- Release Year: 2013
- Platforms: Android, BlackBerry, iPad, iPhone, Linux, Macintosh, Windows
- Publisher: Kidalang Pte. Ltd.
- Developer: Kidalang Pte. Ltd.
- Genre: Role-playing
- Perspective: Isometric
- Game Mode: Single-player
- Gameplay: Japanese-style RPG (JRPG), Point and select, Turn-based, Visual novel
- Setting: Futuristic, Sci-fi

Description
In a sci-fi universe where artificial intelligence is deemed a religious taboo, Sage Fusion 2 follows the adventure of a businessman and his bodyguard as they descend into an underground world to reclaim their reportedly stolen spaceship after it crashes in the midst of a bustling city, unraveling a grand conspiracy involving the galactic government, military, church, and centuries-old historical legends. This sequel to Sage Fusion blends Japanese-style RPG elements with visual novel storytelling, turn-based combat, isometric exploration, and point-and-click interfaces in a futuristic setting.
Gameplay Videos
Guides & Walkthroughs
Reviews & Reception
pocketgamer.com : Sage Fusion 2 is an unusual mish-mash of half-baked RPG and adventure elements. Its creator’s lofty narrative ambitions are somewhat tempered by clunky mechanics and a poor English translation.
ifanzine.com : Sage Fusion 2 fares well in light of the many accolades we previously heaped upon its solidly-written forerunner, delivering a gripping conclusion filled with epic Sci-Fi drama.
Sage Fusion 2: Review
Introduction
In a galaxy where artificial intelligence is not just a technological marvel but a forbidden heresy, where crashed spaceships unravel threads of interstellar conspiracy, Sage Fusion 2 emerges as a hidden gem of indie game design—a narrative powerhouse that dares to weave philosophical inquiry into the fabric of turn-based combat and point-and-click exploration. As the sequel to Kidalang’s modest 2012 debut Sage Fusion, this 2013 release concludes a duology that punches far above its budgetary weight, transforming a small Indonesian studio’s vision into a sprawling sci-fi epic. For newcomers, it’s a standalone tale of intrigue; for veterans, it’s the payoff to a slow-burn setup that left players craving resolution. My thesis: Sage Fusion 2 stands as a triumphant indie underdog, elevating visual novel storytelling and JRPG mechanics into a meditation on faith, power, and humanity’s flaws, though its ambitions occasionally stumble under clunky execution and linguistic rough edges—cementing its place as a cult classic in the annals of mobile and PC RPG history.
Development History & Context
Kidalang Pte. Ltd., a boutique studio hailing from Bandung, Indonesia, helmed Sage Fusion 2 as their sophomore effort, building directly on the foundation of their 2012 iOS release Sage Fusion. Founded by a tight-knit team of creatives—Yusdi Saliman as lead writer, game designer, and programmer; Yohan Alexander handling original story, character design, and graphic art; and Tony Sugianto on music—this was no AAA production but a passion project from a three-person core supplemented by additional artists and programmers like Andika Pradana and Bernardus Ivan Haryadi. With 67 credits in total (including public domain classical composers like Bach and Beethoven via Musopen), the game’s lean structure reflected the indie ethos of the early 2010s mobile gaming boom.
The vision was audacious: craft a hybrid JRPG-visual novel that prioritized story over grind, set against a sci-fi backdrop tabooing AI as religious sacrilege. This stemmed from the team’s “Honorable Puppet Masters” philosophy, emphasizing character-driven intrigue without microtransactions—a rarity in 2013’s freemium-dominated app stores. Technological constraints were evident; developed for iOS (iPhone 4+ and iPad), it used touch-optimized point-and-select interfaces, isometric visuals, and a custom engine that avoided random encounters to keep pacing tight. Ported later to BlackBerry, Android, Linux, Windows, and Mac in 2014, it leveraged HTML5 elements, earning a $50,000 bonus in Samsung’s Tizen App Challenge for best HTML5 game—part of a $250,000 grand prize in the Role-Playing and Strategy category at MWC 2014 in Barcelona. This windfall, equivalent to IDR 3 billion, validated their risks amid Indonesia’s nascent game dev scene.
The era’s gaming landscape was pivotal. Mobile RPGs like Final Fantasy ports and The Walking Dead visual novels were surging, but indies struggled against giants like EA and Nintendo’s dominance on consoles. Post-2008 recession, digital distribution via itch.io and app stores democratized access, allowing Kidalang to bypass publishers. Yet, challenges abounded: limited budgets meant hand-drawn art over 3D, and English translation (done in-house without intermediaries) introduced quirks. Released August 14, 2013, on iPhone for $2.99, it rode the wave of story-rich hybrids like Mass Effect but scaled for touchscreens, influencing later mobile indies by proving philosophical depth could thrive without endless grinding.
Narrative & Thematic Deep Dive
At its core, Sage Fusion 2—subtitled Episode 2: Children of Deceit—unfurls a taut conspiracy thriller twice the length of its predecessor, clocking in at several hours of dense, dialogue-heavy progression. The plot kicks off with high stakes: wealthy merchant Marlon Ziglar and his stoic bodyguard Alvonse Brin arrive on the planet Capistad for a shady delivery to the enigmatic Heinlein, only for their spaceship, the Sage Fusion, to be stolen and dramatically crash into the city. Framed as thieves, the duo descends into Capistad’s underbelly—an underground warren of poverty and shadows—to reclaim it, uncovering a web ensnaring the Galactic Union government, militaristic factions, the fanatical Church (which deifies ancient war heroes and bans AI), and a legendary past war between humans and rogue robots.
Flashbacks smartly onboard newcomers, recapping Sage Fusion‘s slower world-building (e.g., Marlon’s package ties to Heinlein’s fury, Alvonse’s rage linked to an observing girl, and spy Vientiane Blaise’s tragic backstory). As Alvonse rescues Vientiane from the torturous “Centrum Compassio” (a “compassion center” masking Inquisition horrors), allies like Sister Renia and citywatch duo Cordell and Guin join, forming a ragtag crew racing against villains Hoder and Corosso’s plot to collapse the Union via manufactured chaos. Optional side quests, like selling T-shirts in the slums or an amusement park brawl atop a Ferris wheel against a mecha statue, inject levity amid escalating tension.
Characters shine through exhaustive interactions. Marlon’s cocky banter contrasts Alvonse’s brooding heroism, revealing his fury stems from personal loss tied to cloning ethics. Vientiane, a Tarrant spy with hidden depths, navigates love triangles (hinting at unrequited echoes from legend Vals and Clarice), while Renia’s faith evolves from dogma to doubt. Villains like the logic-faith dual-wielding zealot Amon embody fanaticism, and Corosso’s realism critiques Alvonse’s democratic idealism—exposing societal fractures where the rich thrive above while the poor fester below.
Dialogue, presented in visual novel bursts, is the engine: lengthy, text-heavy exchanges probe themes with unflinching depth. Religion vs. science dominates—AI as “taboo” mirrors historical inquisitions, questioning if faith blinds or binds society. Democracy’s facade crumbles under capitalism’s weight; the Circle of Interplanetary Traders hoards wealth, breeding desperation that fuels war, echoing the ancient human-robot conflict. Cloning ethics (e.g., Vientiane and Kiffy’s origins) and humanity’s essence (what makes one “human” post-trauma?) raise profound stakes, critiquing blind faith in systems. Flaws persist—occasional tense shifts or awkward phrasing (“It would have been a very big trouble”) disrupt immersion—but the in-house English adaptation from Indonesian roots adds raw authenticity, making themes feel urgent rather than polished propaganda.
Gameplay Mechanics & Systems
Sage Fusion 2 masterfully blends JRPG loops with visual novel pacing and adventure puzzles, creating a story-driven experience where combat and exploration serve the narrative rather than dominate it. Core loops revolve around point-and-click navigation: tap to move in isometric/side-view/top-down environments, interact with hotspots (people, items, doors marked by flashing arrows), and solve light puzzles to advance. No virtual joysticks clutter the screen—optimized for touch, it’s intuitive for mobile, though backtracking in expanded areas (twice as many as the first game) can feel tedious without a robust map.
Progression eschews traditional grinding: no EXP, gold, or random encounters. Instead, ability unlocks tie to story beats, with Action Points (AP) as the currency for attacks, items (healing kits, grenades), or passes. Side quests add replayability—fetching items for slum dwellers or optional boss rushes—rewarding lore without bloating playtime.
Combat, the standout system, evolves the Super Mario RPG-inspired timing mechanic. Turn-based and visible (enemies roam overworld until engaged), battles pit your party (left screen) against foes (right). Each action triggers animations: tap attacks like Alvonse’s dual-pistol barrages or Vientiane’s spy gadgets. Innovation lies in shielding—tap an icon just before enemy strikes to minimize damage or counter for bonus AP/damage. Success fills AP gauges, enabling powerful moves (e.g., omniblaster area attacks costing 3 AP). It’s engaging, punishing poor timing without frustration, and scales difficulty in back-half bosses, where failures reset to pre-fight cutscenes—a flaw reviewers noted as checkpoint misplacement.
UI is clean but dated: dialogue boxes dominate, with inventories simple (no complex management). Puzzles integrate organically—combine items to bypass guards or decode church lore—but can confuse via vague hints, leading to prodding. Flaws include long battles feeling scripted and preordained, and occasional clunkiness on PC ports (mouse precision aids, but touch roots show). Yet, innovations like no-grind pacing and narrative-tied progression make it a refreshing antidote to loot-heavy JRPGs, emphasizing skill over stats.
World-Building, Art & Sound
The game’s world is a richly textured dystopia: Capistad’s dual-layered metropolis—opulent surface spires for the elite, shadowy Inner Globe slums for the masses—mirrors thematic divides, with excursions to space factories, Tan Dessem temples, and the hellish Centrum Compassio evoking a lived-in galaxy on war’s brink. Atmosphere builds through exploration: underground markets buzz with desperation, church halls echo with hymns idolizing Vals (a beast-turned-hero from the prior war), fostering immersion in a society where AI relics are heresy and cloning whispers heresy louder.
Visually, Sage Fusion 2 dazzles with over 120 hand-drawn backgrounds and illustrations, blending graphic adventure stills with visual novel flair. Yohan Alexander’s anime-inspired characters—Alvonse’s stern gaze, Marlon’s smirks—animate fluidly in combat, with detailed event art (e.g., spaceship crashes, mecha duels) evoking comic panels. Isometric views add depth to Capistad’s verticality, though limited animation (static dialogues with subtle shifts) suits its budget, contributing to a contemplative mood over flashy spectacle.
Sound design elevates the experience: Tony Sugianto’s orchestral score infuses sci-fi grandeur—swelling strings for intrigue, percussive alarms for chases—drawing from classical public-domain tracks like Bach’s Goldberg Variations for poignant moments and Dvořák’s New World Symphony for climaxes. Effects are sparse but effective (explosions, gunfire), underscoring quiet dialogues. No voice acting keeps focus on text, but the soundtrack’s dramatic flair—trumpets heralding revelations—amplifies atmosphere, making the underground’s isolation feel claustrophobic and space battles epic. Collectively, these elements forge an intimate, book-like immersion, where world-building breathes through every frame and note.
Reception & Legacy
Upon launch, Sage Fusion 2 garnered niche acclaim as an indie standout, though its mobile origins limited mainstream buzz. Critical reception was polarized: iFanzine awarded 5/5 for its “gripping Sci-Fi drama” and doubled story content, praising the philosophical depth and visuals as “masterfully crafted.” Capsule Computers (7.5/10) lauded its “valid philosophical points” and dual-pistol action, calling it “awesome” for blending intrigue with combat. Best Tizen Apps (4.5/5) hailed it as a “well-crafted RPG novel,” while Games In Asia noted perfect exploration-combat balance. However, Pocket Gamer (5/10) critiqued “clunky mechanics and poor English translation,” and TouchArcade (7/10) wished for a “better game” to match the story’s worth. Metacritic’s “mixed or average” (based on two reviews) reflected this, with no MobyScore due to sparse user input—only three collectors on MobyGames.
Commercially, it thrived modestly: $2.99 pricing (no IAP) sold steadily on iOS/App Store, ports expanded reach, and the Tizen win boosted visibility, netting $250k to fuel Kidalang’s future. Post-launch, reputation evolved into cult status—itch.io ratings hit 4.7/5 from 10 reviews, with fans pleading for Sage Fusion 3 in comments, decrying unresolved threads like Vals’ superhuman dynasty, capitalism’s role in war cycles, and romances (e.g., Alvonse-Vientiane-Niven triangle). No sequel materialized by 2023, but fan theories (e.g., Amon’s rivalry, cloning reveals) keep discourse alive.
Influence lingers subtly: It pioneered no-grind, story-first JRPGs for mobile, inspiring hybrids like 80 Days or Sorcery! in philosophical sci-fi. In Indonesia, it spotlighted Bandung’s dev scene, predating global hits like DreadOut. Globally, it exemplifies early 2010s indie resilience—hand-drawn art and deep themes thriving sans big budgets—foreshadowing visual novel booms in Doki Doki Literature Club or Steins;Gate Elite. Yet, its legacy is bittersweet: underappreciated amid Infinity Blade‘s flash, it endures as a historian’s footnote to mobile RPG evolution, urging rediscovery for its unpolished heart.
Conclusion
Sage Fusion 2 is a narrative triumph wrapped in indie ingenuity—a duology capstone that doubles down on sci-fi conspiracy, philosophical heft, and timing-based combat to deliver twice the depth of its predecessor. From Kidalang’s Bandung garage to Barcelona’s awards stage, it overcame constraints to craft a galaxy of doubt and defiance, where hand-drawn vistas and orchestral swells immerse players in themes of faith’s tyranny and democracy’s illusions. Flaws like translation hiccups, checkpoint frustrations, and puzzle opacity temper its shine, but they humanize an otherwise flawless tale of underdogs toppling conspiracies.
In video game history, it claims a secure niche: a 2013 indie beacon proving story can eclipse spectacle, influencing mobile hybrids while begging for the trilogy fans crave. Verdict: Essential for JRPG enthusiasts and sci-fi aficionados—play it for the brains, stay for the bangs. 8.5/10. If Kidalang revives the Sage Fusion saga, the stars might align anew; until then, this sequel secures their honorable legacy.