- Release Year: 1997
- Platforms: Windows
- Publisher: MicroProse Software, Inc.
- Developer: MicroProse (Alameda)
- Genre: Action, Strategy, Tactics
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Puzzle elements, Shooter
- Setting: Futuristic, Sci-fi
- Average Score: 55/100

Description
Star Trek: Generations is a 1997 action-strategy game set in the Star Trek universe, based on the seventh film of the same name. Players take on the roles of various crew members from the USS Enterprise to stop Dr. Tolian Soran from destroying planets to re-enter the Nexus, a paradise-like dimension. The game features 12 away missions with first-person 3D action and puzzle-solving, interspersed with strategic space combat and Stellar Cartography planning. The game includes exclusive live-action cut-scenes featuring the original cast and additional subplots not present in the film.
Gameplay Videos
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Star Trek: Generations Patches & Updates
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Star Trek: Generations Guides & Walkthroughs
Star Trek: Generations Reviews & Reception
imdb.com (40/100): Common this game, bad graphics, bad fun, hard.
Star Trek: Generations Cheats & Codes
PC
The following codes are typed during gameplay:
| Code | Effect |
|---|---|
| STARBLAST | for invinsabilaty |
GameBoy
Enter the appropriate password to go to the desired level:
| Code | Effect |
|---|---|
| harriman | Stage 2 |
| demora | Stage 3 |
| soren | Stage 4 |
| veridian | Stage 5 |
| ogawa | Stage 6 |
| farragut | Stage 7 |
Gamegear
At the mainmenu/passwordscreen, you can use one of the following passwords:
| Code | Effect |
|---|---|
| OGAWA | Bird of Pray |
| DEMORA | Enterprise-D |
| FARRAGUT | Final |
| SOREN | Observatory |
| HARRRIMAN | Power Conduits |
| VERIDIAN | Sensor Array |
PC (Hex Edit)
Using a hex file editor, edit bytes $128 and $129 in a saved-game file. Set byte $128 to $E0 and byte $129 to $03. Save the file and load the game to have over 900 torpedoes in space battles.
| Code | Effect |
|---|---|
| Hex Edit: $128=$E0, $129=$03 | Gives over 900 torpedoes |
Star Trek: Generations: Review
Introduction
Star Trek: Generations is a 1997 PC game by MicroProse that ambitiously blends first-person action, adventure puzzles, and strategic space combat into a single experience. Based on the seventh Star Trek film, it expands on the movie’s plot with new missions and involves many of the original cast voices. While the game has its share of flaws, it remains a notable entry in the Star Trek video game canon and a cult favorite among die-hard Trekkies.
Development History & Context
The game was developed by MicroProse’s Alameda studio, known for previous Star Trek titles like A Final Unity. Producer Simon Finch aimed to create a nonlinear game that deviated from the film’s story while maintaining core elements. Released in May 1997, it arrived a few years after the movie but still capitalized on the Star Trek Generations name. Technological constraints of the era limited the game’s graphics and physics, leading to some dated visuals and control issues.
Narrative & Thematic Deep Dive
The plot closely follows the film’s structure: Captain Picard and crew race against mad scientist Dr. Soran to prevent him from destroying stars to re-enter the Nexus. The game adds new planets, customizable away missions, and original cutscenes with voice acting from Patrick Stewart, William Shatner, and Malcolm McDowell. Themes of sacrifice, time travel, and moral ambiguity are explored through both the main story and puzzle-solving mechanics.
Gameplay Mechanics & Systems
The gameplay mixes strategic space navigation in Stellar Cartography with first-person away missions and space combat. Away missions feature action puzzle elements where players control different crew members like Riker, Data, and Worf. Space combat is a simplified simulator mode where players control the Enterprise in real-time tactical battles. However, the game’s inability to save mid-mission and confusing controls were major drawbacks that frustrated players.
World-Building, Art & Sound
The game’s art direction captures the Star Trek aesthetic with 3D modeled environments and authentic UI elements. Though graphics were considered dated upon release, they still evoke the Star Trek universe. Sound design shines with the original cast’s voice acting, iconic sound effects, and a fitting orchestral score. These auditory elements greatly enhance immersion despite the visual limitations.
Reception & Legacy
Upon release, Star Trek: Generations received mixed reviews. Critics praised its story, voice acting, and puzzle variety but criticized outdated graphics, clunky controls, and the lack of save functionality. While not a commercial success, it maintained a cult following among Star Trek fans. Its influence can be seen in later Star Trek games that blended genres and prioritized story, but it also served as a cautionary tale regarding save systems and control design.
Conclusion
Star Trek: Generations is a flawed but fascinating attempt at capturing the Star Trek experience. Its narrative depth, cast involvement, and genre-blending approach set it apart, even if technical limitations held it back. Today, it stands as a cult classic for those willing to look past its imperfections and embrace the adventure of joining the Enterprise crew in their fight against Soran.