Sim Theme Park

Description

Sim Theme Park is a theme park management simulation game where players design and manage their own amusement parks with customizable rides, food stalls, and attractions. Set in four distinct worlds—Lost Kingdom, Halloween World, Wonderland, and Space Zone—players can build roller coasters, adjust prices, and explore their parks from a first-person perspective, earning Golden Tickets to unlock new features.

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Sim Theme Park Reviews & Reception

imdb.com (70/100): Addictive childhood memory

gamespot.com (30/100): It’s the poor man’s RollerCoaster Tycoon

gamespot.com (70/100): Repetitive but addictive

gamespot.com (80/100): Another great Sim strategy game.

gamespot.com (73/100): It’s fun… For a while.

gamespot.com (90/100): A rare gem in the tycoon industry

gamespot.com (87/100): This is a wonderful game and I recommend it to anyone who loves amusment parks or enjoys running their own business.

gamespot.com (100/100): Best of all theme park games!

gamespot.com (80/100): This charming little sim game is surprisingly addictive and fun yet at the same time you wish it wasn’t so damn hectic.

gamespot.com (63/100): Fun, but lacking, sim game…

classicgamerhub.com : Absolutely underrated

metacritic.com (100/100): Despite its amusing setting and visual appeal, SimTheme Park is at heart a business simulation.

Sim Theme Park Cheats & Codes

PlayStation

Enter codes in the park eight times (four times for the bouncing face cheat).

Code Effect
Up, Down, Left, Right, Circle, Right, Left, Down, Up, Circle, Circle, Circle, Circle Willy Wonka Mode
Up, Down, Up, Down, Left, Up, Down, Right, Right, Right, Right, Right, Right, Right, Right Unlock Everything
Up, Down, Up, Down, Left, Up, Down, Up, Down, Right Unlock all attractions
Left, Down, X, Circle No money taken from bank
Left, Right, Left, Right, Up, Left, Right, Left, Right, Down Make faces bounce across the screen and go on rides
Up, Down, Left, Right, Circle, Right, Left, Down, Up, Circle four times, Start Extra Gold Tickets
Up, Down, Up, Down, Left, Up, Down, Up, Down, Right eight times, Start Get everything
Left, Down, X, Circle eight times, Start No money taken from bank
Up, Down, Left, Right, Left, Right, Up, Down two times Bonus worlds

PC

Various methods for entering cheats.

Code Effect
demo Enable cheat mode
coaster iampoor Infinite cash
CASH Shift + O More cash
allparklands Shift Island select
Left Shift + Left Ctrl + Left Alt More visitors
Shift + C $50,000
Ctrl + Z All rides
Alt + Z All shops
Shift + Z Trees, bathrooms, and other facilities

PlayStation (Gameshark)

Enter Gameshark codes.

Code Effect
8005EA72 2400 Infinite Stock For Rides
8005E4DE 2400 Infinite Stock For Shops
8005E20E 2400 Infinite Stock For Sideshows
8005E376 2400 Infinite Stock For Features
801D56B8 FFFF Infinite Money For Prehistoric World
801D56BA 0FFF Part of Infinite Money For Prehistoric World
D0109C36 F9FF Part of Start/Stop Date
80066E78 000C Part of Start/Stop Date
D0109C36 F3FF Part of Start/Stop Date
80066E7A 2400 Part of Start/Stop Date

PC (File Edits)

Edit game files after backing them up.

Code Effect
Change ‘keys.to enter’ in global file All worlds
Copy rides from rides.* file All rides
Edit ‘standard.sam’ file Various effects like infinite cash, changing visitor numbers

Sim Theme Park: Review

Introduction

Sim Theme Park, the sequel to the beloved Theme Park, invites players into a world of imaginative theme park construction and management. Released in 1999, it expanded on the original’s gameplay with 3D graphics, four distinct park themes, and the ability to ride roller coasters in first-person. Developed by Bullfrog Productions and published by Electronic Arts, this game stands as a milestone in simulation gaming that continues to captivate players with its blend of creativity and management strategy.

Development History & Context

The development of Sim Theme Park began with Bullfrog’s desire to bring their classic Theme Park game into the 3D era. Announced as “Theme Park 2” in April 1999, the game was designed to offer deeper park customization and more interactive features. Key innovations included:

  • 4 themed worlds: Lost Kingdom, Halloween World, Wonderland, and Space Zone each with unique rides and aesthetics
  • First-person ride simulation: Players could experience their creations through the eyes of park visitors
  • 3D graphical upgrade: Enhanced visuals that pushed the limits of late-’90s hardware
  • Online park sharing: Pioneering feature allowing players to publish and visit each other’s parks

The PC version was led by Bullfrog, while Climax Studios handled the PlayStation ports. The renaming to “Sim Theme Park” in North America was a strategic move to tap into the popularity of Maxis’ Sim series under the common EA umbrella.

Narrative & Thematic Deep Dive

While Sim Theme Park doesn’t feature a traditional narrative, its core theme revolves around creativity and management. Players are tasked with building and maintaining their own theme parks, balancing financial viability with visitor satisfaction. Key thematic elements include:

  1. Park Theming: Each of the four worlds offers a distinct setting that influences ride design and visitor experience. The Lost Kingdom’s prehistoric setting contrasts with the futuristic Space Zone, showcasing the game’s versatility.

  2. Visitor Happiness: The game emphasizes maintaining visitor satisfaction through ride excitement, food variety, cleanliness, and security. The happiness meter and thought bubbles provide constant feedback on player performance.

  3. Entrepreneurial Spirit: Players start with limited resources and must strategically invest in rides, staff, and upgrades to grow their park and unlock new areas. This mirrors the real-world challenges of running a successful business.

  4. Innovation through Research: The introduction of scientists/researchers allows players to unlock new attractions through R&D investment, adding a layer of technological progression.

Gameplay Mechanics & Systems

At its core, Sim Theme Park is a management simulation with sandbox elements. The key components include:

  1. Park Building:

    • Rides and Attractions: Place roller coasters, go-kart tracks, water rides, and various stalls. Roller coasters can be custom designed with reusable track pieces.
    • Path and Land Management: Create paths to connect attractions, manage park layout, and expand land area through loans.
    • Scenery and Theming: Add trees, bushes, flowers, and other decorative elements to enhance park ambiance.
  2. Staff Management:

    • Mechanics: Repair broken rides and perform maintenance.
    • Cleaners: Maintain park cleanliness by emptying litter bins and scrubbing restrooms.
    • Entertainers: Boost visitor happiness through performances.
    • Guards: Prevent vandalism and ensure park security.
    • Scientists/Researchers: Unlock new rides and upgrades through research projects.
  3. Financial Management:

    • Ticket Pricing: Adjust park entry fees to balance attendance and revenue.
    • Loans: Manage debt and interest rates when expanding the park.
    • Shop Pricing: Set costs for food and drink to maximize profits without alienating visitors.
  4. Visitor Behavior:

    • The game’s AI system models visitor needs, including hunger, thirst, rest, and entertainment. Guests have unique personalities and preferences, influencing their park navigation and spending habits.
  5. First-Person Camcorder Mode:

    • Explore the park from a visitor’s perspective, ride attractions, and take in the sights and sounds. This feature offers both entertainment and practical insights into park design.
  6. Golden Tickets and Keys:

    • Earn rewards for park achievements, which unlock new rides and park areas. This progression system adds long-term goals and replay value.

World-Building, Art & Sound

Sim Theme Park’s art direction delivers a vibrant, stylized take on theme parks. Each world features:

  • Unique Visuals: Distinct color palettes, architecture, and landscaping. For example, Halloween World is dark and spooky, while Wonderland is bright and whimsical.
  • Detailed Rides: Roller coasters and other attractions are richly animated with dynamic lights, particle effects, and physics-based motion.
  • Enviable Environments: The game’s 3D engine allows for immersive environments that reward exploration in camcorder mode.
  • Engaging Soundscapes: Each park has its own musical theme and ambient sounds that enhance the atmosphere. The soundtrack by James Hannigan won a BAFTA for its contribution to the game.

Reception & Legacy

Upon release, Sim Theme Park received mixed to positive reviews. Key reception points include:

  • Critical Praise:

    • Visuals and Sound:普遍 praised for their quality and thematic cohesion.
    • First-Person Mode: Considered a major innovation, adding immersion and practical park testing.
    • Park Variety: The four distinct worlds were seen as offering good replay value.
  • Criticisms:

    • Limited Objectives: The open-ended gameplay lacks specific goals for some players.
    • Advisor Annoyance: The in-game advisor was often seen as intrusive and repetitive.
    • Scalability Issues: Larger parks could become overwhelming due to interface and performance limitations.

Despite these flaws, Sim Theme Park holds a special place in gaming history. It influenced subsequent theme park sims like RollerCoaster Tycoon and served as a gateway for many players into the simulation genre. The game’s legacy is evident in its continued fan base and regular appearances in gaming nostalgia lists.

Conclusion

Sim Theme Park is a worthy sequel that enriches the original’s charm with modern graphics and innovative gameplay features. While it may not match the depth of some later entries in the genre, its combination of creative park building, engaging management systems, and immersive first-person experience make it a must-play for simulation enthusiasts. Whether you’re a seasoned player or new to the genre, Sim Theme Park offers hours of entertainment as you bring your wildest theme park dreams to virtual life.

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