- Release Year: 2013
- Platforms: Blacknut, Linux, PlayStation 4, Windows
- Publisher: Crytek GmbH, Poppermost Productions AB
- Developer: Poppermost Productions AB, WastedStudios UG
- Genre: Simulation, Sports
- Perspective: Third-person
- Game Mode: Online Co-op
- Gameplay: Open World, Sandbox
- Setting: Mountain
- Average Score: 57/100

Description
Snow is an open-world simulation game released in 2013, allowing players to explore the expansive Sialia mountain using snowboards or skis. Players can customize their characters, compete with others, and even create or download custom mountains to enhance their experience. The game supports various platforms, including Windows, PlayStation 4, and Blacknut, and offers both single-player and multiplayer modes.
Where to Buy Snow
PC
Snow Patches & Updates
Snow Mods
Snow Reviews & Reception
metacritic.com (50/100): SNOW has some charm to it, but it’s brought down by large and small issues such as weighty controls, frustrating design choices, and technical glitches.
mmos.com : SNOW is a winter sports game that aims to bring to life the experience of skiing, snowboarding, and riding a snowmobile.
steamcommunity.com : the game development and overall shape seems to be heading in a good way however this simulation like gameplay worries me as it feels quite wonky/clunky and not much ease to play.
Snow: Review
Introduction
In the vast, frostbitten landscape of winter sports video games, Snow (2013) stands as an ambitious yet flawed experiment. Developed by Swedish studio Poppermost Productions and later overseen by Crytek, Snow beckoned players to carve their own path down the sprawling slopes of Sialia mountain, promising an open-world playground for skiing and snowboarding enthusiasts. This review posits that while Snow dared to innovate with its sandbox freedom and realistic physics, it stumbled under the weight of technical limitations and uneven execution, leaving it as a curious footnote rather than a genre-defining triumph.
Development History & Context
Snow emerged during a transitional era for sports games. By 2013, franchises like SSX and Steep had already carved niches in extreme sports, but Poppermost Productions sought to differentiate itself with a free-to-play, open-world model built on CryEngine 3—a bold choice for a small studio. The team aimed to blend simulation-level authenticity with exploratory freedom, inspired by real-world skiing and snowboarding culture.
However, the game’s development was fraught with challenges. Launched via Steam Early Access in 2013, Snow faced criticism for its unfinished state, with players noting pervasive bugs and clunky mechanics. After years of updates, Poppermost handed development to WastedStudios UG, while Crytek assumed publishing duties. The game later expanded to PlayStation 4 in 2016, but its identity remained fractured: part simulation, part arcade experience, never fully committing to either.
Technologically, CryEngine 3 allowed for impressive snow deformation and mountainous vistas, but optimization issues plagued lower-end systems. The free-to-play model, reliant on microtransactions for cosmetic gear, also drew mixed reactions, as players bristled at the grind for premium currency.
Narrative & Thematic Deep Dive
Snow’s narrative is minimalist by design—a deliberate choice that mirrors the meditative solitude of winter sports. There is no campaign or story mode; instead, players inhabit a customizable avatar exploring Sialia’s four distinct faces. The absence of traditional storytelling shifts focus to environmental immersion, where the mountain itself becomes the protagonist.
Themes of freedom and mastery permeate the experience. Sialia’s slopes are a blank canvas, inviting players to refine their technique or simply wander. Yet this lack of structure doubles as a weakness. Without quests or progression beyond cosmetic unlocks, the game’s world feels underdeveloped, missing opportunities to contextualize its setting through lore or dynamic events.
Gameplay Mechanics & Systems
At its core, Snow offers two modes: Free Roam and Challenges. The former leans into sandbox exploration, while the latter tasks players with time trials and trick competitions. The physics system aims for realism—momentum and weight affect movements, and crashes trigger exaggerated ragdoll animations—but the execution is inconsistent. Early reviews panned the controls as “wonky” (PC Invasion), with keyboard users struggling to maintain precision. Gamepad support improves the experience but doesn’t eliminate the learning curve.
The trick system is functional but lacks flair. Grinds, spins, and grabs are all present, yet they feel mechanically shallow compared to the over-the-top spectacle of SSX. Similarly, the multiplayer component, which allows up to 12 players per server, suffers from desync issues and sparse communities.
Character progression hinges on earning Credits to purchase branded gear from real-world companies like Burton and Salomon. While customization is robust, the monetization model feels intrusive, locking desirable items behind hours of grinding or real-world purchases.
World-Building, Art & Sound
Sialia mountain is Snow’s crowning achievement. The CryEngine renders powdery snowbanks, jagged cliffs, and dense forests with striking fidelity, especially in daylight. The open-world design encourages exploration, with hidden jumps and shortcuts rewarding curiosity. Yet the environment lacks dynamism—no changing weather, shifting light, or wildlife—leaving the world feeling static over time.
Sound design is a highlight. Poppermost recorded authentic snowboard and ski sounds on Sweden’s Kläppen slopes, resulting in crisp, immersive audio. The soundtrack, however, is forgettable, relying on generic electronic beats that fail to elevate the atmosphere.
Reception & Legacy
Upon release, Snow garnered a middling 3.0/5 average on MobyGames, with Steam reviews oscillating between praise for its ambition and frustration at its jank. Critics applauded its open-world concept but lambasted its rough edges, noting that “realism shouldn’t come at the cost of fun” (MMOs.com). The PlayStation 4 port in 2016 failed to revitalize interest, and by 2021, the player base had dwindled.
Despite its shortcomings, Snow influenced later titles like Steep and Riders Republic, which iterated on its open-world framework with greater polish. Its legacy lies in its experimental spirit—a proof-of-concept for seamless mountain exploration, even if it never fully realized its potential.
Conclusion
Snow is a game of contradictions: breathtaking vistas undermined by technical hiccups, realistic physics hamstrung by clumsy controls, and boundless freedom shackled by monotony. While it stumbled as a commercial and critical endeavor, it remains a fascinating artifact for winter sports aficionados and open-world experimenters. In the pantheon of extreme sports games, Snow is less a towering peak than a rocky foothill—a reminder that innovation alone cannot compensate for execution. For those willing to brave its slopes, there’s beauty in its solitude, but most will find warmer thrills elsewhere.