- Release Year: 1997
- Platforms: Macintosh, Windows
- Publisher: Soleau Software, Inc.
- Developer: Soleau Software, Inc.
- Genre: Puzzle
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Block manipulation, Puzzle-solving
- Setting: Ancient Rome

Description
Runes is a single-player, shareware puzzle game developed by Soleau Software, released in 1997. Set in a Roman-inspired world, the game follows Marcus, a scholar sent by the Senate to uncover the secrets of ‘The Oracle of the Runes.’ To progress, players must solve 26 alphabet-themed puzzles (A-Z) by manipulating marble blocks to create steps, activate levers, and navigate through rooms to reach exits. The shareware version includes the first 10 puzzles (A-J), with no time limits and non-linear gameplay. With a side-view perspective and turn-based mechanics, Runes offers a strategic challenge reminiscent of classic platform puzzlers like Duffer Dave and Jungle Jean.
Where to Buy Runes
PC
Runes Guides & Walkthroughs
Runes Cheats & Codes
PC
Access console by pressing ` or TAB, then type CHEATPLEASE to enable cheat mode.
| Code | Effect |
|---|---|
| CHEATPLEASE | Enable Cheat Mode |
| GOD | God Mode |
| GHOST | No Clipping |
| FLY | Fly Mode |
| WALK | Ghost/Fly Mode Off |
| SUMMON [ITEM NAME] | Summon Item |
| OPEN [MAP NAME] | Jump to Level |
| SWITCHCOOPLEVEL [MAPNAME] | Jump to Level with Items Already Acquired |
| BEHINDVIEW 0 | First Person View |
| PLAYERSONLY | Pauses All Non-Player Characters |
| KILLPAWNS | Kill All Enemies |
| TOGGLEFULLSCREEN | Full-Screen Mode On/Off |
| PREFERENCES | Advanced Options |
| STAT FPS | Show FPS |
| invisible | Invisible to enemies |
| amphibious | Infinite air when underwater |
| summon runeofpower | Spawn rune |
Runes: A Forgotten Gem of Puzzle Gaming
Introduction
In the vast landscape of video game history, certain titles slip through the cracks, overshadowed by their more prominent contemporaries. Runes, a 1997 puzzle game developed by Soleau Software, is one such title. While it may not have achieved the widespread acclaim of other puzzle games from its era, Runes offers a unique and engaging experience that deserves recognition. This review aims to shed light on this overlooked gem, exploring its development history, gameplay mechanics, and lasting impact on the puzzle genre.
Development History & Context
Soleau Software, the studio behind Runes, was known for creating a variety of shareware games, including other puzzle titles like Duffer Dave and Jungle Jean. Runes was released in 1997 for Windows and Macintosh, a time when the gaming industry was experiencing a surge in puzzle games. The technological constraints of the era meant that developers had to be creative with limited resources, and Runes is a testament to this ingenuity.
The game’s premise is simple yet intriguing: the Roman Senate has sent a scholar named Marcus to discover the secret of ‘The Oracle Of The Runes.’ To achieve this, Marcus must solve a series of puzzles to escape from various rooms. The game features twenty-six puzzles, each corresponding to a letter of the alphabet (A-Z). However, the shareware version only includes the first ten puzzles (A-J), with the full version offering the complete set.
Narrative & Thematic Deep Dive
While Runes may not have a complex narrative, its thematic elements are noteworthy. The game’s setting, inspired by ancient Roman and Greek mythology, adds a layer of depth to the puzzle-solving experience. The story revolves around Marcus, a scholar tasked with uncovering the secrets of the Oracle of the Runes. This premise, though simple, provides a compelling backdrop for the game’s puzzles.
The game’s dialogue and characters are minimal, focusing primarily on the puzzles themselves. However, the underlying themes of discovery, problem-solving, and the pursuit of knowledge are evident throughout the game. These themes resonate with the player, making the experience more engaging and meaningful.
Gameplay Mechanics & Systems
At its core, Runes is a platform puzzle game that challenges players to navigate through a series of rooms by manipulating marble blocks to create steps and reach the exit. Some puzzles also require the player to activate levers that remove floor panels, adding an extra layer of complexity.
The game’s controls are straightforward, with players using the keyboard to move Marcus and interact with objects. The puzzles are turn-based, allowing players to take their time and plan their moves carefully. This pacing is one of the game’s strengths, as it encourages strategic thinking and problem-solving.
One of the standout features of Runes is its non-linear gameplay. Players can tackle the puzzles in any order, which adds a sense of freedom and replayability. The puzzles themselves are well-designed, offering a good balance of challenge and accessibility. They are not timed, which allows players to approach each puzzle at their own pace.
World-Building, Art & Sound
The visual design of Runes is simple yet effective. The game features a side-view perspective with fixed/flip-screen visuals, which was a common design choice for puzzle games of the era. The art style is clean and uncluttered, focusing on the puzzles rather than elaborate graphics.
The sound design in Runes is minimal but functional. The game features basic sound effects that accompany the player’s actions, such as moving blocks and activating levers. While the sound design may not be as immersive as modern games, it serves its purpose well, providing feedback to the player and enhancing the overall experience.
Reception & Legacy
Upon its release, Runes received a perfect score of 5.0 out of 5 from the one player review available on MobyGames. This positive reception is a testament to the game’s well-designed puzzles and engaging gameplay. However, the game’s legacy is somewhat limited due to its shareware nature and the lack of widespread recognition.
Despite its obscurity, Runes has left a lasting impact on the puzzle genre. Its innovative gameplay mechanics and non-linear approach to puzzle-solving have influenced subsequent games in the genre. The game’s focus on strategic thinking and problem-solving has set a standard for puzzle games, inspiring developers to create more engaging and challenging experiences.
Conclusion
In conclusion, Runes is a hidden gem in the puzzle genre that deserves more recognition. Its well-designed puzzles, non-linear gameplay, and engaging themes make it a standout title from its era. While it may not have achieved the widespread acclaim of other puzzle games, its influence on the genre is undeniable.
For puzzle enthusiasts and fans of classic games, Runes is a must-play. Its challenging yet accessible puzzles, combined with its unique setting and themes, offer a rewarding and enjoyable experience. As a piece of video game history, Runes serves as a reminder of the creativity and innovation that defined the puzzle genre in the late 1990s.
Final Verdict: Runes is a well-crafted puzzle game that offers a unique and engaging experience. Its innovative gameplay mechanics and non-linear approach to puzzle-solving make it a standout title from its era. While it may not have achieved widespread recognition, its influence on the puzzle genre is undeniable. For fans of classic puzzle games, Runes is a must-play that deserves a place in video game history.