- Release Year: 2000
- Platforms: Dreamcast, Macintosh, Nintendo 64, PlayStation, Windows
- Publisher: Activision Publishing, Inc., Activision Value Publishing, Inc., Aspyr Media, Inc., Success Corp.
- Developer: Neversoft Entertainment, Inc.
- Genre: Action
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Combat, Puzzle-solving, Stealth, Wall-crawling, Web-swinging
- Setting: City – New York
- Average Score: 84/100

Description
Spider-Man is the first 3D game featuring the iconic web-slinger, loosely based on Spider-Man: The Animated Series and Spider-Man Unlimited. The game follows Peter Parker as he attends a demonstration of Dr. Otto Octavius’s new invention, which is stolen by an imposter Spider-Man. Peter must clear his name and uncover the sinister motives behind the theft. The game emphasizes Spider-Man’s web-slinging abilities, allowing players to navigate New York City, engage in combat, and solve puzzles. It features appearances by major Spider-Man characters and cameos from other Marvel Universe heroes.
Gameplay Videos
Where to Buy Spider-Man
PC
Spider-Man Cracks & Fixes
Spider-Man Patches & Updates
Spider-Man Mods
Spider-Man Guides & Walkthroughs
Spider-Man Reviews & Reception
metacritic.com (87/100): The best superhero game ever, featuring America’s favorite webhead.
imdb.com (90/100): This cool Marvel superhero game pays proper tribute by staying true to the comics. Of all the Marvel superhero games that have been so lame with weak graphics and gameplay, Spiderman improves in both departments.
gamespot.com (77/100): Spider-Man fans should be pleased to know that the video game world has been blessed with an excellent framework on which to base future Spider-Man games – and an exceptional …
Spider-Man Cheats & Codes
PC
Enter codes at the cheat menu.
| Code | Effect |
|---|---|
| LEANEST | Unlock Everything |
| ADMNTIUM | God Mode |
| MME WEB | Level Select |
| UATUSEES | What If? Mode |
| KIRBYFAN | All Comic Book Covers |
| FANBOY | All Comic Books |
| KICK ME | Amazing Bag Man Costume |
| CLUBNOIR | Ben Reilly Costume |
| TRISNTNL | Captain Universe Costume |
| FUNKYTWN | Cartoonish Spider-Man |
| RGSGLLRY | Character Viewer |
| WEAKNESS | Full Health |
| GLANDS | Infinite Webbing |
| RULUR | J. James Jewett |
| MRWATSON | Peter Parker Costume |
| EGOTRIP | Pulsating Head |
| SM LVIII | Quick Change Spider-Man Costume |
| XILRTRNS | Scarlet Spider Costume |
| MIGUELOH | Spider-Man 2099 Costume |
| SYNOPTIC | Spider-Man Unlimited Costume |
| STICKMAN | Stickman Spider-Man |
| ROBRTSON | Storyboard Viewer |
| SECRTWAR | Symbiote Spider-Man Costume |
| CINEMA | View FMV Sequences |
Nintendo 64
Enter codes at the cheat menu.
| Code | Effect |
|---|---|
| TRUBLEVR | Unlock Everything |
| LVLSKIPPER | Level Select |
| LISTEN | Sound Test |
| HELP ME | Full Health |
| TURTLE | Invulnerable |
| STICKYSTUF | Unlimited Webbing |
| CLTTHMALL | Unlock all Comic Books |
| WHOSINTGM | Complete Gallery |
| COV VIEW | All Game Covers |
| SMESTORY | Unlock all Slide Shows |
| POWCOSMIC | Unlock Captain Universe Costume |
| LIMITED ED | Unlock Spidey Unlimited Costume |
| MISTERMJ | Unlock Peter Parker Costume |
| DA CLONE | Unlock Ben Reilly Costume |
| SPTWOKNN | Unlock Spider-Man 2099 Costume |
| SPID INRED | Unlock Scarlet Spidey Costume |
| GTATNKFST | Unlock Quick Change Spidey Costume |
| SYMBSPID | Unlock Symbiote Spidey Costume |
Dreamcast
Enter codes at the cheat menu.
| Code | Effect |
|---|---|
| LEANEST | Unlock Everything |
| ADMNTIUM | God Mode |
| MME WEB | Level Select |
| UATUSEES | What If? Mode |
| KIRBYFAN | All Comic Book Covers |
| FANBOY | All Comic Books |
| KICK ME | Amazing Bag Man Costume |
| CLUBNOIR | Ben Reilly Costume |
| TRISNTNL | Captain Universe Costume |
| FUNKYTWN | Cartoonish Spider-Man |
| RGSGLLRY | Character Viewer |
| WEAKNESS | Full Health |
| GLANDS | Infinite Webbing |
| RULUR | J. James Jewett |
| MRWATSON | Peter Parker Costume |
| EGOTRIP | Pulsating Head |
| SM LVIII | Quick Change Spider-Man Costume |
| XILRTRNS | Scarlet Spider Costume |
| MIGUELOH | Spider-Man 2099 Costume |
| SYNOPTIC | Spider-Man Unlimited Costume |
| STICKMAN | Stickman Spider-Man |
| ROBRTSON | Storyboard Viewer |
| SECRTWAR | Symbiote Spider-Man Costume |
| CINEMA | View FMV Sequences |
PlayStation
Enter codes at the cheat menu.
| Code | Effect |
|---|---|
| EEL NATS | Unlock Everything |
| XCLSIOR | Level Select |
| RUSTCRST | Invincibility |
| DCSTUR | Full Health |
| STRUDL | Unlimited Webbing |
| LLADNEK | Debug mode |
| DULUX | Big head mode |
| ALLSIXCC | All comic books |
| WATCH EM | All FMV sequences |
| CVIEW EM | All gallery characters |
| CGOSSETT | Storyboard |
| GBHSRSPM | What If Contest mode |
| RULUR | J. James Jewett |
| BLKSPIDR | Symbiote Spidey costume |
| TWNTYNDN | Spidey 2099 costume |
| S COSMIC | Captain Universe costume |
| PARALLEL | Spidey Unlimited costume |
| LETTER S | Scarlet Spider costume |
| AMZBGMAN | Amazing Bagman costume |
| MJS STUD | Peter Parker costume |
| BNREILLY | Ben Reilly costume |
Spider-Man (2000): A Web-Slinging Revolution in Superhero Gaming
Introduction
When Spider-Man swung onto the PlayStation in 2000, it wasn’t just another licensed game—it was a paradigm shift. Developed by Neversoft, best known for Tony Hawk’s Pro Skater, this title marked Spider-Man’s first full foray into 3D gaming, blending comic-book authenticity with groundbreaking mechanics. Though constrained by the era’s hardware, the game captured the essence of being Spider-Man: the acrobatic combat, the dizzying web-swinging, and the wisecracking charm. This review explores how Spider-Man (2000) set a new standard for superhero games, despite its technical limitations, and why it remains a nostalgic cornerstone for fans.
Development History & Context
Studio Vision & Challenges
Neversoft, fresh off the success of Tony Hawk’s Pro Skater, repurposed its engine to bring Spider-Man to life in three dimensions. The team faced monumental challenges: translating wall-crawling and web-swinging into 3D, a feat never attempted before. The PlayStation’s hardware limitations meant fog-filled skies (to mask draw distances) and blocky character models, but Neversoft compensated with fluid animations and imaginative level design.
Licensing & Collaboration
Activision, having recently acquired the Spider-Man license, ensured the game drew inspiration from Spider-Man: The Animated Series (1994) and Spider-Man Unlimited. Voice actors like Rino Romano (Spider-Man) and Jennifer Hale (Black Cat/Mary Jane) reprised their roles, while Stan Lee’s narration added nostalgic gravitas. The game’s release coincided with a resurgence of Spider-Man’s popularity, bridging the gap between comics and the impending 2002 Sam Raimi film.
Technological Constraints
The Nintendo 64 version, ported by Edge of Reality, sacrificed pre-rendered cutscenes for static comic panels due to cartridge limitations. Meanwhile, the Dreamcast and PC ports by Treyarch offered visual upgrades but retained the core gameplay. Despite these hurdles, Spider-Man became a cross-platform hit, proving the character’s adaptability.
Narrative & Thematic Deep Dive
Plot Overview
The story pits Spider-Man against a doppelgänger framing him for stealing a device from a “reformed” Doctor Octopus. As the web-slinger clears his name, he uncovers a symbiote invasion orchestrated by Octopus and Carnage. The narrative weaves in fan-favorite villains (Scorpion, Rhino, Venom) and allies (Daredevil, Punisher), culminating in a final showdown with the monstrous “Monster-Ock,” a fusion of Octopus and the Carnage symbiote.
Characters & Dialogue
The writing balances campy humor with comic-book melodrama. Spider-Man’s quips (“Hey, Chuckles!”) and fourth-wall breaks channel his irreverent personality, while villains like Mysterio and Venom chew scenery with gusto. Eddie Brock’s transformation into Venom and his reluctant alliance with Spider-Man adds emotional weight, echoing the comics’ exploration of duality and redemption.
Themes
Beneath the action lies a thematic focus on identity and responsibility. Peter Parker’s struggle to prove his innocence mirrors his eternal burden as a hero. The symbiote invasion, a metaphor for societal corruption, forces Spider-Man to confront not just external threats but his own legacy.
Gameplay Mechanics & Systems
Core Mechanics
– Web-Swinging & Mobility: The game’s crowning achievement. Players zip between buildings, crawl ceilings, and swing with physics-defying flair. While not as realistic as later titles, the controls nail the fantasy of spider-agility.
– Combat: A mix of punches, kicks, and web-based attacks (impact webbing, shields). Combos are simple but satisfying, though enemy variety is lacking.
– Boss Battles: Puzzle-centric fights against foes like Scorpion (dodge tail strikes) and Rhino (lure into electrical panels).
Innovations & Flaws
– Stealth Elements: Ceiling-crawling sections let players ambush enemies, a novelty at the time.
– Camera Issues: The fixed camera often misaligns during platforming, leading to frustrating falls.
– Web Resource Management: Limited web cartridges encourage strategic play but can feel restrictive.
Progression & Extras
Unlockables include alternate costumes (Symbiote Suit, Spider-Man 2099), comic covers, and a “What If?” mode with remixed levels. These rewards incentivized replayability, a rare feature in 2000s action games.
World-Building, Art & Sound
Visual Design
The game’s aesthetic blends comic-book vibrancy with PS1-era polygonal grit. New York’s skyline, though foggy, feels vast, while interiors like the Daily Bugle and sewers are richly detailed. Cutscenes suffer from stiff character models, but ingame animations—like Spider-Man’s wall-crawling—remain impressive.
Soundtrack & Voice Acting
Tommy Tallarico’s industrial-rock score amplifies the action, while Apollo 440’s remix of the 1960s theme song is iconic. Voice acting swings between earnest (Stan Lee’s narration) and hammy (Daran Norris’s Venom), but it’s all part of the charm.
Atmosphere
From the eerie green fog enveloping the city to the chaotic symbiote outbreak, the game nails Spider-Man’s balance of superheroic spectacle and lurking menace.
Reception & Legacy
Critical & Commercial Success
– Reviews: Praised for its gameplay and faithfulness to the source material (IGN: 9/10, MobyScore: 7.7). Criticism focused on camera issues and repetitive combat.
– Sales: A commercial hit, earning a “Platinum” certification in the UK and spawning sequels like Enter: Electro (2001).
Influence on Gaming
Spider-Man (2000) laid groundwork for future superhero games, proving that licensed titles could prioritize gameplay over branding. Its web-swinging mechanics inspired Spider-Man 2 (2004) and Insomniac’s 2018 masterpiece.
Enduring Fandom
Despite dated visuals, the game remains beloved for its campy story, secret-filled design, and Stan Lee’s enthusiastic narration. A 2026 remaster seems unlikely due to licensing complexities, but modding communities keep its spirit alive.
Conclusion
Spider-Man (2000) is a time capsule of early 3D gaming—flawed yet fearless. It captured the essence of its hero through inventive mechanics, a comic-book-worthy story, and sheer authenticity. While later titles refined its ideas, Neversoft’s vision set the standard for what a superhero game could be: not just a marketing tool, but an interactive celebration of the character’s legacy. For fans of the web-head, it’s a reminder that with great power comes great fun.