Saints Row: The Third – Season Pass

Saints Row: The Third - Season Pass Logo

Description

Saints Row: The Third – Season Pass is a compilation of downloadable content for the action-adventure game Saints Row: The Third, developed by Volition and published by THQ. Set in the fictional city of Steelport, the game follows the 3rd Street Saints, now a media empire, as they battle the Syndicate crime organization and the paramilitary group S.T.A.G. The Season Pass includes additional missions and content such as Gangstas in Space, Genkibowl VII, and The Trouble with Clones, expanding the game’s over-the-top, humorous narrative and customization options.

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Saints Row: The Third – Season Pass Guides & Walkthroughs

Saints Row: The Third – Season Pass Reviews & Reception

metacritic.com (84/100): A triumphant return to form for the series.

mobygames.com (80/100): Saints Row: The Third is the best sandbox game I’ve played in a long while.

words.strivinglife.com : Saints Row: The Third is so over the top that my 31+ hours of play (so far – I haven’t even touched co-op which looks like a blast) were an absolute joy.

Saints Row: The Third – Season Pass Cheats & Codes

All Versions (Including Remastered)

Enter codes via the ‘Extras’ menu on the in-game phone. Activating cheats disables autosave and achievements.

Code Effect
lolz Add Gang Notoriety (+1 star)
pissoffpigs Add Police Notoriety (+1 shield)
notrated Bloody Mess (everyone killed explodes into blood)
clearskies Clear Skies (change weather)
dui Drunk Pedestrians
givesheperd Give 45 Sheperd
giveapoca Give Apoca-Fists
givear55 Give AR 55
giveultimax Give AS3 Ultimax
givebaseball Give Baseball Bat
cheese Give Cash ($150,000)
givechainsaw Give Chainsaw
givecybersmg Give Cyber Blaster
givecyber Give Cyber Buster
giveblossom Give D4TH Blossom
giveelectric Give Electric Grenade
giveflamethrower Give Flamethrower
giveflashbang Give Flashbang
givelauncher Give GL G20
givedigger Give Grave Digger
givegrenade Give Grenade
givekrukov Give K-8 Krukov
givekobra Give KA-1 Kobra
givesniper Give McManus 2015
giveminigun Give Mini-Gun
givemolotov Give Molotov
givesword Give Nocturne
givercgun Give RC Possesor
givedrone Give Reaper Drone
giverpg Give RPG Launcher
givehammer Give S3X Hammer
giveairstrike Give SA-3 Airstrike
givesatchel Give Satchel Charges
giverocket Give Shock Hammer
givesonic Give Sonic Boom
givestungun Give Stun Gun
givetek Give TEK Z-10
givedildo Give The Penetrator
giveslm8 Give Viper Laser Rifle
goldengun Golden Gun (one-shot gun kills)
fryhole Heaven Bound (dead bodies float into the air)
heavyrain Heavy Rain (changes weather)
infinite sprint Infinite Sprint
lightrain Light Rain (changes weather)
mascot Mascots (all pedestrians are mascots)
goodygoody No Cop Notoriety
oops No Gang Notoriety
overcast Overcast (changes weather)
hohoho Pimps and hoes
repaircar Repair Car (fully repairs vehicle)
giveambulance Spawns Ambulance
giveanchor Spawns Anchor
giveattrazione Spawns Attrazione
givebootlegger Spawns Bootlegger
givechallenger Spawns Challenger
givecommander Spawns Commander
givecondor Spawns Condor
giveeagle Spawns Eagle
giveestrada Spawns Estrada
givevtol Spawns F69 Vtol
givegatmobile Spawns Gatmobile
givekaneda Spawns Kaneda
givekenshin Spawns Kenshin
giveknoxville Spawns Knoxville
givemiami Spawns Miami
givemunicipal Spawns Municipal
givenforcer Spawns Nforcer
givepeacemaker Spawns Peacemaker
givephoenix Spawns Phoenix
givequasar Spawns Quasar
givereaper Spawns Reaper
givesandstorm Spawns Sandstorm
giveshark Spawns Shark
givespecter Spawns Specter
givesquasar Spawns Squasar
givestatusquo Spawns Status Quo
givetaxi Spawns Taxi
givetitan Spawns Titan
givetoad Spawns Toad
givetornado Spawns Tornado
givevortex Spawns Vortex
givevulture Spawns Vulture
givewidowmaker Spawns Widowmaker
givewoodpecker Spawns Woodpecker
whatitmeanstome Give Respect
giveshield Give Riot Shield
runfast Infinite Sprint
vroom No vehicle damage
isquishyou Vehicle Smash
dlc_car_mass Adds a load of weight to your vehicle so it pushes away all others
dlc_never_die You can’t be killed
dlc_player_pratfalls You’ll pratfall
dlc_unlimited_ammo Infinite ammo
dlc_unlimited_clip Ammo clip lasts forever
turkeyburgers Activates God Mode and you become unstoppable
dlc_low_gravity Lowers the gravity
dlc_super_explosions Makes all explosions four times larger
dlc_super_saints Makes the Saints super
brains All pedestrians become zombies
nohud Removes the HUD
ticktock Changes the time of day
letsrock Get all weapons

Saints Row: The Third – Season Pass: A Comprehensive Retrospective

Introduction

Saints Row: The Third – Season Pass stands as a pivotal artifact in the evolution of open-world gaming, encapsulating the audacious spirit of Volition’s Saints Row series while pushing the boundaries of absurdity, customization, and player agency. Released in 2011, the Season Pass bundled three major DLC expansions—Gangstas in Space, Genkibowl VII, and The Trouble with Clones—alongside the Nyte Blayde Pack, offering players a chaotic, over-the-top extension of the base game’s anarchic sandbox. This review delves into the Season Pass’s development, narrative, gameplay, and legacy, arguing that it not only complemented Saints Row: The Third but also cemented the franchise’s identity as a rebellious, self-aware parody of the open-world genre.


Development History & Context

The Evolution of a Franchise

Saints Row: The Third emerged from a tumultuous development cycle at Volition, a studio grappling with the shadow of Grand Theft Auto while striving to carve out its own niche. The original Saints Row (2006) and Saints Row 2 (2008) were often dismissed as GTA clones, but The Third marked a deliberate pivot toward unapologetic absurdity. As design director Scott Phillips noted, the team’s mantra became “Embrace the Crazy; Fun Trumps All”, a philosophy that permeated every aspect of the game, including its DLC.

The Season Pass was conceived as a way to sustain player engagement post-launch, a strategy increasingly common in the early 2010s. THQ, the publisher, faced financial instability at the time, and the Season Pass model—offering a discount for bundled DLC—was a calculated gamble to maximize revenue. The inclusion of the Nyte Blayde Pack as an immediate bonus further incentivized early adoption, a tactic that would become industry standard in the years to follow.

Technological Constraints and Innovations

The Season Pass’s DLCs were built on the same engine as the base game, which utilized Havok physics and a proprietary world editor developed by Volition’s Core Technology Group. While the engine was robust, it was not without limitations. The team had to cut features like free-running and a cover system due to time constraints, but these omissions paradoxically reinforced the game’s focus on over-the-top action and player creativity.

The DLCs also showcased Volition’s commitment to modding support, which began in mid-2013. This forward-thinking approach allowed the community to extend the game’s lifespan, a rarity for console-centric titles at the time.


Narrative & Thematic Deep Dive

A Satirical Expansion of the Saints’ Universe

The Season Pass’s DLCs are best understood as narrative playgrounds, each exploring a distinct thematic or tonal shift while retaining the series’ signature humor and meta-commentary.

  1. Gangstas in Space

    • Plot: The Saints, now media moguls, star in a sci-fi film within the game’s universe. The DLC parodies Star Wars and Alien, with the player’s character donning a space suit and battling alien hordes aboard a derelict spaceship.
    • Themes: This expansion leans heavily into self-referential humor, mocking both the tropes of sci-fi cinema and the Saints’ own rise to fame. The mission “Space Oddity” sees the Boss fighting a giant, sentient penis monster, a moment so absurd it transcends parody and becomes a statement on the series’ refusal to take itself seriously.
    • Characters: The DLC introduces Nyte Blayde, a fictional action hero whose over-the-top persona mirrors the Saints’ own larger-than-life image. His inclusion blurs the line between in-game fiction and reality, a recurring motif in Saints Row.
  2. Genkibowl VII

    • Plot: A game show hosted by the manic Professor Genki, this DLC tasks the player with surviving a series of deadly, Japanese game show-inspired challenges.
    • Themes: Genkibowl VII is a satire of consumerism and spectacle, framing violence as entertainment. The DLC’s bright, neon aesthetic and Genki’s unhinged commentary critique the commodification of suffering, a theme that resonates with the Saints’ own transformation from street gang to corporate brand.
    • Gameplay: The missions are arcade-like, emphasizing high scores and replayability. This shift from the base game’s open-world structure to a more linear, challenge-based format was experimental for the series.
  3. The Trouble with Clones

    • Plot: The Saints uncover a cloning facility run by the remnants of the Syndicate, leading to a battle against an army of Oleg Kirrlov duplicates.
    • Themes: This DLC explores identity and commodification, with the clones serving as a dark reflection of the Saints’ own mass-produced merchandise. The mission “Clone Wars” features a zombie-like horde mode, a nod to the series’ penchant for genre-blending.
    • Tone: Unlike the other DLCs, The Trouble with Clones leans into horror-comedy, with eerie lighting and grotesque enemy designs. It’s a tonal whiplash that underscores the Season Pass’s versatility.

Character Arcs and Satire

The Season Pass’s narratives are secondary to its characters, who serve as vehicles for the game’s humor and social commentary. Key figures include:
Johnny Gat (Daniel Dae Kim): Though killed in the base game’s opening, Gat’s legacy looms large. His absence is felt in Gangstas in Space, where the Saints’ film project feels like a desperate attempt to fill the void left by his death.
Shaundi (Danielle Nicolet): Her transformation from a dreadlocked, reckless gangster in Saints Row 2 to a polished, corporate spokesperson in The Third is a deliberate commentary on selling out. The Season Pass amplifies this arc, with her often serving as the voice of reason amid the chaos.
Professor Genki (Keone Young): A deranged game show host, Genki embodies the game’s critique of exploitative entertainment. His DLC is a microcosm of the Saints’ world, where violence is packaged as fun.


Gameplay Mechanics & Systems

Core Gameplay Loops

The Season Pass’s DLCs retain the base game’s sandbox mechanics while introducing novel twists:
Weaponry: The Nyte Blayde Pack adds the Mollusk Launcher, a weapon that fires explosive mollusks, and the Shark-O-Matic, a chainsaw that summons sharks. These weapons exemplify the game’s rule of cool, prioritizing spectacle over realism.
Vehicles: The Gangstas in Space DLC introduces the Space Hoon, a hovercar that defies physics, while Genkibowl VII offers the Genkimobile, a vehicle designed for maximum carnage in the game show’s arena.
Customization: The Season Pass expands the already robust character creator, allowing players to dress as Nyte Blayde or other iconic figures from the DLCs. This ties into the game’s meta-narrative, where the Saints’ brand is as important as their criminal empire.

Innovations and Flaws

  1. Mission Design

    • Strengths: The DLCs excel in set-piece moments, such as the zero-gravity combat in Gangstas in Space or the tiger escort missions in Genkibowl VII. These sequences are memorable but often short-lived, prioritizing spectacle over depth.
    • Weaknesses: Some missions suffer from repetition, particularly in The Trouble with Clones, where the horde mode can feel grindy. The lack of open-world integration also means the DLCs feel isolated from the base game’s Steelport.
  2. Progression Systems

    • The Season Pass does not introduce new Respect or cash mechanics, relying instead on the base game’s systems. This can make the DLCs feel superfluous for players who have already maxed out their character.
    • However, the Nyte Blayde Pack offers exclusive homies and vehicles, providing tangible rewards for completionists.
  3. Cooperative Play

    • The DLCs support two-player co-op, a feature that was revolutionary for open-world games at the time. However, the missions are not optimized for cooperative play, often relegating the second player to a support role.

World-Building, Art & Sound

Visual Design: A Neon-Drenched Playground

The Season Pass’s DLCs are visually distinct, each with its own aesthetic:
Gangstas in Space: Features retro-futuristic spaceships and alien landscapes, bathed in neon purples and blues. The art direction parodies 1980s sci-fi, with pixelated HUDs and VHS-style filters.
Genkibowl VII: Embraces a hyper-saturated, arcade aesthetic, with flashing lights and gaudy colors reminiscent of Tokyo’s Akihabara district.
The Trouble with Clones: Adopts a darker, industrial palette, with flickering lights and grotesque cloning vats that evoke Alien and The Thing.

The DLCs’ visuals are cohesive with the base game but distinct enough to feel like standalone experiences. The character models remain expressive, with exaggerated animations that enhance the comedy.

Sound Design: A Symphony of Chaos

The Season Pass’s soundtrack is as eclectic as its visuals:
Gangstas in Space: Features a synth-heavy score that riffs on John Carpenter and Vangelis, complementing its retro-futuristic theme.
Genkibowl VII: Uses upbeat, electronic tracks that mirror the DLC’s game show energy. Professor Genki’s manic laughter and over-the-top commentary are standout audio elements.
The Trouble with Clones: Employs a droning, ambient score that heightens the horror-comedy tone.

The voice acting remains a highlight, with Sasha Grey (Viola DeWynter) and Hulk Hogan (Angel de la Muerte) delivering campy, over-the-top performances that fit the game’s tone.


Reception & Legacy

Critical and Commercial Reception

The Season Pass received mixed reviews, with critics praising its creativity but criticizing its lack of depth:
IGN called Gangstas in Space “a love letter to B-movie sci-fi”, but noted that the missions were “too short to leave a lasting impact”.
Eurogamer praised Genkibowl VII for its “arcade-like charm” but criticized its “repetitive challenges”.
GameSpot dismissed The Trouble with Clones as “a missed opportunity”, arguing that its horror elements clashed with the series’ usual tone.

Commercially, the Season Pass was a success, contributing to Saints Row: The Third’s 5.5 million copies sold by the end of 2012. Its discounted bundle model became a template for future Season Passes, influencing games like Borderlands 2 and Far Cry 3.

Influence on the Franchise and Industry

  1. Saints Row IV (2013)

    • The Season Pass’s sci-fi elements directly influenced Saints Row IV, which embraced superpowers and alien invasions. The Enter the Dominatrix DLC, originally planned for The Third, was repurposed into IV’s core narrative.
    • The meta-humor of Gangstas in Space set the stage for IV’s virtual reality premise, where the Saints are trapped in a simulation.
  2. Industry Trends

    • The Season Pass model popularized the idea of bundled DLC, for better or worse. While it offered value for players, it also normalized the practice of selling incomplete games, a criticism leveled at later titles like Assassin’s Creed Unity.
    • The DLCs’ experimental mission design inspired other open-world games to take risks, such as Grand Theft Auto V’s The Doomsday Heist and Watch Dogs 2’s T-Bone Content Bundle.
  3. Cultural Impact

    • The Season Pass’s absurdity became a meme in gaming culture, with moments like the giant penis monster and Nyte Blayde’s over-the-top one-liners achieving viral status.
    • The game’s self-aware humor influenced later titles like Sunset Overdrive and Crackdown 3, which embraced a similar tongue-in-cheek approach to open-world design.

Conclusion: A Flawed but Essential Expansion

Saints Row: The Third – Season Pass is a microcosm of the franchise’s strengths and weaknesses. It is bold, creative, and unapologetically ridiculous, offering some of the most memorable moments in the series. However, its lack of depth and repetitive missions prevent it from reaching the heights of the base game.

Verdict: 7.5/10 – A chaotic, over-the-top expansion that captures the spirit of Saints Row but struggles with repetition and shallow gameplay.

Legacy Rating:

  • Innovation: 8/10 (Pushed the boundaries of open-world DLC)
  • Narrative: 6/10 (Fun but forgettable)
  • Gameplay: 7/10 (Spectacle over substance)
  • Influence: 9/10 (Shaped the future of the franchise and industry)

Final Thought: The Season Pass is essential for fans of Saints Row: The Third, offering a wild, unpredictable ride that embodies the series’ ethos. However, it is not a standalone masterpiece and is best enjoyed as a complement to the base game. Its true value lies in its cultural impact, proving that games can be both absurd and intelligent, both parody and homage. In the pantheon of open-world DLC, it remains a flawed gem—one that dared to be different in an era of safe, iterative design.

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