- Release Year: 2011
- Platforms: Linux, Macintosh, Windows
- Publisher: Crimson Cow GmbH, Nordic Games GmbH
- Developer: KING Art GmbH
- Genre: Adventure
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Dialogue puzzles, Graphic adventure, Inventory management, Puzzle elements
- Setting: Fantasy
- Average Score: 85/100

Description
The Book of Unwritten Tales: The Critter Chronicles is a prequel recounting how adventurer Nathaniel Bonnet meets his furry companion, the Critter, after winning a flight ship in a poker game. Facing an assassination attempt due to his inexperience, Nathaniel crash-lands in an icy region, where players control both characters—switching between them to solve inventory-based, dialogue, and logic puzzles. Set in a whimsical fantasy world, the game features humor, adjustable difficulty, and point-and-click gameplay.
Gameplay Videos
Where to Buy The Book of Unwritten Tales: The Critter Chronicles
PC
Guides & Walkthroughs
Reviews & Reception
store.steampowered.com (90/100): Critter Chronicles is definitely one of the best adventure games in the entire world.
The Book of Unwritten Tales: The Critter Chronicles: Review
Introduction
In the realm of point-and-click adventure games, The Book of Unwritten Tales: The Critter Chronicles stands as a charming prequel that deepens the lore of the beloved series. A labor of love from KING Art Games, this installment not only explicates the origin story of fan-favorite characters Nathaniel Bonnet and the Critter but also delivers a humor-infused romp through a fantastical world. Whether you’re a die-hard series fan or a newcomer seeking a lighthearted gaming experience, this prequel has much to offer.
Development History & Context
The genesis of The Critter Chronicles was tumultuous. Initially intended as a smaller add-on to the original The Book of Unwritten Tales, the project faced multiple delays due to publisher bankruptcies. Originally scheduled for release shortly after the 2009 original, the game was delayed when HMH Interactive filed for bankruptcy. JoWood later acquired the game but also faced financial woes. It wasn’t until Crimson Cow took the helm that this prequel finally saw the light of day in 2011, with further polishing bringing it to full game status by 2012.
Technologically, the game builds upon the established foundations of the original, using the OGRE 3D engine and Lua scripting. The development team, led by Jan Theysen, aimed to expand upon the original’s formula while offering a more focused narrative experience. Despite the delays and budget constraints, the final product stands as a testament to KING Art’s creative resilience.
Narrative & Thematic Deep Dive
The Critter Chronicles tells the tale of how adventurous Nate Bonnet acquired the Critter as a companion. The story begins with Nate’s ill-gotten airship, leading to an icy crash that sets the stage for a series of encounters with eccentric characters like Petra the animal rights activist and a yeti hunter with schizophrenia.
The narrative is richly peppered with pop culture references, from Star Wars to Terminator, creating a whimsical atmosphere. Humor is the backbone of both the plot and character interactions. Critics lauded the game’s humorous dialogue and character dynamics, particularly the Critter’s nonsensical but endearing speech patterns.
Themes of friendship, self-discovery, and the challenge of adapting to new environments permeate the story. Nate’s character arc from self-centered adventurer to caring ally is well-paced, while the Critter’s unwavering loyalty adds emotional depth. The game avoids heavy-handed storytelling, opting for a light-hearted approach that keeps players engaged and amused throughout.
Gameplay Mechanics & Systems
At its core, The Critter Chronicles offers a classic point-and-click adventure experience. Players alternate between controlling Nate and the Critter, each with their own inventory and unique puzzle-solving capabilities. The ability to switch characters at will adds a strategic layer to the gameplay, as certain puzzles require the specific skills or inventory items of one character over the other.
Puzzle design is a mix of inventory-based challenges, dialogue interactions, and environmental manipulation. Players must combine items in creative ways, sometimes requiring a touch of lateral thinking. The addition of two difficulty levels—Normal and Hard—caters to both casual players and seasoned adventurers seeking more complex puzzle chains.
The user interface is intuitive, with a spacebar-activated helper function highlighting all interactive elements on screen. However, some critics noted instances where puzzles relied too heavily on trial-and-error rather than logical deduction, which could lead to frustrating experiences.
Overall, the gameplay loop is engaging and varied, with a good balance between light-hearted humor and challenging puzzles. The game’s length, averaging around 10-12 hours, is appropriate for the genre and leaves players satisfied without overstaying its welcome.
World-Building, Art & Sound
The game’s setting of Aventasia is brought to life through beautiful 2D backgrounds and detailed character animations. The art style is cartoony yet atmospheric, with each environment—from icy landscapes to mystical towers—attention to detail. The use of real-time lighting and soft shadows adds depth to the visuals, creating a visually appealing world that players are eager to explore.
The sound design is equally impressive. Benny Oschmann’s score expertly complements the game’s tone, ranging from epic adventure themes to zany comedic pieces. Full voice acting for all characters, combined with excellent sound effects, immerses players in the game’s world.
The Critter’s voice, in particular, stands out with his incomprehensible yet endearing exclamations, adding to the game’s charm. The localization to English is well-done, preserving the original’s humor and character nuances.
Reception & Legacy
Upon its release, The Critter Chronicles received favorable reviews from both critics and players. Aggregate scores hover around 81%, with particular praise for its humor, voice acting, and engaging story. Adventure Classic Gaming awarded it 100%, highlighting its comedic excellence and character development. However, some detractors noted issues with puzzle logic and a slightly shorter playtime compared to the original.
Despite being a prequel, the game holds its own as a standalone entry. It expanded the series’ universe without diluting its core charm. Though not a commercial blockbuster, the game’s critical acclaim helped maintain the series’ momentum, leading to the subsequent release of The Book of Unwritten Tales 2.
In the broader gaming landscape, The Critter Chronicles stands as a shining example of how traditional point-and-click adventures can still captivate audiences with solid storytelling and innovative gameplay elements. Its influence may be subtle, but its legacy as a beloved addition to the genre remains intact.
Conclusion
The Book of Unwritten Tales: The Critter Chronicles is a masterful prequel that combines humor, heart, and challenging puzzles into an unforgettable adventure. Whether you’re a loyal series fan or a new player, this game offers an engaging experience filled with memorable characters, witty dialogue, and a captivating story. Its minor flaws are overshadowed by its strengths, making it a must-play for any fan of the point-and-click genre.