- Release Year: 2020
- Platforms: Windows
- Publisher: CBE software s.r.o.
- Developer: CBE software s.r.o.
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Puzzle elements, Survival horror
- Setting: Europe, Fantasy
- Average Score: 65/100

Description
In ‘Someday You’ll Return’, players step into the shoes of Daniel, a desperate father searching for his missing daughter, Stela, in the eerie forests of the Beskydy Mountains. This first-person psychological horror adventure blends exploration, puzzle-solving, and survival mechanics as Daniel uncovers dark supernatural forces and unsettling truths about his past. Developed by CBE software, the game immerses players in a haunting European setting where choices impact the narrative, and the line between reality and nightmare blurs.
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Someday You’ll Return Reviews & Reception
ign.com : This supernatural nature walk could have been a compelling cross between Firewatch and Silent Hill, but Someday You’ll Return lacks the sharp writing and engaging performances of the former, and can’t pull off the scares of the latter.
thereviewgeek.com : Someday You’ll Return is a great 6 hour game stuffed into an over-sized 15 hour package.
eurogamer.net : There’s plenty to admire in this smart and adventurous horror, though you’ll have to endure some missteps to get there.
Someday You’ll Return: A Haunting Journey Through Guilt and Forests
Introduction
In the crowded landscape of psychological horror, Someday You’ll Return (2020) carves out a niche as a game that’s as polarizing as it is ambitious. Developed by Czech indie studio CBE Software, this first-person narrative horror game blends survival mechanics, immersive exploration, and a deeply personal story about familial guilt—yet stumbles under the weight of its own aspirations. While its haunting atmosphere and intricate world-building earned praise, uneven pacing, clunky gameplay systems, and a divisive protagonist left critics and players divided. This review argues that Someday You’ll Return is a flawed but fascinating experiment, one that leverages its Czech folklore roots to craft a memorable—if frustrating—experience.
Development History & Context
Studio Background & Vision
CBE Software, best known for J.U.L.I.A.: Among the Stars (2012), embarked on a five-year journey to create Someday You’ll Return. The two-person team—Jan Kavan (programming, sound, writing) and Lukáš Medek (art, level design)—sought to fuse personal storytelling with the surreal dread of classics like Silent Hill 2 and Blair Witch Project. Inspired by the myth-drenched forests of South Moravia, their goal was to create a horror game rooted in Czech geography and folklore, offering a “psycho-geographical” experience where the environment itself breathes malevolence.
Challenges & Constraints
The game’s development faced significant hurdles. A leaked beta build prior to release led to rampant piracy, with the studio estimating that 98% of players accessed illegal copies, crippling commercial prospects. Despite winning an Unreal Dev Grant in 2018, the 2020 launch coincided with the COVID-19 pandemic, forcing a delay from April to May. Technological constraints of Unreal Engine 4 also limited optimization, resulting in performance issues that plagued initial reviews.
The 2020 Horror Landscape
Released amidst a renaissance of indie horror (Phasmophobia, Amnesia: Rebirth), Someday You’ll Return stood out for its focus on environmental storytelling and lack of combat. However, its measured pace and dense puzzles clashed with the era’s preference for streamlined, adrenaline-driven horror.
Narrative & Thematic Deep Dive
Plot Overview
Players assume the role of Daniel, a deeply flawed father searching for his runaway teenage daughter, Stela, in the forests of Moravia. What begins as a straightforward rescue mission spirals into a surreal odyssey through Daniel’s psyche, blurring lines between reality and hallucination. The forest, governed by a malevolent force called The Beast, forces Daniel to confront his failures as a parent and grapple with Stela’s cryptic diary entries, which reveal her emotional isolation.
Characters & Dialogue
Daniel is arguably the game’s weakest link—a protagonist so unlikable that critics dubbed him “one of the worst men in gaming” (Eurogamer). His voice acting oscillates between detached monotone and erratic bursts of anger, undermining emotional stakes. Yet this characterization is intentional: Daniel’s narcissism and denial mirror the game’s theme of self-deception. Side characters, like the enigmatic wanderer Eleonora, serve as foils, their cryptic dialogues steeped in Czech folklore.
Themes & Symbolism
– Fatherhood & Guilt: The forest acts as a purgatory for Daniel’s sins, forcing him to relive moments of neglect and cruelty.
– Nature as Antagonist: The woods—modeled after real Czech landmarks like the Moravian Karst—embody both beauty and terror, echoing Slavic myths of animate wilderness.
– Perception vs. Reality: Multiple endings (including a secret New Game+ conclusion in the Director’s Cut) question whether Daniel’s journey is redemption, delusion, or damnation.
Gameplay Mechanics & Systems
Core Loop & Exploration
The game blends walking-simulator exploration with survival-horror tension. Players navigate using trail markers and a map, though frustrating backtracking and easy disorientation drew criticism (“a 6-hour game stretched to 15”—GameSpew).
Crafting & Puzzles
– Herbalism/Alchemy: Gathering plants to brew potions (e.g., anti-vertigo tonics) is mechanically satisfying but underutilized.
– Tool Crafting: Repurposing items (e.g., grave markers as ladder rungs) highlights Daniel’s moral decay, though puzzles often suffer from poor signposting.
Stealth & Flaws
Stealth sections against The Beast and its spider-like minions were widely panned. Instadeath mechanics and clunky movement made these segments “exhausting rather than exhilarating” (IGN). The Director’s Cut (2023) improved pacing and added tutorials, but core issues remained.
World-Building, Art & Sound
Visual Design
The Moravian forests are gorgeously rendered, with photorealistic foliage (via SpeedTree) and dynamic lighting. Abandoned bunkers and derelict campsites ooze decay, while surreal dreamscapes—like a post-apocalyptic “nuked” forest—showcase Medek’s chilling artistry.
Atmosphere & Sound
– Sound Design: A haunting mix of ambient noises (rustling leaves, distant whispers) and Jan Kavan’s dissonant score amplifies unease.
– Voice Acting: While Daniel’s delivery polarized,配角 like Eleonora’s Czech-accented riddles add authenticity.
Reception & Legacy
Critical Response
– Mixed Reviews: A Metascore of 66 (PC) reflected divided opinions. Praise centered on atmosphere and story (Adventure Gamers: “delightfully creepy”), while critics lambasted pacing and bugs (Gameblog: “a disappointing experience”).
– Awards: Won Best Art at Moscow’s White Nights 2018 and Visual Excellence at Reboot Develop.
Commercial Impact & Influence
Despite its rocky launch, the Director’s Cut (published by Bohemia Interactive in 2023) revitalized interest with PS5/PS4 ports, DLSS support, and new endings. While not a genre-redefining title, its emphasis on culturally specific horror inspired indie devs to explore regional folklore.
Conclusion
Someday You’ll Return is a game of contrasts: breathtaking visuals undermined by technical jank, a profound narrative weighed down by an unlikable protagonist, and innovative mechanics marred by uneven execution. Yet its flaws are inextricable from its ambition—a Czech-made horror that dares to ask players to empathize with a broken man. For those willing to endure its missteps, it offers a haunting meditation on guilt and redemption, cementing its place as a cult classic rather than a mainstream triumph. In the annals of horror, it’s a flawed gem—one that lingers in the mind like a half-remembered nightmare.