- Release Year: 2024
- Platforms: Windows
- Publisher: Valhalla Cats, IndieArk
- Developer: Valhalla Cats
- Genre: Action, Platform
- Perspective: Side view
- Gameplay: Platform
- Average Score: 80/100

Description
Stars in the Trash is a 2D side-scrolling platformer with anime-inspired art, following a heartwarming story centered around cats. Developed by Valhalla Cats and published by Valhalla Cats and IndieArk, the game features beautiful animation, charming characters, and engaging gameplay, earning it high praise from critics for its emotional storytelling and attention to detail. Players will experience a unique adventure filled with captivating visuals and a focus on heartwarming animal interactions.
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Reviews & Reception
opencritic.com (79/100): Stars in the Trash is not the game to play to finish. It is an experience to have and let is consume you with everything it has in store. Sometime the pacing goes out of place, yet the overall experience it gives is something magical.
metacritic.com (81/100): Stars in the Trash is not the game to play to finish. It is an experience to have and let is consume you with everything it has in store. Sometime the pacing goes out of place, yet the overall experience it gives is something magical.
ladiesgamers.com : While Stars in the Trash is very short (I think I completed my playthrough in about two hours), it is worth it to get this stellar little story and the amazing animation.
Stars in the Trash: A Retrospective Review
1. Introduction:
Released on December 9th, 2024, Stars in the Trash isn’t just another indie platformer; it’s a meticulously crafted love letter to classic hand-drawn animation, infused with a surprisingly poignant and emotionally resonant narrative. While boasting a relatively short playtime of around 2-3 hours, the game’s impact far exceeds its brevity. This review will argue that Stars in the Trash, despite some minor flaws, establishes itself as a unique and memorable entry in the burgeoning genre of animal-centric adventure games, demonstrating remarkable artistic skill and a surprising depth of emotional engagement within its seemingly simple framework.
2. Development History & Context:
Developed by Valhalla Cats and published by both Valhalla Cats and IndieArk, Stars in the Trash represents a significant achievement for a relatively small studio. The developers’ background is heavily rooted in traditional animation, with team members possessing experience at major studios like Disney and Warner Bros. This experience shines through in the game’s stunning visuals. The game’s release in December 2024 places it within a period of increasing popularity for indie games with unique artistic styles and narrative focus, contrasting with the often-overwhelming scale of AAA titles. The choice to utilize Unity as the game engine and FMOD for sound is indicative of a preference for well-established, reliable tools suitable for achieving their specific artistic vision. The technological constraints are largely overcome by the team’s artistic expertise and focus on a deliberately stylized aesthetic.
3. Narrative & Thematic Deep Dive:
The story unfolds through the eyes of Moka, a pampered housecat who yearns for adventure beyond his comfortable home. His attempts to escape are thwarted by his handicapped German Shepherd housemate, Trasto. Eventually, Moka successfully escapes and experiences the harsh realities of life as a stray in a bustling city. He encounters other stray animals, including Bati, a female cat with whom he forms a strong bond. The narrative introduces Ursus, a cruel dog catcher who serves as the primary antagonist, adding a layer of tension and danger to Moka’s journey. The storyline is largely told through environmental storytelling and character interactions, eschewing dialogue entirely, relying instead on the expressive animation and sound design to convey emotion and narrative progression. This silent storytelling effectively forces the player to immerse themselves in Moka’s perspective and interpret the events without direct exposition, creating a profoundly personal and engaging experience. The core theme centers around the appreciation of home and family, highlighting the stark contrast between the perceived freedom of street life and the inherent security of a loving home. The later stages of the game introduce heavier themes of loss and resilience, culminating in a bittersweet resolution that underscores the importance of connection and the enduring value of family.
4. Gameplay Mechanics & Systems:
Stars in the Trash is primarily a 2D side-scrolling platformer. Gameplay revolves around navigating various environments, solving simple puzzles often integrated into the environment, and evading or interacting with other characters. The controls are intuitive and responsive, allowing for fluid movement and precise jumps—crucial for overcoming platforming challenges. While combat is present, it is relatively simplistic, involving mostly swiping and dodging attacks. The game does not shy away from the “game over” screen, with Moka’s death animations being creatively visualized to maintain a lighthearted atmosphere, even in potentially unsettling situations. The UI is minimal and unobtrusive, focusing on clear visual cues and simple on-screen instructions. The most innovative aspect of the gameplay is the way it truly embodies the experience of being a cat. Moka’s movements, animations, and interactions are convincingly feline. This attention to detail fosters a unique level of immersion and strengthens the connection between the player and the character. While generally well-executed, some players have noted that certain jumping mechanics, particularly those involving stairs, might feel occasionally finicky.
5. World-Building, Art & Sound:
The game’s visual style is its most striking feature. The hand-drawn, watercolor aesthetic is reminiscent of classic Disney animation, creating a visually stunning and nostalgic experience. The environments are richly detailed and varied, ranging from the cozy familiarity of Moka’s home to the gritty realism of the city’s streets and the foreboding atmosphere of the dog pound. The character designs are equally charming, with expressive animations that perfectly capture the personalities of both the animals and the few human characters. Yev Kutsenko’s soundtrack complements the visuals perfectly. The music ranges from light and playful to somber and emotional, effectively mirroring the shifts in tone and narrative progression. The sound design, with detailed animal sounds, ambient noise, and satisfying sound effects, further enhances the immersive quality of the game world.
6. Reception & Legacy:
Initial reception to Stars in the Trash was overwhelmingly positive, earning praise for its art style, charming narrative, and unique gameplay. Critics lauded the game’s ability to blend whimsy and emotional depth, comparing its visual style to classic Disney and Warner Bros. animation. While scores varied slightly across different review sites (Metascore showing a generally favorable 81 based on 7 reviews, while MobyGames indicates an 82% average from 5 reviews), the consensus is that the game is a delightful, although short, experience. The game’s strong reception is evident in the numerous positive reviews across platforms like Steam, OpenCritic and Metacritic, with reviewers commonly emphasizing the beautiful animation, heartwarming story, and unique cat-centric gameplay. The release of the free prequel, Kimchi: A Stars in the Trash Story, further demonstrated the game’s growing fanbase and the developers’ commitment to expanding their universe. This sequel extended some of the gameplay and story aspects to be enjoyed within a shorter timeline. While not a commercial blockbuster, the critical acclaim and strong player response suggest that Stars in the Trash has established a notable place within the niche market of animal-themed indie games. Its influence on future games is yet to be fully realized, however, its distinctive visual style and emotional narrative may inspire similar projects.
7. Conclusion:
Stars in the Trash is a remarkable achievement, successfully blending stunning hand-drawn visuals, a heartwarming and emotionally resonant narrative, and unique gameplay that truly captures the essence of feline behavior. While its short playtime might be a drawback for some, the game’s masterful execution, artistic brilliance, and impactful storytelling make it a worthwhile and memorable experience. Its place in video game history may be modest in terms of sales, but it stands out as a testament to the power of artistic vision and emotional storytelling within the indie game space, leaving a paw print long after the credits roll. The game earns a definitive verdict of Highly Recommended for players who appreciate beautiful animation, emotionally engaging narratives, and unique gameplay experiences.