- Release Year: 2015
- Platforms: Windows
- Publisher: Black Shell Media, LLC
- Developer: John Szymanski, Evan Szymanski, David Szymanski
- Genre: Action, Fighting
- Perspective: Side view
- Gameplay: Fighting
Description
Sumo Revise! A Tale of Excellence is a chaotic, locally-multiplayer fighting game where up to eight players battle as sumo wrestlers in various wacky arenas. The game features unpredictable gameplay, customizable characters and costumes, and a variety of game modes, including Free-for-All and Capture the Flag. Inspired by classic couch-co-op brawlers like Super Smash Bros., it emphasizes fun, frantic action over realistic sumo physics.
Guides & Walkthroughs
Reviews & Reception
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Sumo Revise! A Tale of Excellence: Review
1. Introduction:
Sumo Revise! A Tale of Excellence, released in 2015 for Windows, isn’t a title that immediately screams “classic,” yet it holds a peculiar charm within the niche world of local multiplayer brawlers. This review will argue that while lacking polish and hampered by technical limitations, Sumo Revise! succeeds in capturing a specific, almost nostalgic, brand of chaotic fun, drawing heavily from the legacy of classic party games while adding its own unique, albeit slightly clumsy, flavor. Its significance lies not in its technical achievement, but in its unapologetic embrace of simplicity and its dedication to delivering chaotic, laugh-out-loud multiplayer mayhem.
2. Development History & Context:
Developed by the Szymanski family – John (Director, Design, Programming), Evan (Art), and David (Sound and Music) – Sumo Revise! represents a compelling indie effort. The game’s origins, hinted at in the credits’ acknowledgement of Nathan Held (“for starting me off on this bizarre project!”), suggest a grassroots, possibly experimental genesis. The “Freeware / Free-to-play / Public Domain” business model and the lack of a major publisher (Black Shell Media, LLC, is listed, but their influence remains unclear) indicates an independent production likely operating with limited resources. The 2015 release places it in a time where indie game development was gaining traction, but accessible tools for complex 3D visuals were still relatively nascent. This likely influenced the decision to opt for a simpler, 2D aesthetic. The game’s clear homage to titles like Super Smash Bros. and GoldenEye 007 situates it within a long lineage of couch co-op fighting games, showcasing a clear understanding of the genre’s appeal.
3. Narrative & Thematic Deep Dive:
Sumo Revise! possesses a minimal narrative. The premise is straightforward: sumo wrestlers battle in various arenas. The “Tale of Excellence” in the title is largely ironic, highlighting the inherent silliness of the gameplay. There’s no overarching story, complex characters, or compelling dialogue. The narrative, if it can be called that, resides entirely within the visual gags and the unfolding chaos of the multiplayer matches. The underlying theme is pure, unadulterated fun, relying on the inherent comedic value of oversized wrestlers grappling and tumbling across wacky environments. The lack of serious narrative elements further contributes to the game’s lighthearted and carefree nature.
4. Gameplay Mechanics & Systems:
The core gameplay loop is simple: knock opponents out of the ring. The mechanics, however, are described as “insane and unpredictable,” suggesting a deliberate design choice to prioritize chaotic action over precision control. This is reinforced by the self-deprecating comment on “realistic sumo physics” – the wrestlers’ movements are undeniably clumsy, contributing to the comedic effect. The inclusion of power-ups, hats, and costumes adds a layer of customization and further enhances the unpredictable nature of matches. The 12 different modes and gameplay modifiers (including Free-For-All, Capture the Flag, and the intriguingly named “Bacon”) offer replayability. The ability to create and share custom levels adds depth, although the technical limitations likely restrict the potential complexity of user-created content. The support for up to 8 players (requiring a somewhat unusual combination of input devices) demonstrates an ambitious commitment to maximizing the chaotic potential of the multiplayer experience.
5. World-Building, Art & Sound:
The game’s visual style is 2D, deliberately low-poly, and cartoonish, lending itself well to the game’s comical tone. The seven arenas, described as located in the “far reaches of Sumo Land,” likely present varied, if not especially detailed, environments. While detailed descriptions are missing, the visuals clearly prioritize clear, easily identifiable gameplay elements over photorealism. The sound design, presumably focused on impact sounds and possibly comical wrestler grunts, complements the visual aesthetic, likely contributing to the overall comedic effect.
6. Reception & Legacy:
The available data provides no information on critical reception or commercial success. The lack of player reviews on MobyGames and the absence of a significant online presence suggest a limited impact on the broader gaming community. However, its free-to-play model and availability on Steam suggest some level of accessibility and potential for discovery. Its influence on other games is not readily apparent from the information provided, though its existence within a sub-genre of local multiplayer brawlers hints at a potential, albeit minor, contribution to the wider game design landscape.
7. Conclusion:
Sumo Revise! A Tale of Excellence isn’t a technical marvel or a narratively sophisticated experience. Its value lies in its unique blend of chaotic gameplay, humorous visuals, and its unabashed embrace of simplicity. While lacking the polish of major-budget titles, it provides a surprisingly engaging experience within the context of local multiplayer fun. It serves as a testament to the potential of small-scale, independent game development to create unique and memorable, if somewhat rough around the edges, gaming experiences. Its legacy might be small, but for those seeking an entertaining, if slightly unconventional, party game, Sumo Revise! offers a unique and surprisingly enjoyable experience. Its place in video game history is likely to be a minor one, but it nevertheless represents a charming piece of indie gaming history.