- Release Year: 2023
- Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series
- Publisher: Daedalic Entertainment GmbH
- Developer: Gamma Minus UG (haftungsbeschränkt)
- Genre: Adventure, Strategy, Tactics
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Cards, Puzzle elements, Tiles, Visual novel
- Setting: Contemporary, North America
- Average Score: 76/100

Description
Rough Justice: ’84 is a retro neon-noir strategy game that blends elements of board games, puzzles, dice, and cards. Set in contemporary North America, players navigate a detective/mystery narrative, solving cases with a mix of tactical gameplay and visual novel storytelling. The game’s unique blend of mechanics and its immersive 1980s atmosphere make it a standout title in the adventure and strategy genres.
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Rough Justice: ’84 Reviews & Reception
punishedbacklog.com : My biggest problem with Rough Justice: ’84 wasn’t even that it didn’t work—it’s that, even when it did, I still just wasn’t having any fun.
switchitongaming.com : It takes a while to get used to the gameplay mechanics and rules, but when it all kicks in to the brain, it feels exciting.
thexboxhub.com (80/100): The writing and narrative are extremely well told, with brilliant characters and events you come across while out on the street.
Rough Justice: ’84: Review
A Neon-Noir Strategy Gem Buried Under Dice Rolls and Redemption Arcs
Introduction
In an era dominated by nostalgia-driven media, Rough Justice: ’84 stands out as a bold experiment—a love letter to 1980s cop dramas, tabletop board games, and the gnawing tension of moral ambiguity. Developed by Gamma Minus UG and published by Daedalic Entertainment, this hybrid strategy-adventure game blends dice-driven mechanics, noir storytelling, and neon-soaked aesthetics into a uniquely uneven experience. While its ambition sometimes outstrips its execution, Rough Justice: ’84 carves a niche for itself among fans of gritty detective tales and tactical management sims. This review dissects its triumphs, stumbles, and lasting impact on the genre.
Development History & Context
Studio Vision: Gamma Minus UG, a German indie team with members spanning multiple countries, sought to create a “video game adaptation of a board game that doesn’t exist.” Their goal was to merge the tactile satisfaction of dice rolls and cards with a narrative steeped in 1980s sociopolitical tensions—corruption, neo-Nazi conspiracies, and the erosion of justice.
Technological Constraints: Built on Unreal Engine 4, the game’s fixed/isometric perspective and minimalist UI reflect a conscious choice to prioritize board game simplicity over AAA spectacle. However, this led to criticism of repetitive visuals and clunky interfaces on consoles like the Nintendo Switch, where text readability became an issue.
The 2023 Landscape: Released alongside narrative-heavy titles like Citizen Sleeper and Disco Elysium, Rough Justice: ’84 faced stiff competition. Its blend of strategy and noir storytelling aimed to tap into the resurgence of tabletop-inspired games but struggled to break into the mainstream.
Narrative & Thematic Deep Dive
Plot & Protagonist: Players take on the role of Jim Baylor, a disgraced “super cop” framed by corrupt colleagues and released after 25 years. Rejoining a crime-riddled Seneca City under the Seneca Enforcement Act—a draconian law empowering private security agencies—Baylor rebuilds his reputation while unraveling a neo-Nazi conspiracy manipulating the city’s underbelly.
Characters & Dialogue: The game’s roster of freelance agents—each with distinct portraits, traits, and voice lines—steals the show. From gritty repo experts to tech-savvy snoops, their bios drip with 1980s flair. However, the writing falters in pacing; dialogue oscillates between hard-boiled brilliance (“This city’s rotting from the inside”) and clunky exposition.
Themes: Rough Justice: ’84 tackles systemic corruption, redemption, and the cost of vigilante justice. Its depiction of 1980s extremism—particularly the neo-Nazi threat—feels timely but occasionally heavy-handed. The narrative’s strongest moments lie in smaller, morally gray choices, like sacrificing an agent’s loyalty for a case’s success.
Gameplay Mechanics & Systems
Core Loop: Players manage a security agency, assigning agents to cases (security, repossession, fugitive recovery) while balancing stats (strength, intelligence, empathy), action points, and limited funds. Success hinges on dice rolls and mini-games, creating a tense risk-reward dynamic.
Dice & Cards:
– Stat-based challenges require rolling dice (e.g., 3 successes of 4+ on a d6).
– Gear cards temporarily boost stats but degrade with use.
– Criticism: The luck-based system frustrates—failing a case after rolling two critical successes (double 6s) feels punitive.
Mini-Games: Puzzles like lockpicking, X-ray scans, and cryptograms add variety but suffer from repetition and uneven difficulty. The airport contraband scan, for instance, is reflex-heavy and unforgiving.
UI & Accessibility:
– Pros: Clean menus and a synthwave-soaked map evoke the era.
– Cons: Tiny text on consoles, inconsistent button prompts, and a lack of undo options mar the experience.
World-Building, Art & Sound
Setting: Seneca City channels 1980s New York with a Miami Vice twist—neon-lit streets, seedy bars, and a synthwave soundtrack by Hollywood composer Raouf Djeffel. While the map feels static, environmental details (e.g., retro tech like VCRs) immerse players in the decade.
Visual Style: Hand-drawn character portraits shine, though some fall into the uncanny valley. The isometric view limits exploration but reinforces the board game aesthetic.
Sound Design: The soundtrack—a blend of pulsating basslines and melancholic synths—elevates the atmosphere. However, voice acting wobbles; Hank, the greasy ex-cop, sounds more like a suburban dad than a jaded detective.
Reception & Legacy
Launch Reception:
– Critics (77% Metascore): Praised the atmosphere, narrative, and agent diversity but criticized repetitive gameplay and RNG reliance.
– Players (Mixed Steam reviews): Loved the 1980s vibes but lamented poor balancing and bugs (e.g., bonus dice not activating).
Legacy: While not a commercial hit, Rough Justice: ’84 influenced indie devs exploring hybrid tabletop/video game mechanics. Its bold thematic choices—particularly its portrayal of 1980s extremism—set it apart from safer retro homages.
Conclusion
Rough Justice: ’84 is a game of contrasts: brilliant in its neon-noir aesthetic and ambitious narrative but hobbled by uneven mechanics and a steep learning curve. It’s a love letter to 1980s crime dramas that occasionally forgets to be fun—a must-play for strategy enthusiasts and retro fans willing to forgive its flaws, but a tough sell for others.
Final Verdict:
– For Strategy Fans: 7.5/10 – A flawed gem with moments of brilliance.
– For Casual Players: 5/10 – Stick to Citizen Sleeper for a smoother dice-driven narrative.
In the pantheon of detective games, Rough Justice: ’84 won’t dethrone classics like L.A. Noire, but its audacity ensures it won’t be forgotten.