- Release Year: 2015
- Platforms: Macintosh, PlayStation 4, Windows, Xbox Cloud Gaming, Xbox One
- Publisher: ak tronic Software & Services GmbH, Bethesda Softworks LLC
- Developer: ZeniMax Online Studios, LLC
- Genre: Action, RPG
- Perspective: First-person
- Game Mode: Massively Multiplayer, Online Co-op, Online PVP, Single-player
- Gameplay: Alchemy, Armor, Blacksmithing, Champion system, Fishing, Guild trades, Horse riding, Justice system, Lock picking, Pickpocketing, Survival cooking, Trials, Veteran dungeons, weapon sets
- Setting: Fantasy
- Average Score: 77/100
Description
The Elder Scrolls Online: Tamriel Unlimited is a massively multiplayer online role-playing game set in the expansive fantasy world of Tamriel, where players join one of three warring alliances to explore ancient ruins, battle formidable foes, and unravel epic quests in a persistent universe filled with diverse landscapes, from lush forests to treacherous dungeons. As a re-release of the original Elder Scrolls Online, it eliminates the mandatory monthly subscription in favor of a one-time purchase model, with optional ESO Plus membership for DLC access, crowns for in-game purchases, and new features like a justice system, veteran challenges, and a champion point system for veteran players.
Gameplay Videos
Guides & Walkthroughs
Reviews & Reception
metacritic.com (74/100): For console RPG fans like me, this game scratches a huge itch for an Elder Scrolls adventure on the PS4 and Xbox One – until the next instalment of the franchise, this game will do just fine.
ign.com (80/100): The Elder Scrolls Online feels at home on the Xbox One and PS4, as though it were made for them from the start.
rotorob.com : we are finally given the chance to explore deeper into the distinctive landscapes of Tamriel with a world absolutely full of players and endless activity.
opencritic.com (76/100): The Elder Scrolls Online: TU’s combat handles well on a gamepad, making it a great way to experience all this content.
The Elder Scrolls Online: Tamriel Unlimited: Review
Introduction
Imagine stepping into the vast, lore-rich continent of Tamriel not as a lone Dragonborn, but as one of thousands of heroes vying for glory amid demonic invasions and factional wars—a shared epic where your choices ripple across a living world. The Elder Scrolls Online: Tamriel Unlimited (TESO: TU) realizes this ambitious vision, transforming Bethesda’s iconic single-player RPG legacy into a massively multiplayer online role-playing game (MMORPG). Launched initially as The Elder Scrolls Online in 2014 on PC and Mac, the Tamriel Unlimited edition in 2015 marked a pivotal shift by ditching the mandatory subscription model, making it a buy-to-play title with optional expansions and microtransactions. This edition also brought the game to consoles (PS4 and Xbox One), broadening its reach to players craving Elder Scrolls immersion without the isolation of solo play.
The Elder Scrolls series, from Arena (1994) to Skyrim (2011), has defined open-world fantasy with its freedom, depth, and moral ambiguity. TESO: TU builds on this by setting events 1,000 years before Skyrim, during the Second Era’s Alliance War, where three factions battle for the Imperial Throne while fending off Daedric Prince Molag Bal’s Planemeld—a cataclysmic merger of Mundus and Oblivion. As a professional game journalist and historian, I’ve analyzed hundreds of RPGs, and TESO: TU stands out for its bold fusion of single-player heritage with MMO persistence. My thesis: While it stumbles in replicating the solitary introspection of its predecessors, TESO: TU excels as a communal Elder Scrolls saga, delivering hundreds of hours of emergent storytelling and tactical depth that cements its place as a genre innovator, especially post-launch evolutions.
Development History & Context
ZeniMax Online Studios, a subsidiary of ZeniMax Media (Bethesda’s parent company), spearheaded TESO: TU’s creation under the direction of industry veteran Matt Firor, who previously worked on Dark Age of Camelot. Formed in 2007 specifically for this project, the studio ballooned to over 250 developers by launch, drawing talent from across the industry. Creative Director Paul D. Sage, Art Director Jared Carr, and Lead Writer Wynne McLaughlin infused the game with Elder Scrolls DNA, basing it on lore from Bethesda Game Studios’ single-player titles. The vision was audacious: craft an MMORPG that felt like an Elder Scrolls game, emphasizing first-person exploration and player agency over tab-targeting combat typical of MMOs like World of Warcraft.
Technological constraints shaped its form. Built on the HeroEngine (used in Star Wars: The Old Republic), TESO: TU prioritized seamless zone transitions and persistent worlds over ultra-high fidelity. At release, PCs with mid-range specs (e.g., Intel Core i5, 4GB RAM, NVIDIA GTX 560) sufficed, but the engine struggled with large-scale PvP crowds and draw distances, issues mitigated in console ports via optimized rendering on PS4/Xbox One hardware. The 2015 console adaptation, led by Executive Producer Erich Waas, involved reworking controls for gamepads—swapping weapons mid-combat, intuitive skill bars—and integrating voice chat to suit couch co-op, though it omitted text chat to streamline accessibility.
The 2014-2015 gaming landscape was MMO-saturated, with World of Warcraft dominating but facing fatigue from subscriptions and grindy progression. Free-to-play models like Guild Wars 2 and Neverwinter emphasized accessibility, pressuring TESO’s initial $15/month sub (launched April 2014 on PC). Launch woes—bugs, queue times, and a perceived lack of “Elder Scrolls soul”—led to subscriber drops, prompting the Tamriel Unlimited rebrand in March 2015. This buy-to-play pivot, with optional ESO Plus ($15/month for DLC access and perks), aligned with trends toward hybrid monetization. Console release (June 2015) targeted the rising next-gen audience, where MMOs were scarce beyond Final Fantasy XIV. Influences from Skyrim‘s success (over 30 million copies sold) pushed ZeniMax to emphasize solo-friendly quests, while PvP drew from Planetside 2‘s large-scale battles. Post-launch, quarterly updates (e.g., Update 6’s Justice system) addressed feedback, evolving TESO into a live-service behemoth.
Narrative & Thematic Deep Dive
TESO: TU’s narrative orbits the Planemeld, Molag Bal’s scheme to drag Nirn into his Coldharbour realm, intertwining with the Alliance War among the Aldmeri Dominion (High Elves, Wood Elves, Khajiit), Daggerfall Covenant (Bretons, Redguards, Orcs), and Ebonheart Pact (Nords, Dark Elves, Argonians). Players begin as a “soul shriven”—a husk revived after sacrifice to Molag Bal—escaping Coldharbour’s Wailing Prison. The main quest, spanning 50+ hours, involves allying with Prophet Varen Aquilarios to reclaim your soul, thwarting Mannimarco’s necromantic cult and the Tharn family’s Imperial machinations. Branching faction storylines (30-40 hours each) explore political intrigue: the Dominion’s elven supremacy, Covenant’s royal betrayals, and Pact’s uneasy cultural alliances.
Characters shine through voice acting by stars like Jennifer Hale (as a cunning spy) and Michael Gambon (as the enigmatic Prophet), with over 100 hours of dialogue. Standouts include Queen Ayrenn’s idealistic rule clashing with elven racism, or Orc King Kurog gro-Orsinium’s brutal unification efforts (expanded in DLC). Dialogue is reactive and witty, echoing Skyrim‘s banter—e.g., a Khajiit thief quipping about “this one’s nine lives” during a heist. Side quests, numbering thousands, delve into lore: guild arcs for Fighters (versus Daedra), Mages (arcane anomalies), and Thieves/Dark Brotherhood (shadowy assassinations, added in DLC) add moral layers, like weighing mercy against vengeance in a haunted ruin.
Thematically, TESO: TU probes Elder Scrolls staples—free will versus fate, the hubris of power—in a multiplayer lens. Molag Bal embodies domination, contrasting player autonomy; the Planemeld’s anchors symbolize fractured unity amid war. Faction locks (e.g., race ties to alliances) underscore prejudice, evolving into themes of reconciliation post-DLC. Repetitive fetch quests dilute depth, but emergent narratives emerge from player interactions: a guild siege turning into an impromptu role-play epic. Unlike Skyrim‘s personal prophecy, TESO’s story democratizes heroism— you’re one of many saviors—fostering themes of community triumph, though it occasionally strains immersion when 20 players swarm a “solitary” ritual.
Gameplay Mechanics & Systems
TESO: TU’s core loop revolves around exploration, questing, and progression in a persistent Tamriel, blending Elder Scrolls freedom with MMO structure. Start in faction-specific zones (linearly leveled pre-One Tamriel update), tackling public events like Dark Anchors (group Daedra invasions) or world bosses for loot and XP. Quests form the backbone: main arcs guide you through zones like Bleakrock Isle (Pact tutorial) or Khenarthi’s Roost (Dominion beaches), while dailies and guild writs (crafting contracts) provide steady rewards. Post-level 50, Veteran Ranks and Champion Points (CP) unlock passives like stamina boosts or crit enhancements, invested in constellation trees for endless customization—no hard cap encourages long-term play.
Combat innovates as action-oriented, first/third-person melee/magic hybrid. Light/heavy attacks (triggers) chain into combos, with dodging (circle/B) and blocking (L1/LB) demanding positioning over tab-targeting. Five-skill bars (expandable to 10 via weapon swap at level 15) allow fluid builds: a Nightblade rogue might stealth-flank with daggers, while a Dragonknight tanks with fire breath. Classes (Dragonknight, Sorcerer, Templar, Nightblade) provide themed kits—e.g., Sorcerer’s Daedric summons— but no gear restrictions enable hybrids like a bow-wielding healer. Flaws include floaty animations and imbalance in large groups, where AoE spam dominates. PvP in Cyrodiil shines: capture keeps with siege rams, deploy ballistae, or emperor campaigns (top alliance claims the throne), supporting 100+ players per side in chaotic, Battlefield-esque battles.
Character progression is skill-line based: use a two-handed axe to level its tree, unlocking morphs (e.g., cleave into area bleed). Six crafting lines (blacksmithing, alchemy, etc.) tie into economy via guild traders, with deconstruction for materials. UI is console-optimized—radial menus for inventory, quick-craft wheels—but cluttered on PC without addons. Innovations like the Justice system (bounties for pickpocketing/stealing, guard pursuits) add risk-reward thievery, echoing Skyrim‘s mischief. Flaws: grindy endgame (Trials: 12-player raids) favors min-maxing, and voice-only chat hampers coordination, though auto-grouping for dungeons smooths pickups. Overall, loops reward experimentation, but repetition (kill 10 mudcrabs) tests patience without ESO Plus perks.
Sub-Section: Innovative Systems and Flaws
- Champion Points: Post-cap flexibility revitalizes progression, allowing infinite scaling.
- Mount Training: Gradual speed/stamina unlocks via dailies promote patience over paywalls.
- Flaws: No cross-faction grouping limits social play; inventory caps force constant management without sub.
World-Building, Art & Sound
Tamriel Unlimited recreates Elder Scrolls’ immersive sandbox across 19 zones (pre-DLC), from Skyrim’s frozen tundras to Elsweyr’s deserts (added later). One Tamriel (2016 update) scaled everything to player level, enabling freeform traversal—teleport via wayshrines, ride mounts (trained progressively), or sail ships. Atmosphere thrives on verticality: scale Vvardenfell’s ash-choked peaks or delve Black Marsh’s swamps, teeming with lore books (over 3,000 for passive XP) and skyshards (hidden crystals granting skill points). Public dungeons and overland events foster serendipity—a wandering merchant quest turning into a boss fight with strangers.
Visual direction blends Skyrim‘s rugged beauty with MMO scale: detailed foliage via SpeedTree, dynamic weather (Oblivion storms), and Havok physics for ragdoll deaths. Console ports render at 1080p/30fps (upscaled to 4K on PS4 Pro), with improved draw distances over PC launch, though textures pop in during crowds. Art style honors canon—Orc strongholds’ brutalist architecture, Khajiit bazaars’ vibrant silks—contributing to a lived-in feel, enhanced by 300+ mounts/pets for personalization.
Sound design elevates immersion: Wwise engine powers adaptive audio, from clanging swords to echoing cave drips. Composer Brad Derrick’s orchestral score (e.g., Music of Tamriel, Vol. 1) weaves Celtic flutes in Covenant lands with dissonant Daedric chants, swelling during anchors. Voice acting (1,300+ actors) delivers 600,000 lines, with lip-sync adding realism—NPCs emote convincingly during quests. Ambient sounds (troll roars, market chatter) build tension, though voice-only multiplayer introduces unwanted noise (e.g., area chat banter). Collectively, these elements forge a reactive world where sound cues a dragon sighting, pulling you deeper into Tamriel’s chaos.
Reception & Legacy
At launch, TESO: TU garnered mixed-to-positive reviews, averaging 81% on aggregators like MobyGames (8.0/10 overall). PC critics (e.g., IGN’s 7.3/10) praised its world but critiqued empty quests and sub model; console ports fared better (IGN 8/10, lauding gamepad combat), with GameStar (Germany) at 88% post-One Tamriel. Commercially, it sold 7 million copies by 2017, peaking at 15 million accounts by 2023, bolstered by free weekends and expansions. Initial PC stumbles (2014 launch bugs, 500,000 subs) evolved via updates—Justice (2015), DLCs like Morrowind (2017)—transforming reputation from “WoW clone” to “evergreen MMO.”
Legacy endures through influence: it pioneered console MMORPGs, inspiring Final Fantasy XIV‘s console success and hybrid models in Destiny 2. Expansions (20+ by 2025) added classes (Warden, Necromancer), zones (Summerset, Necrom), and mechanics (Scribing in Gold Road), sustaining 500,000+ monthly players. Critically, it democratized Elder Scrolls lore, fostering fan mods and communities, but monetization critiques (Crown Store cosmetics) sparked pay-to-win debates. As Bethesda eyes Elder Scrolls VI, TESO: TU’s live-service model influences single-player evolutions, proving MMOs can honor RPG roots while embracing multiplayer chaos.
Conclusion
The Elder Scrolls Online: Tamriel Unlimited masterfully bridges Bethesda’s solitary epics with communal warfare, offering a sprawling Tamriel alive with quests, alliances, and endless builds. Its action combat, flexible progression, and evolving updates redeem early flaws like repetitive tasks and restrictive grouping, while the Justice system and Champion Points inject meaningful choice. Yet, it falls short as “pure” Elder Scrolls—lacking the introspective depth of Skyrim amid MMO crowds—and voice-only chat hampers social fluidity. For fans, it’s a triumphant extension; for MMO veterans, a fresh twist on the genre.
In video game history, TESO: TU earns a definitive 8.5/10: a resilient cornerstone of live-service RPGs, proving Tamriel thrives unlimited. If you’re seeking shared legends in a world of gods and monsters, dive in—your story awaits among the multitudes.