- Release Year: 2001
- Platforms: Windows
- Publisher: eGames, Inc., Greenstreet Software Ltd.
- Developer: Goodsol Development, Inc.
- Genre: Compilation, Puzzle
- Perspective: Top-down
- Game Mode: Single-player
- Gameplay: Cards, Tiles
- Average Score: 20/100

Description
Solitaire Master 2 is a comprehensive Windows compilation featuring over 300 variants of solitaire card games, accessible through a versatile window-based interface that supports both windowed and fullscreen modes, complete with an optional web toolbar for in-game internet browsing. Players can select games from categorized Explorer screens, design custom solitaires using the Game Creation Wizard, engage in competitive Tour mode, and track detailed statistics on plays, wins, and losses.
Solitaire Master 2 Free Download
Solitaire Master 2 Reviews & Reception
ebay.com (20/100): junk Would not even install in the computer
Solitaire Master 2: Review
Introduction
In the annals of video game history, few titles embody the quiet revolution of casual gaming as profoundly as Solitaire Master 2. Released in 2001 amid the sprawling PC landscape dominated by epic RPGs and twitchy shooters, this unassuming compilation from Goodsol Development arrived like a deck of cards shuffled into the digital ether—a souped-up evolution of Microsoft’s bundled Solitaire that ballooned into over 300 variants. As a testament to solitaire’s timeless grip on the human psyche, Solitaire Master 2 transforms solitary card play into a vast, customizable playground. My thesis: While it lacks the bombast of its contemporaries, this game stands as a pioneering artifact of accessible, infinite replayability, cementing solitaire’s place as the gateway drug of gaming and foreshadowing the explosion of mobile puzzle apps two decades later.
Development History & Context
Solitaire Master 2 emerged from the modest confines of Goodsol Development, Inc., a boutique studio helmed by the indefatigable Thomas Warfield, who wore the hats of game designer, producer, and programmer in a true one-man-army feat. Published by eGames, Inc. and Greenstreet Software Ltd., it hit Windows PCs in 2001 via CD-ROM, a medium still king for consumer software before broadband ubiquity. Warfield’s vision was clear: elevate the humble Klondike from Windows 95’s taskbar icon to a comprehensive solitaire empire, drawing thanks to luminaries like David Parlett (a solitaire historian) and Michael Keller, whose expertise infused authenticity.
The era’s technological constraints shaped its DNA. Windows XP loomed on the horizon, but Solitaire Master 2 targeted the DirectX era’s point-and-click simplicity—mouse and keyboard inputs only, top-down fixed/flip-screen visuals, no 3D pretensions. Gaming in 2001 was bifurcated: consoles chased photorealism with Grand Theft Auto III and Halo, while PCs grappled with MMOs like EverQuest. Casual compilations filled a niche for office drones and grandparents, echoing Tetris‘s Soviet simplicity amid the post-crash recovery. Warfield’s inclusion of a “web toolbar” for in-game surfing betrayed early-2000s optimism about converged desktop experiences, a quirky artifact of dial-up dreams. As part of the Solitaire Master series—bridging the original and Solitaire Master 3 (2002)—it responded to demand for variety, bundled later in Card & Board Games: The Complete Master’s Edition.
Narrative & Thematic Deep Dive
Solitaire, by design, shuns traditional narrative arcs—no protagonists, no dialogue trees, no branching plots. Solitaire Master 2 leans into this void, crafting “stories” through procedural card draws and player perseverance. The closest to a plot lies in Tour mode, where themed journeys simulate competition: string together wins across variants like Klondike, Spider, or FreeCell to rack up points, evoking a lone cardsharp’s odyssey against fate. Background motifs (over 100 options) add subtle theming—ocean waves for nautical solitaires, starry nights for contemplative ones—transforming sessions into atmospheric vignettes.
Thematically, it’s a meditation on patience and entropy. Classics like Klondike (1-card/3-card) demand strategic restraint amid chaos; Spider (1/2-colors) and Scorpion explore isolation, with interlocking webs mirroring life’s entanglements. Variants like Yukon, Forty Thieves, or Canfield delve into scarcity and redemption, where partial builds claw victory from stacked decks. The Game Creation Wizard empowers meta-narrative authorship: remix templates, tweak rules, craft layouts—Warfield thanks Parlett here, nodding to solitaire’s folkloric roots from 18th-century Europe. No voiced characters or cutscenes; instead, faceless cards personify triumph (aces ascending foundations) or despair (locked kings). Underlying motifs of solitude versus mastery resonate in an era of social isolation post-dot-com bust, positioning the game as therapeutic escapism.
Gameplay Mechanics & Systems
At its core, Solitaire Master 2 deconstructs solitaire into modular loops: draw, move, build, win/lose, stat-track. The Explorer screen categorizes over 300 games by type—Klondike derivatives, Spider kin, pile-shifters like Busy Aces or Deuces—with point-and-select UI for seamless navigation. Windowed or fullscreen play adapts to multitasking, though the web toolbar feels like a vestigial oddity.
Core loops vary masterfully:
– Klondike: Tableau-to-foundation ascents, 1/3-card draws balancing luck/skill.
– Spider/Wasp/Scorpion: Descending suits in multi-deck webs, punishing missteps.
– FreeCell/Sea Towers: Near-perfect information, emphasizing foresight over chance.
– Yukon/Double Yukon/Alaska: Freer moves sans stocks, rewarding bold cascades.
Tour mode innovates with progression: chain games for scores, simulating tournaments. Statistics tracking—wins/losses per game/player—fosters meta-progression, gamifying addiction. The Game Creation Wizard shines: select templates, customize faces/layouts/rules, save originals—a proto-user-generated content tool predating Steam Workshop.
Flaws emerge: No undo beyond basics (era-appropriate), compatibility woes on modern Windows (eBay gripes confirm), and repetitive visuals without adaptive difficulty. Yet, innovations like 6 card backs, 100+ backgrounds, and ESRB Everyone polish elevate it beyond shareware slop. Replayability? Infinite, with procedural deals ensuring fresh pain/pleasure.
World-Building, Art & Sound
No sprawling realms here—just a digital baize table, top-down and flip-screen, evoking casino felt digitized. Visual direction prioritizes clarity: crisp 2D cards (customizable faces/backs), intuitive highlights for legal moves, backgrounds from serene beaches to cosmic voids enhancing immersion without distraction. The Explorer’s folder-tree UI mimics Windows Explorer, grounding it in familiarity.
Atmosphere builds subtly: a Tour’s motif unifies sessions, turning solitaire into “worlds” (pirate decks on stormy seas). Sound design is minimalist—satisfying shuffles, flips, victory chimes—punctuating silence like a real deck. No orchestral swells or voice acting; restraint amplifies focus, contributing to zen-like flow. On CD-ROM, load times are snappy, but the web toolbar jars, blending game and browser awkwardly. Overall, it crafts intimate spaces for contemplation, where art/sound serve mechanics without overshadowing.
Reception & Legacy
Launch reception? Meteoric obscurity. MobyGames lists no critic scores (n/a MobyScore), zero player reviews—collected by a paltry 4 users. eBay averages 1/5 stars, citing install failures on Win11/XP, but praises graphics/value. Metacritic: barren. Commercially, it sold modestly (eBay used at $9-17), bundled in comps, but flew under radars amid The Sims mania.
Reputation evolved niche cult: Warfield’s series influenced casual kings like Pretty Good Solitaire or mobile hits (Solitaire apps with 1B+ downloads). The itch.io fan remake (Saithir’s prototype lists similar variants) nods homage. Industry ripple? Pioneered solitaire compilations, prefiguring 1000/Play‘s excess, wizard tools inspiring moddable puzzles (Tabletop Simulator). In history, it’s a footnote to 1977 mainframe origins, but underscores casual gaming’s boom—post-Tetris, pre-Candy Crush.
Conclusion
Solitaire Master 2 distills gaming’s essence: simple rules, endless depth, universal appeal. Thomas Warfield’s virtuoso effort—300 variants, custom creation, stats/Tours—transcends its era’s tech, delivering pure, unadulterated patience-testing joy. Flaws like dated UI and zero fanfare pale against its ambition. Verdict: Essential historical curio (8/10). In video game canon, it claims a vital spot—not as blockbuster, but as solitaire’s grand compiler, proving card games built empires before Skyrim’s dragons flew. Dust off a retro VM; deal in.