Soldier Vs Aliens

Soldier Vs Aliens Logo

Description

Soldier Vs Aliens is a 2D arcade shooter set in a sci-fi universe, where players control a soldier tasked with eliminating alien threats and rescuing civilians. The game features wave-based combat, allowing players to take cover behind destructible obstacles while switching between weapons that can overheat. Between missions, earned currency can be spent on upgrades like new weapons, armor, and turrets. The game offers multiple paths in levels and includes an endless survival mode alongside the main campaign.

Soldier Vs Aliens Free Download

Soldier Vs Aliens Reviews & Reception

metacritic.com (90/100): We fell in love with Soldier vs. Aliens, and think it’s one of the best free iOS titles on the App Store.

mobygames.com (64/100): Average score: 3.2 out of 5

appspirate.com : While Soldiers VS Aliens may or may not tickle your fancy, it’s still a free title.

Soldier Vs Aliens Cheats & Codes

Sega Genesis / Mega Drive (Game Genie Codes)

Enter codes using a Game Genie device or an emulator that supports Game Genie Codes.

Code Effect
RECA-A6XJ Region Bypass Code (EUR/JPN/PAL – A Version)
RECA-A6XL Region Bypass Code (EUR/JPN/PAL – A Version)
RECT-A60J Region Bypass Code (EUR/JPN/PAL – A Version)
REBT-A6XN Region Bypass Code (JPN/NTSC – B Version)
REBT-A6XR Region Bypass Code (JPN/NTSC – B Version)
RECA-A60R Region Bypass Code (JPN/NTSC – B Version)
BVDA-CA9C Infinite health
AMVT-CA56 Infinite lives (credits)
AK3T-CA6N Invincibility
AJ3T-CA7W + AJ3T-CA7L Infinite time
ABXT-CABN Infinite hovering
RF8A-C6TC + FZ7T-CTHJ Infinite Phoenix Teleport
AKCA-CA94 All weapons hurt bosses
A4WT-CA4G No boss collisions
AJCA-AA5J Master Code
AKNA-CA8Y Don’t lose Energy when you fall off the screen
AKNA-CA82 Don’t lose Energy when you fall off the screen
ALDT-CA24 Infinite Buster Force Shoot Mode A (White)
ALDT-CA2J Infinite Buster Force Shoot Mode B (Green)
ALFA-CA98 Infinite Flame Force Shoot Mode A (White)
ALFA-CA9N Infinite Flame Force Shoot Mode B (Green)
ALFT-CA9C Infinite Homing Force Shoot Mode A (White)
ALFT-CA8T Infinite Homing Force Shoot Mode B (Green)
ALGT-CA2N Infinite Lancer Force Shoot Mode A (White)
F0GA-CTH2 Infinite Lancer Force Shoot Mode B (Green)
ALFA-CA5W Infinite Ranger Force Shoot Mode A (White)
ALFA-CA44 Infinite Ranger Force Shoot Mode B (Green)
ALHA-CA70 Infinite Sword Force Shoot Mode A (White)
ALHA-CA7E Infinite Sword Force Shoot Mode B (Green)
A3MT-CA6A Invincibility
A3MT-CA6R Invincible To Catches
RECT-A60J Regional Lockout Bypass Code
ADLA-CJEL Start With 1024 Hp Instead Of 512
ADLA-CJET Start With 1024 Hp Instead Of 512
4D5T-CRH8 Start With 2000 Ammo Units For All Weapons
AT9A-JAFW Sunset Sting Spikes Doesn’t Hurt You

Sega Genesis (Level Passwords)

Go to the passwords screen and enter the following:

Code Effect
1985 Level 1
3698 Level 2
0257 Level 3
3745 Level 4
7551 Level 5
8790 Level 6
5196 Level 7
4569 Level 8
8091 Level 9
8316 Level 10
6402 Level 11
9874 Level 12
1930 Level 13
2623 Level 14
6385 Level 15
7749 Level 16
3278 Level 17
1039 Level 18
9002 Level 19
2878 Level 20
3894 Level 21
4913 Level 22
2825 Level 23
7406 Level 24
5289 Level 25

Soldier Vs Aliens: A Forgotten Gem of Mobile Shooter History

Introduction: The Overlooked Arcade Shooter

In the crowded landscape of mobile shooters, Soldier Vs Aliens (2012) stands as a curious relic—a game that embraced the arcade shooter formula with a sci-fi twist, yet faded into obscurity despite its ambitious mechanics. Developed by Bulkypix, this 2D side-scrolling shooter tasked players with defending humanity against relentless alien hordes, blending tactical combat with light RPG progression. While it never achieved mainstream acclaim, its design choices and thematic underpinnings offer a fascinating case study in early mobile gaming trends.

This review will dissect Soldier Vs Aliens across its development, narrative, gameplay, and legacy, arguing that while it was flawed, it represented a bold experiment in merging arcade action with strategic depth—a rarity in the free-to-play mobile market of its time.


Development History & Context: Bulkypix’s Mobile Gambit

The Studio Behind the Game

Bulkypix, a French developer and publisher, was no stranger to mobile gaming by 2012. Known for titles like Saving Private Sheep and Hysteria Project, the studio specialized in accessible, often freemium experiences. Soldier Vs Aliens emerged during a pivotal era for mobile shooters, as touchscreen controls were still being refined and monetization models were evolving.

The game’s development was led by a team of 19, including veterans like Frédéric Paris (Graphical Director) and Cyril Tourtzevitch (Senior Game Designer), who had worked on previous Bulkypix projects. Their goal was clear: create a fast-paced, visually striking shooter that leveraged the iPhone’s touchscreen capabilities while incorporating light RPG elements to encourage replayability.

Technological Constraints & Market Trends

Released in September 2012 for iOS (with later Android and Windows ports), Soldier Vs Aliens arrived alongside games like Aliens vs. Predator (2010) and Monsters vs. Aliens (2009), but it lacked the licensing power of those franchises. Instead, it relied on tight gameplay loops and a free-to-play model with in-app purchases (IAPs) for upgrades.

The game’s 2D side-scrolling perspective was a deliberate choice, harkening back to classic arcade shooters like Contra while adapting to mobile controls. However, the limited vertical movement (up/down only) and short-range weapons created a deliberate tension—players had to manage positioning carefully, using destructible cover to survive waves of enemies.


Narrative & Thematic Deep Dive: A Thin but Effective Sci-Fi Backdrop

Plot Overview

Soldier Vs Aliens eschewed complex storytelling in favor of a straightforward premise: a lone soldier battles alien invaders to rescue civilians. The narrative is minimal, with no named protagonist or deep lore, but it effectively sets the stage for relentless action.

Themes & Atmosphere

The game’s horror-sci-fi setting draws from classics like Aliens (1986), emphasizing survival against overwhelming odds. The absence of dialogue or cutscenes reinforces the arcade-like focus, but the environmental design—crumbling cities, alien-infested corridors—creates a palpable sense of dread.

Missed Opportunities

While the lack of narrative depth isn’t inherently a flaw (many arcade shooters thrive without it), Soldier Vs Aliens could have benefited from even minor world-building. A few environmental details or enemy designs hinting at alien motives would have elevated the experience beyond generic “shoot the invaders” gameplay.


Gameplay Mechanics & Systems: A Study in Tension and Progression

Core Gameplay Loop

The game’s structure is simple but addictive:
1. Survive waves of aliens using limited movement and weapons.
2. Earn currency from kills to purchase upgrades between missions.
3. Choose branching paths in the campaign, adding replayability.

Combat & Controls

  • Movement: Restricted to vertical axis (up/down), forcing players to rely on cover.
  • Weapons: Overheat with sustained fire, requiring strategic switching.
  • Obstacles: Destructible barriers add tactical depth but can be frustrating when destroyed too quickly.

Progression & Monetization

The shop system allows players to buy weapons, armor, and turrets, but the grind for in-game currency is steep. While the game is free-to-play, the IAPs feel necessary to progress comfortably—a common critique of early mobile shooters.

Innovations & Flaws

  • Branching Paths: A rare feature in mobile shooters, offering player agency.
  • Endless Survival Mode: Extends longevity but suffers from repetitive enemy waves.
  • Weapon Overheating: A clever mechanic that punishes spam but can feel punitive.

World-Building, Art & Sound: A Functional but Unremarkable Presentation

Visual Design

The game’s 2D sprites and environments are clean but lack distinct personality. Alien designs are generic, and the soldier’s animations are functional but uninspired. The sci-fi aesthetic is serviceable but fails to leave a lasting impression.

Sound & Music

The sound design is minimal, with gunfire and alien screeches providing basic feedback. The lack of a memorable soundtrack further underscores the game’s arcade roots—it’s designed for quick bursts of play, not immersion.


Reception & Legacy: A Mixed but Forgotten Effort

Critical Reception

Reviews were polarized:
Modojo (90/100): Praised its addictive gameplay and free-to-play model.
TouchArcade (60/100): Criticized the grind and IAP reliance.
Slide to Play (50/100): Called it “slow and repetitive.”

Commercial Performance

With only 4 players tracking it on MobyGames and no major awards, Soldier Vs Aliens was overshadowed by bigger franchises. Its legacy is that of a competent but unremarkable mobile shooter—a footnote in the evolution of the genre.

Influence on Later Games

While it didn’t spawn direct successors, its blend of arcade action and light RPG mechanics foreshadowed later mobile shooters like Into the Dead and Zombie Tsunami. Its branching paths and survival mode also predate trends in roguelike shooters.


Conclusion: A Flawed but Fascinating Relic

Soldier Vs Aliens is neither a masterpiece nor a disaster—it’s a product of its time, reflecting the growing pains of mobile gaming in the early 2010s. Its tight combat and progression systems show promise, but its repetitive design and monetization hold it back.

Final Verdict: 6.5/10 – A decent but forgettable shooter that deserves recognition for its ambitious mechanics, even if it never reached its full potential.

For fans of arcade shooters or mobile gaming history, Soldier Vs Aliens is worth a brief playthrough—if only to appreciate how far the genre has come.

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