- Release Year: 1988
- Platforms: Intellivision, Windows, Xbox 360
- Publisher: INTV Corp., Microsoft Corporation
- Developer: Realtime Associates, Inc.
- Genre: Sports
- Perspective: 3rd-person
- Game Mode: Hotseat, Single-player
- Gameplay: Blocks, Bumping, Digs, Dives, Jumps, Serving, Sets, Spikes
- Setting: Beach, Gymnasium, Indoor, Outdoor
- Average Score: 83/100

Description
Spiker! Super Pro Volleyball is a realistic volleyball simulation released in 1988 for the Intellivision, offering both indoor (6-man) and outdoor (2-man) gameplay. Players control every team member, executing serves, passes, spikes, and blocks with precise timing and strategy. The game supports solo play against the computer or competitive matches with another player, including a cooperative mode where two players team up against the AI. Known for its technical depth, it features penalties for net touches, unpredictable ball physics, and team rotations, delivering an authentic volleyball experience.
Gameplay Videos
Spiker! Super Pro Volleyball Free Download
Spiker! Super Pro Volleyball Guides & Walkthroughs
Spiker! Super Pro Volleyball Reviews & Reception
mobygames.com (83/100): A triumphant return to form for the series.
retro-replay.com : Spiker! Super Pro Volleyball delivers a robust and authentic volleyball experience by offering both indoor 6-man and outdoor 2-man formats.
Spiker! Super Pro Volleyball: A Deep Dive into the Intellivision’s Final Masterpiece
Introduction: The Last Spike of an Era
In the twilight of the Intellivision’s lifespan, as the 16-bit revolution loomed and the console’s commercial viability waned, Spiker! Super Pro Volleyball emerged as a defiant swan song—a testament to the system’s untapped potential and the passion of its developers. Released in 1989 by INTV Corp., this game was not just another sports title; it was a labor of love, a technical marvel, and, ultimately, the final official cartridge for a console that had once dared to challenge Atari’s dominance. With its meticulous attention to volleyball’s nuances, innovative gameplay mechanics, and a development story steeped in perseverance, Spiker! stands as a fascinating artifact of gaming history—a game that, despite its obscurity, deserves recognition as one of the most ambitious sports simulations of its era.
This review will explore Spiker! from every angle: its development history, its gameplay systems, its artistic and auditory design, its reception, and its enduring legacy. We will dissect why this game, born from the ashes of a fading platform, remains a compelling study in game design, and how it reflects the broader narrative of the Intellivision’s rise, struggle, and eventual demise.
Development History & Context: The Birth of a Passion Project
The Team Behind the Game
Spiker! Super Pro Volleyball was developed by Realtime Associates, a studio founded by former Mattel Electronics employees who had transitioned into creating games for the Intellivision after Mattel’s exit from the console market. The team was small but experienced, with Steve Ettinger serving as the lead programmer and David Warhol as producer. Ettinger, a former intercollegiate volleyball player, brought firsthand knowledge of the sport to the project, while Warhol, whose office overlooked a beach volleyball court in Hermosa Beach, California, provided the creative vision and industry connections needed to greenlight the game.
The art direction was handled by Connie Goldman, whose work on the game’s sprites and court designs would become a defining visual element. David Warhol also contributed to the game’s sound design, crafting audio cues that enhanced the on-court action. The package design was created by Keith Robinson, ensuring that the physical cartridge and manual reflected the game’s professional aspirations.
Technological Constraints and Innovations
The Intellivision, released in 1979, was a technological marvel for its time, boasting a 16-bit processor (the General Instrument CP1610) and advanced graphics capabilities compared to its primary competitor, the Atari 2600. However, by 1988, the console was outdated, and developers like Ettinger had to push the hardware to its limits to create a game that could compete with contemporary titles on the NES and other platforms.
Ettinger’s deep familiarity with the Intellivision’s architecture allowed him to optimize the game’s performance. The Intellivision’s unique controller, with its disc and side buttons, was leveraged to create a control scheme that was both intuitive and precise. The game’s physics engine, particularly its handling of the “pass-set-spike” sequence, was a standout achievement, requiring careful calibration to ensure that the ball’s trajectory and player movements felt authentic.
The Gaming Landscape of 1988-1989
By the late 1980s, the video game industry had undergone a seismic shift. The crash of 1983 had given way to a resurgence led by Nintendo’s NES, which dominated the market with its library of iconic titles. The Intellivision, once a formidable competitor, had become a niche platform, sustained primarily by a dedicated fanbase and INTV Corp.’s efforts to keep the system alive.
In this context, Spiker! was an anomaly—a new, high-quality sports game for a console that was largely considered obsolete. Its development and release were fraught with financial challenges. According to historical accounts, the game was completed in 1988 but sat on the shelf for a year while INTV Corp. scrambled to secure funding for its production. When it finally launched in late 1989, it was released alongside Stadium Mud Buggies, marking the last official cartridges for the Intellivision.
The Delay and the Final Release
The delay in Spiker!‘s release was a symptom of the broader struggles facing INTV Corp. The company, formed by former Mattel executives, had managed to keep the Intellivision alive through the mid-1980s by releasing new games and rebranding the console. However, by the late 1980s, the writing was on the wall. The Intellivision’s hardware was no match for the NES, and the market had moved on.
When Spiker! finally hit shelves, it was met with limited distribution. Some copies were even shipped in plastic baggies to cut costs, a decision that frustrated collectors and fans. Despite these challenges, the game’s quality spoke for itself, and it quickly became a sought-after title among Intellivision enthusiasts.
Narrative & Thematic Deep Dive: The Story of Competition and Passion
The Absence of a Traditional Narrative
Spiker! Super Pro Volleyball is, at its core, a sports simulation, and as such, it does not feature a traditional narrative in the sense of a scripted story or characters. There are no cutscenes, no dialogue, and no overarching plot. Instead, the game’s “narrative” emerges from the gameplay itself—the tension of a close match, the thrill of a well-executed spike, and the camaraderie (or rivalry) between players.
This absence of a formal narrative is not a flaw but a deliberate design choice. The game’s focus is squarely on the sport, and it trusts the player to find their own story within the mechanics. Whether you’re playing solo against the AI, competing head-to-head with a friend, or teaming up in co-op mode, the drama unfolds organically through the ebb and flow of the match.
Themes of Teamwork and Strategy
While Spiker! may lack a traditional story, it is rich in thematic depth. The game emphasizes teamwork, strategy, and precision, reflecting the real-world dynamics of volleyball. Every action—from the initial serve to the final spike—requires coordination between teammates, quick decision-making, and adaptability.
The game’s difficulty settings and AI behavior further reinforce these themes. On higher difficulty levels, the computer-controlled opponents become formidable, forcing players to refine their strategies and communicate effectively (in co-op mode) to secure victory. This creates a sense of progression and mastery, as players move from novice to expert through practice and perseverance.
The Easter Eggs: A Personal Touch
One of the most fascinating aspects of Spiker! is its inclusion of Easter eggs, which add a layer of personality and humanity to the game. These hidden features, discovered by fans and documented over the years, provide insight into the developers’ lives and the game’s creation.
-
Credits Screen: By pressing 0 on either controller at the title screen, players can access a scrolling credits sequence that lists the game’s creators. This was a rare feature for Intellivision games, which typically lacked on-screen credits.
-
Hidden Message: Holding 1 on both controllers and pressing reset reveals a personal message from one of the developers to their family. This Easter egg, discovered by fans in the early 2000s, adds a touching, personal dimension to the game.
-
Production Baby Announcement: Perhaps the most famous Easter egg in Spiker! is the “Production Baby” message, which announces the birth of Steve Ettinger’s daughter, Jessica Louise Ettinger, on July 19, 1988. This hidden message, accessed by holding 1 on both controllers and pressing reset, is believed to be one of the earliest examples of a “Production Baby” Easter egg in video game history. It serves as a poignant reminder of the human stories behind the code—a developer celebrating a personal milestone within the game they poured their heart into.
These Easter eggs transform Spiker! from a mere sports simulation into a time capsule—a snapshot of the developers’ lives and the challenges they faced in bringing the game to life.
Gameplay Mechanics & Systems: A Masterclass in Sports Simulation
Core Gameplay Loop
Spiker! Super Pro Volleyball offers two distinct modes of play:
1. Indoor (6-man) Volleyball: Played in a gymnasium with a full team of six players.
2. Outdoor (2-man) Volleyball: Played on a beach with two players per team.
Both modes share the same core mechanics but offer different strategic experiences. Indoor volleyball is more tactical, with a greater emphasis on team coordination and positioning, while outdoor volleyball is faster-paced and more reliant on individual skill.
The gameplay loop revolves around the fundamental sequence of volleyball: serve, pass, set, spike, block, and dig. Each of these actions is mapped to the Intellivision’s controller, requiring precise timing and positioning to execute effectively.
Controls and Player Agency
One of Spiker!‘s most impressive achievements is its control scheme. The Intellivision’s disc controller, often criticized for its complexity, is used to great effect here. Players can:
– Aim serves by positioning their player and adjusting the power and angle.
– Pass the ball to the setter with a well-timed bump.
– Set the ball for a spike by pressing the appropriate button at the right moment.
– Spike the ball with varying degrees of power, depending on the player’s position and timing.
– Block incoming spikes by leaping at the net.
– Dive to save a ball that would otherwise hit the ground.
The game’s controls are described as “smart”—easy for beginners to grasp but deep enough to challenge experts. This accessibility is crucial, as it allows players of all skill levels to enjoy the game while still offering room for mastery.
AI and Difficulty Settings
Spiker! features six difficulty settings, allowing players to tailor the challenge to their skill level. The AI is remarkably sophisticated for its time, with computer-controlled opponents exhibiting realistic behaviors:
– They anticipate serves and adjust their positioning accordingly.
– They attempt to block spikes and dig balls that are close to the ground.
– They vary their strategies based on the player’s performance, becoming more aggressive or defensive as needed.
The higher difficulty levels are particularly punishing, requiring players to master the game’s mechanics and develop advanced strategies to succeed. This scalability ensures that Spiker! remains engaging for both casual players and hardcore enthusiasts.
Multiplayer Modes
The game’s multiplayer options are a standout feature. Players can:
– Compete head-to-head against a friend in local multiplayer.
– Team up in co-op mode to take on the computer together.
The co-op mode is especially noteworthy, as it fosters teamwork and communication between players. Successfully coordinating serves, passes, and spikes with a partner is immensely satisfying and adds a social dimension to the gameplay.
Physics and Realism
Spiker!‘s physics engine is one of its most impressive technical achievements. The ball’s trajectory is influenced by a variety of factors, including:
– The power and angle of the serve or spike.
– The height and timing of the set.
– The position of the players and the net.
The game also includes realistic mechanics such as:
– Net penalties: Players are penalized for touching the net, a rule that adds an extra layer of strategy.
– Ball bounces: The ball can bounce unpredictably off the top of the net, creating opportunities for creative plays.
– Dives and digs: Players can lunge to save a ball that would otherwise be out of reach, adding drama to close matches.
These elements combine to create a sense of realism that was rare in sports games of the era. Spiker! doesn’t just simulate volleyball—it feels like volleyball, with all the tension, excitement, and unpredictability of the real sport.
UI and Feedback
The game’s user interface is functional and intuitive, with clear on-screen indicators for serves, spikes, and other actions. The score is displayed prominently, and the game provides auditory and visual feedback for successful (or failed) actions. For example:
– A well-executed spike is accompanied by a satisfying “thwack” sound and a visual indication of the ball’s trajectory.
– A successful block triggers a cheer from the crowd (represented by simple sound effects).
– A missed serve or spike is met with a groan or a collective gasp.
This feedback loop is crucial for maintaining player engagement, as it reinforces the consequences of their actions and keeps them invested in the match.
World-Building, Art & Sound: Crafting the Volleyball Experience
Visual Design: Courts, Players, and Atmosphere
Spiker!‘s visual design is a testament to the Intellivision’s capabilities. The game features two distinct environments:
1. Indoor Gymnasium: The court is rendered with polished wooden floors, authentic markings, and a crowd in the stands. The players are depicted as colorful sprites with distinct animations for serving, spiking, and diving.
2. Outdoor Beach: The beach setting is brighter and more open, with golden sand and a clear sky. The players wear appropriate beach attire, and the overall aesthetic is more relaxed and casual.
The sprites are well-animated, with smooth transitions between actions. For example, a player’s spike animation includes a wind-up, a leap, and a follow-through, making the action feel dynamic and impactful. The ball’s movement is also fluid, with a slight trail effect that helps players track its trajectory.
The game’s color palette is vibrant and varied, with distinct hues for each team’s uniforms. This not only aids in gameplay clarity but also adds to the visual appeal. The crowd in the indoor gymnasium is a nice touch, providing a sense of atmosphere and scale.
Sound Design: The Audio of Competition
The Intellivision’s sound capabilities were limited compared to later consoles, but Spiker! makes the most of its hardware. The game’s audio is functional and immersive, with distinct sound effects for each action:
– Serves and spikes are accompanied by a sharp, satisfying “thwack.”
– Blocks and digs produce a softer, more muted sound.
– Crowd reactions include cheers, groans, and gasps, adding to the tension of the match.
The sound design is minimalist but effective, reinforcing the on-court action without overwhelming the player. The lack of music is notable—Spiker! relies entirely on sound effects and ambient noise, which keeps the focus on the gameplay.
Atmosphere and Immersion
Despite its technical limitations, Spiker! creates a compelling atmosphere that draws players into the world of competitive volleyball. The indoor gymnasium feels like a high-stakes arena, with the crowd’s reactions amplifying the drama of each rally. The beach setting, by contrast, is more laid-back, evoking the casual fun of a pickup game.
The game’s attention to detail—such as the net shaking when the ball hits it or the ball bouncing unpredictably off the top of the net—adds to the immersion. These small touches make the world feel alive and responsive, enhancing the overall experience.
Reception & Legacy: The Lasting Impact of Spiker!
Critical Reception at Launch
Spiker! Super Pro Volleyball received a 83% score from The Video Game Critic, the only known critical review of the game. The review praised the game’s depth and realism, noting that “Spiker’s leisurely pace may test the attention spans of today’s gamers, but from a technical standpoint this is outstanding.” The critic highlighted the game’s challenging mechanics, particularly the precision required for spiking and serving, and commended the attention to detail in the physics and AI.
Player reception, however, was more mixed. The game’s MobyGames player score is a mere 1.5 out of 5, based on a single rating. This disparity between critical and player reception can be attributed to several factors:
– The game’s difficulty: Spiker! is unapologetically challenging, requiring precise timing and strategy. Casual players may have found it frustrating.
– The Intellivision’s declining popularity: By 1989, the console was largely obsolete, and many players had moved on to newer systems.
– Limited distribution: The game’s delayed release and financial struggles meant that it didn’t reach a wide audience.
Despite these challenges, Spiker! developed a cult following among Intellivision enthusiasts, who recognized it as one of the system’s most ambitious and well-crafted titles.
Commercial Performance and Rarity
Spiker! was not a commercial success, largely due to the Intellivision’s waning relevance in the late 1980s. The game’s limited production run and the decision to ship some copies in plastic baggies (to cut costs) have made it a highly sought-after collector’s item. Complete, boxed copies of Spiker! can fetch thousands of dollars on the secondary market, with some listings reaching as high as $5,000.
The game’s rarity has only added to its mystique, cementing its status as a holy grail for Intellivision collectors. Its inclusion in compilations like Intellivision Lives! (1998) and A Collection of Classic Games from the Intellivision (1999) has introduced it to new audiences, but the original cartridge remains a prized possession for retro gaming enthusiasts.
Influence on Later Games
While Spiker! did not directly inspire a wave of volleyball games, its design philosophy—emphasizing realism, precision, and strategic depth—can be seen in later sports simulations. Games like Power Spike: Pro Beach Volleyball (2000) and Volleyball Unbound: Pro Beach Volleyball (2016) owe a debt to Spiker!‘s focus on authentic gameplay mechanics.
Moreover, Spiker!‘s use of Easter eggs, particularly the “Production Baby” message, set a precedent for future games. This tradition of hiding personal messages and credits within games has become a beloved staple of the industry, with developers using Easter eggs to connect with players on a personal level.
The Legacy of Realtime Associates
Realtime Associates, the studio behind Spiker!, continued to develop games throughout the 1990s and early 2000s, working on titles for platforms ranging from the SNES to the PlayStation 2. In recent years, the studio has shifted its focus to serious games, creating educational and training software for clients in healthcare, defense, and corporate sectors.
The fact that a studio with such a storied history in entertainment software has pivoted to more utilitarian applications is a testament to the evolving nature of the gaming industry. However, Spiker! remains a highlight of Realtime Associates’ early work—a game that showcased their technical prowess and creative ambition.
Preservation and Modern Re-Releases
In 2019, Blue Sky Rangers, Inc. (a group of former Intellivision developers) re-released Spiker! Super Pro Volleyball as part of their efforts to preserve and celebrate the Intellivision’s legacy. This re-release included updated packaging and manuals, ensuring that the game remains accessible to modern audiences.
The game has also been preserved through emulation, with the Internet Archive and other digital libraries offering playable versions online. These efforts have helped to introduce Spiker! to new generations of players, ensuring that its legacy endures beyond its original hardware.
Conclusion: The Final Rally of the Intellivision
Spiker! Super Pro Volleyball is more than just a sports game—it is a time capsule, a technical achievement, and a testament to the passion of its creators. Released at the twilight of the Intellivision’s lifespan, it stands as a defiant final statement from a console that refused to go quietly into the night. With its meticulous attention to volleyball’s mechanics, its innovative use of the Intellivision’s hardware, and its heartfelt Easter eggs, Spiker! is a game that rewards deep engagement and appreciation.
While it may not have achieved commercial success or widespread acclaim, Spiker! has earned its place in gaming history as one of the most ambitious and well-crafted sports simulations of its era. It is a game that demands precision, strategy, and teamwork—qualities that reflect the very essence of volleyball itself.
For retro gaming enthusiasts, Spiker! is a must-play, offering a glimpse into a bygone era of game development when small teams could create experiences that pushed the boundaries of what was possible. For collectors, it is a prize, a rare artifact that embodies the Intellivision’s enduring appeal. And for historians, it is a case study, a game that illustrates the challenges and triumphs of developing for a fading platform.
In the end, Spiker! Super Pro Volleyball is not just the last game for the Intellivision—it is one of its finest. It is a game that deserves to be remembered, celebrated, and, above all, played.
Final Verdict: 9/10 – A Masterpiece of Retro Sports Gaming
Spiker! Super Pro Volleyball is a triumph of design, a love letter to volleyball, and a fitting swan song for the Intellivision. Its challenging gameplay, realistic mechanics, and heartfelt Easter eggs make it a standout title in the sports genre. While its difficulty and the Intellivision’s obscurity may limit its appeal to casual players, it remains an essential experience for retro gaming enthusiasts and a shining example of what a small, passionate team can achieve.