- Release Year: 2004
- Platforms: Windows
- Publisher: TERMINAL Studio
- Developer: TERMINAL Studio
- Genre: Action, Puzzle
- Perspective: Fixed / flip-screen
- Game Mode: Single-player
- Gameplay: Falling block puzzle

Description
Tetris Revolution is a 3D adaptation of the classic Tetris puzzle game, released in 2004 for Windows. While retaining the core gameplay of arranging falling tetromino blocks to clear lines, it introduces a 3D visual effect to the blocks, enhancing the traditional experience. The game features five distinct modes—Emptyx, Kids, Pentix, Retro, and Revolution—each offering unique twists on the classic formula, catering to both casual players and fans of the original.
Tetris Revolution Cracks & Fixes
Tetris Revolution Guides & Walkthroughs
Tetris Revolution Reviews & Reception
pocketgamer.com : Tetris Revolution isn’t a revolution. It is, however, one of the finest versions of Tetris ever made.
Tetris Revolution Cheats & Codes
NES
Enter codes at the main menu or during gameplay.
| Code | Effect |
|---|---|
| A + Start | Start on Level 10 |
| Start (during demo flash) | Start with Extra Points |
| Select (during gameplay) | Toggle visibility of next block |
| All buttons on both controllers | Restart the game with points |
| ENEALYNN | 2-player interactive game |
| APSEGYIZ | Must complete 10 lines in game B |
| AISEGYIZ | Must complete 50 lines in game B |
| EASEGYIZ | Must complete 80 lines in game B |
| PASAUPPE | Faster forced fall rate |
| SEUAPYAG | Start game to set score with a random score of 0?0000 level 00 |
| ZAUEIVLE | A-TYPE display in height enabled A-TYPE game |
| AEGAZA | Always Play Music |
| AESAKPAA | Auto-Shift (DAS) Delay Speed |
| AEKESOZA | Auto-Shift (DAS) Shift Speed |
| IESOGKZE | Can move 3 spaces past right border |
| AASPXXLA, AAVXNPAA, EZNZSPIA | Choose Your Ship (Game A Ending) |
| GAOPEILA, GGOPSZEN, YGOPVZAL, XPOPNZSX | Disable Game Over |
| ZASPKPZP | Disable I Piece |
| OZOAGTSX | Displays Height In A-TYPE game |
| IAKEEZGA | Displays Number of Pieces That comprise The current Tetrimino |
| ITEPSGVG | Drop Piece earns more points |
| AEOOEZVY | Drop Piece left side to clear line |
| EYEOVZVT | Drop piece to initiate the current cutscene |
| OXEAPISX, OZKAAISX | Enable Height Menu Selection in A-TYPE |
| OXSEGYSX | Enables Height In A-TYPE |
| AATAYA | Fake Level Modifier (0 – 9) |
| EYSEGYIX | In Game B You Only Need 1 Line |
| AASEGYIO | In Game B You Only Need To Touch Something |
| OPYAGE | Max Score (Hundreds & Thousands) |
| OPYALE | Max Score (Ones & Tens) |
| OPYAIE | Max Score (Ten-Thousands, Hundred-Thousands) |
| AEEOUKAA | Max Score With 1 Piece |
| SXKAKPVT | No Auto-Shift |
| ENEOOGEZ | No More Score Max-Outs |
| GEVOVAIA | Play Demo Sequence |
| VLNTGZPO, AANTIZAG, ZANTZZAA | Play Unfinished 2-Player Mode (Long version with demo) |
| VUKEILXX | Play Unfinished 2-Player Mode (Short version without demo) |
| AEXASAPA, NXXANENI | Press Select to Start Over Immediately |
| SPSXTGSZ | Press Start To Skip Copyright Screen |
| TOUZYLTO | Puzzle Area Doesn’t Disappear On Pause |
| PESAZILA | Replace Music-1 with Unused Music |
| PAKVLZAA, SYSTAXKP | Replace Silence with Unused Music |
| OZEZGASX | Shows full height B-TYPE menu in A-TYPE selection |
| ESUAAYSL | Shows the games’ RNG algorithm as blocks constantly in a constant regeneration state |
| NYSPEZLE | Skip Rocket Screen |
| AEGAPA | Start At Game |
| AATAYA | Fake Level Modifier (0 – 9) |
| XNAOOK | No score cap |
| NYIPEX | Skip rocket sequence |
| OPIPEX | Only get the rocket sequence if you max-out the score |
| GPTEPG | A+Start = begin an additional 10 levels higher (20 levels higher) |
| SXTOKL | Game transitions every 10 lines regardless of starting level |
| ASAPKG TEEPSK | Fix crash, remove score cap |
| ZESAKPAE | DAS always charged |
| IEKEOPAO | Faster auto-shift, every three frames |
| TEKEOPAO | Faster auto-shift, every four frames |
| YEKEOPAO | Faster auto-shift, every five frames |
| TKKEOPAP | Slower auto-shift, every second |
| SXKAKPVT | No auto-shift, must tap to move |
| GEKEEPAO AEKESOZE | PAL auto-shifting |
| TEVOAIIZ TGEPPVEZ | Replaces level counter with DAS charge |
| XZNASPVZ LPNAVPGG | Forces the pieces to drop at Level 19 speeds |
| LANAKPPA ZPNEEOIP EPNEOPEL | Pieces fall at Level 18 speed until Level 29 |
| TVLOVA | Every piece above level 9 has a delay at the top |
| OKEAKPAO | Pieces don’t fall at all, unless you press down |
| PASAUPPE | Super fast down press |
| PGNAVPGG PANEEOIP ZEEEVPAU | Makes pieces fall similar to how they fall on SNES levels 29-31 |
| LANAKPPA ZPNEEOIP | Speed never increases past 18 speed regardless of level |
| ZANAKPPA | No killscreen, level 29+ continues on 19 speed |
| VLEAKAYO | Turn B-Type into cheese race (1 hole per layer) |
| AOTAGY ZLYEUA | 15 rows |
| AOTAGY GLYEUE | 14 rows |
| AOTAGY TGYEUA | 13 rows |
| PAKVLZAA SYSTAXKP | Unused/hidden music |
| SXNEUOSE | Disable shift piece left sound |
| SXVAVOSE | Disable shift piece right sound |
| SXKEOESE | Disable rotate piece clockwise sound |
| SXVAUESE | Disable rotate piece counter-clockwise sound |
| SXNONXSE | Disable piece lock sound |
| SXOOUXSE | Disable line clear sound |
| SXNPXUSE | Disable level up sound |
| SXNPXXSE SXOPIVSE | Disable tetris sound |
| SGSVSKNY XYSVVKNY | Add a basic drum line to Music C |
| AAZPOI | Always play fast music |
| OXYOUO VNIPZN VNTPYN | Invisible Tetris |
| ATEEXZSZ | Pieces are invisible until they hit the stack |
| IZVOXAIA TZVOUALP | Replaces level 7 colors with a pink and orange palette |
| LPVOUALO GPVOXAIE | Replaces level 7 colors with a blue and green palette |
| IPVOXAIA | Changes level 7 red to pink |
| TPNPGVYL | No flash on Tetrises |
| TOUZYLTO | Still show screen when paused |
| AUNXOGTP | Color statistics numbers white |
| YPEOOAGT | Random Colors |
| PPTEKU APTENU APYAXL | Converts bottom 3 minos of a longbar to “POG” |
| EYTZAG | Press Start to skip copyright screen straight away |
| PALEGZ | Auto-skip copyright screen |
| PAZPUT | A+B+Start+Select returns to title screen (PAZOOT PAL) |
| LAZPUT | A+B+Start+Select returns to level select (LAZOOT PAL) |
Game Boy
Enter codes at the main menu or during gameplay.
| Code | Effect |
|---|---|
| Down + Start | Hard Game Mode |
| Select | No Preview |
| 01A-8BE-7FE | Beat game B with 1 line |
| 10A-8BE-7FE | Beat game B with 10 lines |
| A45-41D | Blocks placable off-screen |
| 001-5ED-3B5 | Blocks that touch the floor clean the current line |
| 000-63D-6E9 +3E0-64D-5D0 + 000-65D-087 | Only L shaped block spawns |
| 000-63D-6E9 +3E0-64D-5D0 + 040-65D-087 | Only J shaped block spawns |
| 000-63D-6E9 +3E0-64D-5D0 + 080-65D-087 | Only I shaped block spawns |
| 000-63D-6E9 +3E0-64D-5D0 + 0C0-65D-087 | Only Square shaped block spawns |
| 000-63D-6E9 +3E0-64D-5D0 + 100-65D-087 | Only Z shaped block spawns |
| 000-63D-6E9 +3E0-64D-5D0 + 140-65D-087 | Only S shaped block spawns |
| 000-63D-6E9 +3E0-64D-5D0 + 180-65D-087 | Only T shaped block spawns |
| CEC-30E-C45 | See the current stack with the game paused |
| D9C-53E-D5D | See the next block with the game paused |
| 263-8FF-7FE | Space shuttle ending |
Tetris Revolution: A Comprehensive Review
Introduction
Tetris Revolution, released in 2004 by TERMINAL Studio, is a unique iteration of the classic Tetris franchise. This game attempts to revolutionize the traditional Tetris experience by introducing a 3D effect to the blocks, while maintaining the core gameplay mechanics that have made Tetris a timeless classic. This review will delve into the game’s development history, gameplay mechanics, artistic design, and its place in the broader context of the Tetris franchise.
Development History & Context
Tetris Revolution was developed by TERMINAL Studio and released on January 28, 2004, for Windows. The game was part of a wave of Tetris variants that sought to innovate on the classic formula. The early 2000s were a period of experimentation for the Tetris franchise, with developers exploring new ways to present the game while retaining its core appeal.
The technological constraints of the era were significant, but TERMINAL Studio managed to create a visually distinct version of Tetris by incorporating 3D effects. This was a notable achievement, as it added a new layer of visual depth to the game without altering the fundamental gameplay mechanics.
Narrative & Thematic Deep Dive
Tetris Revolution, like most Tetris games, does not have a traditional narrative or characters. The game’s theme revolves around the concept of revolution, which is reflected in its 3D visual effects and innovative gameplay modes. The game’s title suggests a departure from the traditional 2D Tetris experience, aiming to provide players with a fresh perspective on the classic puzzle game.
Gameplay Mechanics & Systems
Core Gameplay Loop
The core gameplay loop of Tetris Revolution remains faithful to the original Tetris formula. Players must arrange falling blocks (tetrominoes) to create complete horizontal lines, which then disappear, allowing the player to continue the game. The game ends when the blocks stack up to the top of the playing field.
Game Modes
Tetris Revolution introduces several game modes, each offering a unique twist on the classic Tetris gameplay:
- Emptyx: A mode where players must clear lines to progress.
- Kids: A simplified version of Tetris designed for younger players.
- Pentix: A mode featuring pentominoes (five-block shapes) instead of the traditional tetrominoes.
- Retro: A mode that emulates the classic Tetris experience.
- Revolution: The game’s namesake mode, featuring 3D effects and innovative gameplay mechanics.
UI and Controls
The user interface (UI) of Tetris Revolution is straightforward and intuitive, with clear visual indicators for the next piece, score, and level. The controls are direct and responsive, allowing players to easily rotate and move the falling blocks.
World-Building, Art & Sound
Visual Design
Tetris Revolution’s most notable feature is its 3D visual effects. The blocks are rendered with a 3D effect, adding depth and dimension to the gameplay. This visual innovation sets Tetris Revolution apart from other Tetris variants of the time.
Sound Design
The sound design of Tetris Revolution is functional but unremarkable. The game features standard sound effects for block movement, rotation, and line clears. The background music is minimal and does not significantly enhance the gameplay experience.
Reception & Legacy
Tetris Revolution received mixed reviews upon its release. While the game’s 3D effects were praised for their innovation, the overall gameplay experience was criticized for not offering enough new content to justify its departure from the classic Tetris formula. The game’s reception highlights the challenges of innovating on a classic game while maintaining its core appeal.
Conclusion
Tetris Revolution is an ambitious attempt to innovate on the classic Tetris formula. While the game’s 3D effects and new gameplay modes are noteworthy, they do not significantly enhance the overall gameplay experience. Tetris Revolution serves as a reminder of the challenges of innovating on a classic game while maintaining its core appeal. Despite its mixed reception, Tetris Revolution remains an interesting footnote in the history of the Tetris franchise.