- Release Year: 1991
- Platforms: Android, Arcade, Game Gear, Genesis, iPad, iPhone, Linux, Macintosh, Nintendo 3DS, Nintendo Switch, SEGA Master System, Wii, Windows
- Publisher: Nintendo Co., Ltd., SEGA Enterprises Ltd., SEGA of America, Inc., Tec Toy Indústria de Brinquedos S.A.
- Developer: SEGA Enterprises Ltd.
- Genre: Action
- Perspective: Side view
- Game Mode: Co-op, Single-player
- Gameplay: Beat ’em up, brawler
- Setting: Crime-ridden city, Urban
- Average Score: 72/100

Description
Streets of Rage is a classic beat ’em up game developed by Sega, set in a crime-ridden city controlled by the sinister syndicate leader Mr. X. Players take on the roles of three ex-police officers—Adam Hunter, Axel Stone, and Blaze Fielding—who resign from the force to dismantle the criminal organization. The game features side-scrolling action with straightforward yet engaging combat, allowing players to punch, kick, and use weapons like pipes and knives against waves of enemies. Each character has unique strengths, such as Adam’s powerful kicks, Axel’s speed, and Blaze’s agility, adding variety to the gameplay. With cooperative multiplayer, dynamic boss battles, and a memorable soundtrack, Streets of Rage delivers fast-paced, arcade-style brawling across urban landscapes.
Gameplay Videos
Where to Buy Streets of Rage
PC
Streets of Rage Patches & Updates
Streets of Rage Mods
Streets of Rage Guides & Walkthroughs
Streets of Rage Reviews & Reception
imdb.com (70/100): Great in 1991, pales in comparison to Streets of Rage 2.
metacritic.com (74/100): The original “Streets of Rage” on Sega Genesis is a classic beat ’em up.
infinityretro.com : A true classic the original Streets of Rage is surely not.
Streets of Rage Cheats & Codes
Sega Genesis (Mega Drive)
Enter codes at the main menu or title screen.
| Code | Effect |
|---|---|
| Right + A + B + C on controller two, then press Start on controller one | Allows level selection and game play with seven lives |
| Left(2), B(3), C(3), Start | Extra continues |
| A + B on controller two, then press Start on controller one | Unlocks ‘Easiest’ and ‘Mania’ difficulty levels |
| Start on controller two at the title screen | Enables secret options menu |
Sega Master System
Enter codes at the Player Select screen.
| Code | Effect |
|---|---|
| Right 20 times, then press 1 for each stage to skip, then press 2 | Stage select |
Game Gear
Enter codes at the Options screen.
| Code | Effect |
|---|---|
| Sound Test, select number 11, press 1 and 2 simultaneously | Level select and invincibility (toggle ‘Damage’ off) |
Game Genie Codes (Genesis)
Enter codes using a Game Genie device or emulator.
| Code | Effect |
|---|---|
| AEMT-BA7W | Both players start with 1 fighter |
| AYMT-BA7W | Both players start with 5 fighters |
| A6MT-BA7W | Both players start with 7 fighters |
| BEMT-BA7W | Both players start with 9 fighters |
| ANMT-BA7T + A2MT-BE7W + 2EMT-BCF2 | Player 1 starts with 3 fighters, player 2 starts with 6 fighters |
| ANMT-BA7T + BEMT-BE7W + 2EMT-BCF2 | Player 1 starts with 3 fighters, player 2 starts with 9 fighters |
| A2MT-BA7T + ANMT-BE7W + 2EMT-BCF2 | Player 1 starts with 6 fighters, player 2 starts with 3 fighters |
| BEMT-BA7T + ANMT-BE7W + 2EMT-BCF2 | Player 1 starts with 9 fighters, player 2 starts with 3 fighters |
| AT4A-AA48 | Infinite fighters for both players |
| RFAA-A6VR | Infinite special attacks for both players |
| AFMA-BA6E | Both players continue with 1 fighter |
| AZMA-BA6E | Both players continue with 5 fighters |
| A7MA-BA6E | Both players continue with 7 fighters |
| BFMA-BA6E | Both players continue with 9 fighters |
| AJ4T-AA34 | Infinite life on life gauge for both players |
| ABBA-AAP4 | Regular attacks are useless |
| RGMA-C6VC + XGMA-DA3E | Start timer at 99 |
| RGMA-C6VC + E0MA-DA3E | Start timer at 25 |
| 9WHT-BGSR + AGHT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 2 |
| 9WHT-BGSR + ALHT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 3 |
| 9WHT-BGSR + ARHT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 4 |
| 9WHT-BGSR + AWHT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 5 |
| 9WHT-BGSR + A0HT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 6 |
| 9WHT-BGSR + A4HT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 7 |
| 9WHT-BGSR + A8HT-AAHT + 98HT-AAHW + ALHT-B99Y | Start on round 8 |
Streets of Rage: A Definitive Retrospective
Introduction
Few games encapsulate the raw, unfiltered energy of the 16-bit era quite like Streets of Rage. Released in 1991 by Sega for the Genesis/Mega Drive, this beat ’em up classic didn’t just carve its niche—it redefined the genre, setting a benchmark for cooperative gameplay, auditory excellence, and street-level brawling that still resonates today. As the first entry in what would become one of Sega’s most beloved franchises, Streets of Rage was more than a response to Capcom’s Final Fight; it was a bold statement of intent, a game that leveraged the Genesis’ technical prowess to deliver an experience that was as much about rhythm and style as it was about fists and fury.
This review aims to dissect Streets of Rage with the precision it deserves, exploring its development, narrative, gameplay mechanics, artistic and auditory achievements, and its enduring legacy. Through a synthesis of historical context, critical reception, and personal analysis, we’ll uncover why this game remains a cornerstone of retro gaming culture.
Development History & Context
The Birth of a Franchise
Streets of Rage emerged from Sega’s internal studios during a period of intense competition with Nintendo. The Genesis, though technically inferior to the SNES in some respects, was positioned as the “cool” console, catering to an older demographic with its edgier titles and superior sound capabilities. The development team, led by Noriyoshi Ohba and Hiroaki Chino, sought to capitalize on the success of arcade brawlers like Double Dragon and Final Fight, but with a distinct Sega twist.
The game’s working title, DSWAT, hinted at a connection to ESWAT: City Under Siege, another Sega title set in a dystopian urban landscape. While this link was ultimately downplayed, it underscored Sega’s ambition to create a cohesive universe for its action games. The final title, Streets of Rage (known as Bare Knuckle in Japan), reflected the game’s gritty, no-holds-barred approach to street justice.
Technological Constraints and Innovations
The Genesis’ hardware presented both challenges and opportunities. The system’s Motorola 68000 CPU and Yamaha YM2612 sound chip were powerful for the time, but developers had to be creative to maximize their potential. Streets of Rage pushed the console’s limits in several ways:
- Sprite Handling: The game could display up to 12 enemies on-screen simultaneously, a feat that required meticulous optimization. While this led to some slowdown in later stages, it also created a sense of chaotic intensity that defined the brawler genre.
- Sound Design: Composer Yuzo Koshiro, already renowned for his work on The Revenge of Shinobi, crafted a soundtrack that was revolutionary for its time. Using a combination of FM synthesis and sampled percussion, Koshiro blended house, techno, and hip-hop influences to create a score that felt both futuristic and street-level authentic.
- Cooperative Play: Unlike Final Fight, which was neutered in its SNES port by the removal of two-player mode, Streets of Rage embraced cooperative gameplay from the outset. This decision not only enhanced the game’s replayability but also fostered a social experience that became a hallmark of the series.
The Gaming Landscape of 1991
The early ’90s were a golden age for beat ’em ups, with arcade cabinets dominating the social gaming scene. Titles like Teenage Mutant Ninja Turtles: Turtles in Time and The Simpsons arcade game were drawing crowds, while home consoles were still catching up. Streets of Rage arrived at a pivotal moment, offering Genesis owners a console experience that could rival the arcades in both depth and spectacle.
Sega’s marketing positioned the game as a must-have title, and its inclusion in various Genesis bundles (such as the 6-Pak) ensured that it reached a wide audience. The game’s success was further bolstered by its accessibility—while it offered a challenge, it was designed to be picked up and enjoyed by players of all skill levels, a rarity in an era where many games were punishingly difficult.
Narrative & Thematic Deep Dive
Plot: A Simple Premise with Moral Complexity
Streets of Rage follows the story of three former police officers—Adam Hunter, Axel Stone, and Blaze Fielding—as they take on a crime syndicate led by the enigmatic Mr. X. The narrative is minimalist by modern standards, but it effectively sets the stage for the game’s themes of corruption, vigilantism, and urban decay.
The game’s opening crawl establishes the stakes:
“The city was once a happy, peaceful place… until one day, a powerful secret criminal organization took over. This evil syndicate soon had control of the government and even the police force. The city is now a living hell, a place where innocent men, women, and children are in constant danger. But three young police officers are determined to clean up the streets… even if it means becoming outlaws themselves.”
This premise taps into the zeitgeist of early ’90s action cinema, where rogue cops and vigilantes were common protagonists. The influence of films like Die Hard and Lethal Weapon, as well as TV shows like Miami Vice and The A-Team, is palpable. The game’s narrative also reflects the anxieties of urban America during this period, where crime rates were high, and distrust of institutions was growing.
Characters: Archetypes with Depth
The three playable characters are archetypal but distinct, each offering a different playstyle and backstory:
- Axel Stone: The balanced all-rounder, Axel is a former boxer turned cop. His design and moveset make him the most accessible character for new players.
- Blaze Fielding: A judo expert and the fastest of the trio, Blaze is notable for being one of the first female protagonists in a beat ’em up. Her inclusion was progressive for the time and added a layer of diversity to the game’s roster.
- Adam Hunter: The powerhouse of the group, Adam is a former wrestler with a strong sense of justice. His slower speed is offset by his devastating strength, making him a favorite for players who prefer a more methodical approach.
The game’s antagonists are equally memorable, from the hulking wrestlers and whip-wielding dominatrices to the boss characters, each of whom has a distinct personality and fighting style. The final confrontation with Mr. X is particularly noteworthy for its moral ambiguity—players are given the choice to join his syndicate, leading to one of the game’s multiple endings.
Themes: Vigilantism and Urban Decay
Streets of Rage explores themes that were resonant in the early ’90s and remain relevant today:
- Vigilantism vs. Institutional Corruption: The game’s protagonists are former cops who have lost faith in the system. Their decision to take the law into their own hands reflects a broader cultural fascination with vigilante justice, a theme that would be explored in later media like The Dark Knight and Daredevil.
- Urban Decay: The game’s levels are set in a city that has been overtaken by crime, with stages ranging from dilapidated streets to industrial wastelands. This setting underscores the game’s themes of societal collapse and the struggle for order in a chaotic world.
- The Cost of Justice: The game’s multiple endings suggest that the line between hero and villain is blurred. The “bad ending,” in which the player joins Mr. X, raises questions about the moral cost of vigilantism and the allure of power.
Dialogue and Presentation
While Streets of Rage is light on dialogue, its presentation is effective in conveying its narrative. The game’s intro sequence, with its dramatic text crawl and ominous music, sets the tone for the adventure ahead. The lack of voice acting (save for a few grunts and shouts) is compensated by the game’s visual storytelling, which relies on environmental details and enemy designs to flesh out its world.
Gameplay Mechanics & Systems
Core Gameplay Loop
At its heart, Streets of Rage is a straightforward beat ’em up, but its execution is anything but simple. The game’s core loop revolves around moving from left to right (with a few exceptions), clearing screens of enemies, and progressing through eight distinct levels, each culminating in a boss battle.
The controls are intuitive but deep:
- Attack: A single button handles punches and kicks, with directional inputs determining the type of attack.
- Jump: Essential for avoiding enemy attacks and executing aerial combos.
- Special Attack: A unique mechanic that allows players to call in a police car to clear the screen of enemies. This move is limited, adding a strategic layer to the gameplay.
Character Mechanics and Progression
Each character has a distinct moveset, encouraging players to experiment and find their preferred playstyle:
- Axel Stone: Balanced speed and power, with a strong jumping attack.
- Blaze Fielding: Fast and agile, with a powerful back attack but weaker overall damage.
- Adam Hunter: Slow but powerful, with long-range kicks and a devastating grapple move.
The game also features a variety of environmental interactions, from throwing enemies into pits to using weapons like pipes, knives, and bottles. These elements add variety to the combat and encourage players to engage with the environment.
Combat and Enemy Design
The combat in Streets of Rage is fluid and responsive, with a satisfying weight to each punch and kick. The game’s enemy design is particularly noteworthy, with a diverse roster of thugs, ninjas, and boss characters that keep the action fresh.
- Standard Enemies: From basic punks to whip-wielding dominatrices, the game’s standard enemies are varied and require different strategies to defeat.
- Bosses: Each level culminates in a boss battle, with memorable foes like the boomerang-wielding Abadede and the hulking wrestler, Big Ben.
The game’s difficulty curve is well-balanced, with later levels introducing more challenging enemies and environmental hazards. The inclusion of a two-player cooperative mode adds a layer of strategy, as players can perform team attacks and coordinate their efforts to overcome tougher foes.
UI and Feedback Systems
The game’s UI is minimalist but effective, with a health bar, score counter, and special attack indicator providing all the necessary information. The game’s feedback systems—such as the satisfying “thud” of a well-placed punch or the dramatic explosion of the special attack—enhance the sense of impact and immersion.
Innovations and Flaws
Streets of Rage introduced several innovations to the beat ’em up genre:
- Cooperative Play: The game’s two-player mode was a standout feature, allowing friends to team up and tackle the game’s challenges together.
- Special Attack Mechanic: The police car special attack was a unique addition that added a strategic element to the gameplay.
- Multiple Endings: The game’s branching endings were a rarity in the genre, adding replayability and narrative depth.
However, the game is not without its flaws:
- Enemy Reuse: Some enemies and bosses are reused throughout the game, which can lead to a sense of repetition.
- Limited Moveset: Compared to later entries in the series, the first Streets of Rage has a relatively limited moveset, which can make combat feel somewhat simplistic.
- Difficulty Spikes: Some boss battles, particularly in the later levels, can be punishingly difficult, requiring precise timing and pattern recognition.
World-Building, Art & Sound
Setting and Atmosphere
Streets of Rage is set in a fictional American city that has been overtaken by crime. The game’s levels are designed to reflect this urban decay, with stages ranging from dilapidated streets to industrial wastelands. The game’s art direction is gritty and atmospheric, with a color palette that emphasizes the city’s bleakness.
The game’s levels are diverse and well-designed, each with its own unique challenges and environmental hazards:
- Level 1 (The Streets): A straightforward introduction to the game’s mechanics, set in a typical urban environment.
- Level 2 (The Bridge): Features gaps in the bridge that players can use to their advantage by throwing enemies into the abyss.
- Level 3 (The Beach): A more open level with a variety of enemies and environmental interactions.
- Level 4 (The Ship): Introduces vertical scrolling and a unique boss battle.
- Level 5 (The Factory): Features industrial hazards like conveyor belts and crushers.
- Level 6 (The Elevator): A vertical scrolling level with a unique boss battle.
- Level 7 (The Syndicate HQ): A multi-tiered level with a variety of enemies and hazards.
- Level 8 (Mr. X’s Lair): The final level, featuring a dramatic confrontation with the game’s main antagonist.
Visual Direction
The game’s visuals are a product of its time, with a pixel art style that is both functional and expressive. The character sprites are detailed and animated smoothly, with a variety of attacks and movements that convey a sense of weight and impact. The backgrounds are equally impressive, with a level of detail that helps to immerse the player in the game’s world.
The game’s art direction is influenced by a variety of sources, from classic action films to manga and anime. The result is a visual style that is both familiar and unique, with a distinct Sega flavor that sets it apart from its contemporaries.
Sound Design and Music
The sound design in Streets of Rage is excellent, with a variety of sound effects that enhance the game’s immersion. From the crunch of a well-placed punch to the explosion of the special attack, the game’s audio feedback is satisfying and impactful.
However, it is the game’s soundtrack that truly sets it apart. Composed by Yuzo Koshiro, the soundtrack is a masterclass in electronic music, blending house, techno, and hip-hop influences to create a score that is both futuristic and street-level authentic. The game’s main theme, with its driving beat and ominous synths, is instantly recognizable and sets the tone for the adventure ahead.
The soundtrack is not just a backdrop to the action—it is an integral part of the game’s identity. Tracks like “Fighting in the Street” and “The Street of Rage” are not just memorable; they are iconic, with a level of craftsmanship that elevates the game from a simple brawler to a cultural touchstone.
Reception & Legacy
Critical and Commercial Reception
Streets of Rage was met with widespread acclaim upon its release, with critics praising its gameplay, soundtrack, and cooperative mode. The game was a commercial success, selling over a million copies worldwide and becoming one of the best-selling Genesis titles.
The game’s reception was particularly positive in Europe, where it topped the UK Mega Drive charts and received numerous accolades. Critics highlighted the game’s fluid animation, responsive controls, and innovative soundtrack, with many calling it the best beat ’em up on the Genesis.
Evolution of Reputation
Over the years, Streets of Rage has maintained its reputation as a classic of the genre. While later entries in the series would refine and expand upon its mechanics, the original game remains a beloved entry, thanks to its tight gameplay, memorable soundtrack, and cooperative mode.
The game’s legacy is further cemented by its inclusion in numerous “best of” lists and retrospectives. It is frequently cited as one of the greatest Genesis games of all time, and its influence can be seen in countless later titles, from Castle Crashers to Scott Pilgrim vs. The World: The Game.
Influence on Subsequent Games and the Industry
Streets of Rage had a significant impact on the beat ’em up genre and the gaming industry as a whole. Its success helped to establish Sega as a major player in the console market, and its innovative use of sound and cooperative gameplay set a new standard for the genre.
The game’s influence can be seen in a variety of later titles:
- Beat ’em Ups: Games like Streets of Rage 2 and 3, Golden Axe, and Dynamite Headdy all owe a debt to the original Streets of Rage.
- Cooperative Play: The game’s emphasis on cooperative gameplay helped to popularize the mode in console games, paving the way for titles like Contra and Metal Slug.
- Sound Design: The game’s soundtrack, with its blend of electronic and hip-hop influences, helped to redefine what video game music could be, inspiring composers like Hiroki Kikuta and Michiru Yamane.
Conclusion
Streets of Rage is more than just a game—it is a cultural artifact, a testament to the creativity and ambition of its developers, and a cornerstone of the beat ’em up genre. Its tight gameplay, memorable soundtrack, and innovative cooperative mode set a new standard for console brawlers, and its influence can still be felt today.
While the game is not without its flaws—its limited moveset and enemy reuse can lead to a sense of repetition—its strengths far outweigh its weaknesses. The game’s gritty urban setting, diverse cast of characters, and satisfying combat make it a timeless classic, one that continues to resonate with players old and new.
In the pantheon of retro gaming, Streets of Rage stands tall, a testament to the power of simplicity, innovation, and sheer fun. It is a game that deserves to be remembered, celebrated, and played, a true classic of the 16-bit era.
Final Verdict: 9/10 – A masterclass in beat ’em up design, Streets of Rage is a must-play for fans of the genre and a landmark title in gaming history.