Star Wars: Episode I – Battle for Naboo

Star Wars: Episode I - Battle for Naboo Logo

Description

Star Wars: Episode I – Battle for Naboo is an action-packed game set during the events of ‘The Phantom Menace,’ where players engage in 15 land and air missions to save the planet Naboo. Utilizing hovercrafts, the iconic Naboo cruiser, and other vehicles from the film, players battle the Trade Federation’s forces while enjoying cutscenes and the movie’s iconic soundtrack to enhance the immersive experience.

Gameplay Videos

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Star Wars: Episode I – Battle for Naboo Guides & Walkthroughs

Star Wars: Episode I – Battle for Naboo Reviews & Reception

imdb.com (70/100): Lt. Gavin Skies of the Naboo Army must fight against the Trade Federation forces that have just invaded his home planet.

ign.com (74/100): Whether you’re a STAR WARS fanatic or a dedicated gamer, this is one entry in the saga that you won’t want to miss.

Star Wars: Episode I – Battle for Naboo Cheats & Codes

PC

Enter codes at the options menu.

Code Effect
RQORACAQ AAT tank
ACH! Advanced missiles
HRDTOKIL Advanced shields
RJDGABAU All ships are pink
JOBXXFAI Art gallery in show room option
PUHRPJAG Battle for Naboo level unlocked
NASTYMDE Changes difficulty level to really hard
FJJCUAAC Cluster homing missiles
RECTVBAH Concert hall in show room option
ADJJCCAY Create waves in water
FMRYLDAD Dark Side bonus level
TALKTOME Developer commentary
UYCZNCAX Double Secondary Weapon
CXSJMIAA Expert mode
ABVUSEAY Guided missiles
LFZWKXAA Infinite Lives
NOSHEILD One hit kills
LOVEHUTT Picture of the development team
RUAGIRL? Pink Ship
MELTDOWN Rapid fire
FRBPTDAY Sith Infiltrator
EBTRHBAF Speeder replaced by Buick
XFIIYBAY Swamp Speeder
NOSKILZ! Unlimited lives
JHGNRGAS Unlock all levels with bonus
GPAYQWAJ Unlock All Main Levels
NIZWAGAO Unlock all Naboo side ships

Nintendo 64

Enter codes at the Passcodes Screen in the Options menu.

Code Effect
TOOWEAK? All Regular Levels
BYENABOO Coruscant Encounter
LEC&FIVE All Levels Unlocked
BADTEMPR Dark Side
WAKAWAH! Unlocks all ships
SIENAR&! Sith Infiltrator
&&A!AT AAT Tank
RHUBARB! Swamp Speeder
EOCOAROS 1969 Buick Convertible
PATHETIC Infinite Lives
EWERDEAD One-Hit Kills
LCK&LOAD Double Secondard Weapons
NASTYMDE Hard Mode
DRJEKYLL Bouncy Levels
RUAGIRL? Pink Ship
TALKTOME Developing Team Comments
KOOLSTUF Showroom Art
WAKEUP Concert Hall
LOVEHUTT View Development Team
MEMEME! View Credits
DROIDEKA Advanced Shields
CANTMISS Homing Torpedoes
OVERLOAD All Upgrades
SWSPDR Enables the Swamp speeder
BOOM!? Advanced Bombs
ADEGAN Advanced Lasers
?NUNAPWR Advanced Missiles
&OVRKILL Activates homing cluster missiles

Nintendo 64 (Gameshark Codes)

Use with a Gameshark or Xploder device, or with an emulator like Project 64.

Code Effect
8104C628 ???? Activate Cheat Modifier 1 (replace ???? with the desired code)
8004C62A 00?? Activate Cheat Modifier 2 (replace ?? with the desired code)

Star Wars: Episode I – Battle for Naboo: Review

Introduction

Star Wars: Episode I – Battle for Naboo, released in December 2000 for the Nintendo 64 and later ported to Windows, is an arcade-style action game that delves into the untold story of Naboo’s resistance during The Phantom Menace. Often overshadowed by its Rogue Squadron predecessors, this game is a hidden gem that offers a fresh perspective on the Star Wars universe, memorable vehicular combat, and an immersive atmosphere. Its legacy lies not only in its engaging gameplay but also in expanding the lore and pushing technical boundaries for its time.

Development History & Context

Co-developed by Factor 5 and LucasArts, Battle for Naboo was born from the success of Rogue Squadron. The team started planning in early 1999, intent on building a new engine to push the N64’s capabilities. Factor 5’s expertise with the N64’s hardware, particularly their innovative use of microcode for particle effects and MusyX audio tools, allowed them to create a significantly more detailed and atmospheric game compared to Rogue Squadron. This included longer draw distances, advanced particle-based weather effects, and fully interactive music. The game was designed to stand apart by focusing on the #=> GeForce GTX 4 backstory of Naboo’s resistance, with anewOTP/script original protagonist, Gavyn Sykes, and branching storylines based on vehicle choice. However, the tight six-month development cycle post-Phantom Menace release presented challenges, which may have contributed to some gameplay limitations.

Narrative & Thematic Deep Dive

The game’s story follows a unique arc within the Episode I canon. Set during the Trade Federation’s invasion of Naboo, players assume the role of Lieutenant Gavyn Sykes as he leads the resistance against the Federation’s forces. Key themes include loyalty (Sykes’s unwavering dedication to Naboo), betrayal (Borvo the Hutt’s double-cross), and the power of resistance (the eventual liberation of Naboo through guerrilla tactics). The narrative is presented through a mix of in-engine cutscenes, mission briefings, and audio logs, culminating in Sykes’s role in disabling the Droid Control Ship’s shields, allowing Anakin Skywalker to deliver the final blow. The addition of unlockable bonus levels like “Coruscant Encounter” and “Dark Side” further expands the lore and offers alternate narrative paths.

Gameplay Mechanics & Systems

At its core, Battle for Naboo offers a blend of aerial dogfighting, ground-based vehicular combat, and waterborne missions, each with distinct mechanics. Players command a variety of vehicles including the iconic Naboo N-1 Starfighter, Gian Speeder, and Trade Federation Gunboat. Each craft has unique armaments and maneuverability, encouraging varied strategies. The combat system combines laser cannons, missiles, and special secondary weapons, with support for shield regeneration via R2 units. The mission objectives range from destruction missions to escort tasks, requiring adaptability. The rankings system, which assesses six performance metrics against medal benchmarks, promotes replayability and mastery. However, some missions can feel repetitive, and the Unreal Engine’s collision detection can be forgiving at times.

World-Building, Art & Sound

Visually, the game was a leap forward for the N64. The Naboo environments are lush and detailed, featuring diverse biomes from the Theed cityscapes to swampy bayous. The use of particle effects for smoke, explosions, and weather adds dynamic depth. The attention to detail in vehicle models and animations is evident. The audio experience is equally impressive, utilizing John Williams’ score from Episode I, alongside original compositions by Chris Huelsbeck and Jake Jacobson. The interactive music system adapts to gameplay intensity, enhancing immersion. Voice acting by a cast including Jeff Coopwood and Roger L. Jackson adds authenticity.

Reception & Legacy

Upon release, the N64 version received favorable reviews, particularly for its improved graphics and original setting. IGN called it “a worthy follow-up to Rogue Squadron,” highlighting tight controls and varied gameplay. However, some criticism targeted the Episode I setting and repetitive missions. The Windows port was less well-received due to suboptimal controls and visuals. Over time, the game has been recognized for its innovative approach to Star Wars storytelling and its technical achievements on the N64, earning a cult following and regular inclusion in “best Star Wars games” lists. Its legacy includes influencing future games with features like audio commentaries and multi-vehicle combat.

Conclusion

Star Wars: Episode I – Battle for Naboo stands as a significant chapter in both the Star Wars gaming canon and the history of vehicular combat games. While it may not have the same pedigree as Rogue Squadron, its unique combination of atmospheric world-building, engaging gameplay, and narrative depth make it a must-experience title. Even today, it remains a testament to the creativity and technical mastery of its developers, offering modern players a nostalgic yet still enjoyable journey into the heart of the Star Wars universe.

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