- Release Year: 2022
- Platforms: Nintendo Switch, PlayStation 5, Windows
- Publisher: Aksys Games Localization, Inc., Experience Inc.
- Developer: Experience Inc., Ghostlight Ltd.
- Genre: Adventure, Horror
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Puzzle elements, Side-scrolling exploration
- Setting: Contemporary, Fantasy
- Average Score: 78/100

Description
Spirit Hunter: Death Mark II is a horror adventure game set in a contemporary fantasy world, where players navigate a chilling narrative filled with spirits, tragedy, and mystery. As the protagonist, you must unravel the dark secrets behind a series of supernatural events, solving puzzles and making critical decisions that shape the story’s outcome. The game features stunning anime-style visuals, atmospheric sound design, and multiple endings, delivering an immersive and haunting experience for fans of horror and visual novels.
Gameplay Videos
Where to Buy Spirit Hunter: Death Mark II
PC
Spirit Hunter: Death Mark II Free Download
Spirit Hunter: Death Mark II Patches & Updates
Spirit Hunter: Death Mark II Guides & Walkthroughs
Spirit Hunter: Death Mark II Reviews & Reception
opencritic.com (76/100): Spirit Hunter: Death Mark II is an excellent game, a love letter to gamers obsessed with urban legends and regional gothic lore.
metacritic.com (80/100): Spirit Hunter: Death Mark II enriches the horror genre with its blend of Japanese folklore and engaging storytelling.
the-tech-vortex.com : Spirit Hunter-Death Mark II plunges players back into the chilling world of supernatural horror, delivering a haunting visual novel experience steeped in Japanese folklore.
siliconera.com : Between its haunting and beautiful art, intriguing story, and easy play style, I’m honestly surprised that I didn’t know about the Spirit Hunter series until the recent English release of Death Mark II.
Spirit Hunter: Death Mark II: A Haunting Evolution of Japanese Horror
Introduction
Spirit Hunter: Death Mark II is a masterclass in supernatural storytelling, blending Japanese folklore with modern horror mechanics to create an experience that is as unsettling as it is captivating. Developed by Experience Inc. and published by Aksys Games, this 2022 sequel to Spirit Hunter: Death Mark (2017) and Spirit Hunter: NG (2018) refines the series’ formula while introducing bold new elements. Set in the cursed halls of Konoehara Academy, the game follows protagonist Kazuo Yashiki as he investigates a series of gruesome, spirit-related incidents tied to the malevolent entity known as “The Departed.” With its hybrid 2D side-scrolling and first-person exploration, revamped partnering system, and deep roots in urban legends, Death Mark II is a love letter to fans of Japanese horror—though not without its flaws.
This review will dissect the game’s development history, narrative depth, gameplay innovations, and artistic achievements, while also examining its critical reception and legacy. By the end, you’ll understand why Death Mark II is a standout in the horror visual novel genre, even as it grapples with the weight of its predecessors.
Development History & Context
The Studio and Vision
Experience Inc., the studio behind Death Mark II, is a Japanese developer known for its niche but critically acclaimed horror and adventure games. Founded in 2007, the studio has carved a reputation for blending traditional Japanese folklore with modern gameplay mechanics, creating experiences that resonate deeply with fans of psychological and supernatural horror. The Spirit Hunter series, in particular, has become a cornerstone of their portfolio, with Death Mark (2017) and Spirit Hunter: NG (2018) earning praise for their atmospheric storytelling and innovative gameplay.
Death Mark II was directed by Motoya Ataka, a veteran of the series, and produced by Hajime Chikami. The game’s development was financed through a successful crowdfunding campaign on the Japanese platform Campfire, which launched in November 2019. The campaign’s initial goal of 15 million yen (approximately $140,000 USD) was met within 17 days, with additional stretch goals unlocking expanded content, including more art assets, voiceovers, and even a novelization. This community-driven funding underscored the series’ dedicated fanbase and allowed the developers to push the game’s scope beyond its predecessors.
Technological Constraints and Innovations
Death Mark II was developed using the Unity engine, a choice that facilitated cross-platform compatibility while allowing for the game’s distinctive 2D side-scrolling and first-person hybrid exploration. The shift from the first-person point-and-click mechanics of Death Mark to a side-scrolling perspective was a deliberate attempt to modernize the series while retaining its core horror elements. However, this transition was not without challenges. The side-scrolling perspective, while visually dynamic, occasionally diluted the claustrophobic tension that defined the original game’s first-person exploration.
The game’s art direction, led by Fumiya Sumio (character design) and Akifumi Yamamoto and Rokutaku Sakamoto (spirit design), is a standout feature. The character sprites are meticulously detailed, and the spirits’ grotesque, surreal designs are both terrifying and visually striking. The soundtrack, composed by Naoaki Jinbo, blends eerie piano melodies with jazzy undertones, creating an atmosphere that is as unsettling as it is immersive.
The Gaming Landscape at Release
Death Mark II launched in Japan on December 1, 2022, for the Nintendo Switch and PlayStation 4, with a Western release following on February 15, 2024, for the Nintendo Switch, PlayStation 5, and Windows. The game entered a crowded horror market dominated by titles like Resident Evil, Silent Hill, and Fatal Frame, but it distinguished itself through its focus on Japanese urban legends and its unique blend of visual novel and adventure gameplay.
The decision to drop the PlayStation 4 version in the West in favor of a PlayStation 5 release reflected the industry’s shift toward newer hardware, though it also limited accessibility for players who had not yet upgraded. Despite these challenges, Death Mark II managed to carve out a niche, appealing to fans of both traditional horror and visual novels.
Narrative & Thematic Deep Dive
Plot Overview: A School Haunted by the Past
Death Mark II is set in the fictional H City, a suburb of Tokyo, where Konoehara Academy has become the epicenter of a series of inexplicable deaths. Every ten years, students vanish under mysterious circumstances, their disappearances preceded by ominous notices signed by “The Departed.” The game’s protagonist, Kazuo Yashiki, is hired by the academy’s principal to infiltrate the school as a teacher and uncover the truth behind these supernatural incidents.
The narrative unfolds across seven chapters, each centered on a different urban legend-inspired spirit. From the tragic tale of Hanako-san, the ghost of a girl who haunts the school’s toilets, to the eerie presence of Kokkuri-san, a spirit tied to a cursed game, each chapter delves into the dark history of the academy and the grudges that bind the spirits to the mortal world. The overarching mystery revolves around “The Departed,” a malevolent entity that seems to have a personal vendetta against Yashiki.
Themes: Guilt, Redemption, and the Weight of the Past
At its core, Death Mark II is a story about the consequences of past actions and the cyclical nature of vengeance. The spirits Yashiki encounters are not merely monsters; they are tragic figures, each with a backstory rooted in betrayal, bullying, or abandonment. The game explores themes of guilt and redemption, as Yashiki must decide whether to purify the spirits—freeing them from their torment—or destroy them, perpetuating the cycle of violence.
The relationship between Yashiki and his companions, particularly the returning characters from Death Mark, adds emotional depth to the narrative. Characters like Shou Nagashima and Daimon Shuuji serve as both allies and moral compasses, their interactions with Yashiki revealing his growth as a character. However, the game’s pacing falters in later chapters, with some critics noting that the story’s resolution feels rushed, particularly the true ending, which is locked behind a New Game Plus requirement.
Character Development: Strengths and Shortcomings
The characters in Death Mark II are a mixed bag. Yashiki, as the protagonist, remains a compelling but somewhat static figure. His stoic demeanor and amnesia-driven backstory provide a solid foundation, but his lack of significant growth beyond the first game can make him feel repetitive. The returning companions from Death Mark, such as Shou and Daimon, are given more dialogue and screen time, which helps to flesh out their personalities and relationships with Yashiki.
New characters, like Michiho Kinukawa and Himeko Douryou, add fresh dynamics to the story, though their development is uneven. Michiho, in particular, has been criticized for her fanservice-heavy design, which some argue detracts from the game’s horror tone. The supporting cast, including students and faculty at Konoehara Academy, often feel underutilized, with their limited screen time preventing deeper exploration of their roles in the overarching mystery.
The spirits, however, are the narrative’s strongest element. Each is tied to a specific urban legend, and their designs and backstories are both visually striking and emotionally resonant. The Departed, as the central antagonist, is a chilling presence, though some players found their true identity and motivations to be overly telegraphed.
Dialogue and Localization
The game’s dialogue is well-written, with a strong emphasis on Japanese cultural nuances and folklore. The localization, handled by Aksys Games, is generally praised for its accuracy and attention to detail, though some critics note that the limited voice acting—restricted to key moments and character introductions—can make certain scenes feel less immersive. The inclusion of Japanese voiceovers for pivotal moments adds emotional weight, but the lack of full voice acting is a noticeable omission, particularly when compared to fully voiced visual novels like Corpse Party.
Gameplay Mechanics & Systems
Core Gameplay Loop: Investigation and Suspensive Acts
Death Mark II is primarily a visual novel, but it incorporates adventure game mechanics that set it apart from more traditional entries in the genre. The core gameplay loop revolves around investigating Konoehara Academy, gathering clues, and engaging in “Suspensive Acts”—tense, RNG-based encounters with spirits that determine whether Yashiki and his companions survive or meet a gruesome end.
The shift to a hybrid 2D side-scrolling perspective for exploration is one of the game’s most significant changes. While this allows for more dynamic environmental interaction, it also sacrifices some of the claustrophobic tension that defined Death Mark’s first-person exploration. The side-scrolling sections are visually engaging, but they can feel less immersive, particularly when compared to the static, first-person point-and-click mechanics of the original.
The Partnering System: Strategy and RNG
The partnering system is a standout feature, allowing players to choose from a roster of companions, each with unique stats that influence the outcome of Suspensive Acts. For example, Shou Nagashima’s high strength makes him ideal for physical challenges, while Daimon Shuuji’s dexterity aids in solving puzzles. This system adds a layer of strategy, as players must consider which companion to bring based on the challenges they anticipate facing.
However, the RNG (random number generator) element of Suspensive Acts has drawn criticism. Success in these encounters is not solely determined by player skill or preparation but also by luck, which can lead to frustrating game overs even when the player has made the “correct” choices. This trial-and-error approach can disrupt the narrative flow, particularly in later chapters where the stakes are higher.
Puzzle Design and Accessibility
The puzzles in Death Mark II are generally simpler than those in Death Mark, a design choice that makes the game more accessible but also less challenging. The streamlined puzzles are easy to solve, which can diminish the sense of dread and mystery that defined the original. However, the game’s quality-of-life improvements, such as fast-travel to the infirmary and an event log for reviewing notes, make navigation and progression smoother.
One of the game’s most innovative features is its accessibility options. Players can toggle gore and jump scares on or off, a rare inclusion in horror games that allows for a customized experience. This feature broadens the game’s appeal, making it accessible to players who may be sensitive to intense horror elements.
Collectibles and Progression
Death Mark II introduces a collectible system featuring “eerie teeth,” small lost souls hidden throughout each chapter. These can be traded at the school infirmary for artifacts that boost Yashiki’s stats, such as strength or spirit power. While this system adds a light RPG element and encourages thorough exploration, some critics argue that the stats have minimal impact on the core experience, making the collectibles feel underutilized.
The game also features multiple endings, determined by the player’s choices in Suspensive Acts and spirit encounters. While this adds replay value, the true ending has been criticized for feeling underwhelming unless accessed via New Game Plus, a requirement that some players find frustrating.
World-Building, Art & Sound
Setting: Konoehara Academy and Its Cursed Legacy
Konoehara Academy is more than just a setting; it is a character in its own right. The school’s dark history, tied to a cycle of deaths that occur every ten years, creates a claustrophobic atmosphere that permeates every chapter. The game’s environments, from the eerie toilets haunted by Hanako-san to the abandoned clock tower where The Departed lurks, are richly detailed and steeped in Japanese folklore.
The shift to a side-scrolling perspective allows for more dynamic exploration of the academy’s grounds, but it also means that some areas lack the depth and immersion of Death Mark’s first-person environments. The forest surrounding the academy, for example, is a highlight, with its dense foliage and hidden paths adding to the sense of isolation and dread.
Visual Design: A Feast for the Eyes
The art direction in Death Mark II is nothing short of spectacular. The character sprites are meticulously detailed, with expressive animations that bring the cast to life. The spirits, in particular, are a visual triumph, their grotesque and surreal designs drawing inspiration from traditional Japanese ghost stories. Hanako-san’s tragic, blood-soaked appearance and The Departed’s eerie, doll-like visage are standout examples of the game’s artistic prowess.
The backgrounds are equally impressive, with a mix of hand-drawn and digital art that creates a hauntingly beautiful world. The use of lighting and shadow is particularly effective, with dimly lit corridors and flickering lights adding to the game’s oppressive atmosphere. However, some critics have noted that the 2D character models can feel flat when compared to the detailed environments, a minor but noticeable inconsistency.
Sound Design: A Symphony of Dread
The soundtrack, composed by Naoaki Jinbo, is a masterclass in atmospheric horror. The game’s score blends eerie piano melodies with jazzy undertones, creating a soundscape that is both unsettling and hypnotic. Tracks like “Nisesei” and “Konoe no Hana” are particularly memorable, their haunting melodies lingering long after the game is turned off.
The sound design extends beyond the music, with ambient noises—creaking doors, distant whispers, and the echo of footsteps—playing a crucial role in building tension. The game’s use of silence is equally effective, with sudden bursts of sound or music serving as jump scares that are as startling as they are immersive.
The limited voice acting, while not fully voiced, is well-implemented, with Japanese voiceovers reserved for key moments and character introductions. This selective approach ensures that the voice acting enhances the emotional weight of pivotal scenes without overwhelming the player.
Reception & Legacy
Critical Reception: A Niche Masterpiece
Death Mark II has been met with widespread critical acclaim, earning an 84% average score on MobyGames and an 80 Metacritic score based on 10 critic reviews. Critics have praised the game’s atmospheric storytelling, stunning visuals, and innovative gameplay mechanics, though some have noted its pacing issues and simplified puzzles as drawbacks.
Digitally Downloaded awarded the game a perfect 5/5, calling it “a true work of art” and praising its “exquisite horror” rooted in Japanese Shinto mythology. Pocket Tactics gave it a 9/10, describing it as “a ghoulishly gripping horror visual novel” and a “masterclass in supernatural storytelling.” Hey Poor Player scored it 4.5/5, lauding its “outstanding artwork” and “terrifying ghosts.”
However, not all reviews were uniformly positive. VGChartz gave the game a 6.5/10, criticizing its “simplified combat” and “underwhelming” true ending. Cubed3 scored it 6/10, arguing that the game’s puzzles are “far too easy” and that its story lacks the urgency of its predecessor.
Commercial Performance and Fan Reception
Despite its critical success, Death Mark II has struggled commercially. According to Famitsu, the game sold only 3,836 copies in Japan during its first week of release, a modest figure that reflects the niche appeal of the Spirit Hunter series. The game’s crowdfunding origins and limited marketing outside of Japan have likely contributed to its relatively low sales, though its dedicated fanbase has ensured a steady stream of positive word-of-mouth.
On Steam, Death Mark II holds a “Very Positive” rating, with 98% of 134 user reviews recommending the game. Players have praised its gripping story, memorable characters, and haunting atmosphere, though some have criticized its RNG-based mechanics and fanservice elements. The game’s accessibility options, particularly the ability to toggle gore and jump scares, have been widely appreciated, making it a more inclusive experience for horror fans.
Influence and Legacy
Death Mark II builds on the legacy of its predecessors while introducing innovations that set it apart from other horror visual novels. Its focus on Japanese urban legends and folklore has resonated deeply with fans of the genre, and its hybrid gameplay mechanics have influenced subsequent titles in the Spirit Hunter series.
The game’s success has also highlighted the potential of crowdfunding in the horror genre, demonstrating that niche titles with dedicated fanbases can thrive even in a crowded market. While Death Mark II may not have achieved the commercial success of mainstream horror franchises, its critical acclaim and cult following have cemented its place as a modern classic in the visual novel genre.
Conclusion: A Haunting Masterpiece with Minor Flaws
Spirit Hunter: Death Mark II is a triumph of atmospheric storytelling, visual artistry, and innovative gameplay. Its deep roots in Japanese folklore, combined with its modern mechanics and accessibility options, make it a standout entry in the horror visual novel genre. The game’s narrative, while occasionally uneven in pacing, is a gripping exploration of guilt, redemption, and the cyclical nature of vengeance. Its characters, though not all fully realized, are memorable and emotionally resonant, particularly the tragic spirits that haunt Konoehara Academy.
The shift to a hybrid 2D side-scrolling perspective is a bold innovation, though it occasionally sacrifices the claustrophobic tension of the original Death Mark. The partnering system and Suspensive Acts add strategic depth, but the RNG-based mechanics can be frustrating. The game’s accessibility options, including toggleable gore and jump scares, are a welcome addition that broadens its appeal.
Ultimately, Death Mark II is a must-play for fans of Japanese horror and visual novels. Its haunting atmosphere, stunning visuals, and compelling narrative make it a worthy successor to Death Mark, even as it grapples with the weight of its predecessors. While it may not surpass the original in every regard, it carves out its own identity as a modern classic in the genre.
Final Verdict: 8.5/10 – A chilling, visually stunning horror experience that innovates while honoring its roots.