- Release Year: 2006
- Platforms: Macintosh, Windows
- Publisher: 1C Company, ak tronic Software & Services GmbH, Aspyr Media, Inc., LucasArts
- Developer: Petroglyph Games Inc.
- Genre: Strategy, Tactics
- Perspective: Diagonal-down
- Game Mode: LAN, Online PVP, Single-player
- Gameplay: Base building, Fog of war, Real-time strategy, Replays, Unit control
- Setting: Futuristic, Sci-fi
- Average Score: 77/100

Description
Set between Revenge of the Sith and A New Hope, Star Wars: Empire at War is a real-time strategy game where players command either the Galactic Empire or Rebel Alliance. Engage in epic space and land battles across the galaxy, leveraging iconic heroes like Darth Vader and Han Solo. Manage your economy, build units, and secure strategic points in both story-driven campaigns and freeform modes. The game offers deep tactical gameplay with targeted ship systems and dynamic reinforcement points.
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Reviews & Reception
ign.com (76/100): The Galactic Civil War has begun! Full review and video review inside.
Star Wars: Empire at War: A Comprehensive Review
Introduction
Star Wars: Empire at War, released in 2006, stands as a pivotal title in the real-time strategy (RTS) genre, blending the epic scope of the Star Wars universe with innovative gameplay mechanics. Developed by Petroglyph Games and published by LucasArts, the game is set between the events of Revenge of the Sith and A New Hope, offering players the chance to command either the Galactic Empire or the Rebel Alliance in a galactic struggle for dominance. This review aims to provide an exhaustive analysis of the game, covering its development history, narrative depth, gameplay mechanics, world-building, reception, and lasting legacy.
Development History & Context
Studio and Creators
Petroglyph Games, founded by former Westwood Studios employees, brought a wealth of experience from titles like Command & Conquer and Civilization III to Star Wars: Empire at War. The development team, led by Michael Legg and Joseph Bostic, aimed to create a fresh take on the RTS genre by integrating strategic galactic conquest with tactical land and space battles. The game’s engine, Alamo, was developed in-house to support the game’s ambitious vision.
Technological Constraints and Innovations
The Alamo engine was designed to handle the game’s dual combat environments—land and space—seamlessly. One of the game’s standout features was the ability to target specific hardpoints on capital ships, adding a layer of tactical depth to space battles. The engine also supported up to eight-player multiplayer, a significant achievement for the time.
Gaming Landscape
In 2006, the RTS genre was dominated by titles like Warcraft III and Age of Empires III. Star Wars: Empire at War differentiated itself by focusing on large-scale battles and strategic resource management, rather than traditional base-building mechanics. The game’s release coincided with a resurgence of interest in the Star Wars franchise, following the success of Revenge of the Sith.
Narrative & Thematic Deep Dive
Plot and Characters
The game’s narrative is split into two campaigns: one for the Empire and one for the Rebels. The Imperial campaign follows Darth Vader’s quest to hunt down the Rebel Alliance and complete the Death Star, while the Rebel campaign focuses on the early struggles of the Rebellion, culminating in the Battle of Yavin.
Key characters like Darth Vader, Mon Mothma, and Princess Leia are featured as heroes, each with unique abilities that influence battles. The game’s story is a prelude to A New Hope, offering a fresh perspective on familiar events.
Themes and Dialogue
The game explores themes of rebellion, oppression, and the moral ambiguity of war. The dialogue and voice acting capture the essence of the Star Wars universe, with iconic lines and sound effects enhancing immersion. The narrative is semi-linear, allowing players to experience key events from different perspectives.
Gameplay Mechanics & Systems
Core Gameplay Loops
Star Wars: Empire at War features three primary modes: Campaign, Galactic Conquest, and Skirmish. The Campaign mode is story-driven, with players completing missions to progress through the narrative. Galactic Conquest is a sandbox mode where players aim to dominate the galaxy through strategic planning and resource management. Skirmish mode offers quick, tactical battles on land or in space.
Combat Systems
- Land Battles: Players control infantry, vehicles, and heroes on various planetary surfaces. Reinforcement points allow for strategic unit deployment, while capture points determine control over key areas.
- Space Battles: Players command starfighters and capital ships, targeting specific ship systems to disable enemies. The ability to target hardpoints adds a layer of strategy, as players must decide whether to focus on shields, weapons, or engines.
Character Progression and UI
The game features a tech tree that allows players to research new units and upgrades. The user interface is intuitive, with clear icons and controls for managing resources, units, and buildings. However, some players criticized the lack of hotkeys for unit control, which could slow down gameplay for veterans of the genre.
World-Building, Art & Sound
Setting and Atmosphere
The game’s setting spans the Star Wars galaxy, featuring iconic locations like Hoth, Kashyyyk, and Coruscant. The 3D galactic map provides a sense of scale and grandeur, with planets and star systems rendered in detail. The art direction captures the aesthetic of the films, from the sleek design of Rebel ships to the imposing presence of Imperial Star Destroyers.
Visual Direction
The game’s graphics were praised for their time, with detailed models and effects that brought the Star Wars universe to life. The space battles, in particular, were highlighted for their visual spectacle, with dozens of fighters swarming around capital ships.
Sound Design
The soundtrack, composed by Frank Klepacki, blends classic John Williams themes with original compositions. Sound effects, from blaster fire to TIE fighter engines, enhance immersion. The audio design was noted for its use of surround sound, a feature that was underutilized in many RTS games of the era.
Reception & Legacy
Critical and Commercial Reception
Star Wars: Empire at War received generally favorable reviews, with critics praising its blend of strategic depth and Star Wars lore. The game’s Metacritic score of 79 indicates a strong reception, with many reviewers highlighting its innovative combat mechanics and faithful representation of the Star Wars universe.
Commercially, the game was a success, selling over 6.7 million copies by 2017. It received a “Silver” sales award from the ELSPA, indicating sales of at least 100,000 copies in the UK alone.
Influence on the Industry
The game’s success demonstrated the potential for licensed RTS titles to offer innovative gameplay. Its blend of strategic and tactical elements influenced later titles, and its modding community has kept the game alive for years. The game’s legacy is further cemented by its continued support from Petroglyph, with updates and patches released well after its initial launch.
Conclusion
Star Wars: Empire at War is a landmark title in the RTS genre, successfully merging the epic scale of the Star Wars universe with engaging gameplay mechanics. While it may not have achieved the same level of polish as contemporaries like Warcraft III, its innovative features and faithful representation of the franchise make it a standout title. For Star Wars fans and RTS enthusiasts alike, Empire at War remains a must-play experience, offering a unique blend of strategy, action, and immersive world-building.
In the annals of video game history, Star Wars: Empire at War stands as a testament to the power of licensed titles to innovate and captivate. Its legacy continues to inspire, proving that even in a galaxy far, far away, the Force of strategy gaming is strong.