- Release Year: 2000
- Platforms: Nintendo 64, Windows
- Publisher: LucasArts Entertainment Company LLC
- Developer: Factor 5 GmbH, LucasArts Entertainment Company LLC
- Genre: Action
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Mission-based objectives, Space flight, Vehicular combat
- Setting: Futuristic, Sci-fi
- Average Score: 70/100

Description
Star Wars: Episode I – Battle for Naboo is an action-packed game set during the events of ‘The Phantom Menace,’ where players engage in 15 land and air missions to save the planet Naboo. Utilizing hovercrafts, the iconic Naboo cruiser, and other vehicles from the film, players battle the Trade Federation’s forces while enjoying cutscenes and the movie’s iconic soundtrack to enhance the immersive experience.
Gameplay Videos
Star Wars: Episode I – Battle for Naboo Free Download
Star Wars: Episode I – Battle for Naboo Cracks & Fixes
Star Wars: Episode I – Battle for Naboo Patches & Updates
Star Wars: Episode I – Battle for Naboo Mods
Star Wars: Episode I – Battle for Naboo Guides & Walkthroughs
Star Wars: Episode I – Battle for Naboo Reviews & Reception
imdb.com (70/100): Lt. Gavin Skies of the Naboo Army must fight against the Trade Federation forces that have just invaded his home planet.
mobygames.com (68/100): A fun game!
ign.com (74/100): Whether you’re a STAR WARS fanatic or a dedicated gamer, this is one entry in the saga that you won’t want to miss.
Star Wars: Episode I – Battle for Naboo Cheats & Codes
PC
Enter codes at the options menu.
| Code | Effect |
|---|---|
| RQORACAQ | AAT tank |
| ACH! | Advanced missiles |
| HRDTOKIL | Advanced shields |
| RJDGABAU | All ships are pink |
| JOBXXFAI | Art gallery in show room option |
| PUHRPJAG | Battle for Naboo level unlocked |
| NASTYMDE | Changes difficulty level to really hard |
| FJJCUAAC | Cluster homing missiles |
| RECTVBAH | Concert hall in show room option |
| ADJJCCAY | Create waves in water |
| FMRYLDAD | Dark Side bonus level |
| TALKTOME | Developer commentary |
| UYCZNCAX | Double Secondary Weapon |
| CXSJMIAA | Expert mode |
| ABVUSEAY | Guided missiles |
| LFZWKXAA | Infinite Lives |
| NOSHEILD | One hit kills |
| LOVEHUTT | Picture of the development team |
| RUAGIRL? | Pink Ship |
| MELTDOWN | Rapid fire |
| FRBPTDAY | Sith Infiltrator |
| EBTRHBAF | Speeder replaced by Buick |
| XFIIYBAY | Swamp Speeder |
| NOSKILZ! | Unlimited lives |
| JHGNRGAS | Unlock all levels with bonus |
| GPAYQWAJ | Unlock All Main Levels |
| NIZWAGAO | Unlock all Naboo side ships |
Nintendo 64
Enter codes at the Passcodes Screen in the Options menu.
| Code | Effect |
|---|---|
| TOOWEAK? | All Regular Levels |
| BYENABOO | Coruscant Encounter |
| LEC&FIVE | All Levels Unlocked |
| BADTEMPR | Dark Side |
| WAKAWAH! | Unlocks all ships |
| SIENAR&! | Sith Infiltrator |
| &&A!AT | AAT Tank |
| RHUBARB! | Swamp Speeder |
| EOCOAROS | 1969 Buick Convertible |
| PATHETIC | Infinite Lives |
| EWERDEAD | One-Hit Kills |
| LCK&LOAD | Double Secondard Weapons |
| NASTYMDE | Hard Mode |
| DRJEKYLL | Bouncy Levels |
| RUAGIRL? | Pink Ship |
| TALKTOME | Developing Team Comments |
| KOOLSTUF | Showroom Art |
| WAKEUP | Concert Hall |
| LOVEHUTT | View Development Team |
| MEMEME! | View Credits |
| DROIDEKA | Advanced Shields |
| CANTMISS | Homing Torpedoes |
| OVERLOAD | All Upgrades |
| SWSPDR | Enables the Swamp speeder |
| BOOM!? | Advanced Bombs |
| ADEGAN | Advanced Lasers |
| ?NUNAPWR | Advanced Missiles |
| &OVRKILL | Activates homing cluster missiles |
Nintendo 64 (Gameshark Codes)
Use with a Gameshark or Xploder device, or with an emulator like Project 64.
| Code | Effect |
|---|---|
| 8104C628 ???? | Activate Cheat Modifier 1 (replace ???? with the desired code) |
| 8004C62A 00?? | Activate Cheat Modifier 2 (replace ?? with the desired code) |
Star Wars: Episode I – Battle for Naboo: Review
Introduction
Star Wars: Episode I – Battle for Naboo, released in December 2000 for the Nintendo 64 and later ported to Windows, is an arcade-style action game that delves into the untold story of Naboo’s resistance during The Phantom Menace. Often overshadowed by its Rogue Squadron predecessors, this game is a hidden gem that offers a fresh perspective on the Star Wars universe, memorable vehicular combat, and an immersive atmosphere. Its legacy lies not only in its engaging gameplay but also in expanding the lore and pushing technical boundaries for its time.
Development History & Context
Co-developed by Factor 5 and LucasArts, Battle for Naboo was born from the success of Rogue Squadron. The team started planning in early 1999, intent on building a new engine to push the N64’s capabilities. Factor 5’s expertise with the N64’s hardware, particularly their innovative use of microcode for particle effects and MusyX audio tools, allowed them to create a significantly more detailed and atmospheric game compared to Rogue Squadron. This included longer draw distances, advanced particle-based weather effects, and fully interactive music. The game was designed to stand apart by focusing on the #=> GeForce GTX 4 backstory of Naboo’s resistance, with anewOTP/script original protagonist, Gavyn Sykes, and branching storylines based on vehicle choice. However, the tight six-month development cycle post-Phantom Menace release presented challenges, which may have contributed to some gameplay limitations.
Narrative & Thematic Deep Dive
The game’s story follows a unique arc within the Episode I canon. Set during the Trade Federation’s invasion of Naboo, players assume the role of Lieutenant Gavyn Sykes as he leads the resistance against the Federation’s forces. Key themes include loyalty (Sykes’s unwavering dedication to Naboo), betrayal (Borvo the Hutt’s double-cross), and the power of resistance (the eventual liberation of Naboo through guerrilla tactics). The narrative is presented through a mix of in-engine cutscenes, mission briefings, and audio logs, culminating in Sykes’s role in disabling the Droid Control Ship’s shields, allowing Anakin Skywalker to deliver the final blow. The addition of unlockable bonus levels like “Coruscant Encounter” and “Dark Side” further expands the lore and offers alternate narrative paths.
Gameplay Mechanics & Systems
At its core, Battle for Naboo offers a blend of aerial dogfighting, ground-based vehicular combat, and waterborne missions, each with distinct mechanics. Players command a variety of vehicles including the iconic Naboo N-1 Starfighter, Gian Speeder, and Trade Federation Gunboat. Each craft has unique armaments and maneuverability, encouraging varied strategies. The combat system combines laser cannons, missiles, and special secondary weapons, with support for shield regeneration via R2 units. The mission objectives range from destruction missions to escort tasks, requiring adaptability. The rankings system, which assesses six performance metrics against medal benchmarks, promotes replayability and mastery. However, some missions can feel repetitive, and the Unreal Engine’s collision detection can be forgiving at times.
World-Building, Art & Sound
Visually, the game was a leap forward for the N64. The Naboo environments are lush and detailed, featuring diverse biomes from the Theed cityscapes to swampy bayous. The use of particle effects for smoke, explosions, and weather adds dynamic depth. The attention to detail in vehicle models and animations is evident. The audio experience is equally impressive, utilizing John Williams’ score from Episode I, alongside original compositions by Chris Huelsbeck and Jake Jacobson. The interactive music system adapts to gameplay intensity, enhancing immersion. Voice acting by a cast including Jeff Coopwood and Roger L. Jackson adds authenticity.
Reception & Legacy
Upon release, the N64 version received favorable reviews, particularly for its improved graphics and original setting. IGN called it “a worthy follow-up to Rogue Squadron,” highlighting tight controls and varied gameplay. However, some criticism targeted the Episode I setting and repetitive missions. The Windows port was less well-received due to suboptimal controls and visuals. Over time, the game has been recognized for its innovative approach to Star Wars storytelling and its technical achievements on the N64, earning a cult following and regular inclusion in “best Star Wars games” lists. Its legacy includes influencing future games with features like audio commentaries and multi-vehicle combat.
Conclusion
Star Wars: Episode I – Battle for Naboo stands as a significant chapter in both the Star Wars gaming canon and the history of vehicular combat games. While it may not have the same pedigree as Rogue Squadron, its unique combination of atmospheric world-building, engaging gameplay, and narrative depth make it a must-experience title. Even today, it remains a testament to the creativity and technical mastery of its developers, offering modern players a nostalgic yet still enjoyable journey into the heart of the Star Wars universe.