibrant colors, and grotesque caricatures (e.g., Ratozinger as a rat in papal robes). Each stage—from the gilded halls to the fiery dungeons—is a lovingly detailed comic panel come to life, with Prince of Persia-inspired trap mechanisms and Sonic-esque speed runs.
The soundtrack, performed by Brazilian band Exxótica, is the game’s crown jewel. Driving riffs and thunderous drums soundtrack every jump and fight, making even mundane platforming feel epic. Sound design complements this—guitar riffs power up Roko-Loko’s attacks, while Ratozinger’s taunts are layered with choir samples for irony. The Remix’s documentary and music video content deepen this immersion, cementing the game as an audiovisual love letter to metal.
Reception & Legacy
Upon its 2007 release, Roko-Loko Remix was a niche curiosity. MobyGames lists just one player rating (3/5), reflecting its limited international footprint. In Brazil, however, it was a cultural touchstone. Rock magazines celebrated its authenticity, and bands like Sepultura endorsed it, boosting its cult status. Its legacy evolved over time: the 2020 Steam re-release (retitled Roko-Loko into Ratozinger’s Castle) revitalized interest, earning a 90% positive rating on Steam. Players praised its charm and unapologetic metal spirit, while critics noted its dated mechanics.
The game’s influence is indirect but profound. It demonstrated that niche Brazilian culture could thrive in gaming, inspiring smaller studios to embrace local themes. Its satirical edge predated games like Hatred in tackling controversial subjects through humor. Most importantly, it preserved Baraldi’s artistry for a new generation, proving that even “imperfect” games can endure as cultural artifacts.
Conclusion
Roko-Loko no Castelo do Ratozinger Remix is a flawed but fearless time capsule. Its mechanics are relics of an earlier era, but its soul is timeless—a defiant roar against oppression set to a driving metal beat. As a product of Brazil’s independent scene, it embodies the passion of creators who refused to be silenced. The 2007 edition’s multimedia extras enrich its lore, transforming it from a game into a multimedia manifesto. While it may never grace “greatest games” lists, its place in history is secure: it’s a reminder that games can be more than fun—they can be revolution, one riff at a time. For fans of retro platformers or metal culture, it’s not just worth playing; it’s worth preserving.