- Release Year: 1998
- Platforms: Windows
- Publisher: Dynamix, Inc., Sierra On-Line, Inc., Vivendi Universal Games, Inc.
- Developer: Dynamix, Inc.
- Genre: Action, Shooter
- Perspective: First-person
- Game Mode: LAN, Online PVP, Single-player
- Gameplay: Base defense, Jetpack, Team-based combat, Vehicle combat
- Setting: Futuristic, Sci-fi
- Average Score: 82/100

Description
Starsiege: Tribes is a first-person shooter set in the Metaltech universe, focusing on cooperative multiplayer combat between warring tribes. Players engage in team-based battles across vast, varied battlefields, utilizing a range of weapons, armor, and equipment. The game features single-player training missions to hone skills before diving into multiplayer matches supporting up to 32 players online or via LAN, emphasizing strategy, teamwork, and dynamic objectives.
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Starsiege: Tribes Reviews & Reception
mobygames.com (86/100): Redefines multi-player gaming.
gamepressure.com (78/100): Starsiege: Tribes balances attractive gameplay with a multitude of armament configuration options, as well as smooth operation and reliability of network modes.
Starsiege: Tribes Cheats & Codes
PC
Enter one of the following codes at the console window.
| Code | Effect |
|---|---|
| giveall(); | All weapons and 200 of all ammo |
| buy(“ammo station”); | Ammo station |
| buy(“energy pack”); | Energy pack |
| setarmor(harmor); | Heavy armor |
| buy(“inventory station”); | Inv station |
| setarmor(larmor); | Light armor |
| setarmor(marmor); | Medium armor |
| buy(“motion sensor”); | Motion sensor |
| buy(“turret”); | Turret |
| gamebase::setposition (2049, “-250 0 20”); into ~ | Warp to Blood Eagle base |
| gamebase::setposition (2049, “-350 632 20”); into ~ | Warp to Diamond Sword base |
| setarmor(larmor);giveall(); | Press [Up] + [Enter] + [Fire] for rapid fire |
| setarmor(); | Rapid fire and flight |
| exec(editor); | Enables the map editor on non-dedicated servers |
| $testcheats=1; | Enable cheat mode on your server |
| ~whello | Special voice: Hello |
| ~wbye | Special voice: Bye |
| ~whelp | Special voice: Help |
| ~wdoh | Special voice: Doh |
| ~woops | Special voice: Oops |
| ~wsorry | Special voice: Sorry |
| ~wretreat | Special voice: Retreat |
| ~wattack! | Special voice: Attack |
| ~wcolor6 | Special voice: Damn it |
| ~wdsgst4 | Special voice: Argh |
| ~wdsgst5 | Special voice: Sigh |
| ~wcheer2 | Special voice: Woo Hoo |
| ~wcheer1 | Special voice: All right |
| ~wcheer3 | Special voice: Yea |
| ~wyes | Special voice: Yes |
| ~wwatchsh | Special voice: Hey |
| ~wbelay | Special voice: Belay order |
| ~wdoh | Special voice: Ah crap (female only) |
| ~wdoh | Special voice: Doh (male only) |
| messageall(5, “CapinCrackHead: i am stupid”); | Talk as another player |
Starsiege: Tribes: A Revolutionary Leap in Multiplayer Gaming
Introduction
In the annals of video game history, few titles have left as indelible a mark on the first-person shooter (FPS) genre as Starsiege: Tribes. Released in 1998 by Dynamix and published by Sierra On-Line, Tribes was not merely a game—it was a paradigm shift. It redefined the possibilities of online multiplayer gaming, introducing mechanics and design philosophies that would influence countless titles in its wake. This review delves deep into the game’s development, narrative, gameplay, and legacy, exploring why Starsiege: Tribes remains a cornerstone of gaming history.
Development History & Context
The Studio and Vision
Dynamix, a subsidiary of Sierra On-Line, was no stranger to innovation. Known for titles like The Incredible Machine and Red Baron, the studio had a reputation for pushing boundaries. Starsiege: Tribes was conceived as a spin-off from the Metaltech series, which included Earthsiege and Starsiege, games that focused on mecha combat. The vision for Tribes was ambitious: to create a purely multiplayer-focused FPS that emphasized teamwork, strategy, and large-scale battles.
The development team, led by director Tim Gift and designer Scott Youngblood, sought to break away from the solitary, corridor-based shooters that dominated the late ’90s. Instead, they envisioned vast, open battlefields where players could engage in dynamic, objective-based combat. The game’s engine, dubbed “Darkstar,” was optimized for online play, a bold move at a time when internet connectivity was far from ubiquitous.
Technological Constraints and Innovations
The late 1990s were a period of rapid technological advancement, but also significant limitations. Most households still relied on dial-up internet, and 3D acceleration was in its infancy. Tribes was designed to be accessible to a broad audience, supporting both software rendering and early 3D accelerators like 3dfx’s Glide. This dual approach ensured that players with modest hardware could still enjoy the game, albeit with reduced visual fidelity.
One of the most groundbreaking features of Tribes was its support for up to 32 players in a single match, a staggering number for the time. This was achieved through efficient netcode and a client-server architecture that minimized latency. The game also introduced a persistent player profile system, allowing players to track their stats and progress across multiple sessions—a feature that would become standard in future online shooters.
The Gaming Landscape of 1998
When Tribes launched in December 1998, the FPS genre was dominated by titles like Quake II, Unreal, and Half-Life. These games primarily focused on single-player campaigns or small-scale deathmatch modes. Tribes stood out by eschewing a traditional single-player mode entirely, instead offering a handful of training missions to acclimate players to its mechanics.
The gaming community was initially skeptical of a multiplayer-only title, but Tribes quickly proved its worth. Its emphasis on teamwork and objective-based gameplay resonated with players tired of the chaotic, individualistic nature of deathmatch modes. The game’s release coincided with the rise of online gaming communities, and Tribes became a rallying point for clans and competitive players.
Narrative & Thematic Deep Dive
The Metaltech Universe and Tribal Conflict
Starsiege: Tribes is set in the 40th century, long after humanity has colonized the galaxy through a network of “jumpgates.” The narrative is deeply rooted in the Metaltech universe, where humanity’s expansion led to the creation of sentient robotic beings called Cybrids. After a prolonged war, the Cybrids were defeated, but humanity fractured into warring factions known as “Tribes.”
The game’s lore is rich and layered, though much of it is conveyed through environmental storytelling and player interaction rather than a traditional campaign. The four major tribes—Children of the Phoenix, Blood Eagle, Diamond Sword, and Starwolf—each have distinct histories and motivations:
- Children of the Phoenix: Descendants of Harabec “Phoenix” Weathers, a legendary hero of the Cybrid wars, this tribe values honor and seeks to maintain peace through a set of tenets that prohibit ecocidal warfare.
- Blood Eagle: Originally imperial knights sent to subdue the “tribal” factions, they eventually embraced the tribal way of life, becoming one of the most formidable forces in the galaxy.
- Diamond Sword and Starwolf: These tribes are smaller but no less significant, often forming alliances or engaging in bitter feuds with the larger factions.
The game’s narrative is not linear but rather emergent, shaped by the interactions between players and the ongoing conflicts between tribes. This approach to storytelling was revolutionary, as it placed the player’s actions at the center of the narrative experience.
Themes of War and Identity
At its core, Starsiege: Tribes explores themes of war, identity, and the cyclical nature of conflict. The tribes, despite their differences, are all human, and their struggles reflect the broader human condition. The game’s lore touches on the consequences of isolation, the erosion of cultural identity, and the futility of endless warfare.
The “Firetruce,” a periodic gathering where tribes meet to discuss peace and stability, is a poignant example of the game’s thematic depth. These events, meant to foster diplomacy, often devolve into political intrigue and competition, mirroring real-world attempts at peacekeeping.
Environmental Storytelling
The game’s levels are meticulously designed to reflect the histories and cultures of the tribes. From the stark, industrial bases of the Blood Eagle to the more organic, nature-integrated structures of the Children of the Phoenix, each environment tells a story. The vast, open landscapes—ranging from snowy tundras to arid deserts—further immerse players in the game’s universe, making the conflicts feel tangible and real.
Gameplay Mechanics & Systems
Core Gameplay Loop
Starsiege: Tribes is built around a core gameplay loop that emphasizes teamwork, strategy, and adaptability. Unlike traditional deathmatch games, Tribes requires players to work together to achieve objectives, whether it’s capturing a flag, holding a base, or destroying enemy assets.
The game features five primary game modes:
- Capture the Flag (CTF): The most popular mode, where teams must steal the enemy’s flag and return it to their base while defending their own.
- Deathmatch (DM): A more traditional mode where players or teams compete for the highest number of kills.
- Capture and Hold (C&H): Teams must capture and maintain control of strategic bases scattered across the map.
- Defend and Destroy (D&D): Teams must destroy key structures in the enemy’s base before the enemy can do the same to theirs.
- Find and Retrieve (F&R): Teams must locate and return scattered flags to their base.
Each mode requires a different approach, and success hinges on effective communication and coordination.
Armor Classes and Loadouts
One of Tribes‘ most innovative features is its armor class system. Players can choose from three distinct armor types—light, medium, and heavy—each with unique strengths and weaknesses:
- Light Armor: Fast and agile, ideal for scouting and sniping. Supports weapons like the sniper rifle and laser rifle.
- Medium Armor: A balanced option, suitable for most combat situations. Supports a mix of weapons, including the chaingun and grenade launcher.
- Heavy Armor: Slow but heavily armored, perfect for frontline assaults. Supports heavy weapons like the mortar and explosive disc launcher.
This system encourages players to specialize in roles, fostering a sense of interdependence within teams. A well-balanced team will have a mix of all three armor classes, each fulfilling a specific function.
Movement and Mobility
Tribes introduced two groundbreaking movement mechanics that set it apart from other FPS games of the era: the jetpack and skiing.
- Jetpack: The jetpack allows players to propel themselves into the air, adding a vertical dimension to combat. This mechanic is crucial for navigating the game’s vast maps and avoiding enemy fire. However, the jetpack consumes energy, requiring players to manage their resources carefully.
- Skiing: This technique, discovered during beta testing, involves rapidly tapping the jump button while descending a slope to maintain momentum. Skiing allows players to traverse the map at incredible speeds, turning Tribes into one of the fastest-paced shooters of its time. The developers later embraced skiing, incorporating it as an official feature in Tribes 2.
These mechanics not only added depth to the gameplay but also created a high skill ceiling, rewarding players who mastered them.
Weapons and Equipment
Tribes features a diverse arsenal of weapons, each tailored to different combat scenarios:
- Sniper Rifle: A long-range weapon ideal for picking off enemies from a distance.
- Chaingun: A rapid-fire weapon effective at close to medium range.
- Mortar: A heavy weapon that fires explosive projectiles, perfect for area denial.
- Grenade Launcher: A versatile weapon that can be used for both direct and indirect fire.
- Plasma Rifle: A energy-based weapon that deals consistent damage.
- Laser Rifle: A precise, high-damage weapon with limited ammunition.
- Blaster: A short-range, high-rate-of-fire weapon.
- Explosive Disc Launcher: A unique weapon that fires discs that can be detonated remotely.
In addition to weapons, players can equip “packs” that provide special abilities, such as cloaking, energy regeneration, or increased speed. These packs add another layer of strategy, allowing players to adapt to different situations.
Base Building and Defense
Tribes introduced a rudimentary base-building system, where players could deploy turrets, generators, and other defensive structures. While not as complex as later games like Fortnite, this feature was revolutionary for its time. It allowed teams to fortify their positions and create chokepoints, adding a tactical element to the gameplay.
Bases are equipped with various defensive mechanisms, including:
- Turrets: Automated defenses that target enemy players and vehicles.
- Generators: Provide power to the base’s systems; destroying them can cripple a team’s defenses.
- Sensors: Detect enemy movements and provide real-time intelligence.
These elements encourage players to think strategically, balancing offense and defense to achieve their objectives.
Vehicles
Tribes includes a variety of vehicles, each serving a unique purpose:
- Scout: A fast, one-person vehicle ideal for reconnaissance and hit-and-run tactics.
- Shrike: A two-person attack craft equipped with a powerful cannon.
- Beowulf: A heavy tank designed for frontal assaults.
Vehicles add another layer of complexity to the gameplay, requiring coordination between drivers and gunners. They also introduce a rock-paper-scissors dynamic, where certain vehicles are more effective against others.
User Interface and HUD
The game’s user interface (UI) is functional but minimalist, designed to keep players focused on the action. The heads-up display (HUD) provides essential information, such as health, armor, and ammunition levels, without cluttering the screen. The UI also includes a Personal Digital Assistant (PDA), which allows players to issue commands, view maps, and monitor enemy activity.
While the UI is effective, it lacks some of the polish of modern games. The PDA, in particular, is underutilized, with many players unaware of its full capabilities. However, the simplicity of the UI ensures that it remains unobtrusive, allowing players to immerse themselves in the gameplay.
World-Building, Art & Sound
Setting and Atmosphere
Starsiege: Tribes is set in a sprawling, sci-fi universe that feels both alien and familiar. The game’s levels are vast, often stretching for several in-game kilometers, and feature a variety of climates and terrains. From the icy landscapes of “Broadside” to the volcanic wastelands of “Dry Heat,” each map is meticulously crafted to provide a unique tactical challenge.
The game’s art direction is a blend of futuristic and industrial aesthetics. The bases, vehicles, and weapons all have a distinct, utilitarian look, reflecting the game’s militaristic themes. The environmental design is equally impressive, with detailed textures and dynamic lighting that bring the world to life.
Visual Direction
For its time, Tribes was a graphical powerhouse. The game supported 3D acceleration, allowing for smooth, detailed visuals that were a cut above most contemporaries. The outdoor environments, in particular, were a technical marvel, with draw distances that allowed players to see enemies from miles away.
The character models, while not as detailed as those in later games, are functional and distinct. Each armor class has a unique silhouette, making it easy to identify friends and foes at a glance. The weapon models are equally well-designed, with clear animations that enhance the gameplay experience.
Sound Design
The sound design in Tribes is functional but not exceptional. The weapon sounds are satisfying, with the chaingun’s rumble and the sniper rifle’s sharp crack standing out. The ambient sounds, such as the hum of generators and the distant explosions, add to the immersion.
The game’s soundtrack, composed by Blake Hutchins, is a mix of electronic and rock tracks. While not particularly memorable, it complements the gameplay without being intrusive. The voice acting, limited to taunts and commands, is serviceable but lacks the polish of later titles.
One of the standout features of the sound design is the use of positional audio. Players with a good sound card could use audio cues to locate enemies, adding a tactical element to the gameplay. This feature was ahead of its time and remains a highlight of the game’s design.
Reception & Legacy
Critical Reception
Starsiege: Tribes was met with widespread acclaim upon its release. Critics praised its innovative gameplay, emphasis on teamwork, and technical achievements. The game received an aggregate score of 85% on GameRankings, with many reviewers hailing it as a landmark title.
GameSpot awarded the game an 8.6/10, calling it “an ambitious game that successfully delivers a rich and addictive multiplayer gaming experience.” The review highlighted the game’s seamless indoor-outdoor transitions, customizable weapon loadouts, and the depth of its team-based gameplay.
IGN gave Tribes a 9.3/10, praising its addictive nature and innovative mechanics. The reviewer noted that the game’s focus on teamwork and objective-based gameplay set it apart from other shooters of the era.
PC Gamer awarded Tribes its “Special Achievement in Innovation” prize, stating that the game “re-wrote the rules of online combat.” The magazine praised the game’s networking code and user-friendly interface, which made it accessible to a broad audience.
Despite the overwhelmingly positive reception, some critics noted the game’s lack of a single-player mode and the steep learning curve for new players. The training missions were criticized for being inadequate, leaving newcomers at a disadvantage in online matches.
Commercial Performance
While Tribes was a critical success, its commercial performance was more modest. The game sold approximately 98,840 copies in 1999, falling short of Sierra’s expectations of over 250,000 copies. This discrepancy can be attributed to several factors, including the game’s multiplayer-only focus and the nascent state of online gaming at the time.
Despite its relatively low sales, Tribes developed a dedicated fanbase that kept the game alive long after its release. The community’s passion for the game led to the creation of numerous mods, maps, and custom game modes, extending its lifespan far beyond what was typical for games of the era.
Awards and Accolades
Starsiege: Tribes received numerous awards and accolades, cementing its place in gaming history. At the 2nd Annual Interactive Achievement Awards, the game won “Online Action/Strategy Game of the Year” and was nominated for “PC Action Game of the Year” and “Computer Entertainment Title of the Year.”
The game also won “Online Game of the Year” from Computer Games Strategy Plus and “Best Online Game of the Year” from IGN. These awards underscored the game’s impact on the multiplayer gaming landscape and its role in shaping the future of online shooters.
Influence on Subsequent Games
The influence of Starsiege: Tribes on subsequent FPS games cannot be overstated. Many of its innovations—such as class-based gameplay, objective-based modes, and large-scale battles—became staples of the genre. Games like Team Fortress Classic, Battlefield 1942, and PlanetSide all owe a debt to Tribes.
The game’s movement mechanics, particularly skiing, have also left a lasting legacy. Later titles in the Tribes series refined and expanded on these mechanics, and elements of skiing can be seen in games like Enemy Territory: Quake Wars and Titanfall.
Tribes also pioneered the concept of persistent player profiles and stats tracking, features that are now standard in online shooters. The game’s emphasis on community and teamwork set a precedent for future multiplayer titles, influencing everything from Counter-Strike to Overwatch.
The Tribes Series and Beyond
The success of Starsiege: Tribes led to several sequels and spin-offs, though none captured the magic of the original quite as effectively. Tribes 2, released in 2001, expanded on the original’s mechanics with improved graphics and additional features, but it struggled with technical issues and a divided community.
Tribes: Vengeance, released in 2004, attempted to introduce a single-player campaign but was overshadowed by the release of Half-Life 2 and Halo 2. The game’s poor sales led to the cancellation of further sequels, and the franchise lay dormant for nearly a decade.
In 2012, Tribes: Ascend was released as a free-to-play title, reviving interest in the series. While it introduced modern graphics and gameplay mechanics, it failed to recapture the community-driven spirit of the original. The game’s servers were eventually shut down, marking the end of an era.
Despite the ups and downs of the series, Starsiege: Tribes remains a beloved classic. Its legacy is evident in the countless games that have drawn inspiration from its mechanics and design philosophies. The game’s emphasis on teamwork, strategy, and community continues to resonate with players, ensuring its place in gaming history.
Conclusion
Starsiege: Tribes is more than just a game—it is a milestone in the evolution of the first-person shooter genre. Its innovative mechanics, emphasis on teamwork, and vast, open battlefields set a new standard for multiplayer gaming. While its commercial success was modest, its influence on subsequent titles is immeasurable.
The game’s legacy is a testament to the power of community and innovation. It proved that multiplayer gaming could be more than just deathmatch modes and solitary experiences. Tribes showed that teamwork, strategy, and emergent storytelling could create a gaming experience that was both deeply engaging and endlessly replayable.
For those who experienced it in its heyday, Starsiege: Tribes remains a cherished memory—a game that redefined what was possible in online gaming. For newer generations of players, it serves as a reminder of the genre’s roots and the innovations that paved the way for modern multiplayer shooters.
In the pantheon of classic FPS games, Starsiege: Tribes stands tall. It is a game that dared to be different, that challenged the status quo, and that ultimately changed the course of gaming history. Its place in the annals of video game history is secure, and its influence will continue to be felt for years to come.
Final Verdict: A landmark title that redefined multiplayer gaming and left an indelible mark on the FPS genre. Essential playing for any fan of online shooters.