Take-Out Weight Curling 2

Take-Out Weight Curling 2 Logo

Description

Take-Out Weight Curling 2 is a sports simulation game that builds upon its predecessor with enhanced graphics, audio, and physics, offering a realistic curling experience. Players can compete in single matches, tournaments, or career mode across four arenas, with features like deteriorating ice conditions, crowd reactions, and customizable teams. The game includes a ‘Skipper only’ mode for strategic play, the ability to recruit real-life curling champion Randy Ferbey, and online multiplayer (via GameSpy, now defunct). Additional highlights include trophy collection, rule customization, and a humorous bonus track, ‘The Curling Song,’ by Bowser and Blue.

Gameplay Videos

Take-Out Weight Curling 2 Patches & Updates

Take-Out Weight Curling 2 Reviews & Reception

myabandonware.com (80/100): I played this game a LOT back in 2007-9, then I upgraded my computer, and it never worked again. I miss this so much – thank you!

Take-Out Weight Curling 2: A Deep Dive into the Definitive Digital Curling Experience

Introduction: The Unlikely Champion of Niche Sports Simulations

In the vast, often homogenized landscape of sports video games, Take-Out Weight Curling 2 (2003) stands as a fascinating anomaly—a meticulously crafted simulation of a sport that, outside of Canada and a handful of Northern European countries, remains largely obscure. Developed by Nathan Sorenson Inc. and published by Global Star Software, this sequel to 2002’s Take-Out Weight Curling is not merely a game; it is a love letter to the strategic, cerebral, and deceptively intense world of curling. While titles like Madden or FIFA dominated the sports gaming market with their high-octane action, Take-Out Weight Curling 2 carved out its own niche by embracing the slow, methodical, and deeply tactical nature of its source material.

At its core, curling is a game of precision, physics, and psychology—a “chess on ice” where players must anticipate not just their own moves but the evolving state of the playing surface itself. Take-Out Weight Curling 2 captures this essence with remarkable fidelity, offering a simulation that is as much about understanding the nuances of ice degradation and stone trajectory as it is about outmaneuvering an opponent. Yet, despite its niche appeal, the game’s legacy endures, cherished by a dedicated community of curling enthusiasts and retro gaming aficionados alike.

This review seeks to explore Take-Out Weight Curling 2 in exhaustive detail, examining its development context, gameplay mechanics, narrative and thematic elements, and its lasting impact on the sports simulation genre. Through this analysis, we will argue that Take-Out Weight Curling 2 is not just a competent sequel but a pioneering title that elevated the digital representation of curling to an art form—one that remains unmatched in its depth and authenticity.


Development History & Context: The Birth of a Curling Simulation

The Studio and the Vision

Nathan Sorenson Inc., the developer behind Take-Out Weight Curling 2, was a relatively small studio with a portfolio that included a mix of sports simulations and management games, such as Airport Tycoon 3 and Mall Tycoon 2. The studio’s decision to focus on curling—a sport with limited mainstream appeal—was a bold gamble, but one rooted in a genuine passion for the discipline. The original Take-Out Weight Curling (2002) had already established a foundation, but the sequel aimed to refine and expand upon its predecessor’s mechanics, graphics, and multiplayer capabilities.

The game’s development was overseen by a compact team of 11 individuals, including Jeff Quinn (Director of Product Development), Heidi Amsler (Executive Producer), and Derrick Wilson (Art Director). Notably, the team collaborated with Randy Ferbey, a legendary Canadian curler and four-time world champion, who not only lent his name and likeness to the game but also provided invaluable insights into the sport’s intricacies. Ferbey’s involvement was more than just a marketing gimmick; his expertise helped shape the game’s physics and strategic depth, ensuring that Take-Out Weight Curling 2 felt authentic to both casual players and curling purists.

Technological Constraints and Innovations

Released in 2003, Take-Out Weight Curling 2 was constrained by the technological limitations of its era. The game ran on early-2000s hardware, which meant that its 3D graphics, while improved over its predecessor, were far from cutting-edge. However, the developers compensated for these limitations by focusing on gameplay fidelity and physics accuracy. The ice degradation system, for instance, was a standout feature that simulated how the playing surface would deteriorate over the course of a match—a detail that added a layer of realism rarely seen in sports games of the time.

The game also leveraged GameSpy Arcade for online multiplayer, a feature that was revolutionary for a niche title like this. Unfortunately, the shutdown of GameSpy’s servers in 2014 rendered online play inaccessible, a common fate for many early 2000s multiplayer games. Despite this, the inclusion of online functionality at launch demonstrated the developers’ ambition to foster a competitive community around the game.

The Gaming Landscape of 2003

The early 2000s were a golden age for sports simulations, with franchises like EA Sports’ NHL, Madden NFL, and FIFA Soccer dominating the market. However, these games primarily catered to mainstream audiences, leaving little room for niche sports like curling. Take-Out Weight Curling 2 filled this gap, offering a simulation that was both accessible to newcomers and deep enough to satisfy hardcore fans.

The game’s release coincided with a growing interest in curling, fueled in part by the sport’s inclusion in the 2002 Winter Olympics and the cult classic film Men With Brooms (2002). While curling was still far from a household name, Take-Out Weight Curling 2 capitalized on this nascent curiosity, positioning itself as the definitive digital curling experience.


Narrative & Thematic Deep Dive: The Story of Stone and Ice

Plot and Structure

Take-Out Weight Curling 2 is not a narrative-driven game in the traditional sense. There are no cinematic cutscenes, no dramatic character arcs, and no overarching storyline. Instead, the game’s “narrative” is woven into its career mode, where players progress from local matches to regional tournaments and, ultimately, international competitions. The journey is one of mastery and reputation, as players unlock new arenas, earn trophies, and even recruit real-life curling legends like Randy Ferbey to their team.

The game’s structure is divided into four primary modes:
1. Single Match: A quick, standalone game with customizable rules.
2. Multiplayer: Local or online matches against other players.
3. Bonspiel (Tournament): A series of matches culminating in a championship.
4. Career Mode: A progression-based experience where players build their team’s legacy.

While the narrative is minimal, the game’s thematic depth lies in its faithful recreation of curling culture. The inclusion of crowd reactions—cheers for successful throws, jeers for missed opportunities—adds a layer of immersion, making players feel like they are part of a living, breathing sporting event. The ice degradation system further reinforces this theme, as the playing surface evolves dynamically, forcing players to adapt their strategies mid-match.

Characters and Customization

One of the game’s most engaging features is its team customization system. Players can create their own curling teams, selecting everything from gender and facial features to jacket designs. This level of personalization was relatively rare in sports games of the era, and it allowed players to invest emotionally in their teams.

The inclusion of Randy Ferbey as a recruitable character is particularly noteworthy. Ferbey was not just a curling champion; he was a cultural icon in Canada, and his presence in the game lent it an air of authenticity. Defeating Ferbey in a match and adding him to your team was a symbolic rite of passage, a moment that elevated the player’s status from amateur to champion.

Themes: Strategy, Patience, and the Beauty of the Mundane

At its heart, Take-Out Weight Curling 2 is a game about strategy and patience. Unlike fast-paced sports like basketball or soccer, curling rewards deliberation and precision. Every throw requires careful calculation of weight (the force of the throw), line (the trajectory), and ice conditions. The game’s mechanics reinforce these themes, punishing reckless plays and rewarding those who take the time to understand the nuances of the sport.

The game also celebrates the beauty of the mundane. Curling is not a sport of explosive athleticism; it is a game of subtle adjustments, quiet intensity, and teamwork. Take-Out Weight Curling 2 captures this ethos perfectly, offering a gaming experience that is relaxing yet deeply engaging, a rare balance in the sports simulation genre.


Gameplay Mechanics & Systems: The Art of the Slide

Core Gameplay Loop

The core gameplay of Take-Out Weight Curling 2 revolves around throwing stones and sweeping to influence their trajectory. Players must consider:
Weight: The force with which the stone is thrown. Too much weight, and the stone overshoots the target; too little, and it falls short.
Line: The angle at which the stone is released. A slight miscalculation can send the stone veering off course.
Ice Conditions: The state of the ice deteriorates over time, affecting the stone’s speed and curl. Players must adapt their throws as the match progresses.
Sweeping: Teammates can sweep the ice in front of the stone to reduce friction, allowing it to travel farther or maintain its line.

The game’s turn-based structure ensures that each throw is a high-stakes decision, with players alternating between offense and defense. The objective is to land stones as close as possible to the button (the center of the house), while also strategically knocking opponents’ stones out of play.

Innovative Systems

  1. Ice Degradation: One of the game’s most innovative features is its dynamic ice system. As the match progresses, the ice becomes rougher, affecting the stones’ movement. This forces players to adjust their strategies, adding a layer of real-time adaptability that is rare in sports simulations.
  2. Skipper-Only Mode: For players who prefer a more strategic experience, the game offers a “Skipper only” mode, where the player acts as the team’s skip (captain), calling shots without physically executing them. This mode is perfect for those who enjoy the tactical depth of curling but may find the execution tedious.
  3. Customizable Rules: The game allows players to tweak various settings, including CCA (Canadian Curling Association) or international rules, ice speed, and match length. This level of customization ensures that the game can be tailored to different skill levels and preferences.
  4. Trophy System: Winning matches and tournaments unlocks trophies, which are displayed in a virtual cabinet. This progression system adds a sense of accomplishment and encourages players to master the game’s mechanics.

Multiplayer and Online Play

At launch, Take-Out Weight Curling 2 supported online multiplayer via GameSpy Arcade, a feature that was groundbreaking for a niche sports title. Players could compete against others worldwide, testing their skills in real-time matches. Unfortunately, the shutdown of GameSpy’s servers in 2014 rendered this feature obsolete, a common issue for many early 2000s online games. However, the inclusion of online play at launch demonstrated the developers’ forward-thinking approach and their desire to build a competitive community around the game.

Flaws and Limitations

While Take-Out Weight Curling 2 is a remarkable simulation, it is not without its flaws:
Graphics and Presentation: By modern standards, the game’s visuals are dated, with simple character models and basic animations. The lack of music (outside of The Curling Song by Bowser and Blue) also makes the game feel somewhat sterile at times.
AI Limitations: The AI opponents, while competent, can be predictable, often relying on the same strategies in repeated matches.
Steep Learning Curve: The game’s physics-heavy mechanics can be intimidating for newcomers, and the in-game tutorial, while helpful, does not fully prepare players for the complexities of high-level play.

Despite these limitations, Take-Out Weight Curling 2 remains a masterclass in sports simulation, offering a level of depth and authenticity that few games in the genre have matched.


World-Building, Art & Sound: The Atmosphere of the Curling Rink

Setting and Atmosphere

Take-Out Weight Curling 2 features four distinct arenas, each with its own atmosphere:
1. Local Arena: A small, intimate setting with a modest crowd.
2. Regional Arena: A larger venue with more spectators and a livelier atmosphere.
3. Tournament Arena: A high-stakes environment with intense crowd reactions.
4. Secret Unlockable Arena: A hidden gem for dedicated players, offering a unique visual and gameplay experience.

The game’s third-person perspective places players directly on the ice, giving them a front-row seat to the action. The arenas are designed to immersive players in the world of competitive curling, with details like scoreboards, team banners, and dynamic lighting adding to the authenticity.

Visual Design

While the game’s graphics are not cutting-edge, they are functional and effective. The stone physics are particularly well-implemented, with realistic curl and collision mechanics that make each throw feel weighty and impactful. The character models, while simple, are customizable, allowing players to create teams that reflect their personal style.

The ice degradation system is visually represented through subtle changes in texture and reflectivity, reinforcing the game’s emphasis on real-time adaptability. The crowd animations, while basic, react dynamically to the player’s performance, adding a layer of living atmosphere to the matches.

Sound Design

The game’s sound design is minimal but effective. The clatter of stones, the swish of brooms, and the murmers of the crowd create an immersive auditory experience that complements the gameplay. The inclusion of The Curling Song by Bowser and Blue—a humorous, folksy tune about the sport—adds a touch of Canadian charm to the game, though its repetitive nature can grow tiresome over time.

One notable absence is background music. Unlike most sports games, which feature licensed tracks or original scores, Take-Out Weight Curling 2 relies almost entirely on ambient sounds and voice cues. While this design choice reinforces the game’s realistic, no-frills approach, it can also make the experience feel somewhat quiet and isolated at times.


Reception & Legacy: The Cult Classic That Refused to Fade

Critical and Commercial Reception

Upon its release in November 2003, Take-Out Weight Curling 2 received mixed but generally positive reviews from critics. While it was praised for its depth, authenticity, and innovative mechanics, some reviewers criticized its steep learning curve and dated presentation. The game’s niche appeal also limited its commercial success, as it struggled to compete with mainstream sports titles like Madden NFL 2004 or FIFA 2004.

However, within the curling community, the game was widely celebrated as the most accurate and engaging digital representation of the sport. Players appreciated the attention to detail, from the ice physics to the strategic depth, and many considered it the definitive curling simulation of its era.

Evolution of Reputation

In the years following its release, Take-Out Weight Curling 2 developed a cult following, particularly among retro gaming enthusiasts and curling fans. The game’s abandonware status—it is no longer commercially available but can be found on sites like My Abandonware—has only added to its mystique, with players nostalgically recalling their experiences with the title.

The shutdown of GameSpy’s online servers in 2014 was a significant blow to the game’s multiplayer community, but fan-driven efforts have kept the game alive. Some players have even modded the game to restore online functionality, demonstrating the dedication of its fanbase.

Influence on Subsequent Games

Take-Out Weight Curling 2 set a high bar for curling simulations, and its influence can be seen in later titles like:
Curling 2006 (2006)
Curling DS (2006)
Let’s Play Curling!! (2022)

However, none of these games have matched the depth and authenticity of Take-Out Weight Curling 2. The game’s physics engine, ice degradation system, and strategic depth remain unparalleled, cementing its status as a pioneering title in the sports simulation genre.


Conclusion: A Masterpiece of Niche Simulation

Take-Out Weight Curling 2 is more than just a sports game; it is a testament to the beauty of niche experiences. In an industry dominated by high-octane action and mainstream appeal, this game dared to celebrate the subtle, strategic, and often overlooked sport of curling. Through its meticulous physics, dynamic ice system, and deep customization options, it offered players an experience that was both relaxing and intensely cerebral—a rare balance in video games.

While its graphics and presentation have aged, its gameplay mechanics remain as engaging and rewarding as they were in 2003. The game’s legacy is not measured in sales figures or critical acclaim but in the passion of its community, who continue to preserve, mod, and celebrate it decades after its release.

Final Verdict: Take-Out Weight Curling 2 is a cult classic and a masterpiece of sports simulation. It may not have the polish or mainstream appeal of modern sports games, but its depth, authenticity, and strategic brilliance make it a must-play for fans of curling, retro gaming, and niche simulations. For those willing to embrace its learning curve, it offers one of the most unique and rewarding sports gaming experiences ever created.

Score: 8.5/10 – A Timeless Niche Gem

Scroll to Top